I am seeing the same thing.
On Aug 3, 12:27 am, Guitou drumsensati...@gmail.com wrote:
Hi,
I extended ResponseCache as follow :
public class DataLoader extends ResponseCache {
@Override
public CacheResponse get(URI uri, String arg1,
MapString,
(DataLoader, Put() + conn.getURL);
return null;
}
On Sep 18, 5:43 pm, Matt Kanninen mathias...@gmail.com wrote:
I am seeing the same thing.
On Aug 3, 12:27 am, Guitou drumsensati...@gmail.com wrote:
Hi,
I extended ResponseCache as follow :
public class DataLoader
You may be depended on carrier specific custom headers, best way to
know is to grab a handset, hit a server, and look at the headers.
A group that may have a better answer on this sort of issue is:
http://tech.groups.yahoo.com/group/wmlprogramming/
-MK
On Oct 9, 1:55 pm, stanlick
I have a webview which I like to be transparent, until the first page
loads. I set it transparent like so:
mWebView.setBackgroundColor(0);
then I set it to use this WebViewClient
private class OurWebViewClient extends WebViewClient {
public void
I spent a fair amount of time doing the same thing. Html.fromHTML is
helpful, but it seems to basically take each img tag it encounters
and add it to the textview like a character. So you can have one line
of text to the left, and one line to the right, but you cant have
multiple lines of text
Is this really the best way to solve this problem? Sleeping in an
on*Event just sounds wrong.
On Oct 19, 8:50 pm, Nightwolf mikh...@gmail.com wrote:
Try this solution
public boolean onTouchEvent(final MotionEvent event) {
try {
Thread.sleep(50);
I always found it easier to implement my own tabs, using whatever
drawable.xml and pngs I want with the various states. You can
continue to do that for any image, button view or background image you
want. That way if you don't like the giant orange highlight in your
color scheme you don't have
I believe you'll want to register a URI pattern that your application
handles. You can look for content provider samples for that. Then on
your own page display a link that matches that URI pattern. You still
depend on the user clicking the link.
You can google for how people link to their
When I'm 2px off I find negative layout margins help immensely.
http://developer.android.com/reference/android/view/ViewGroup.MarginLayoutParams.html
On Oct 29, 8:40 pm, Evan Ruff evan.r...@gmail.com wrote:
Hey Guys,
I was hoping someone could help me with a home screen widget I'm
trying to
The only problem I see with the G1 is the doubts I've seen expressed
about whether it will get Android 2.0.
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To
Awesome! Could this be an apache licensed project hosted on google
code?
-MK
On Nov 20, 8:25 am, polyclefsoftware dja...@gmail.com wrote:
Hi UBZack,
I'm currently working on a Google Checkout client for Android that
generates simple sales reports based on a date range and order status,
Good question but I think this:
http://www.google.com/support/forum/p/Android+Market/
is where you should be looking for the answer.
On Nov 20, 9:20 am, rcs rsar...@gmail.com wrote:
Does anyone know how to change one's app listing onhttp://market.android.com?
We've updated our Android Market
You should be able to compile against 1.6 right? That seemed to give
us all tools necessary to support Long displays. My plan is to
compile against 1.6, but only use 1.5 APIs. Put the droid layouts in
res/layout-long, and test on 1.6 and 2.0 devices, and a 1.5 emulator.
It seems the browser
I had never seen so much use required of OR until I started doing
Android application development.
On Nov 21, 5:07 pm, Mark Murphy mmur...@commonsware.com wrote:
Mark Wyszomierski wrote:
Hi,
I'd like to use FLAG_ACTIVITY_CLEAR_TOP to launch an activity in my
app. It has one feature I
My Droid restarts about once a day. This discussion probably belongs
another board, perhaps Android discuss, or as a bug report.
On Nov 21, 6:38 am, Mark Wyszomierski mar...@gmail.com wrote:
Hi,
Not sure if anyone else is experiencing this. My G1 will randomly
restart itself up to two times
If my app runs for more then half an hour on the G1 it will fail on
inflating views from xml, giving an error about insufficient memory
creating a bitmap. Another issue, which may be a side effect is that
global static strings that are assigned at startup become null.
I have worked around that
This:
private static final int[] glowDrawableIds={
R.drawable.graphic_microphoneglow_01,
R.drawable.graphic_microphoneglow_02,
R.drawable.graphic_microphoneglow_03,
R.drawable.graphic_microphoneglow_04,
a href=http://code.google.com/p/android/issues/detail?id=5045;Issue
5045/a
http://code.google.com/p/android/issues/detail?id=5045
On Nov 25, 9:37 am, Matt Kanninen mathias...@gmail.com wrote:
This:
private static final int[] glowDrawableIds
This happens with small images as well, it has to do with the Bitmap
cache, it's a recurring issue, and it's still in 2.0.
On Nov 24, 9:52 am, Mark Murphy mmur...@commonsware.com wrote:
JasonMP wrote:
Ok, I'm getting a couple things that look funny.
snip
11-24 10:28:52.758:
, if possible. Use
BitmapFactory.decode and set the 'inSampleSize' of your bitmap-options
to scale down the size of the bitmap to be loaded and rendered on the
screen.
On Nov 25, 12:46 pm, Matt Kanninen mathias...@gmail.com wrote:
a href=http://code.google.com/p/android/issues/detail?id=5045
this error means you have too many graphics loaded at
once, or are unloading and loading a lot of graphics in a row so the
finalizer can't reclaim the bitmap memory in time.
Matt
On Nov 25, 12:46 pm, Matt Kanninen mathias...@gmail.com wrote:
a href=http://code.google.com/p/android/issues/detail?id
the limit and the GC doesn't get to the bitmaps in time.
Matt
On Wed, Nov 25, 2009 at 2:37 PM, Matt Kanninen mathias...@gmail.com wrote:
Matt,
So in this case I definitely am frequently loading and unloading small
images. Those 10 id's all point at different states in our
animation. I can
On Oct 29, 1:08 pm, Nmix nepean...@gmail.com wrote:
Elsewhere in the log, I found something in the logs put out by the
system process that from their timestamp may be correlated with the
uninstall/install process initiated by ADB:
10-29 20:33:14.391:
I had a similar issue, randomly getting the external allocation too
large for this process error.
For me, it started when I added android:targetSdkVersion=4 to the
manifest, and went away when I removed that bit.
On Jan 21, 3:17 pm, OldSkoolMark m...@sublimeslime.com wrote:
Yes, the OOM is
Would it be off topic, if I was to suggest, or just myself start a
thread, where Android developers describe who they are, what countries
they are in, what cities, etc?
My name is Matt Kanninen I am in California.
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When I unexpectedly saw important, small, static strings get cleared,
my solution was to surround them with getters and setters, and check
if they were null each time. In the setter I would write them to
private internal storage, and in the getter, if I found a null I'd
check if they were stored
It is normal.
This post of yours did make it through.
On Feb 12, 6:26 am, tony obrien tobsourcecode...@gmail.com wrote:
Hi,
I have been attempting to operate within the android-developers and
android-beginners Groups.
I understand that new members are moderated, and completely agree with
Google seems to be kind of busy. My Nexus 1 just got updated to 2.1
update 1, we're supposed to get Droid updates, they launched Buzz,
people have started using Google Wave, and I'm really excited about
Video and Voice chat in Gmail, using Googletalk, from Firefox or
Chrome.
On Jan 28, 5:43 am,
I highly recommend you don't do Client to Client communcications if
you can avoid it. You should do Client - Server - Client. There are
lots of free server side options. I like App Enginer myself, but I
have not had to do server side work since 2006.
On Jan 28, 5:13 pm, Tony jituo...@gmail.com
This work flow is causing Eclipse to give me:
Unhandled event loop exception
java.lang.StackOverflowError
Looking at the eclipse log it gives just a bit more information:
Unhandled event loop exception java.lang.StackOverflowError
org.eclipse.ui
I am running:
Eclipse IDE for Java Developers
The app worked great on the G1. I've clearly hit a case where the
framework made some decisions that result in poorer performance on the
Droid.
The bitmap out of memory errors can still occur on any setLayout(res/
xml/id), after running the app for 5-30 mins. But I did fix the
bitmap out of
What did I do wrong? I worked within the defined limitations, then a
new handset came out with stricter limitations.
I'm kind of confused how you can blame me!
On Dec 2, 5:19 pm, Romain Guy romain...@android.com wrote:
The Droid has more pixels and a high display density, therefore
bitmaps
since it gives apps
more RAM (24 MB instead of 16 MB.)
On Wed, Dec 2, 2009 at 5:29 PM, Matt Kanninen mathias...@gmail.com wrote:
What did I do wrong? I worked within the defined limitations, then a
new handset came out with stricter limitations.
I'm kind of confused how you can blame me
on each asset.
It'd be real cool if there was an easy way to just remove all my
unused PNGs from my project, before I double them. I have not go
through and removed every PNG that is no longer being referenced yet.
My 2 cents,
Matt Kanninen
Android Developer
On Dec 2, 8:38 pm, SoftwareForMe.com
http://developer.android.com/guide/topics/graphics/index.html#draw-with-canvas
I think you next need to display your canvas. It does not appear to
be attached to your view hierarchy, that I can see. You setContetView
main, but I don't see you attach to any views.
On Dec 3, 9:37 am, Neilz
I recommend you don't display anything to the user until the next time
they run the main application, and on first run of the main
application you congratulate the user on the upgrade.
You could go over board and add more code to the main application to
test for the existence of the second
http://groups.google.com/group/android-platform
What led you to post that question here? Was it a google search?
What was your search term? Did you follow a link? From where?
On Dec 3, 1:44 am, JW jov...@gmail.com wrote:
Is there anyone know how to add multi-touch function in cupcake?
I
Go to your settings on your phone, make sure your application
development settings have USB debugging checked.
Do this on every phone you encounter, as soon as you encounter it.
On Dec 3, 10:08 am, VBMichi michael.ka...@googlemail.com wrote:
Already done, but the device list is still empty.
As I wait for it download I'll enjoy the documentation. I'm
particularly excited about:
http://developer.android.com/guide/developing/tools/layoutopt.html
layoutopt
layoutopt is a command-line tool that helps you optimize the layouts
and layout hierarchies of your applications. You can run it
http://d.android.com/reference/android/text/Html.html
This lets you put sanitized html content into a textview. It's great
for clickable links or styled text with inline images if you aren't
too picky about where the image ends up. It's going to basically
treat each image as a character in the
Go to http://groups.google.com/group/android-developers/about, it's
the top 2 most frequent poster Dianne Hackborn and Mark Murphy. The
both are rated 4 stars with over 200 ratings!
One gets paid by google to, among other things, Guru for us, and the
other gets payed by us when you buy his very
Write an Android application, send the apk to the handset from your PC
software. Profit.
On Dec 9, 3:47 pm, Paul Turchenko paul.turche...@gmail.com wrote:
Same here
On Dec 8, 2:17 pm, feng jack jacky...@gmail.com wrote:
Hi, Buddies,
I am writing a PC software, which is used to read,
I've had bluetooth issues on my Droid. I was able to get voice and
music over bluetooth with my Jabra headset, but not my Sony car
stereo. My Blackberry 8830 was able to play music fine over said
stereo for years.
I'm ready to put a good stereo into my 2 other cars, I was planning on
waiting
I did something similar, but the textView is populated from SQLLite.
I'm still having issues with the SQLLite cursor. I tried:
http://developer.android.com/reference/android/app/Activity.html#startManagingCursor%28android.database.Cursor%29
but at best it throws ugly log messages.
So I'm
activity android:name=.activities.Result
android:label=@string/arl_results
android:screenOrientation=portrait android:noHistory=true/
activity
this was invaluable in debugging Droid out of Bitmap memory issues.
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You received this message because you are subscribed to the Google
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I recommend the only things you make static be strings, and that for
everything else you are considering making static, instead write it to
file and use static methods, that expect to be passed a context, to
access the data.
I think my problems might be camera related, so my plan is to stop
using
the history stack...
though I could be totally wrong. :p)
On Thu, Dec 10, 2009 at 2:56 PM, Matt Kanninen mathias...@gmail.com wrote:
activity android:name=.activities.Result
android:label=@string/arl_results
android:screenOrientation=portrait android:noHistory=true/
activity
Best of luck. I recommend you create a very small test application to
reproduce the bug, and submit it to b.android.com.
On Dec 10, 12:52 pm, Mark Hansen stonedon...@gmail.com wrote:
So I want to start an animation when my application starts that always
visible in the application. So reading
Not only is the source there, but it's pretty liberally licensed. I'm
a fan of the Apache License now.
On Dec 10, 12:57 pm, Jason Proctor jason.android.li...@gmail.com
wrote:
(btw, i have no connection with Google and IMHO Android is great but
in no way perfect. but claiming that it's not open
writing every class.
On Dec 10, 3:47 pm, Romain Guy romain...@android.com wrote:
If there's an OutOfMemoryError, it's most likely that the app is using
too much memory and/or leaking. Filing a bug won't help.
On Thu, Dec 10, 2009 at 3:43 PM, Matt Kanninen mathias...@gmail.com wrote:
Best
Thanks for this, on reading it, it occured to me I have no reason not
to invoke the standard camera intent instead of what I'm doing now.
I just spent some time looking for best practices for result codes. I
didn't find much, I plan to use MYACTIVITY.class.hashCode().
On a similar note, what do
On Android I'd say java or javac is basically a preprocessor for
dalvik.
On Dec 10, 4:39 pm, Jason Proctor jason.android.li...@gmail.com
wrote:
On a similar note, what do yall use for your log tags? I go back and
forth between static final Strings and this.getClass().getCanonicalName
(). The
As I understand it if you do
public static final boolean DEBUG = false;
if(DEBUG){
doStuff();
}
javac will strip the doStuff call since it's known to be unreachable
at compile time.
On Dec 10, 4:59 pm, Jason Proctor jason.android.li...@gmail.com
wrote:
it would be nice to -
#ifdef DEBUG
sure
the capacity of your cache of bitmaps is limited. Be sure to set the
static reference to null when the activity is destroyed or paused,
etc.
On Dec 10, 6:05 pm, Matt Kanninen mathias...@gmail.com wrote:
I recommend the only things you make static be strings, and that for
everything else
Ok I'm at the point where I'm trying to read back the image returned
from the camera, I didn't notice till now the Hero is special. So
you're just doing what works for the Hero, catching the null pointer,
then doing what works for the rest?
I'm betting this is an Android 1.5 issue? Most of the
Ohh this is a lot uglier then I thought:
http://code.google.com/p/android/issues/detail?id=1480
I think we need a google blog post on how to do this and support 1.5,
1.6 and 2.0 handsets.
On Dec 10, 5:38 pm, Matt Kanninen mathias...@gmail.com wrote:
Ok I'm at the point where I'm trying
On Dec 11, 9:45 am, stanlick stanl...@gmail.com wrote:
It sure seems like there is a lot of guess-and-be-golly with Android
today. I'm not complaining guys -- just stating my observation.
Today? It always has, and always will be. Although the problem could
be helped if Google starts hiring
:)
On Dec 10, 8:27 pm, Matt Kanninen mathias...@gmail.com wrote:
I don't get it. If you're nulling your static bitmap in onPause why
is it static to begin with?
Also what you want to do is probably very different for a game that is
basically all taking place in one activity and trying to avoid
Can I ask what Android does with un caught OutOfMemoryErrors that it
wouldn't do if I caught them? It's really tempting for me to do this:
try {
setContentView(R.layout.result);
} catch (OutOfMemoryError E) {
outOfMemoryCount++;
e.printStackTrace();
Not as described. It is possible to break US export laws from code,
but its hard to do without seeing a big warning first. IIRC you have
to code your own cryptography and make it too strong. It's silly, and
I hope the law I'm thinking of isn't actually enforced anymore.
On Dec 11, 10:16 am,
to be the case.
On Dec 10, 7:53 pm, Romain Guy romain...@android.com wrote:
DDMS has a feature to dump the Java heap. You can then analyze is
using tools like hat, MAT, JProfiler, etc.
On Thu, Dec 10, 2009 at 4:17 PM, Matt Kanninen mathias...@gmail.com wrote:
Got any advice on tools
You can't extend webkit or the default browser on existing Android
devices, but you can create your own Android distribution and alter
webkit however you please, then install this new firmware on your own
devices or make it available for rooted phones.
You can also ship your own application that
On Dec 15, 4:10 am, steff stefan.dierd...@googlemail.com wrote:
But my problem is this (at this point my misunderstanding kicks in):
whenever I rotate the device the onCreate(), onStart() etc. methods
are called, causing my app to act as if it just started. Furthermore,
I feel unable to
Best way I know is to track state within your activities.
Looking at the state diagram on:
http://developer.android.com/reference/android/app/Activity.html
if onResume has been called and onPause has not then your activity
should be in the foreground. It might not have focus though, if a
Doesn't sound like an Android question to me, just look for Java CSV
samples.
If you need some Android examples for file IO those are plentiful.
Here for example is how to write to your apps private directory:
FileOutputStream fos = context.openFileOutput(fileName,
I've implemented a Sign Out function before which was much like exit
except we still wanted the initial login screen to display. You can
try to open your activities with startActivityForResult and in
onActivityResult check if you were sent an exit code you chose, then
call finish in every
So many things require a context I'm just in the habit at this point
of passing the Context around everywhere. You can get in trouble if
you try to preserve a reference to a context past it's lifetime
though.
On Dec 15, 10:59 am, Mariano Kamp mariano.k...@gmail.com wrote:
Hi,
I am
dramatically less noticeable.
Thanks,
-Matt Kanninen
On Dec 16, 8:19 am, freezy phree...@gmail.com wrote:
Hi all,
I'm trying to locate a memory leak in my app (it's client for a
mediacenter). So I start it up, go to the screen that lists all movies, go
back to my home activity, trigger
What uses layout-large? layout-long is used by my droid.
On Dec 16, 7:18 am, Dilli dilliraomca...@gmail.com wrote:
Hi all,
I have created layout-large and testing against android 2.0.1 WVGA.
however, its picking layout-normal.
Can anybody suggest me what I am doing wrong.
Even though, I
Try just using adb pull /data/anr/traces.txt /PC/YOUR_FOLDER
On Dec 16, 5:37 am, Business Talk roman.businesst...@gmail.com
wrote:
I am trying to debug my device from a windows system with no IDE, just
the android sdk, jdk and jre. I am using the ddms to do so. I works
fine. I can see the
How did you resolve it? I think we do need a list of ways one can
cause this, how you figure out what caused it, and what to do to fix
it.
On Dec 18, 8:11 am, Abhi abhishek.r.sha...@gmail.com wrote:
Resolved!!!
On Dec 18, 9:25 am, Abhi abhishek.r.sha...@gmail.com wrote:
Anyone?
On Dec
If you have a small sample that demonstrates the problem that seems
perfect for b.android.com.
On Dec 17, 6:01 pm, B++ bet...@gmail.com wrote:
After some further analysis, it seems that the problem lies on the
DexFile. The PathClassLoader internally invokes the DexFile which
apparently unzips
An Android developer has to develop the habit of untraining management
that is used to J2ME. If you release multiple different APKs you
technically can fork your codebase, into different packages, to target
different firmware. But you don't want to compete with yourself for
market listings, you
On Dec 11, 4:37 pm, Vytautas Vaitukaitis
vaitukaitis.vytau...@googlemail.com wrote:
@Matt
Yes, you're absolutely right - I'm trying to do what works on Hero -
if that fails, I do what works on all the other phones.
I'm not quite sure about which of the Camera API issues you're talking
);
e.printStackTrace();
finish();
} catch (InflateException e) {
GlobalUtils.outOfMemoryCount++;
Log.e(getClass().getCanonicalName(),GlobalUtils.outOfMemoryCount
+GlobalUtils.outOfMemoryCount);
e.printStackTrace();
finish();
}
On Dec 11, 11:19 am, Matt Kanninen
The Droid, and HTC's main line being G1 MyTouch and Hero are all
popular handsets that work fine as dev phones. It doesn't seem like
the other Android handsets are seeing much usage right now, based on
the analytics I've seen.
But I would choose carefully in picking which phones to develop on,
What does targetSdkVersion do?
There isn't much detail on what targetSdkVersion actually does.
I've read:
http://developer.android.com/guide/topics/manifest/uses-sdk-element.html#target
android:targetSdkVersion
An integer designating the API Level that the application is
targetting.
-screens. Can also disable
compatibility features, like reporting a smaller size than the actual
display and scaling your app up.
See:http://developer.android.com/intl/zh-TW/guide/practices/screens_suppo...
On Jan 5, 9:15 pm, Matt Kanninen mathias...@gmail.com wrote:
What does targetSdkVersion do
I do the management in onStop, for my cursor which supplies the data
needed by a ListView (which means the cursor has to be open whenever
the activity is displayed).
@Override
protected void onStop() {
super.onStop();
if(db!=null){
Hard to do without changing code. I always end having to implement
logout(), so all my activities extend a custom base activity, and in
that base activity in onCreate I always end up checking for a global
static:
if(!isLoggedIn){
finish();
return;
}
On Jan 6, 4:43 am, Zhihong GUO
Yeah that's probably the right answer. In theory you can open a GIF
as a video, it hasn't worked for me in practice.
Actually it pisses me off that in the specs for Android phones they
say they support the GIF filetype. They really should say they have
partial support, until GIFs are animated
So most applications are android Activites, long running processes
outside of a given activity should be Android Services. The other
major kind of Android thingy are content providers.
On Jan 6, 3:33 am, Ganeshkumar ganesh.andr...@gmail.com wrote:
Hello Friends,
I want to develope an
I do get the impression most game developers ignore most of the
Android specific stuff. They still have to respect the Android
lifestyle, and a game or two I otherwise like fails to properly save
state...
but you basically end up writing directly to the canvas and can follow
the standards for
Do you specify a target SDK in your manifest? Do you use any Droid
specific layouts?
What firmwares do you support?
You can throw giant try catches around problematic code, log the
exception to local file, and upload them to your servers. Although
you might want to warn users you do this in
.
I can't help debug this issue too much longer either, I'll be off the
project, and on to other Android applications soon.
-MK
On Jan 6, 4:27 pm, Dianne Hackborn hack...@android.com wrote:
On Wed, Jan 6, 2010 at 3:10 PM, Matt Kanninen mathias...@gmail.com wrote:
supports-screens
I've found that you have to write firmware and or hardware specific
camera code. As such I didn't touch the code inherited that worked on
every Android handset.
But it doesn't work on the Nexus. Mind you I saw similar
setParameters failed errors on other handsets in the logs, but it
just seemed
This seems like an insightful survey. I like the idea of academic
interest in this hard problem.
On Jan 7, 9:26 pm, Mobile Survey CMU shikha...@gmail.com wrote:
We are conducting a survey of mobile application developers aimed at
improving our understanding of mobile application development,
It's pretty easy for users to check which applications are draining
the battery, so it's in your interest not to have your application on
the top of the list.
I say conserve battery wherever possible, but a good user experience
and quality application is more important.
On Jan 14, 2:27 pm,
I found OutOfMemory Bitmap errors happened more frequently when I had
a compatibility mode set. Although that was just on the Moto Droid,
on Android 2.1, back in December.
On Sep 3, 12:44 pm, blahblah...@gmail.com blahblah...@gmail.com
wrote:
We can't split up the bitmap into smaller ones. It
I've been using Sidewiki, it's an easy way to comment on problems with
documentation, it's almost as good as directly fixing the docs myself.
On Mar 25, 12:41 pm, Fred Grott(Android Expert,
http://mobilebytes.wordpress.com)
fred.gr...@gmail.com wrote:
Might I make suggestion?
Several of us
On Apr 16, 3:31 pm, Dianne Hackborn hack...@android.com wrote:
3. Even if I leave out the targetSdkVersion=4, the app runs ok. So
do I really need it?
You do if you want the system to run your app as well as possible on SDK 4
or later.
The worst bug I've had so far in Android development
I think you are on the right track. I have had very similar problems
in the past. For me the temporary file solution was obvious because I
had to modify the media before I uploaded it. Once you have a
temporary file, then you have the generic problem of uploading a large
file to a web server,
I've been told that my applications will be useless until they allow
the user to make toast.
In theory Symbian is being open sourced, and in theory Android is
already open source, so as time goes by it should be easier to get
them to inter operate.
Also, Nokia does have a linux platfom, Maemo,
I find that most of my problems are device or user specific issues.
So to be useful, the unit tests would have to run on the actual
hardware used by consumers, and would have to emulate the behavior of
real users.
Years ago, when I had to write a small bit of generic java code for
server side
Can I create an input method that is private, not available to other
applications on the phone?
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, Mark Murphy mmur...@commonsware.com wrote:
Matt Kanninen wrote:
Can I create an input method that is private, not available to other
applications on the phone?
Not that I am aware of, at least through the standard IME system.
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Guy)http://commonsware.com|http
Yeah thats what I usually do. I'm also a fan of static methods that
get passed a Context object. You can also have your application or
activities extend an interface, and have your methods expect that
interface.
The important thing is that your utility code trigger an execution
thread, with
I hope not.
On May 4, 10:10 am, Tudor Tihan tudorti...@gmail.com wrote:
Is there a way to access the currently active window belonging to a
different process from a background service and be allowed to modify
some of its properties such as the transparency ?
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I would suggest you post a thread discussing the issue on Android
Developers, as you have already done. There is also help and support
for the market application itself, I don't have the link handy.
You can't actually make Google do anything, but it wouldn't surprise
me if this is the sort of
It's hard to download an application from the Android Market without
having a google account registered on the phone, it's hard to have a
google account without a gmail account.
I don't think there are many Android users who don't have a google
account. There are probably some that have turned
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