I want to draw bitmaps with SurfaceView f'requently. But the animation is not fluency, then i found only mHolder.lockCanvas() has already cost more than 15ms.
Does anyone knows why, or how to use SurfaceView to achive high fps performence. Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/91841b43-bdca-4711-a0f7-3c93c237ed6e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.