Hi, have you solved this ?  how to solve this issue ? and is there any 
solution to avoid this issue? Thanks 

在 2014年12月16日星期二 UTC+8上午5:39:48,Damien Dejean写道:
>
> Hi there :)
>
> I'm currently porting Android 5.0 on Freescale IMX6 Quad with Vivante 
> GC2000 GPU and I'm facing a strange issue. Each time Android boots, either 
> the Launcher or SystemUI crashes with the following crash dump:
>
> D/OpenGLRenderer( 3066): Render dirty regions requested: true
> D/Atlas   ( 3066): Validating map...
> D/PhoneStatusBar( 3066): disable: < expand icons alerts system_info back 
> home recent clock search >
> E/BluetoothAdapter( 3066): Bluetooth binder is null
> D/PhoneStatusBar( 3066): heads up is enabled
> I/art     ( 3066): Clamp target GC heap from 19MB to 16MB
> E/BufferQueueProducer( 2274): [com.android.systemui.ImageWallpaper] 
> dequeueBuffer: can't dequeue multiple buffers without setting the buffer 
> count
> I/Choreographer( 3066): Skipped 67 frames!  The application may be doing 
> too much work on its main thread.
> D/ViewRootImpl( 3066): changeCanvasOpacity: opaque=true
> I/OpenGLRenderer( 3066): Initialized EGL, version 1.4
> D/OpenGLRenderer( 3066): Enabling debug mode 0
> E/BufferQueueProducer( 2274): [StatusBar] dequeueBuffer: can't dequeue 
> multiple buffers without setting the buffer count
> D/WifiService( 2834): New client listening to asynchronous messages
> D/OpenGLRenderer( 3066): setting property extraRasterBucket to 0.95
> D/OpenGLRenderer( 3066):     failed
> D/OpenGLRenderer( 3066): setting property extraRasterBucket to 0.0
> D/OpenGLRenderer( 3066):     failed
> E/BufferQueueProducer( 3066): [StatusBar] dequeueBuffer: can't dequeue 
> multiple buffers without setting the buffer count
> F/OpenGLRenderer( 3066): Encountered EGL error 12299 EGL_BAD_NATIVE_WINDOW 
> during rendering
> ...
> I/DEBUG   ( 2501): backtrace:
> I/DEBUG   ( 2501):     #00 pc 0003acc4  /system/lib/libc.so (tgkill+12)
> I/DEBUG   ( 2501):     #01 pc 00016dfd  /system/lib/libc.so 
> (pthread_kill+52)
> I/DEBUG   ( 2501):     #02 pc 00017a1b  /system/lib/libc.so (raise+10)
> I/DEBUG   ( 2501):     #03 pc 00014271  /system/lib/libc.so 
> (__libc_android_abort+36)
> I/DEBUG   ( 2501):     #04 pc 00012a40  /system/lib/libc.so (abort+4)
> I/DEBUG   ( 2501):     #05 pc 00007b65  /system/lib/libcutils.so 
> (__android_log_assert+88)
> I/DEBUG   ( 2501):     #06 pc 0003cae5  /system/lib/libhwui.so 
> (android::uirenderer::renderthread::EglManager::swapBuffers(void*)+72)
> I/DEBUG   ( 2501):     #07 pc 0003b589  /system/lib/libhwui.so 
> (android::uirenderer::renderthread::CanvasContext::swapBuffers()+8)
> I/DEBUG   ( 2501):     #08 pc 0003b745  /system/lib/libhwui.so 
> (android::uirenderer::renderthread::CanvasContext::draw()+248)
> I/DEBUG   ( 2501):     #09 pc 0003c631  /system/lib/libhwui.so 
> (android::uirenderer::renderthread::DrawFrameTask::run()+112)
> I/DEBUG   ( 2501):     #10 pc 0003e12f  /system/lib/libhwui.so 
> (android::uirenderer::renderthread::RenderThread::threadLoop()+66)
> I/DEBUG   ( 2501):     #11 pc 00010531  /system/lib/libutils.so 
> (android::Thread::_threadLoop(void*)+112)
> I/DEBUG   ( 2501):     #12 pc 0005e035  /system/lib/libandroid_runtime.so 
> (android::AndroidRuntime::javaThreadShell(void*)+72)
> I/DEBUG   ( 2501):     #13 pc 000100a1  /system/lib/libutils.so
> I/DEBUG   ( 2501):     #14 pc 000165e7  /system/lib/libc.so 
> (__pthread_start(void*)+30)
> I/DEBUG   ( 2501):     #15 pc 000145db  /system/lib/libc.so 
> (__start_thread+6)
>
>
> During the investigation I found that the Renderer is able to call 
> eglSwapBuffers on or two times and then it fails. I started from Android 
> 4.4.2 freescale portage and I'm bringing proprietary blobs and patching as 
> needed. The gralloc, the hwcomposer and egl/obl libs seems to be loaded 
> correctly. The bootanimation is working, the launcher displays and then it 
> fails.
>
> Is there any known issue ? Does anyone already face such issue ?
>
> Thanks,
>
> Damien.
>

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