Re: [animata-users] white borders

2010-12-28 Thread jacob sikker remin

returning to an old thread, as i finally found the solution (+problem)

white alpha artifacts is a common problem for 3D render engines, it 
relates to mip-mapping AKA rescaling of the image to lower resolution 
for faster preview, and since photoshop CS5 does not support proper PNG 
export with alpha channels any more - only transparency (not the same 
thing) - the transparent pixels around the edge are treated as 100% 
white. when resized, some of this white gets blended in to the mix, 
resulting in those nasty grey artifact. see this post in the unity 
forum: 
http://answers.unity3d.com/questions/2827/messy-alpha-problem-white-around-edges


why adobe does not support PNG any more is beyond me. apparently they 
did once.


so my workaround right now is saving files as BMP (yes, photoshop 
supports alpha channels in BMPs) and then using the PC software 
pixelformer to convert the files to PNG.


any tips on OS X image software that saves proper PNG with transparency 
is much appreciated!


best,
jacob


On 11/1/10 11:28 , Thea Sikker Remin wrote:
thanks very much for your help. the borders are still there at lower 
res, but when i save the photoshop file as PNG8 in stead of PNG24, the 
problem is solved :)

best, thea

On Sun, Oct 31, 2010 at 11:36 AM, Michael Forrest 
mailto:michael.forr...@gmail.com>> wrote:


I'd try fiddling with the Transparency or Matte setting when you
export the PNG to start with - it seems like it's not getting a
high enough bit depth on the alpha channel.
Alternatively it might be a problem with your image dimensions -
do you still get the same problem at a lower resolution? Can you
try making a PNG that is 1024x1024 and see if you have any
problems with that? (Internally everything gets converted to
squares so there might be some problem with the conversion process
that takes place on import)


On Sun, Oct 31, 2010 at 10:19 AM, Thea Sikker Remin
mailto:thea.re...@gmail.com>> wrote:

here is a screenshot. this image is 1008x2058 pixels. but i
have this problem with all my files.
thanks very much, thea


On Sun, Oct 31, 2010 at 10:46 AM, Michael Forrest
mailto:michael.forr...@gmail.com>>
wrote:

Strange. Can you post a screenshot? What are the
dimensions of your images?

On 31 Oct 2010, at 09:23, Thea Sikker Remin
mailto:thea.re...@gmail.com>> wrote:

> dear animata users,
>
> i am having a great time animating, but i have a problem
with white borders on the PNG files, when i import them
into animata. there aren't any when i view the files in
photoshop.
> what can i do?
>
> best, thea
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Re: [animata-users] animata and processing

2010-12-15 Thread jacob sikker remin

hej group,

the library (github.com/zeni/animatap5 ) works great!

i can load animata files and changes them with no problem :) it is a lot 
of fun. but it is also very easy to "break" the animations with altered 
settings, so i would like to read their default values and relate my 
modifications to these values.


so, i have a question for accessing the Bone class inside the Skeleton 
class - i am browsing through the source code, and i can see values like 
name, scale, maxScale, minScale are public. but how do i read these 
values from processing? can someone help me through the structure of the 
classes?


attached is one animata file for reference. in this case, i am 
interested in reading the scale, maxScale and minScale from the bones 
named "upper_left", "upper_middle" and "upper_right" in the layer 
"upper_lip".


please, can someone give me an example or guide me in the right direction?

thanks!
best,
jacob


On 12/7/10 17:12 , Michael Forrest wrote:

That is a fork of my work, made a bit easier to use ;) Glad to hear you were 
successful!

On 7 Dec 2010, at 15:50, jacob sikker remin  wrote:


oh cool! i got that working right away :) nice
so is your work an extension of this or in some way related?
best,
jacob

On 12/7/10 10:42 , Michael Forrest wrote:

Hi Jacob
The Processing library to use is Xeni's here:

github.com/zeni/animatap5

Cheers
Michael

On 6 Dec 2010, at 16:06, jacob sikker remin   wrote:


hej list, CC: michael forrest,
i am pretty keen on combining animata with processing.
i am seen on earlier posts on this list that there is a processing library for 
this by michael forrest: https://github.com/michaelforrest/animataplayback
seeing that the library has not been developed since june 2009 i am wondering 
what the status is? does anyone have experiences with the combination of the 
two pieces of software? is it possible to run animata scenes in a bigger 
processing context? what are the current limitations?
any examples?
thanks,
jacob

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--
bleep:
http://bleepstreet.com/
http://rimbaud.dk/
http://tthheessiiss.wordpress.com/
http://giantshouldersherewecome.wordpress.com/
http://campingsex.org
http://mikrogalleriet.net
http://8bitklubben.dk
http://myspace.com/blissfullymediocre





--
bleep:
http://8bitklubben.dk/project/CFO/
http://mikrogalleriet.net/
http://bleepstreet.com/
http://campingsex.org/
http://rimbaud.dk/
http://myspace.com/blissfullymediocre/



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Description: application/applefile


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Re: [animata-users] animata and processing

2010-12-07 Thread jacob sikker remin
oh cool! i got that working right away :) nice
so is your work an extension of this or in some way related?
best,
jacob

On 12/7/10 10:42 , Michael Forrest wrote:
> Hi Jacob
> The Processing library to use is Xeni's here:
>
> github.com/zeni/animatap5
>
> Cheers
> Michael
>
> On 6 Dec 2010, at 16:06, jacob sikker remin  wrote:
>
>> hej list, CC: michael forrest,
>> i am pretty keen on combining animata with processing.
>> i am seen on earlier posts on this list that there is a processing library 
>> for this by michael forrest: 
>> https://github.com/michaelforrest/animataplayback
>> seeing that the library has not been developed since june 2009 i am 
>> wondering what the status is? does anyone have experiences with the 
>> combination of the two pieces of software? is it possible to run animata 
>> scenes in a bigger processing context? what are the current limitations?
>> any examples?
>> thanks,
>> jacob
>>
>> -- 
>> bleep:
>> http://bleepstreet.com/
>> http://rimbaud.dk/
>> http://tthheessiiss.wordpress.com/
>> http://giantshouldersherewecome.wordpress.com/
>> http://campingsex.org
>> http://mikrogalleriet.net
>> http://8bitklubben.dk
>> http://myspace.com/blissfullymediocre
>>

-- 
bleep:
http://bleepstreet.com/
http://rimbaud.dk/
http://tthheessiiss.wordpress.com/
http://giantshouldersherewecome.wordpress.com/
http://campingsex.org
http://mikrogalleriet.net
http://8bitklubben.dk
http://myspace.com/blissfullymediocre

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[animata-users] animata and processing

2010-12-06 Thread jacob sikker remin
hej list, CC: michael forrest,
i am pretty keen on combining animata with processing.
i am seen on earlier posts on this list that there is a processing 
library for this by michael forrest: 
https://github.com/michaelforrest/animataplayback
seeing that the library has not been developed since june 2009 i am 
wondering what the status is? does anyone have experiences with the 
combination of the two pieces of software? is it possible to run animata 
scenes in a bigger processing context? what are the current limitations?
any examples?
thanks,
jacob

-- 
bleep:
http://bleepstreet.com/
http://rimbaud.dk/
http://tthheessiiss.wordpress.com/
http://giantshouldersherewecome.wordpress.com/
http://campingsex.org
http://mikrogalleriet.net
http://8bitklubben.dk
http://myspace.com/blissfullymediocre

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