Hi guys,
We've been playing with the kinect recently and made a small proxy that
sends skeleton joint coordinates via OSC. We managed to control animata with
pretty good results :D
You can watch it in action here: http://vimeo.com/17978808
(The animata part starts at 00:50)
If you'd like to
are
below 1. Also -d option is missing . Trying to start osceleton wit proposed
swithes response is : unrecognized option. Openni working fine, Prime sense
and Animata too.
My system: quad core win pc, intel, XP, SP3
Am I doing something wrong?
Greg
2010/12/21 Tony Gonçalves t...@sensebloom.com
due to lack of testing.
Could you try it and give some feedback? Thanks :)
Tony
2010/12/30 Tony Gonçalves t...@sensebloom.com
Unfortunately a friend of mine borrowed my kinect for some tests, so I
can't track the issue right now :(
Have you tried compiling from source or are you using
something is wrong with declaration M +X, m+y in cpp file.
Happy New Year!!
Greg
2010/12/30 Tony Gonçalves t...@sensebloom.com
Yeah, just found the problem, I wasn't parsing the command line options
correctly. I pushed a new version to github that should correct the issue,
you can now use
on Mac yet?
I have OpenNI and NITE up and running... but I am lost on adding this in to
the program...
Thanks!
tohm
I tried running the Makefile
On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
Good idea, I got a couple of ideas that might work for filtering jerky
movements
Hey guys, just pushed a new version of OSCeleton to github with OSX support.
On the README I have a link to a github repo with kinect drivers that work
on OSX too. Give it a try ;)
2011/1/10 Tony Gonçalves t...@sensebloom.com
Hi,
I haven't tried it on OSX yet. It seems there is some trouble
on?
Matti
On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
Hey guys, just pushed a new version of OSCeleton to github with OSX
support. On the README I have a link to a github repo with kinect drivers
that work on OSX too. Give it a try ;)
2011/1/10 Tony Gonçalves t...@sensebloom.com
Hi,
I
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