Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-11 Thread Tony Gonçalves
I'm happy to see your success stories :)
There's still some people having trouble with it on OSX, so I'll probably be
updating often on github these next few days.

Also I created a google group for supporting people that are having troube.
Anyone who needs some help, or to ask for some new features is welcome:
http://groups.google.com/group/osceleton


Have fun!
Tony


2011/1/11 Matti Niinimäki m...@mansteri.com

 Argh. That's it. I thought that I tried that too, but I guess I
 didn't. Thanks Tohm. Running now.

 And thanks Tony! I was pretty happy with sending the osc from another
 computer running windows, but this is going to make things so much easier
 for me.

 M

 On 11 Jan, 2011, at 04:40 , Tohm Judson wrote:

 I just got it running...AWESOME!!!

 Matti, I had the same problem.. you just have to run it from the terminal
 for it it work

 Tony, you deserve songs of praise written in your honor...

 thanks again!

 tohm


 On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:

 Hey,

 Thanks for this. I'm having some problems though.

 It compiles, but in Finder it says that the kind is Application (Classic)
 and it will not launch. Any ideas what might be going on?

 Matti

 On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:

 Hey guys, just pushed a new version of OSCeleton to github with OSX
 support. On the README I have a link to a github repo with kinect drivers
 that work on OSX too. Give it a try ;)

 2011/1/10 Tony Gonçalves t...@sensebloom.com

 Hi,

 I haven't tried it on OSX yet. It seems there is some trouble compiling
 the oscpack library... I'll take a look at it soon and when it works I'll
 update you guys :)


 Tony


 On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:

 Love it!

 Has anyone gotten this to work on Mac yet?

 I have OpenNI and NITE up and running... but I am lost on adding this in
 to the program...

 Thanks!

 tohm

 I tried running the Makefile

 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:

 Good idea, I got a couple of ideas that might work for filtering jerky
 movements of the skeleton, I'll give it a try during next weekend if I can
 find the time :)

 2011/1/3 Grzegorz Rogala studiorog...@gmail.com

 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just
 kinect data.Maybe you could add some smoothing function to raw data from
 kinect?(I can do it in puredata  using line function)
 Greg

 2010/12/31 Tony Gonçalves t...@sensebloom.com

 I've pushed a new version yesterday with the problem fixed, have you
 tried that? :)

 Happy new year guys!

 2010/12/31 Grzegorz Rogala studiorog...@gmail.com

 Tony
 I've compiled from source, but it didn't solve this problem. But I've
 put multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file.
 Happy New Year!!
 Greg


 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Yeah, just found the problem, I wasn't parsing the command line
 options correctly. I pushed a new version to github that should correct 
 the
 issue, you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so
 I can't track the issue right now :(
 Have you tried compiling from source or are you using the
 precompiled binary? I may have commited the wrong .exe on my last 
 commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at
 it, if not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, 
 all
 numbers are below 1. Also -d option  is missing . Trying to start 
 osceleton
 wit proposed swithes response is : unrecognized option. Openni 
 working fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same
 Makefile as linux. If anyone tries it out I'd love to hear about your
 success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.hu wrote:

  can this be compiled to run on mac? I'm unclear and sorta noob
 when it comes
  to building software.
 as far as i know it uses openni, which has not been ported to
 mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 

Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-10 Thread Tony Gonçalves
Hi,

I haven't tried it on OSX yet. It seems there is some trouble compiling the
oscpack library... I'll take a look at it soon and when it works I'll update
you guys :)


Tony

On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:

 Love it!

 Has anyone gotten this to work on Mac yet?

 I have OpenNI and NITE up and running... but I am lost on adding this in to
 the program...

 Thanks!

 tohm

 I tried running the Makefile

 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:

 Good idea, I got a couple of ideas that might work for filtering jerky
 movements of the skeleton, I'll give it a try during next weekend if I can
 find the time :)

 2011/1/3 Grzegorz Rogala studiorog...@gmail.com

 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just kinect
 data.Maybe you could add some smoothing function to raw data from kinect?(I
 can do it in puredata  using line function)
 Greg

 2010/12/31 Tony Gonçalves t...@sensebloom.com

 I've pushed a new version yesterday with the problem fixed, have you tried
 that? :)

 Happy new year guys!

 2010/12/31 Grzegorz Rogala studiorog...@gmail.com

 Tony
 I've compiled from source, but it didn't solve this problem. But I've
 put multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file.
 Happy New Year!!
 Greg


 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Yeah, just found the problem, I wasn't parsing the command line options
 correctly. I pushed a new version to github that should correct the issue,
 you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it,
 if not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, all
 numbers are below 1. Also -d option  is missing . Trying to start 
 osceleton
 wit proposed swithes response is : unrecognized option. Openni working 
 fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile
 as linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.hu wrote:

  can this be compiled to run on mac? I'm unclear and sorta noob
 when it comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac,
 yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 www.sensebloom.com




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala

Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-10 Thread Tony Gonçalves
Hey guys, just pushed a new version of OSCeleton to github with OSX support.
On the README I have a link to a github repo with kinect drivers that work
on OSX too. Give it a try ;)

2011/1/10 Tony Gonçalves t...@sensebloom.com

 Hi,

 I haven't tried it on OSX yet. It seems there is some trouble compiling the
 oscpack library... I'll take a look at it soon and when it works I'll update
 you guys :)


 Tony


 On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:

 Love it!

 Has anyone gotten this to work on Mac yet?

 I have OpenNI and NITE up and running... but I am lost on adding this in
 to the program...

 Thanks!

 tohm

 I tried running the Makefile

 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:

 Good idea, I got a couple of ideas that might work for filtering jerky
 movements of the skeleton, I'll give it a try during next weekend if I can
 find the time :)

 2011/1/3 Grzegorz Rogala studiorog...@gmail.com

 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just
 kinect data.Maybe you could add some smoothing function to raw data from
 kinect?(I can do it in puredata  using line function)
 Greg

 2010/12/31 Tony Gonçalves t...@sensebloom.com

 I've pushed a new version yesterday with the problem fixed, have you
 tried that? :)

 Happy new year guys!

 2010/12/31 Grzegorz Rogala studiorog...@gmail.com

 Tony
 I've compiled from source, but it didn't solve this problem. But I've
 put multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file.
 Happy New Year!!
 Greg


 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Yeah, just found the problem, I wasn't parsing the command line
 options correctly. I pushed a new version to github that should correct 
 the
 issue, you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it,
 if not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, 
 all
 numbers are below 1. Also -d option  is missing . Trying to start 
 osceleton
 wit proposed swithes response is : unrecognized option. Openni working 
 fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same
 Makefile as linux. If anyone tries it out I'd love to hear about your
 success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.hu wrote:

  can this be compiled to run on mac? I'm unclear and sorta noob
 when it comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac,
 yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 www.sensebloom.com




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 i...@sensebloom.com
 

Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-10 Thread Matti Niinimäki
Hey,

Thanks for this. I'm having some problems though.

It compiles, but in Finder it says that the kind is Application (Classic) and 
it will not launch. Any ideas what might be going on?

Matti

On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:

 Hey guys, just pushed a new version of OSCeleton to github with OSX support. 
 On the README I have a link to a github repo with kinect drivers that work on 
 OSX too. Give it a try ;)
 
 2011/1/10 Tony Gonçalves t...@sensebloom.com
 Hi,
 
 I haven't tried it on OSX yet. It seems there is some trouble compiling the 
 oscpack library... I'll take a look at it soon and when it works I'll update 
 you guys :)
 
 
 Tony
 
 
 On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:
 Love it!
 
 Has anyone gotten this to work on Mac yet?
 
 I have OpenNI and NITE up and running... but I am lost on adding this in to 
 the program...
 
 Thanks!
 
 tohm
 
 I tried running the Makefile
 
 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
 
 Good idea, I got a couple of ideas that might work for filtering jerky 
 movements of the skeleton, I'll give it a try during next weekend if I can 
 find the time :)
 
 2011/1/3 Grzegorz Rogala studiorog...@gmail.com
 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just kinect 
 data.Maybe you could add some smoothing function to raw data from kinect?(I 
 can do it in puredata  using line function)
 Greg
 
 2010/12/31 Tony Gonçalves t...@sensebloom.com
 
 I've pushed a new version yesterday with the problem fixed, have you tried 
 that? :)
 
 Happy new year guys!
 
 2010/12/31 Grzegorz Rogala studiorog...@gmail.com
 
 Tony
 I've compiled from source, but it didn't solve this problem. But I've put 
 multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file. 
 Happy New Year!!
 Greg
 
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 Yeah, just found the problem, I wasn't parsing the command line options 
 correctly. I pushed a new version to github that should correct the issue, 
 you can now use the -m and -o options :)
 
 Since I don't have the kinect with me at the moment, there is a possibility 
 that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)
 
 Tony
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 
 Unfortunately a friend of mine borrowed my kinect for some tests, so I can't 
 track the issue right now :(
 Have you tried compiling from source or are you using the precompiled 
 binary? I may have commited the wrong .exe on my last commit...
 
 If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
 not, I'll only be able to do it next week :)
 
 Tony
 
 2010/12/30 Grzegorz Rogala studiorog...@gmail.com
 
 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers do 
 not work. Checking OSC stream in pd I see no changes, all numbers are below 
 1. Also -d option  is missing . Trying to start osceleton wit proposed 
 swithes response is : unrecognized option. Openni working fine, Prime sense 
 and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg
 
 2010/12/21 Tony Gonçalves t...@sensebloom.com
 
 Some guys recently hacked a working version of OpenNI for mac: 
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
 
 I think OSCeleton should compile fine in osx using the same Makefile as 
 linux. If anyone tries it out I'd love to hear about your success :)
 
 
 
 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.hu 
 wrote:
  can this be compiled to run on mac? I'm unclear and sorta noob when it 
  comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.
 
 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 -- 
 
 -- 
 Tony Gonçalves
 Partner
 
 t...@sensebloom.com
 
 
 
 
 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal
 
 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301
 
 i...@sensebloom.com
 www.sensebloom.com
 
 
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 
 -- 
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa
 
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 
 -- 
 
 -- 
 Tony Gonçalves
 Partner
 
 t...@sensebloom.com
 
 
 
 
 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal
 
 Tel  : +351 927 

Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-10 Thread Tohm Judson
I just got it running...AWESOME!!!

Matti, I had the same problem.. you just have to run it from the terminal for 
it it work

Tony, you deserve songs of praise written in your honor...

thanks again! 

tohm


On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:

 Hey,
 
 Thanks for this. I'm having some problems though.
 
 It compiles, but in Finder it says that the kind is Application (Classic) 
 and it will not launch. Any ideas what might be going on?
 
 Matti
 
 On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
 
 Hey guys, just pushed a new version of OSCeleton to github with OSX support. 
 On the README I have a link to a github repo with kinect drivers that work 
 on OSX too. Give it a try ;)
 
 2011/1/10 Tony Gonçalves t...@sensebloom.com
 Hi,
 
 I haven't tried it on OSX yet. It seems there is some trouble compiling the 
 oscpack library... I'll take a look at it soon and when it works I'll update 
 you guys :)
 
 
 Tony
 
 
 On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:
 Love it!
 
 Has anyone gotten this to work on Mac yet?
 
 I have OpenNI and NITE up and running... but I am lost on adding this in to 
 the program...
 
 Thanks!
 
 tohm
 
 I tried running the Makefile
 
 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
 
 Good idea, I got a couple of ideas that might work for filtering jerky 
 movements of the skeleton, I'll give it a try during next weekend if I can 
 find the time :)
 
 2011/1/3 Grzegorz Rogala studiorog...@gmail.com
 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just kinect 
 data.Maybe you could add some smoothing function to raw data from kinect?(I 
 can do it in puredata  using line function)
 Greg
 
 2010/12/31 Tony Gonçalves t...@sensebloom.com
 
 I've pushed a new version yesterday with the problem fixed, have you tried 
 that? :)
 
 Happy new year guys!
 
 2010/12/31 Grzegorz Rogala studiorog...@gmail.com
 
 Tony
 I've compiled from source, but it didn't solve this problem. But I've put 
 multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file. 
 Happy New Year!!
 Greg
 
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 Yeah, just found the problem, I wasn't parsing the command line options 
 correctly. I pushed a new version to github that should correct the issue, 
 you can now use the -m and -o options :)
 
 Since I don't have the kinect with me at the moment, there is a possibility 
 that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)
 
 Tony
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 
 Unfortunately a friend of mine borrowed my kinect for some tests, so I 
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled 
 binary? I may have commited the wrong .exe on my last commit...
 
 If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
 not, I'll only be able to do it next week :)
 
 Tony
 
 2010/12/30 Grzegorz Rogala studiorog...@gmail.com
 
 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers 
 do not work. Checking OSC stream in pd I see no changes, all numbers are 
 below 1. Also -d option  is missing . Trying to start osceleton wit 
 proposed swithes response is : unrecognized option. Openni working fine, 
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg
 
 2010/12/21 Tony Gonçalves t...@sensebloom.com
 
 Some guys recently hacked a working version of OpenNI for mac: 
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
 
 I think OSCeleton should compile fine in osx using the same Makefile as 
 linux. If anyone tries it out I'd love to hear about your success :)
 
 
 
 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.hu 
 wrote:
  can this be compiled to run on mac? I'm unclear and sorta noob when it 
  comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.
 
 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 -- 
 
 -- 
 Tony Gonçalves
 Partner
 
 t...@sensebloom.com
 
 
 
 
 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal
 
 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301
 
 i...@sensebloom.com
 www.sensebloom.com
 
 
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 
 -- 
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa
 
 ___
 animata-users mailing 

Re: [animata-users] Xbox Kinect - OSC - Animata

2011-01-10 Thread Matti Niinimäki
Argh. That's it. I thought that I tried that too, but I guess I didn't. Thanks 
Tohm. Running now. 

And thanks Tony! I was pretty happy with sending the osc from another computer 
running windows, but this is going to make things so much easier for me. 

M

On 11 Jan, 2011, at 04:40 , Tohm Judson wrote:

 I just got it running...AWESOME!!!
 
 Matti, I had the same problem.. you just have to run it from the terminal for 
 it it work
 
 Tony, you deserve songs of praise written in your honor...
 
 thanks again! 
 
 tohm
 
 
 On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:
 
 Hey,
 
 Thanks for this. I'm having some problems though.
 
 It compiles, but in Finder it says that the kind is Application (Classic) 
 and it will not launch. Any ideas what might be going on?
 
 Matti
 
 On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
 
 Hey guys, just pushed a new version of OSCeleton to github with OSX 
 support. On the README I have a link to a github repo with kinect drivers 
 that work on OSX too. Give it a try ;)
 
 2011/1/10 Tony Gonçalves t...@sensebloom.com
 Hi,
 
 I haven't tried it on OSX yet. It seems there is some trouble compiling the 
 oscpack library... I'll take a look at it soon and when it works I'll 
 update you guys :)
 
 
 Tony
 
 
 On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson t...@tohmjudson.com wrote:
 Love it!
 
 Has anyone gotten this to work on Mac yet?
 
 I have OpenNI and NITE up and running... but I am lost on adding this in to 
 the program...
 
 Thanks!
 
 tohm
 
 I tried running the Makefile
 
 On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
 
 Good idea, I got a couple of ideas that might work for filtering jerky 
 movements of the skeleton, I'll give it a try during next weekend if I can 
 find the time :)
 
 2011/1/3 Grzegorz Rogala studiorog...@gmail.com
 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just kinect 
 data.Maybe you could add some smoothing function to raw data from 
 kinect?(I can do it in puredata  using line function)
 Greg
 
 2010/12/31 Tony Gonçalves t...@sensebloom.com
 
 I've pushed a new version yesterday with the problem fixed, have you tried 
 that? :)
 
 Happy new year guys!
 
 2010/12/31 Grzegorz Rogala studiorog...@gmail.com
 
 Tony
 I've compiled from source, but it didn't solve this problem. But I've put 
 multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file. 
 Happy New Year!!
 Greg
 
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 Yeah, just found the problem, I wasn't parsing the command line options 
 correctly. I pushed a new version to github that should correct the issue, 
 you can now use the -m and -o options :)
 
 Since I don't have the kinect with me at the moment, there is a 
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)
 
 Tony
 
 2010/12/30 Tony Gonçalves t...@sensebloom.com
 
 Unfortunately a friend of mine borrowed my kinect for some tests, so I 
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled 
 binary? I may have commited the wrong .exe on my last commit...
 
 If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
 not, I'll only be able to do it next week :)
 
 Tony
 
 2010/12/30 Grzegorz Rogala studiorog...@gmail.com
 
 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers 
 do not work. Checking OSC stream in pd I see no changes, all numbers are 
 below 1. Also -d option  is missing . Trying to start osceleton wit 
 proposed swithes response is : unrecognized option. Openni working fine, 
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg
 
 2010/12/21 Tony Gonçalves t...@sensebloom.com
 
 Some guys recently hacked a working version of OpenNI for mac: 
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
 
 I think OSCeleton should compile fine in osx using the same Makefile as 
 linux. If anyone tries it out I'd love to hear about your success :)
 
 
 
 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.hu 
 wrote:
  can this be compiled to run on mac? I'm unclear and sorta noob when it 
  comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.
 
 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
 -- 
 
 -- 
 Tony Gonçalves
 Partner
 
 t...@sensebloom.com
 
 
 
 
 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal
 
 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301
 
 i...@sensebloom.com
 www.sensebloom.com
 
 
 

Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-31 Thread Grzegorz Rogala
Tony
I've compiled from source, but it didn't solve this problem. But I've put
multipliers into source, compiled, and now is OK
I think something is wrong with declaration M +X, m+y in cpp file.
Happy New Year!!
Greg

2010/12/30 Tony Gonçalves t...@sensebloom.com

 Yeah, just found the problem, I wasn't parsing the command line options
 correctly. I pushed a new version to github that should correct the issue,
 you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a possibility
 that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
 do not work. Checking OSC stream in pd I see no changes, all numbers are
 below 1. Also -d option  is missing . Trying to start osceleton wit proposed
 swithes response is : unrecognized option. Openni working fine, Prime sense
 and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.huwrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when
 it comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
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 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


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 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
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 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




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kom. 0-602 391 882
Kurpińskiego 66a
02-733 Warszawa
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-31 Thread Tony Gonçalves
I've pushed a new version yesterday with the problem fixed, have you tried
that? :)

Happy new year guys!

2010/12/31 Grzegorz Rogala studiorog...@gmail.com

 Tony
 I've compiled from source, but it didn't solve this problem. But I've put
 multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file.
 Happy New Year!!
 Greg


 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Yeah, just found the problem, I wasn't parsing the command line options
 correctly. I pushed a new version to github that should correct the issue,
 you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, all
 numbers are below 1. Also -d option  is missing . Trying to start osceleton
 wit proposed swithes response is : unrecognized option. Openni working 
 fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.hu
  wrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when
 it comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac,
 yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
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 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
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 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




-- 

-- 
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Partner

t...@sensebloom.com




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


i...@sensebloom.com

www.sensebloom.com
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-30 Thread Grzegorz Rogala
Hi Tony
Very nice idea!!
Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers do
not work. Checking OSC stream in pd I see no changes, all numbers are below
1. Also -d option  is missing . Trying to start osceleton wit proposed
swithes response is : unrecognized option. Openni working fine, Prime sense
and Animata too.
My system: quad core win pc, intel, XP, SP3
Am I doing something wrong?
Greg

2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.huwrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




-- 
Grzegorz Rogala / Studio Rogala
kom. 0-602 391 882
Kurpińskiego 66a
02-733 Warszawa
___
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-30 Thread Tony Gonçalves
Unfortunately a friend of mine borrowed my kinect for some tests, so I can't
track the issue right now :(
Have you tried compiling from source or are you using the precompiled
binary? I may have commited the wrong .exe on my last commit...

If I can get my hands on the kinect tomorrow, I'll take a look at it, if
not, I'll only be able to do it next week :)

Tony

2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
 do not work. Checking OSC stream in pd I see no changes, all numbers are
 below 1. Also -d option  is missing . Trying to start osceleton wit proposed
 swithes response is : unrecognized option. Openni working fine, Prime sense
 and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp ga...@kitchenbudapest.huwrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




-- 

-- 
Tony Gonçalves
Partner

t...@sensebloom.com




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


i...@sensebloom.com

www.sensebloom.com
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-30 Thread Tony Gonçalves
Yeah, just found the problem, I wasn't parsing the command line options
correctly. I pushed a new version to github that should correct the issue,
you can now use the -m and -o options :)

Since I don't have the kinect with me at the moment, there is a possibility
that the new version is broken due to lack of testing.
Could you try it and give some feedback? Thanks :)

Tony

2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
 do not work. Checking OSC stream in pd I see no changes, all numbers are
 below 1. Also -d option  is missing . Trying to start osceleton wit proposed
 swithes response is : unrecognized option. Openni working fine, Prime sense
 and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.huwrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com




-- 

-- 
Tony Gonçalves
Partner

t...@sensebloom.com




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


i...@sensebloom.com

www.sensebloom.com
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-30 Thread Grzegorz Rogala
Tony
No, I use binary. Don't have experience with compiling from source, but I'll
try tomorrow, and let you know.
Greg


2010/12/30 Tony Gonçalves t...@sensebloom.com

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala studiorog...@gmail.com

 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
 do not work. Checking OSC stream in pd I see no changes, all numbers are
 below 1. Also -d option  is missing . Trying to start osceleton wit proposed
 swithes response is : unrecognized option. Openni working fine, Prime sense
 and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves t...@sensebloom.com

 Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 ga...@kitchenbudapest.huwrote:

  can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
  to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users




 --

 --
 Tony Gonçalves
 Partner

 t...@sensebloom.com




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 i...@sensebloom.com

 www.sensebloom.com


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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-24 Thread gabor papp
 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)
i tried it, but since the NITE middleware has not been released for mac 
yet, i failed.

best,
gabor
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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-20 Thread roger pibernat
awesome!  Just what we were looking for!  Great job!

Roger

(+34) 639 81 26 71
http://www.rogerpibernat.com
http://doodledeedoo.wordpress.com/


On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei pgye...@gmail.com wrote:

 nice


 2010/12/20 Tony Gonçalves t...@sensebloom.com

 Hi guys,

 We've been playing with the kinect recently and made a small proxy that
 sends skeleton joint coordinates via OSC. We managed to control animata with
 pretty good results :D

 You can watch it in action here: http://vimeo.com/17978808
 (The animata part starts at 00:50)

 If you'd like to play with it you can get it here:
 https://github.com/Sensebloom/OSCeleton

 To make it work with animata you need to run it like this: OSCeleton -d 2
 -n 0 -mx 320 -my 240
 you may need to play with the -mx and -my values a bit depending on the
 resolution of your sprite.

 I'd like to thank you guys for making such an awesome piece of software,
 we sure had alot of fun playing with it, and we're sure to be using it in
 some future projects!

 Have fun ;)

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Re: [animata-users] Xbox Kinect - OSC - Animata

2010-12-20 Thread gabor papp
hey Tony,

awesome work! congratulations!

best,
gabor

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[animata-users] Xbox Kinect - OSC - Animata

2010-12-19 Thread Tony Gonçalves
Hi guys,

We've been playing with the kinect recently and made a small proxy that
sends skeleton joint coordinates via OSC. We managed to control animata with
pretty good results :D

You can watch it in action here: http://vimeo.com/17978808
(The animata part starts at 00:50)

If you'd like to play with it you can get it here:
https://github.com/Sensebloom/OSCeleton

To make it work with animata you need to run it like this: OSCeleton -d 2 -n
0 -mx 320 -my 240
you may need to play with the -mx and -my values a bit depending on the
resolution of your sprite.

I'd like to thank you guys for making such an awesome piece of software, we
sure had alot of fun playing with it, and we're sure to be using it in some
future projects!

Have fun ;)
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