Re: [animata-users] osculator + animata?

2010-06-23 Thread petya gyenei
P. Gábor remélem járatod még az animata hírlevelet
volna egy felhasználói igény, amivel előhozakodnék:

hogyan lehetne, az nmt fájlból a különböző layerekre vonatkozó információt
elérni és őket külön elnevezni.
Azé vóna jó tudni, mer eddig használatközben ugye, az összes layerre
vonatkozó információt egyszerre menthettem el.Viszont ezek sokszor 20
fölötti texturalizált, felcsontozott és mozgatott léjerről tartalmaz infót.
Bizti bazinagy, emit meló közbe biztos nem importálnék. Mivel olashatom az
nmt fájlt és mit szabad és mit nem törölni, egyáltalán lehet-e, érdemes-e
b'szkodni vele, esetleg más megoldás.

ü.:
gyenei péter
Csipáncsap Vetítős B'sz

2010/3/4 Ανδρέας Π pitsi...@ced.tuc.gr

 I found one mistake. I didn't use localhost (I have foolishly renamed it as
 Animata :P) and now it seems to work in OSCulator
 (green checkboxes instead of red) but not in animata.
 Please take a look at the following picture.
 http://img151.imageshack.us/img151/5864/osculator2.jpg
 What else am I doing wrong? Any ideas?

 Andreas



 On 03 Μαρ 2010, at 9:26 μ.μ.,  Ανδρέας Π wrote:

 Thank you for your response!

 I haven't purchased it. I will look and at your suggestion too.
 Could you tell me what was your input in the following picture? I cleared
 mine.

 http://img97.imageshack.us/i/osculator.jpg/

 I want to make a joint (named ControlPoint) to move when I move WiiMote.

 Andreas

 On 03 Μαρ 2010, at 8:41 μ.μ., Gabe Shaughnessy wrote:

 Yes, I've used animata with osculator. Worked just fine, but I am now using
 quartz composer (you can get a wiimote patch for qc from the good folks at
 kineme.net). Save you a few dollars if you haven't purchased oasculator
 yet.

 On Mar 3, 2010 7:47 AM, Ανδρέας Π pitsi...@ced.tuc.gr wrote:

 Hello again!

 Is anyone who has succesfully controlled a puppet in animata via Osculator?
 Ι know from previous posts
 that the port that the animata receives OSC messages is 7110 and that the
 syntax to move a joint is
 /joint name(string) x(float) y(float)

 I am trying to do that with a wiimote but obviously something I am doing
 wrong.

 Andreas



 On 03 Μαρ 2010, at 10:10 π.μ.,  Ανδρέας Π wrote:

  That's great! Thank you!
 
  On 03 Μαρ 2010, a...

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Re: [animata-users] osculator + animata?

2010-03-03 Thread  Ανδρέας Π
Thank you for your response!

I haven't purchased it. I will look and at your suggestion too.
Could you tell me what was your input in the following picture? I cleared mine.

http://img97.imageshack.us/i/osculator.jpg/

I want to make a joint (named ControlPoint) to move when I move WiiMote.

Andreas

On 03 Μαρ 2010, at 8:41 μ.μ., Gabe Shaughnessy wrote:

 Yes, I've used animata with osculator. Worked just fine, but I am now using 
 quartz composer (you can get a wiimote patch for qc from the good folks at 
 kineme.net). Save you a few dollars if you haven't purchased oasculator yet.
 
 
 On Mar 3, 2010 7:47 AM, Ανδρέας Π pitsi...@ced.tuc.gr wrote:
 
 Hello again!
 
 Is anyone who has succesfully controlled a puppet in animata via Osculator? 
 Ι know from previous posts
 that the port that the animata receives OSC messages is 7110 and that the 
 syntax to move a joint is
 /joint name(string) x(float) y(float)
 
 I am trying to do that with a wiimote but obviously something I am doing 
 wrong. 
 
 Andreas
 
 
 On 03 Μαρ 2010, at 10:10 π.μ.,  Ανδρέας Π wrote:
 
  That's great! Thank you!
 
  On 03 Μαρ 2010, a...
 
 
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 animata-users mailing list
 animata-users@lists.kitchenbudapest.hu
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
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 animata-users@lists.kitchenbudapest.hu
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