Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Benson Mitchell
On Oct 19, 2016 2:57 PM, "Eric Duhamel" wrote: > I've tried Freedoom with Vavoom and something called "Chocolate Doom" and was rather disappointed... Maybe try PrBoom? IIRC that's what Rockbox's Doom port is based on, and that runs on MP3 players with 40 or 50MHz ARM CPUs.

Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Benson Mitchell
On Oct 19, 2016 1:05 PM, "Eric Duhamel" wrote: > in my experience Freedoom runs slow as a snail on an ARM board. Is there some factor I'm missing? AFAIK, Freedoom is just a BSD-licensed IWAD (i.e. game content) that can be used instead of the proprietary IWAD with any number

Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Eric Duhamel
On October 19, 2016 11:35:17 AM PDT, Benson Mitchell wrote: >AFAIK, Freedoom is just a BSD-licensed IWAD (i.e. game content) that >can be >used instead of the proprietary IWAD with any number of source ports of >the >Doom engine. And since these source