a)My understanding is that touching the piece often causes the opponent to
reveal "tells" or body signals indicative of his strategy. It also prevents
claims a piece was moved by mistake.
b)Poker? Monopoly?Tower building games (judging a marginal effect)?
Best Regards,
MG
Question: Chess
There's a fair amount of game theoretic work on poker especially. Ken
Binmore's Fun and Games which is a good source for
cites. One of the best books I've seen on strategy in games is Epstein's The
Theory of Gambling and Statistical Logic. I wholeheartedly recomend it.
Donald McCarthy
Centre
ames
played by toddlers?
Best Regards,
MG
From: Fred Foldvary [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 20, 2000 9:04 AM
Subject: Re: The Economics of Chess conventions
Question: Any other games use economic insights to make playing
and spectating more fun?
-fabio
Question: Chess players often use the "touch rule" - you touch
a piece, you move it. Is there any economic motivation for this rule?
Minimizes the number of "Oh, wait, I didn't want to do that - can I take
that back?" claims, which (A) makes the game go faster, and (B) makes
opponents less
On 19 Sep 2000, at 19:12, John Perich wrote:
_Diplomacy_ is one of the most intriguing games I've ever come across
(I'm engaged in a game by e-mail currently). I think some interesting
economic speculations can be derived from it.
That's putting it lightly. On the most popular Diplomacy