Re: [Asterisk-Users] dialplan game

2005-09-25 Thread trixter http://www.0xdecafbad.com
On Sun, 2005-09-25 at 08:58 +0300, Tzafrir Cohen wrote: On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com wrote: Has anyone built a game with the dialplan? I would think this would most easily be managed by an AGI, but its possible with realtime extensions.

Re: [Asterisk-Users] dialplan game

2005-09-25 Thread trixter http://www.0xdecafbad.com
On Sat, 2005-09-24 at 23:30 -0700, trixter http://www.0xdecafbad.com wrote: On Sun, 2005-09-25 at 08:58 +0300, Tzafrir Cohen wrote: On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com wrote: Has anyone built a game with the dialplan? I would think this would

[Asterisk-Users] dialplan game

2005-09-24 Thread trixter http://www.0xdecafbad.com
Has anyone built a game with the dialplan? I would think this would most easily be managed by an AGI, but its possible with realtime extensions. The game would be like 'adventure' that I first played on a prime in 1979. Or any of the infocom games (ie zork). Infact since the infocom spec is

Re: [Asterisk-Users] dialplan game

2005-09-24 Thread Tzafrir Cohen
On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com wrote: Has anyone built a game with the dialplan? I would think this would most easily be managed by an AGI, but its possible with realtime extensions. The game would be like 'adventure' that I first played on a