As I'm sure you're aware OCaml's syntax is not widely liked, leading to a 
lot of attempts at resyntaxing (Revised, Pidgin, ReasonML amongst others) 
so attempting to copy it doesn't strike me as a good idea.
SML is not widely used enough for me to have a sense of how much the syntax 
was liked.

I love Lisps, and, like Barry Schwartz, prefer it to others. However, I 
realize that this is a minority opinion and many programmers *hate* it. 
Probably also not a great idea if you're trying to make ATS popular, 
especially amongst low level programmers.

Python syntax is well liked (and well hated :-) by a large number of 
programmers. The Nim language has a kind of Pythonesque syntax with static 
typing, and it also has powerful metaprogramming features.
It's also used in low-level programming. It would be valuable to take a 
look at Nim and see what lessons can be learned there.

C language syntax is the most widely used, with C++ and Rust being the 
competitors for ATS3. I happen to think D language got the template syntax 
(and templates) right-er and provide a better model for template 
meta-programming. A C like syntax is the safest bet IMO.

Good luck, and please get ATS3 out there soon.

On Sunday, September 16, 2018 at 8:58:55 AM UTC-7, gmhwxi wrote:
>
>
> It is not too late :)
>
> For meta-programming support, LISP-like syntax is definitely
> on my mind.
>
> At this point, I want to first finish designing and implementing
> some ML-like (ML-inspired) syntax for ATS. I am getting there :)
>
> Once this ML-like syntax is done, it can readily serve as the basis for
> a design of LISP-like syntax for ATS.
>
> Cheers!
>
> On Thursday, August 30, 2018 at 4:03:36 PM UTC-4, Barry Schwartz wrote:
>>
>> I know this comes too late and was doomed anyway, but my opinion is the 
>> best syntax is always Lisp. :)
>>
>> On Friday, February 9, 2018 at 12:15:22 PM UTC-6, gmhwxi wrote:
>>>
>>> For the moment, I just want to open a thread for ATS3.
>>>
>>> I decided to pick ATS/Xanadu for the full project name. I like the name 
>>> Xanadu
>>> because it is poetic and brings a feel of exoticness.
>>>
>>> ATS3 is supposed to be compiled to ATS2. At least at the beginning. I 
>>> will try to
>>> write more about what I have in mind regarding ATS3.
>>>
>>> I know that a lot of people have been complaining about the syntax of 
>>> ATS2. So
>>> we can start the effort of designing some "nice" syntax for ATS3. Please 
>>> feel free
>>> to post here if you would like share your opinions and ideas.
>>>
>>> I will be happy to take the lead but we definitely need to have some 
>>> form of community
>>> effort on this project given its size and scope.
>>>
>>> Cheers!
>>>
>>> --Hongwei
>>>
>>> PS: I felt rushed every time up to now when implementing ATS. This time 
>>> I am hoping
>>> to have the luxury of thinking about implementation a bit before 
>>> actually doing it :)
>>>
>>>

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