Re: [Audiogames-reflector] Blind Games - The Next Battleground in Accessibility!

2013-08-15 Thread AudioGames.net Forum — AG-News room: Dark
Re: Blind Games - The Next Battleground in Accessibility! Jayde, you seem to have missunderstood my point. My point is not that games like mk can! be played by blind people, its that they can be played as effortlessly as a sighted personn, which is the deffinition of of accessibility. with

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: The status of the temple of life and the other game Oh, sounds really not good! Its great to hear that youre getting better though. I hope youll get totaly over it.URL: http://forum.audiogames.net/viewtopic.php?pid=144745#p144745 ___

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well I actually recently reclassified games in the db, separating mmorpgs, online games (often with a really symple combat system or even autoamtic combat), primarily focused on other player interaction, and true, single player offline rpgs. I was tempted to further

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi bladestorm.thanks for the guide! Ill try to do the thing that youve explained.BTW, is it posible to start 2 screen readers? I am using jaws for the default screen reader.URL: http://forum.audiogames.net/viewtopic.php?pid=144747#p144747

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Thats pretty cool, I didnt know that japanese had tone conotations to it. I suppose it makes sense, since there are different ways you can say hey in english. You can say, hey, just greeting someone in passing, or you can shout it, hey! like, what are

Re: [Audiogames-reflector] Death Match

2013-08-15 Thread AudioGames.net Forum — New releases room: SLJ
Re: Death Match Hi.Thanks for clearing things up Danny in post 485. It would be nice if we could turn off the ambients sounds in the game settings menu, mainly to see if that makes a difference on different computers.Well, I havent completed mission one yet, but Ill come up with suggestions for

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I also mostly like RPGs, so its nice to know people agree with me.Just to clarify, you mean single-player RPGs right?It seems like it might be good to first focus on making a good, complex combat system with some strategy and then concentrating on the world and story.Ive got

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: eamon on a virtual machine? Thanks Tward, Ill look that up.URL: http://forum.audiogames.net/viewtopic.php?pid=144751#p144751 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Guide for playing japanese audiogames Hi,I have played around with both the options.the ones you get when starting the game for the first time. In both the options,NVDA doesnt speak anything at all while arrowing. and the keys insert+5 3 times and insert shift y just gets me shadow rime all

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi bladestorm.is it posible to use this guide on a game called cave of wonders? I have this game and I want to play it!and what is a slot machine? sounds cool!URL: http://forum.audiogames.net/viewtopic.php?pid=144753#p144753

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Guide for playing japanese audiogames Never mind, I have no idea what I did wrong at the first time,but the first option is the clipboard thingy. so at least,when I am on a option,and press insert shift y it translates and tells me the menu.Downloading a few games,now. although I cant find

Re: [Audiogames-reflector] THQ game accessibility

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: THQ game accessibility hi, I read a walktrough about SVR 2011, and unlocking these superstars in universe modes are:vladimir coslov: win 1 match on raw.zack rider: win 1 match on superstars.finley: win 1 match on SmackDown.yoshi tatsu: win 5 matches on raw.ezikiel jackson: win 5 match on

[Audiogames-reflector] problem for pie1.0 old.

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: mike-tan
problem for pie1.0 old. hi there. I have a problem. now Im unpacking pipe files. but, the progress not increase. windows ding sound keep biping. but, the percentage still at 0. what should I do?URL: http://forum.audiogames.net/viewtopic.php?pid=144756#p144756

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: what's popular? When it comes to classes and races, well, I would see that to become very advanced. I mean it should have very different consiquences on what you choose. For newbies there should be standard classes and for people who arent newbie, there should be advanced classes and races,

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: faelnar.christopher
Re: Bokurano daiboukenn topic how to get the super yoyo?URL: http://forum.audiogames.net/viewtopic.php?pid=144758#p144758 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: bee_songkran
Re: Swamp, zombie fps by Aprone Hi Aprone And Everyone!First of all thank You so much for creat such a great game for us to enjoyable.Since I was involved with your game from 1.8 until 2.9.I can say swamp it was great tools for built up a big commmunity among the visually impair community.It

[Audiogames-reflector] Deleting a playlist and all it's songs from an Iphone?

2013-08-15 Thread AudioGames.net Forum — Off-topic room: Dark
Deleting a playlist and all it's songs from an Iphone? Well my iphone and I have come to an understanding of how to get around Apples silly system of not using propper file names and folders. I open itunes, create new playlists with the folder names I want then copy the folders into those

[Audiogames-reflector] Deleting a playlist and all it's songs from an Iphone?

2013-08-15 Thread AudioGames.net Forum — Off-topic room: Dark
Deleting a playlist and all it's songs from an Iphone? Well my iphone and I have come to an understanding of how to get around Apples silly system of not using propper file names and folders. I open itunes, create new playlists with the folder names I want then copy the folders into those

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: faelnar.christopher
Re: Bokurano daiboukenn topic Where can I download the soundtrack of this game? I love to listen.URL: http://forum.audiogames.net/viewtopic.php?pid=144761#p144761 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well I dont think Id rule some sort of online capability out entirely, but itd have to be secondary to the game rather than its primary focus. For example look at entombed. You can trade items with other players in the bazaar, and you can see their scores, but that is it, no

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn Hi! I notice, that server doesnt working in game and website isnt found.Thats also in Your computers?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144763#p144763 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Domain of heroes

2013-08-15 Thread AudioGames.net Forum — New releases room: Narf
Re: Domain of heroes hihow can i travel to different places on the map?In the first quest, it says that i Need to go to a Tower in doriah. so i travel to doria and then what?URL: http://forum.audiogames.net/viewtopic.php?pid=144764#p144764 ___

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net Forum — New releases room: pelantas
Re: The reborn yup at my end also page cant be found. hope it will be up soon again.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144766#p144766 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net Forum — New releases room: Dark
Re: The reborn Hopefully its because the game is being updated .@mike, the situation doesnt seem as bad as I thought, since the starting items are fairly inexpensive to buy, Ill just remember for next time, and maybe see if I can build a house (which is actually what I was collecting all the

Re: [Audiogames-reflector] Site updates 12th August

2013-08-15 Thread AudioGames.net Forum — AG-News room: Manu
Re: Site updates 12th August If you will have time, you can also add Pontes Braille Typewriter and / or Pontes Escape.Both can be found at www.scripts.pontes.ro.Thanks in advanceURL: http://forum.audiogames.net/viewtopic.php?pid=144769#p144769 ___

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net Forum — New releases room: pelantas
Re: The reborn hi@darki hope so.but i already build a house in avesta. i was busy yesterday with chopping wood. if you dont know already there is a saw mil in oldview or something like that. you should saw the logs in lumber and youll need to buy a mallet. these will cost around 20 sol. this is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: TurkceRap
Re: Swamp, zombie fps by Aprone Hi guys, yet are we able to use the following weppons? if so, how?AnzioAugBarrettBlackhawkCrossbowDetonicsEagleGP100HK23EM2M79MAC10Mac58mg4Mk23PythonRPG7SPAS12StrikerTac50UMP45and i m not able to connect the server as well.URL:

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: jason polaski
Re: Justice League Accemble! I downloaded this game yesterday and got up to the metropolis level, having unlocked as far as Wonder Woman. Im writing this post because this game has all the elements for an extremely obsorbing game. Well paced beat-em up action, characters that are iconic, and

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn Ah, thanks people. I thought, that I made some misstake in my computer, because I sometimes do the much experts in system settings ETC.URL: http://forum.audiogames.net/viewtopic.php?pid=144774#p144774 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I agree about races and classes needing special abilities. If youre just going to use races as stat modifiers, you might as well give the player stat points that they can distribute between their stats themselves.Im not sure Ill have specific classes in the beginning. I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone They are a basic, high-contrast output of the ten or so tiles around your character. In the center of the screen is a dot representing your character, with an arrow pointing in the direction you are facing. Essentially, each tile has a color, just as it has a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Aprone, you can not connect the swamp, really want to play, but does notURL: http://forum.audiogames.net/viewtopic.php?pid=144779#p144779 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Aprone, connect the swamp, really want to play, but does notURL: http://forum.audiogames.net/viewtopic.php?pid=144779#p144779 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Aprone, i not connect the swamp, really want to play, but does notURL: http://forum.audiogames.net/viewtopic.php?pid=144779#p144779 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Swamp, zombie fps by Aprone Are the zombies just dots too?URL: http://forum.audiogames.net/viewtopic.php?pid=144781#p144781 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: Bokurano daiboukenn topic About the soundtrack, Ive decided not to provide it. I wont provide soundtracks of BK2, and other games anymore.This is because some of the tracks were used for a project without permission. Before that, the soundtrack was uploaded on a dropbox public folder. I

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: Bokurano daiboukenn topic About the soundtrack, Ive decided not to provide it. I wont make soundtracks of BK2, and other games anymore.This is because some of the tracks were used for a project without permission. Before that, the soundtrack was uploaded on a dropbox public folder. I

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: eamon on a virtual machine? Is there any way I can save the speach settings and such? I have an installation of Sonar running as a virtual machine and every time I leave the VM, Orca resets itself from scratch.URL: http://forum.audiogames.net/viewtopic.php?pid=144783#p144783

[Audiogames-reflector] Mushclient and NVDA not reading?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Mushclient and NVDA not reading? Hello, all,A day or so ago, NVDA stopped reading mush-client with the flat review, it just reads me off the various file menus. I decided to update and hoped it would fix the problem. It worked and I played a game for a couple hours yesterday, but this morning

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I could be wrong, but I dont think zombies appear. I can barely see the contrasting tiles, and cannot see player dots at all. Most of my description is compiled from comments Aprone and others have made in the past about the visuals.URL:

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Its not tone conotationsin the same way that Chinese has them. Its more the tone of your voice itself and the way you say the word. As you said, similar to saying hey in different ways in English. And protalker has a much more, what I call traditional

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Wish this game had more of a combat system as well, bu agreed about the plot and exploration making up for it. Wouldnt hurt to have adecent set of cmbos and different weapons though. Im a little stuck as well... in the volcano, and went north and

Re: [Audiogames-reflector] n v d a addons hub

2013-08-15 Thread AudioGames.net Forum — Off-topic room: Hayden
Re: n v d a addons hub If you are going to do that, might I suggest putting them all in the first post as they are received somehow? If everyone posts an addin, and there are comments or queries in between, I can see this topic quickly becoming unwieldy and overlarge.URL:

Re: [Audiogames-reflector] News from the playroom: spades and black jack

2013-08-15 Thread AudioGames.net Forum — New releases room: Hayden
Re: News from the playroom: spades and black jack Thanks for the reply. I will bare that in mind for future posts.URL: http://forum.audiogames.net/viewtopic.php?pid=144791#p144791 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: michaelhoffman1976
Re: Swamp is corrupted dvice to not dying so muh in this game you start out with no armor which is okay with me and a pistol and axe. but im not good at navigating buildings. I dunno if its cause I have a slight hearing loss in both ears or what but any advice is welcome and .. will be

Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-15 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Discrimination in a theme park Gotta love burocratic BS.URL: http://forum.audiogames.net/viewtopic.php?pid=144793#p144793 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: The status of the temple of life and the other game Yup. Health before programming.URL: http://forum.audiogames.net/viewtopic.php?pid=144795#p144795 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Justice League Accemble! I would also like to add my input, I think you should have it like this. you fight your way through villains and once you get to a certain square, you take on the bosss. It is very hard to tell if Im punching a comrade of mine, an enemy, or the boss.URL:

Re: [Audiogames-reflector] Warning about upgrading to Apache 2.4!!!

2013-08-15 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: Warning about upgrading to Apache 2.4!!! Hi, I know exactly what your talking about. In fact, when i did this, it actually killed my icecast2 server along with my website. I had to go in to webmin to make everything work on the server the way it should, including my ssh server and file

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Swamp, zombie fps by Aprone Will the graphics look good on later updates?URL: http://forum.audiogames.net/viewtopic.php?pid=144798#p144798 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Justice League Accemble! and one thing, what is the default step spread and emergency speed?URL: http://forum.audiogames.net/viewtopic.php?pid=144799#p144799 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Well michael if you mean the online game, as I said earlier in this topic, its a little tough at the moment. since the game is running a really hard higher level event in the kay mart which its hard for players with less experience to survive, so I dont think myself your

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone no.(Sorry for such a short post.)URL: http://forum.audiogames.net/viewtopic.php?pid=144802#p144802 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-15 Thread AudioGames.net Forum — New releases room: kyle12
Galactic destiny! A new MUD in development Hi there,First and formost, i must ask you not to click away imediatly as i tell you that im developing a new MOO. In fact, this is nothing like youve seen from us before.Galactic destiny is a game set 400 years in to the future. Only, the future is a

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this Okay, were looking for good sounding tts voices for Fridget, Levina, and the male elder that guards the forest in level 3, at least for the ice aspect. We also need a child of ice voice. Look at the discriptions and tell me what voices do you think are

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: eamon on a virtual machine? I hope you managed to get it fixed du, eamon deluxe is awsome! its just a shame that silly microsoft wont let people run it anymore without shenanigans (and yes, this is their fault for dropping compatibility), :d.URL:

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Once you use the save point in front of the village where youre turned away, you need to go to the room right before the dragon shrine. There are 3 exits off of that screen. One where you came in, one leading to the shrine, and theres one on the

Re: [Audiogames-reflector] Site updates 12th August

2013-08-15 Thread AudioGames.net Forum — AG-News room: Dark
Re: Site updates 12th August Well pontes escape has been on the list of things I need to check. I dont make any promises at the second since its my birthday tomorrow and I believe my family have plans, then Im going to music school for a week, however Ill hopefully remember when I get back, and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Theres no reason for them to, since Id estimate 90% of Swamps players are low vision enough that graphics dont help them much, if at all, and most of the rest benefit from the unique, high-contrast setup. If a fully sighted person plays Swamp, it is with the

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hello guys!I want to get a chaos flare but I cant do it.dd in message 934 wrote:keep track of your coords, and when you get to 98/99 youll here a beeping sound, so jump forward and off the boat, if you did it right youll be on a bridge at height 2move forward

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Grif, the BK1 and 2 stuff is at the bottom of the toybox page. It doesnt actually translate into romaji, so the english translation comes out as the great adventure of us or something like that. I cant remember what bk2 translates as, but its something

Re: [Audiogames-reflector] Death Match

2013-08-15 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match And what are you refering to mike_tan in level 4. Remember dm 1 2d doesnt use a consepte of levels. If its dm 1 classic I have no idea. Its a bug, but im not sure how best to fix it espeshily since I dont support it anymore. But if its on dm 1 2d, no, that isnt intentional

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Good news! Ive had all morning to work on the Swamp records, and progress is definitely being made. If things continue to go as smoothly, I may have them repaired before I run out of the free time I have available today. Im also faced with an odd situation, that

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Thank you dd!I found it, found it!I got the a chaos flare!Thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=144815#p144815 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: gamedude
Re: Swamp, zombie fps by Aprone Aprone, I personally think that excepting cash for lifting bans is a great idea. Itll give banned players who thought about what they did a chance to prove themselves. Itll give the people who might not have been lying about not knowing that they were cheating

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-15 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Suggestion, game articles room Well judging by the lack of replies and the votes thus far, I gather people like the idea, (though if not feel free to say). Unfortunately, its likely that it might take a few days to actually happen since when i made this suggestion I utterly lost track of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Now this is indeed an interesting ethical dilemma. to be honest, I think having them pay some money to get unbanned is really the only way to prove theyre serious about not cheating. I mean, who on earth would cheat, get banned, pay to get unbanned, and cheat

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-15 Thread AudioGames.net Forum — Site and forum feedback: Aprone
Re: Suggestion, game articles room I guess I missed this when it was first posted, but I really love the idea! URL: http://forum.audiogames.net/viewtopic.php?pid=144820#p144820 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-15 Thread AudioGames.net Forum — Site and forum feedback: arqmeister
Re: Suggestion, game articles room Me to, looking forward to its implimentation.URL: http://forum.audiogames.net/viewtopic.php?pid=144821#p144821 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone So including myself, it sounds like the current votes are as follows:Yes = 0No = 0It could be good, perhaps a bit bad, the idea sounds good but Im not sure = 3ROFL! Now you see why Im tossing this out there for other people to think about.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone So including myself, it sounds like the current votes are as follows:Yes = 0No = 0It could be good, perhaps a bit bad, the idea sounds good but Im not sure = 3ROFL! Now you see why Im tossing this out there for other people to think about.Gamedude, you bring up

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone its simple. lets look at me, i am in southafrica. to your dollars i pay ten of my rands so what u guys consider as pocket change is a dam allot of cash for me. my view is this. obviously if some ones inosantly banned he does not pay to get back in. but the same

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: dd
Re: How do you get past a level in Shadow rine? hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: crashmaster
Re: Swamp, zombie fps by Aprone Hi all.Yes I was an idol player but only because I never lasted long.I managed to trade my guns I earned them being useless because of no amo for them or anything to buy amo for my glock.I kept dieing, and ended up sitting just beyond range of the battle and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: john
Re: Swamp, zombie fps by Aprone I really wish I could comment on that Aprone. Honestly though, the level of patients youre already displaying, and the amount of stuff youre already dealing with, is well beyond my ability to even imagine, let alone try to expand on. If I were you I would have

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: dd
Re: How do you get past a level in Shadow rine? hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-15 Thread AudioGames.net Forum — Site and forum feedback: blindncool
Re: Suggestion, game articles room I really like this idea.URL: http://forum.audiogames.net/viewtopic.php?pid=144829#p144829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: blindncool
What will happen to aemon deluxe after windows xp dies? Just a thought. What will happen to aemon deluxe after windows xp dies? I know there are applications like wine, and an open source win xp clone called ReactOS which is still in alpha stage. The same thing goes for games like world of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone High Price and only ONE chance!$100 might be too high, or ... well, if they truly want to play and wont cheat, hack or anything Again, then... I dont know... Grrr!But yeah... If you decide to sell get-back-in-for-XXX-dollars-tickets, then at least make it clear

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: What will happen to aemon deluxe after windows xp dies? personally I could see Eamon Deluxe working very well on an IOS app.URL: http://forum.audiogames.net/viewtopic.php?pid=144833#p144833 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I definitely agree with all those points. I was thinking that you could have different strategies with the dragon. For example, you could stay on the ground while the dragon attacks from above, or you could fight from the dragons back either on the ground or the sky, or you

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: jason polaski
Re: Justice League Accemble! And if were still adding things, how come BatMans nightwing plus a staff, seemingly making him the better character of the two? Further it strikes me that characters like the flash and wonder woman should have a broader range of skills. And while Im adding to a

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: eamon on a virtual machine? Thanks, Im still trying to get it. I suppose I would have got it working sooner if I didnt keep switching between that and three or four other things Im doing at the same time.URL: http://forum.audiogames.net/viewtopic.php?pid=144836#p144836

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: eamon on a virtual machine? Can anyone help?Im trying to create a virtual disk with diskpart through the command prompt, but I think I must have misunderstood something...Does diskpart create the disk from scratch and then I load the os on to it? or do I have to create the disk file somehow

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: play_girl
Re: Swamp, zombie fps by Aprone I first wanna say thank you to aprome for making this game, and thanks for working so har to make sure the server is up and running so quickly. As for should banned players get a chance to get back into swamp, I say no. If you let them in, and they pay 100 bucks,

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Justice League Accemble! I tried to balance Batman and Nightwing by giving them different stats, but I think the staff kinda outdoes all of the stat differences. Flash was one I was hoping I could do more with, but it turned out not to be as straightforward as Id expected, so I focused on

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone Also, if you decide that youll do this, I think the Price might change depending on what theyve done to get banned...After thinking a bit more about this, I think Ill actually vote for no, a violation of the user agreement is a violation. People can read the

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Youre talking about the first save point after entering the volcano right? o the one right in front of the dragon shrine which Lilia advises to stay away from? In short, the first on being the one thats directly east f the entrance to the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: bee_songkran
Re: Swamp, zombie fps by Aprone Hi Aprone and Everyone!As for me from Asia side I think chargeing 100USD it was quite good reasonable for them to learn the lisson to be not cheating again.For example in here 1USD equal 30 thai baht so lets say 100USD will be 3000 Thai baht already.So for the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I say no. I agree with those who say a violation of the rules is a violation. Of course, if they were unfairly banned that is different, and maybe you can add some code to help you more easily see why Swampnet bans players so you dont have to spend hours on every

[Audiogames-reflector] new cyber assault trivia contest

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: john
new cyber assault trivia contest HI all,I just want to post and let everybody know that theres going to be a trivia contest starting at cyber assault. Every so often well be putting together a list of mud-wide questions, ranging from newbie to high-level, easy to insanely picky ones. After the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: gamedude
Re: Swamp, zombie fps by Aprone Ok,had to return to say this. The fox (Alex) had a point. In my opinion, the price (if aprone agrees to charge) should depend on the bannable offense. bee did make me realize something though that Ive been neglecting this whole time. Each countrys currency is

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: What will happen to aemon deluxe after windows xp dies? The latest Eamon, thankfully works with windows 7 and later. However, 32 bit OS only. As for 64? Well, thats where the Virtual Machine comes to play.URL: http://forum.audiogames.net/viewtopic.php?pid=144847#p144847

Re: [Audiogames-reflector] Death Match

2013-08-15 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Well, mission 2 has been started. Its just gonna be called asteroid defense for now unless you guys can think of a better name. Anyways, I need some feedback on how you want the mining laser to be used to shoot down the asteroids, or weather you should be the one piloting the

[Audiogames-reflector] Regarding Blind Games: The Next Battleground in Accessibility

2013-08-15 Thread AudioGames.net Forum — Off-topic room: jjgeek
Regarding Blind Games: The Next Battleground in Accessibility Hey everyone. I posted this question as a comment to the article from Polygon on the front page, and thought Id also post it here. Apologies in advance if this is in the wrong place. I read most of the article and really enjoyed it.

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi bladestorm, when I have launch a game like cave of wonders(cave of marvel), but why when I press the NVDA+shift+y, why it isnt translate?and anyway, I am downloading shadow rine now. how to let NVDA output the text to a clipboard?an answer is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone Well, Id gladly translate the user agreement file to Danish when Ive got time. URL: http://forum.audiogames.net/viewtopic.php?pid=144851#p144851 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Eamon Revolutions

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Eamon Revolutions As we all know, the Wonderful World Of Eamon, was going to appear from the Dragon of Draconis one day as an audio adventure series, although it hasnt made its view to our world, and may possibly never will. Until that comes, a new modern web-based version of Eamon, has arrive!

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone okay! aprone. I should saying no! why? if you charge some money of people paying to let them get out from your band list. were not sure people will cheat or hack after they pay some cash. sorry for my bad grammar. and, please delete my char jamypauls. I already

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-15 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Justice League Accemble! I got catwoman. dont know how. but you should be able to find some good whip sounds. and one more thing, not to brag, but I can do a pretty good batman impression. so if you need me, my information is in my signature below.URL:

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