Re: [Audiogames-reflector] Shado line and japanese local, please help

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Shado line and japanese local, please help Hi.Im not sure this would work, but you can download a Windows xp cd from a torrent and mount it as a virtual drive. Then you should be able to get the language file from the cd. I dont see any issues on doing that since your copy of Windows should

[Audiogames-reflector] Qunu without delay, said the sources.

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: chenfei
Qunu without delay, said the sources. This will act as security for prices mbt shoes in the face of fluctuating global prices for goldURL: http://forum.audiogames.net/viewtopic.php?pid=147979#p147979 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp Tutorials is back up!

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Swamp Tutorials is back up! Winrar is the magic program which wil open and extract the files for you. URL: http://forum.audiogames.net/viewtopic.php?pid=147978#p147978 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Can't translate one of the japanese sites

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Can't translate one of the japanese sites Hi.I have exactly the same issue with most Japanese websites. I dont know what Google have done, but as Im writing this, they suck! They block the websites, telling you they have harmfull software, which I think is false. I think the only solution

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: SLJ
Re: Audio-Only Game test participants Nick have you checked your private inbox here on the forum?URL: http://forum.audiogames.net/viewtopic.php?pid=147981#p147981 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone [[wow]], nice Aprone. What an awesome day I woke up to. Kele: why not use a screenreader for Swamp so you can quickly switch to the voice you wanna use?URL: http://forum.audiogames.net/viewtopic.php?pid=147982#p147982

Re: [Audiogames-reflector] Books by Stephen King

2013-09-10 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Books by Stephen King Thank you very much for your replies. Im glad you havent spoiled any endings or something like that. I got pretty much surprised that I have access to more than 50 books by Stephen King which is, epic! So for that reason, Ill never get bored for more than a half year

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-10 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Windows 3.1 Accessibility Sebby wrote:You need VMWare Player to use the virtual machine. It appears to work by talking to an emulated serial port which communicates to a little hack that emulates some old synthesiser which talks using eSpeak. Which, when you think about it, is a right hack.

Re: [Audiogames-reflector] Can't translate one of the japanese sites

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Can't translate one of the japanese sites Hi,No, because that interfaces with google.So, if anyone has ArcWar, could they please upload it, otherwise it could get lost. Otherwise, well have to try to contact the devs to get them to try to contact google, but Ive got no idea how thatll

[Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net Forum — New releases room: chenfei
mbt shoes online for the Joint Task Force Lt 3 This will act as security for prices mbt shoes in the face of fluctuating global prices for goldURL: http://forum.audiogames.net/viewtopic.php?pid=147986#p147986 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: Nick
Re: Audio-Only Game test participants I did check my private inbox, and it says it is empty.URL: http://forum.audiogames.net/viewtopic.php?pid=147987#p147987 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap Ive written down those suggestions.Well the testing server has been running for about 5 or 6 hours now. The good news is that the Sound boost feature seems to be helping people who have slower computers, or who use the graphics (which normally bog the

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-10 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Sengoku Jidai version 2.4 Yes, if you used the compile to release version, you wont get line numbers.URL: http://forum.audiogames.net/viewtopic.php?pid=147989#p147989 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone For people who doesnt want the torn dress puzzle spoiled... Dont click the link below.For who ever it was who needed it, here it is.URL: http://forum.audiogames.net/viewtopic.php?pid=147990#p147990 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone For people who dont want the torn dress puzzle spoiled... Dont click the link below.For the ones who do, here it is.URL: http://forum.audiogames.net/viewtopic.php?pid=147990#p147990 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Qunu without delay, said the sources.

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Qunu without delay, said the sources. Spam!URL: http://forum.audiogames.net/viewtopic.php?pid=147991#p147991 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Qunu without delay, said the sources.

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Qunu without delay, said the sources. What happen to the filter on the word gold?URL: http://forum.audiogames.net/viewtopic.php?pid=147992#p147992 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Hi.Im sorry if this has been explained detailed before, but I would like to know more about the instant death bug. How would I know if it happens to me? I have died many, many times and also died so quickly that I couldnt do anything before I died, but there has

Re: [Audiogames-reflector] Qunu without delay, said the sources.

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Qunu without delay, said the sources. Spam, spam, lovely spam, wonderful spam ...URL: http://forum.audiogames.net/viewtopic.php?pid=147994#p147994 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-10 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil @prince animeshhThat as you will know if youve downloaded this, is the whole point of this project: to boldly assign sounds to keys that have noones assigned before! !@locutus that is a shame indeed, but if you look on

Re: [Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: mbt shoes online for the Joint Task Force Lt 3 Spam! and no gold filter...URL: http://forum.audiogames.net/viewtopic.php?pid=147996#p147996 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audiogames.net forum on mail-archive

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: the doctor
Re: Audiogames.net forum on mail-archive i guess its a good idea, as then people who stumble across it can see whats going on in the audiogaming world (which is at least sometimes useful, ) but also it does kinda circumvent the need to register to access the forums...The Doctor.URL:

Re: [Audiogames-reflector] Test

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: the doctor
Re: Test Your test was successful, in case you were wondering...URL: http://forum.audiogames.net/viewtopic.php?pid=147998#p147998 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2013-09-10 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match As I have said, the fuel tunnel will have a swimming system. And their is a timer for fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=147999#p147999 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Test

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: Aprone
Re: Test Sendermen, its always good when a doctor says your tests were successful. I think youre gonna pull through man. *Sniff* *Sniff* Youre gonna live! URL: http://forum.audiogames.net/viewtopic.php?pid=148000#p148000 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Alex that is an amazingly well put together document covering that puzzle. I was quite impressed that you had it completely laid out.SLJ, youll probably get a better answer from someone who had had the bug, but usually people tell me they are at full health with

Re: [Audiogames-reflector] Test

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: the doctor
Re: Test I really didnt see that one coming! URL: http://forum.audiogames.net/viewtopic.php?pid=148002#p148002 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net Forum — New releases room: Sebby
Re: mbt shoes online for the Joint Task Force Lt 3 Apparently the Hormel company, which makes the spiced ham meat called called spam, actually tried to claim that the use of the term Spam in a product that fought email spam was a trademark violation. Golly.URL:

Re: [Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net Forum — New releases room: Sebby
Re: mbt shoes online for the Joint Task Force Lt 3 Apparently the Hormel company, which makes the spiced ham meat product called spam, actually tried to claim that the use of the term Spam in a product that fought email spam was a trademark violation. Golly.URL:

[Audiogames-reflector] Unsubscribing problem

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: the doctor
Unsubscribing problem Hi everyone,Just wanted to say that Ive been trying for ages to unsubscribe from topics, but i cant find a way of unsubscribing - i can view my topic subscriptions, but I cant unsubscribe from them...Any help would be much appreciated.The Doctor.URL:

Re: [Audiogames-reflector] Unsubscribing problem

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: Unsubscribing problem Yeah, we actually had this discussion fairly recently. The result of that seems to have been fairly negative, Im afraid.URL: http://forum.audiogames.net/viewtopic.php?pid=148005#p148005 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audiogames.net forum on mail-archive

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: Audiogames.net forum on mail-archive @The Doctor: Not sure what you mean. Ive never seen the forums not open to public view by anyone, even if they arent registered. Thats all the list does; convert the RSS output into emails. Anyone can retrieve those feeds already. The list doesnt (and

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Windows 3.1 Accessibility It already is. Just start up ASAP, as per readme. URL: http://forum.audiogames.net/viewtopic.php?pid=148007#p148007 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2013-09-10 Thread AudioGames.net Forum — New releases room: connor142
Re: Death Match uh strange, fuel is a kind of thick fluid isnt it? and you are wearing a space suit with an air supply, so you shouldnt be abl to drown in fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=148008#p148008 ___ Audiogames-reflector

Re: [Audiogames-reflector] Adventure At C:

2013-09-10 Thread AudioGames.net Forum — New releases room: connor142
Re: Adventure At C: its not a new weapon, its a sujestion for a checkpoint generator.URL: http://forum.audiogames.net/viewtopic.php?pid=148009#p148009 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone @Aprone: Ive done that for the letter and the keys as well.Unfortunately I cant be 100% sure about the Billys keys puzzle, since Ive never got that one. I had a friend sending me the messages from the game while telling me what he did to solve it. Can you confirm

Re: [Audiogames-reflector] emmulators

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: emmulators windows xp 32.URL: http://forum.audiogames.net/viewtopic.php?pid=148011#p148011 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Alex:Spoiler:In the office in the warehouse, you have to bump into the desk to get the item. You dont have to press enter.I agree that those guides are very well written. URL: http://forum.audiogames.net/viewtopic.php?pid=148012#p148012

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone SLJ. I see. Ill correct that. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=148013#p148013 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] An interesting thing that is happening randomly

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: the doctor
An interesting thing that is happening randomly I keep seeing an i frame thing with the following message:Not FoundThe requested URL /x2Kcm9Xd.php was not found on this server.Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.anyone

Re: [Audiogames-reflector] Death Match

2013-09-10 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Depends on how large the suit itself is and the quontity of the fuel. For instants, if the entire room is filled to capacity with fuel you would die, air supply or not, because the air filters wouldnt block out the fuel.URL:

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! Ive had a look, and I cant seem to get it to run no matter what i do. Should I just uninstall and reinstall dragonflame and see if that helps? And could you please clarify what I need to do to retreive the window title properly? ive uploaded my latest attempts at

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-10 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Ive tried to update it, but it now doesnt run at least on my system at the current time. This is only the dev version though, but ive tried to fix the major flaws in this.Still working on this interesting project.The

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: king gamer222
Re: Audio-Only Game test participants Lord, Nick. How many times must you ask for a link? Itll come when it comes, patience is a virtue.URL: http://forum.audiogames.net/viewtopic.php?pid=148019#p148019 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] mac vm issue

2013-09-10 Thread AudioGames.net Forum — Off-topic room: burak
Re: mac vm issue Hi,I downloaded this with torent. if any one of you wants how did I downloaded it I will give further information via e-mail cuz I dont think its legal to talk about it here.URL: http://forum.audiogames.net/viewtopic.php?pid=148020#p148020

[Audiogames-reflector] Get rid of password when turn on the PC on windows 8

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Socheat
Get rid of password when turn on the PC on windows 8 Hi,For those who use windows 8, and want to get rid of the password box when you turn on the PC, you can do the following:1. Press windows key plus R, then type the following: control userpasswords2 then press enter.2. Uncheck the checkbox

Re: [Audiogames-reflector] mac vm issue

2013-09-10 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: mac vm issue Hi.Both VM Ware and the Mac OSX is not free. You can run it in virtual box which is free, but the OS is still not free.Apple is not happy to figure out that people run their OSX on other machines than their own, so they do what they can to stop that in each security update.

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players well this release is awesome but i noticed 1 maybe 2 bugs the first is that there are 2 entries to silk scarf in the items menuthe second is that it seems that a pokemon is getting exp and leveling up when fainted and battling with

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players well this release is awesome but i noticed 1 maybe 2 bugs the first is that there are 2 entries to silk scarf in the items menuthe second is that it seems that a pokemon is getting exp and leveling up when fainted and battling with

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone hiim one of the almost blind people, who use both grafics and a screen reader. if you use jaws and grafic, jaws repeats the last chat message over and over and over... could you try to fix it?nvda doesnt have the issue, for those who have the same problem, just

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: robjoy
Re: Dragonflame 0.3a is out! Hi,The bug is unfortunately In your code, a DFE reinstall wont fix it. You say:ui.getwtitleYou are supposed to call a function, but this way getwtitle is a variable. Also, you are not handling what it returns properly - the left side is empty. See the previous link

Re: [Audiogames-reflector] Can't translate one of the japanese sites

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: burak
Re: Can't translate one of the japanese sites Hey, can you upload shadow line here? I cant translate the site.URL: http://forum.audiogames.net/viewtopic.php?pid=148026#p148026 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: lukas
Re: Audio-Only Game test participants Hey Joe,Id just like to make sure whether you count me among the people who showed interest to beta test your prototype. Im perfectly willing and able to fill out all the necessary forms, and I do have the time necessary to test the game in as much detail

[Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Kyleman123
thinking of getting a braille display. the more and more that i dont use braille the more and more i want to use it. i really feel that i could benefit from a braille display now. except i have no idea really what is good. so im kind of asking you what you use.i need it to work with NVDA, IOSs

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: lukas
Re: Audio-Only Game test participants Hey Joe,Id just like to make sure whether you count me among the people who showed interest to beta test your prototype. Im perfectly willing and able to fill out all the necessary forms, and I do have the time necessary to test the game in as much detail

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I cant replicate, do you mind giving me more information (the silk scarf glitch). If youre doing it from F2 Im not having any problems with it. Its index 129 by the way. Ive also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I cant replicate, do you mind giving me more information (the silk scarf glitch). If youre doing it from F2 Im not having any problems with it. Its index 129 by the way. Ive also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I cant replicate, do you mind giving me more information (the silk scarf glitch). If youre doing it from F2 Im not having any problems with it. Its index 129 by the way. Ive also tried taking it away and giving it

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: thinking of getting a braille display. This will run you anywhere from $500 to $5000. A 40-cell will be closer to $5000. I cant comet on brands, but be aware that it wont be cheap. You probably already knew that.URL: http://forum.audiogames.net/viewtopic.php?pid=148032#p148032

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I cant replicate, do you mind giving me more information (the silk scarf glitch). If youre doing it from F2 Im not having any problems with it. Its index 129 by the way. Ive also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: braillemone a pokemon port for visually impaired players Im guessing you will probably use different sounds for newer attacks like flame wheel, dragon breath? I know sounds for certain things were inhanced a little in later generations, will you likewise use slightly different ones for

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! Just read all of that and I dont get it! its really confusing... it doesnt make it any easier to see what to do: it seems at least to me to make it harder...All that I need is a statement for matching the return of getWTitle with what i type in, like what follows:if

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: robjoy
Re: Dragonflame 0.3a is out! Hi,Right. Now Lua detects it as a proper function call, however you are still not handling the functions return value. The message box just displays a static text, which wont ever change.The function gets called, it returns something which Lua discards, then a

Re: [Audiogames-reflector] mac vm issue

2013-09-10 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: mac vm issue Personally, for me, its more of a try before you buy situation. Sure, i guess i could just hop over to a local computer shop and decide there. I have yet to comit to mac, and am still on the fence.URL: http://forum.audiogames.net/viewtopic.php?pid=148036#p148036

Re: [Audiogames-reflector] Get rid of password when turn on the PC on windows 8

2013-09-10 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Get rid of password when turn on the PC on windows 8 You could also type, netplwiz.URL: http://forum.audiogames.net/viewtopic.php?pid=148038#p148038 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Kain, Im going to cut and paste something written by Badger. It is how to change Jaws so that it stops doing that.Badger wrote: Looks like i fixed it so far anyway. jaws users need to go to user settings in the settings center and turn off echo highlighted text.

Re: [Audiogames-reflector] mac vm issue

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: mac vm issue To be honest, I do think the best experience of OS X youll get is on an actual Mac. The hardware and the software are married perfectly, so its really not surprising that it should work best there. Of course, Apple does approve virtualisation if the hardware is still Apple, but

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! First and foremost, i cant get the thing to run on my system, but the stable version still works - what have I broken now?and as for return values, that tutorial didnt make much sense. That was my point earlier. hopefully dfes next alpha will iron out all the little

Re: [Audiogames-reflector] Get rid of password when turn on the PC on windows 8

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Get rid of password when turn on the PC on windows 8 Ah, good old control userpasswords2. Still works, eh? Good stuff. Bet theres a whole bunch of other crap needing turning off (fast user switching, EG).URL: http://forum.audiogames.net/viewtopic.php?pid=148043#p148043

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: thinking of getting a braille display. IMHO whatever you get should include braille input if at all possible. You can go without, but its not quite the same, especially if you pair with iOS.Coincidentally, now that my BrailleNote is repaired (returns to me tomorrow), Ive had to hook up my

Re: [Audiogames-reflector] mac vm issue

2013-09-10 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: mac vm issue Your right, i have been kicking it around for the past year or so, i guess i could just bite the bullet and get one, even if later, it doesnt see as much use as i intended, it would still be nice to have one around.URL:

Re: [Audiogames-reflector] An interesting thing that is happening randomly

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: An interesting thing that is happening randomly Where are you seeing this iframe?URL: http://forum.audiogames.net/viewtopic.php?pid=148046#p148046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: Joseph Westhouse
Re: Anyone ever beat the borg in STFC? Sheesh, you people always thinking you can defeat the Borg. What part of resistance is futile dont you understand? :-PURL: http://forum.audiogames.net/viewtopic.php?pid=148047#p148047 ___ Audiogames-reflector

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: cj89
Re: braillemone a pokemon port for visually impaired players Hi there. I stumbled across this port the other day. Ive always loved pokemon, and have played a few of the games throughout the years. Im seriously impressed with what youve done so far. Ive always been a fan of reminiscing, so loved

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: thinking of getting a braille display. oh god. there is know way im going with freedom scientific. unless it looked liked that was my only option. which i know its not. i refuse to support them and i will not buy another one of there products.URL:

Re: [Audiogames-reflector] Making Music with MIDI

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Joseph Westhouse
Re: Making Music with MIDI Claudio: the best way to listen to what youre writing is to compile the score as a midi file, then just listen to the midi playback using your standard media player.To compile the piece as a midi youll want a \midi{} block inside your score block...then when you click

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-10 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: Windows 3.1 Accessibility Ill have to grab it at sometime.URL: http://forum.audiogames.net/viewtopic.php?pid=148049#p148049 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone hi,would be cool if you would send me a copy, yeah. can send you a skype message if you like. ive no clue how to include it though - kainURL: http://forum.audiogames.net/viewtopic.php?pid=148053#p148053 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Well, I checked out the testing client. First issue: you can donate the same items tons of times. soon as you log back in, theyre back. hahaha. second: there seems to be a bit of sluggishness using the new audio boost feature. The sounds sometimes cut off, when

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The music glitch is a well known glitch. But I patched the zeroing out glitch you mentioned. I update the link so check it every week or so to get the most real recent version haha.URL:

Re: [Audiogames-reflector] Hi! I stand for all of you! I am new and come to know audiogamers!

2013-09-10 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: Hi! I stand for all of you! I am new and come to know audiogamers! Welcome to th site, I hope you have fun here. You can add me on to your Skype if you like, it is in my signature. Have fun here!URL: http://forum.audiogames.net/viewtopic.php?pid=148055#p148055

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Kain:The easiest way to make the configuration file for Jaws is by doing the following:1: Launch swamp.2: Press insert f2 and choose settings manager or konfiguration manager depending on what version of Jaws youre using.3: Now, this is very different depending

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone hi,would be cool if you could help me even more. if i receive the file i will let you know. using jaws11, so OCR shouldnt be able to read it, as that was introduced in 13, if i remember correctly. i can easily turn my jaws into the english version - kainURL:

Re: [Audiogames-reflector] Audiogames.net forum on mail-archive

2013-09-10 Thread AudioGames.net Forum — Site and forum feedback: aaron
Re: Audiogames.net forum on mail-archive Hi,Agreed. You cant post to the mailing list, its just there.URL: http://forum.audiogames.net/viewtopic.php?pid=148056#p148056 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone ok a bit more info on what we can and cant hear. well at least for me. if you minimize with boost enabled, you can still hear zombies hitting you, although you cant hear them moving. you cant hear your radars, but you can hear your beacons ping. You also cannot

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-10 Thread AudioGames.net Forum — New releases room: JoeGornall
Re: Audio-Only Game test participants brad wrote:Hi.Ah sorry about that then, but I still think it should be put in the instructions. maybe after you learn about ships and movement it should tell you how to close the game if you want.The reason I was a little mad was because usually, to close a

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: kyle12
Re: Dragonflame 0.3a is out! Hi,@the doctor. Im afraid robjoy is right. Programming, even in something as simple as this, is never going to be easy. You mightnt believe me, but yes, this is easy. If you start moving to something like c#, vb.net or c++, it gets a lot harder.For example. Heres

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: thinking of getting a braille display. A quick look makes it seem that NVDA supports around 15 categories of braille display presumably by default (it may have the PACMate drivers because I installed them for the PACMate, I dunno, but if youre avoiding FS that shouldnt matter. And yeah, my

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: robjoy
Re: Dragonflame 0.3a is out! hi,What happens when you try to run it?Also, besides the functions tutorial, to handle return values, you will need to know thisRobURL: http://forum.audiogames.net/viewtopic.php?pid=148064#p148064 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Ive just uploaded a new testing client. This one fixes a few more issues that could have been causing the various bugs. It also fixes the scripting keys and adds in a handful of other things that I wasnt quite ready to release in the last testing client. Here is

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: thinking of getting a braille display. yes from what i heard, if the display has buttons on it to control input, you can control your iphone while its in your pocket if its pairedURL: http://forum.audiogames.net/viewtopic.php?pid=148070#p148070

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! by the way, ive read that last tutorial and that makes sense. its just how to handle the return i dont get.The Doctor.`URL: http://forum.audiogames.net/viewtopic.php?pid=148069#p148069 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! nothing - no error, no ambience, nothing. I mean the development version doesnt work at all. The stable version works fine, but the one im trying to put all the new stuff indoesnt make any sounds, nothing at all.Thanks for helping so much.The Doctor.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone awesome! gonna check this thing out. before I forget, you mentioned map 4, which reminds me, if armor still hasnt been added to that map, that could be something to put in the to-do list. not all that important, just reminding you of it. unless that was

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net Forum — New releases room: cansino
Re: Swamp, zombie fps by Aprone I assume there is no plan for the new weapons, am I right? I mean the ones there are in the sounds folder.URL: http://forum.audiogames.net/viewtopic.php?pid=148071#p148071 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-10 Thread AudioGames.net Forum — New releases room: hadi.gsf
Re: Playing playroom on mac, smarphones and tablets with the web client Hello,Thats awesome but I assume that the web client has also an address?can we have it?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=148072#p148072 ___

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-10 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Ok, were getitng closer to getting the development build up and running again, so we should be on our way again soon.The DoctorURL: http://forum.audiogames.net/viewtopic.php?pid=148074#p148074

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! by the way, ive read that last tutorial and that makes sense. its just how to handle the return i dont get.for example i was playing with os.date() and i wanted to make it so you could press a combinationand have it say the date is currently and then os.dates

Re: [Audiogames-reflector] Books by Stephen King

2013-09-10 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Books by Stephen King Ive read a lot of Kings stuff, and to be honest it does vary a bit. King himself went through a period where he was a card carrying alcoholic, and while this produced some interesting stuff it also produced books that really were not as good, or at least I didnt find

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Is this latest version compatible with xp? I hope so since Id like to try the game.URL: http://forum.audiogames.net/viewtopic.php?pid=148077#p148077 ___ Audiogames-reflector mailing list

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