Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Second Hobbit film, start your speculations! Ooopse, dont know where I got the calculation wrong from, ah, clever Sauroh in estimating rings to body parts, though obviously Gandalf was wrong when he told Saruman only one hand at a time can wield the one ring since clearly one foot

Re: [Audiogames-reflector] Regarding the quentin C playroom

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Nocturnus
Re: Regarding the quentin C playroom So where does the money to get this translation done actually come in, unless you are of a mind that he should pay for it himself? Somehow that doesnt seem right, considering that he offers his platform for free. He collects no revenue that I am aware of as

Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: An insulting Message from facebook to All Blind Members Lol Wyvern. If the troll had indeed been on this forum in the first place Id agree with you and likely wouldve closed or deleted the topic, as well as introducing the troll to my boot! However since the troll was on facebook, I dont

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Worm, a parahumans web serial Well there is portraying characters as people, as Cae said, since surprisingly enough the actuall nazis didnt start out as psychotic aliens from the planet fashist, they just started out as people with a political view, indeed one interesting recent historical

Re: [Audiogames-reflector] Need a new cane

2013-11-08 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Need a new cane Dark I totally agree about the rolling tip. I like to use both ways of using my cane. A lot of places where I walk, my cane would constantly get stuck because of the stones in the ground if I didnt had a rolling tip. Other places, I wouldnt catch important small objects like

Re: [Audiogames-reflector] Need a new cane

2013-11-08 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Need a new cane Dark I totally agree about the rolling tip. I like to use both ways of using my cane. A lot of places where I walk, my cane would constantly get stuck because of the stones in the ground if I didnt had a rolling tip. Other places, I wouldnt catch important small objects like

Re: [Audiogames-reflector] Need a new cane

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Need a new cane Well I agree there are different techniques to using a cane, but it does help learning the propper methods for them at first before you start experimenting just so you have a basis to start with. As I said Slj, I think this woman was really just treating Garret like a small

[Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
A question about Papa Sangre Hi.Well, Ive started playing Papa Sangre. Actually I didnt have any IOS devices until october, and recently started trying Audio games for IOS.Im currently playing Papa Sangre. There is a point that I cant understand the explanation of the stage, so please help

[Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
A question about Papa Sangre Hi.Well, Ive started playing Papa Sangre. Actually I didnt have any IOS devices until Octorber, and recently started trying Audio games for IOS.Im currently playing Papa Sangre. There is a point that I cant understand the explanation of the stage, so please help

[Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
A question about Papa Sangre Hi.Well, Ive started playing Papa Sangre. Actually I didnt have any IOS devices until October, and recently started trying Audio games for IOS.As I said, Im currently playing Papa Sangre. There is a point that I cant understand the explanation of the stage, so

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: The Complete Manual of Suicide? Im not trying to cause harm to anyones view, Im just telling what I think, but I see your point. As I said in an earlier post I wont start a flame war, which I know is quite easily done when the topic is religion.Anyways, I guess we should get back on topic,

[Audiogames-reflector] What are some good usb headsets?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: bradp
What are some good usb headsets? Hi guys!I am wanting a USB headset that is compadable with both computers and video game consoles. Im not sure what one to get though, so any recommendations?URL: http://forum.audiogames.net/viewtopic.php?pid=154741#p154741

Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-08 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Second Hobbit film, start your speculations! LOL Dark. You reminded me of a Saturday Night Live skit I watched quite a long while back. It starred actress Sarah Michelle Gellar and I forget who played the part of Frodo when it wasnt being provided through Elijah Wuss clips. Anyway the

Re: [Audiogames-reflector] Ivona voices with JAWS?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: Ivona voices with JAWS? that is the difalt so i sed u i am using n v d a and it is working well sooperbURL: http://forum.audiogames.net/viewtopic.php?pid=154742#p154742 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: ross
Re: braillemone a pokemon port for visually impaired players hey guys.sorry i havent been posting much, i have been reading it every day lol! but, i have a lot of questions. and probably most of them i wont remember. lolfirst question, is this going to take place in the canto region? second

Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-08 Thread AudioGames.net Forum — Off-topic room: flyby chow
Re: An insulting Message from facebook to All Blind Members begin, painting, of a image of a furry dog yawning,, lazely stretching, end image. and i still see we still righting about this. still trying to make this bigger then it is, i can tell you if this entity who did post those insults, had

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: braillemone a pokemon port for visually impaired players If this game is going to be an online multiplayer game, that would keep me very interested. URL: http://forum.audiogames.net/viewtopic.php?pid=154746#p154746 ___ Audiogames-reflector

Re: [Audiogames-reflector] Regarding the quentin C playroom

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Regarding the quentin C playroom Well that was only a suggestion, and he could ask for any donation. Feel free to come up with something better. What should he do to get rid of this issue?URL: http://forum.audiogames.net/viewtopic.php?pid=154748#p154748

Re: [Audiogames-reflector] heeeeeee's! back!

2013-11-08 Thread AudioGames.net Forum — AG-News room: SLJ
Re: heee's! back! Hi.As far as I know, its only the first chapter which has been released for the iPhone as well.URL: http://forum.audiogames.net/viewtopic.php?pid=154749#p154749 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-08 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: Second Hobbit film, start your speculations! Ah yes, the infamous Jack Black skit. EEW! I think it even makes an appearance on one of the subsidiary discs of the extended edition of The Fellowship of the Ring.URL: http://forum.audiogames.net/viewtopic.php?pid=154750#p154750

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: A question about Papa Sangre Thank you. Ill play Papa Sangre 2 soon.URL: http://forum.audiogames.net/viewtopic.php?pid=154751#p154751 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: A question about Papa Sangre Thank you. Ill play Papa Sangre 2 soon.Oh, one more question. Is there any good thing by saving people? Ive saved all people except the last one.URL: http://forum.audiogames.net/viewtopic.php?pid=154751#p154751 ___

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: A question about Papa Sangre Thank you. Is Papa Sangre 2 completed or in development? I see it in the app store. Is it a beta?Oh, one more question. Is there any good thing by saving people? Ive saved all people except the last one.URL:

Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern
Re: An insulting Message from facebook to All Blind Members Errr, Fly, I think we moved away from that general discussion and moved to trolls in general. @Dark: Yeah I generally avoid trying to copy stuff like that, though as you said, it was understood (that and I gave prior warning that it

Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: Papa Sangre 2 thoughts and discussion, contains spoilers I listened to the letsplay ghorthalon and pitermach made till to the point where I currently stuck, only to prevent spoiling the whole game before I finished it! This ones nice indeed! You wanna drink? Lets do that! Aw come on! URL:

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: The Complete Manual of Suicide? I have some thoughts re: this discussion.First. @Tomato, while I actually agree with you that the right to choose to end ones life should be a fundamental human right, it is by definition the most extreme choice one can make. I am not qualified to comment on

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-08 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Yay! I was sad when he vanished off the radar and we were left with the updated but shorter version. Though I did like some of the new additions to the prologue as well as actual set chapter goals. Considering Im getting an

Re: [Audiogames-reflector] We're alive maps for swamp

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Spiraling Wyvern
Re: We're alive maps for swamp I dare someone to figure out how to make the apartment building. 14 (or was it fifteen) floors of pain and the parking area.URL: http://forum.audiogames.net/viewtopic.php?pid=154757#p154757 ___ Audiogames-reflector

Re: [Audiogames-reflector] any criminals out there?

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Spiraling Wyvern
Re: any criminals out there? Huh...Im lv 4 and yet my bar refuses to get higher. This is sad but I have gotten myself jailed...a lot. (Bad luck on my end). I also seem to be constantly attacked by the same person named Rename for the past few days to be hospitalized. This is odd as Im not sure

Re: [Audiogames-reflector] back to the core!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: back to the core! Yeah, I prefer progressive storyline over atmospheric. Theres tons of muds out there with atmospheric storyline. To me, missions just seemed like a little bit of text telling you what to kill or collect, no real storyline involved. I am curious about personal combat an the

Re: [Audiogames-reflector] Solara

2013-11-08 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Solara I think what he meant was esper, not a spear.You can esper by donating money, completing daily challenges or from the day 4 and day 7 daily bonuses. Those are the only ways I know of. But you dont need to donate any money to unlock any of the heroes. Its just for esper and gold.URL:

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: A question about Papa Sangre Hello,Papa II is already completed, not beta. I wouldnt recommend you buyng the Nightjar, since its much shorter than Papa Sangre, and there is no difficulty.As for saving people, I dont think there is any difference.URL:

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: A question about Papa Sangre Hi.For saving people in papa sangre 1, yes, there is a difference at the ending. I havent checked myself, but thats what I hear.I would recommend buying The nightjar, since this is a nice audio experience to play through this game. The game is very, very easy,

Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Papa Sangre 2 thoughts and discussion, contains spoilers Hi.Thanks all for the spoilers mark. I have read through the topic, but skipped the spoilers on the levels I havent completed yet.Yesterday I played level 15, and my iPhone 5 lagged for the first time in the game while swimming. It

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Haramir
Re: braillemone a pokemon port for visually impaired players Hey folks. Well, for what I recall, Daigonite is going to code a way to trade and battle online, but not a real multiplayer game. For the radar and memorizing attack sounds I think its not necessary rater than not speaking at all,

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players first question, is this going to take place in the canto region? Yessecond question. Are you going to be using the oldest pokemon sounds, like, from red and blue? i would rather have the ones from fire red and leaf green. the old

Re: [Audiogames-reflector] first project yugioh game log

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Atlan
Re: first project yugioh game log hi, i play the game. but my deck is overloaded i must test it. if anyone want play with me you can add me in skype. derbruedi regardsURL: http://forum.audiogames.net/viewtopic.php?pid=154767#p154767 ___

[Audiogames-reflector] kurt wolf db entry

2013-11-08 Thread AudioGames.net Forum — Site and forum feedback: dhruv
kurt wolf db entry hi allI was browsing around the database and when I clicked on the text walkthrough of kurtwolf it said that it was not present on sendspace. if whoever the hoster is could fix it, or if you could just post it on the main ag site, thatd be helpful.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Check the earlier posts in the topic... or do a search for 10-3. There are many posts with how to beat this stage...URL: http://forum.audiogames.net/viewtopic.php?pid=154771#p154771 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] any criminals out there?

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Nocturnus
Re: any criminals out there? @Spiraling Wyvern:Are you part of a faction? Thatll do it for sure every time. This is why Ive decided not to commit myself to any factions until I feel Im ready. Getting attacked without any reason to warrant attack doesnt quite fit me; better keep a low profile

Re: [Audiogames-reflector] any criminals out there?

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Nocturnus
Re: any criminals out there? @Spiraling Wyvern:Are you part of a faction? Thatll do it for sure every time. This is why Ive decided not to commit myself to any factions until I feel Im ready. Getting attacked without any reason to warrant attack doesnt quite fit me; better keep a low profile

Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: Ethin
Re: Death Match SLJ wrote:Ethin wrote:Chapter 27 is aintroduction to Python programming. I wont be reading that because Python sucks. Sorry to you Python lovers out there, but Python really does suck because of the way the syntax works. Enforced indentation is not a good idea, and actually

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: Bogdan
Re: bokurano daiboukenn 3 Hi all. I tryed to play 10.3 but all the time the demons regenerate. What I need to do? In the left part there is a thing that when a demon pass on them it dysappear.URL: http://forum.audiogames.net/viewtopic.php?pid=154770#p154770

Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-08 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Second Hobbit film, start your speculations! LOL Dark. You reminded me of a Saturday Night Live skit I watched quite a long while back. It starred actress Sarah Michelle Gellar and I forget who played the part of Frodo when it wasnt being provided through Elijah Wuss clips. Anyway the

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players first question, is this going to take place in the canto region? Yessecond question. Are you going to be using the oldest pokemon sounds, like, from red and blue? i would rather have the ones from fire red and leaf green. the old

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Worm, a parahumans web serial Ive read a few ten thousands of words into the story and its OK. The writing quality is fine though not particularly excellent, the characters get a healthy amount of development, but boy howdy does this author love her grim dark. Its as if her formula goes OK,

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: A question about Papa Sangre Ive started playing Papa II. Now on the stage where I need to shoot ducks from a train. This is awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=154775#p154775 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] first project yugioh game log

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: dd
Re: first project yugioh game log ug my cards probably got deleted by now, lolgotta build it all over againURL: http://forum.audiogames.net/viewtopic.php?pid=154776#p154776 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: The Complete Manual of Suicide? Perhaps I can be of some help if Tomato is still reading at this point.As someone struggling with chronic depression and anhidonea, I can say that Ive personally tried committing suicide more times than I could count, especially early on.I wont sugar coat

Re: [Audiogames-reflector] tap tap C going paid

2013-11-08 Thread AudioGames.net Forum — Off-topic room: bryant
Re: tap tap C going paid I think this is stupid. Why cant they just have a 1 time fee?URL: http://forum.audiogames.net/viewtopic.php?pid=154778#p154778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] tap tap C going paid

2013-11-08 Thread AudioGames.net Forum — Off-topic room: bryant
Re: tap tap C going paid I think this is stupid. Why cant they just have a 1 time fee? Also, if I already have this ap, will I be affected?URL: http://forum.audiogames.net/viewtopic.php?pid=154778#p154778 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Andy93
Re: The Complete Manual of Suicide? Well, I know that was gonna happened, because all humanity prefers t o believe in themselves, everybody clames to be wise, but when you talk to them about the true God, and when you tell them the truth about an eternal life but also an eternal condemnation,

Re: [Audiogames-reflector] tap tap C going paid

2013-11-08 Thread AudioGames.net Forum — Off-topic room: casta947
Re: tap tap C going paid I think they need to provide more pre-paid services and not post-paid. If everything was prepaid more people would be willing to pay, and we would never have to worry about owing them anything.URL: http://forum.audiogames.net/viewtopic.php?pid=154780#p154780

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The Complete Manual of Suicide? Moderation! While as both a student of philosophy and indeed a person with a distinct set of life experiences I am inclined to participate in this discussion, my over all concern here is for the wellbeing of our members and the lack of harm, therefore please

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: The Complete Manual of Suicide? @Dark. Thank you, took the words out of my mouth.A topic on religion is fine, but this is not the place for it, I suggest those interested should create such a place of discussion and continue therein.URL:

Re: [Audiogames-reflector] Solara

2013-11-08 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Solara Hi...Yes, I wrote wrong.Thanks for the replies.Sorry for my english. Not is my language.URL: http://forum.audiogames.net/viewtopic.php?pid=154784#p154784 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: The Complete Manual of Suicide? @Dark. Thank you, took the words out of my mouth.A topic on religion is fine, but this is not the place for it, I suggest those interested should create such a place of discussion and continue therein.fURL:

Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Second Hobbit film, start your speculations! Missed that one, sounds nasty! Well it couldve been worse, at least they didnt have the idea of Frodo having said piercings for the ring when golem bights him on Mount Doom.URL: http://forum.audiogames.net/viewtopic.php?pid=154783#p154783

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Worm, a parahumans web serial @Cae sounds interesting in that way, though I dont know about darkabominations comments, since moral ambiguity and amxt get so rammed down your throat in the world of general fiction it doesnt really interest me anymore, still worse when it seems the author is

Re: [Audiogames-reflector] back to the core!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: back to the core! Well Ive suggested more missions, though to be honest core exiles is a little different to something like sryth. You really are participating in the world rather than being the hero of a single story. Its not usually something that interests me I admit, there are far too

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Andy93
Re: The Complete Manual of Suicide? OK then, these are my last words. maybe Dark believes that there are other ways of christianity, but the truth is, theres only a christianity. Theres only a faith, and only a word that God leave us, and if a doctrine says to be a christian, but does not

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: kratos
Re: bokurano daiboukenn 3 Hi. When I play stage 10 part 2, and finish it, I get any error. Does someone has this problem too?URL: http://forum.audiogames.net/viewtopic.php?pid=154788#p154788 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: casta947
Re: The Complete Manual of Suicide? Perhaps we should start an anthropology topic. Part of the job of being an anthropologist is to simplify complicated topics to someone who does not identify with them.I think we should give Tomato a chance to explain their reason as to why they are interested

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The Complete Manual of Suicide? Moderation!I have just sent Andy the following message via forum E-mail:Andy, I stated in the topic on suicide that the situation was delicate, (we are dealing with someones life), and that you should therefore show sensativity to other members in presenting

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The Complete Manual of Suicide? Moderation!I have just sent Andy the following message via E-mail from the forum:Andy, I stated in the topic on suicide that the situation was delicate, (we are dealing with someones life), and that you should therefore show sensativity to other members in

Re: [Audiogames-reflector] We're alive maps for swamp

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: We're alive maps for swamp hi.i will help you in idea which map you can create. a map of city, i meen street. but not a regular street, but street in the time of haloween. shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=154791#p154791

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-08 Thread AudioGames.net Forum — New releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well Im glad the developer is back too, and he has also said hell announce updates on this forum since I sent him a link to this topic so hed know what people here thought of the game.Yep, the choiceof stuff are awsome on the

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Worm, a parahumans web serial For what its worth, Im a major Dresden Files fan, so...Something Ive noticed with a lot of serial novels Especially superhero ones is that they tend to be very slice of life, to the point where there can be a lot of filler feeling like it was just done to fit

Re: [Audiogames-reflector] tap tap C going paid

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: tap tap C going paid yeah. brad they said in the next few days a thing will pop up prompting you to pay.on a side note, i tried to make this into a pole, but it failed. not really sure why. but the options are confusing. it seemed to be the pole number of votes and amount of days that was

Re: [Audiogames-reflector] A forum feature request

2013-11-08 Thread AudioGames.net Forum — Site and forum feedback: jjgeek
Re: A forum feature request Not a problem for me either. I use both NVDA and System Access to Go with or without SAMNet to navigate this site, and both do a great job. As a matter of fact I think this is perhaps one of the easiest forum layouts Ive seen. This one and www.accessifyforum.com ,

Re: [Audiogames-reflector] kurt wolf db entry

2013-11-08 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: kurt wolf db entry If I remember rightly the textual walkthru to the game was actually provided by breakerbox as an aide if any players were stuck, so I will go and check their site to see if it got moved elsewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=154796#p154796

Re: [Audiogames-reflector] A question about Papa Sangre

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: A question about Papa Sangre Please, use the spoilers topic. Im on that level too, but some people may not.The problem is that this games are too short.URL: http://forum.audiogames.net/viewtopic.php?pid=154797#p154797 ___ Audiogames-reflector

[Audiogames-reflector] Time adventures cluebook

2013-11-08 Thread AudioGames.net Forum — Articles Room: Dark
Time adventures cluebook CLUEBOOKTIME ADVENTURES 1From: Jacko StolFor: JanaSubject: Time adventures Hi Jana,I hope you’re well. I have lots of things to tell you, and I know that after reading this you’ll think I’m crazy or hallucinating and to tell you the truth…., I don’t blame you. But

[Audiogames-reflector] Chillingham walkthru by Michael Barms

2013-11-08 Thread AudioGames.net Forum — Articles Room: Dark
Chillingham walkthru by Michael Barms Chillingham By BavisoftWalkthrough By Michael BarnesYou start in the village, inspect the well. Youll find a rope so take the rope.Go to Lilys house, inspect the desk and closet, take the hook and bottle, Then go to the village.Go to the church, take the

[Audiogames-reflector] Bryan P's guide to Monkey Business

2013-11-08 Thread AudioGames.net Forum — Articles Room: Dark
Bryan P's guide to Monkey Business Monkey Business Version 1.9.1 By Draconis Entertainment Walkthrough by Bryan Peterson Contents Preliminaries1. Intro2. 2. Legal Stuff3. 3. The Monkey Business Story4. 4. The Controls5. 5. Frequently Asked Questions Walkthrough1. The Laboratory2.

[Audiogames-reflector] Bryan P's guide to Superliam

2013-11-08 Thread AudioGames.net Forum — Articles Room: Dark
Bryan P's guide to Superliam Walker Boh Ohmsford’s Guide to: Super Liam! By L-works Table of Contents PreliminariesLegal stuff2. Intro and Game Story3. Frequently Asked Questions4. Controls5. Items6. EnemiesWalkthroughLevel 1: Sandy SurfLevel 2: Suburban StreetsLevel 3: Wild WoodsLevel 4:

Re: [Audiogames-reflector] A forum feature request

2013-11-08 Thread AudioGames.net Forum — Site and forum feedback: jjgeek
Re: A forum feature request Not a problem for me either. I use both NVDA and System Access to Go with or without SAMNet to navigate this site, and both do a great job. As a matter of fact I think this is perhaps one of the easiest forum layouts Ive seen. This one and www.accessifyforum.com ,

Re: [Audiogames-reflector] Alter Aeon Updates

2013-11-08 Thread AudioGames.net Forum — New releases room: Razor49
Re: Alter Aeon Updates Hi all.I have a question about a quest. There is the quest in Ralnooth where you have to get spores from a black sporepod. How do I get those? I know where such a pod is in the forest east of ralnooth. Thanks for your help.RegardsRazorURL:

Re: [Audiogames-reflector] Mugen, again.

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: FamilyMario
Re: Mugen, again. Well, to answer your questions:1. If you look in your previous MUGEN post, I posted a working link for you, as opposed to that broken link I had.2. To get your Gamepad working, you have to go to the options screen, press F1, this brings up the Key Configurations menu. See if

Re: [Audiogames-reflector] Mugen, again.

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: FamilyMario
Re: Mugen, again. Well, to answer your questions:1. If you look in your previous MUGEN post, I posted a working link for you, as opposed to that broken link I had. I think its called I know it was mentioned before, but has anyone tried mugen?, or something like that.2. To get your Gamepad

Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Ethin, I think the important thing here isnt the programming, its that the updater works and that users can get updates for the game, thats all that matters to the users. I will begin looking into coding an updater into the game.URL:

Re: [Audiogames-reflector] Regarding the quentin C playroom

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Aminiel
Re: Regarding the quentin C playroom Will someone pay for this ? Let me doubt. Pro translators are very expensive; I think it is going to be several thousends dollars ! And since it is a continuous work and really not a one time big job, it could be even much more.And even with a rigourously

Re: [Audiogames-reflector] Regarding the quentin C playroom

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Aminiel
Re: Regarding the quentin C playroom Will someone pay for this ? Let me doubt. Pro translators are very expensive; I think it is going to be several thousends dollars ! And since it is a continuous work and really not a one time big job, it could be even much more.And even with a rigourously

[Audiogames-reflector] Madlib Game

2013-11-08 Thread AudioGames.net Forum — Site and forum feedback: jjgeek
Madlib Game Hey everyone. Ive been sitting here at the computer, whilst doing dishes, and got to thinking about something. I did a search for Madlib on this site, and the only result that came up was a prior post of mine, where I mentioned playing the Madlibs game on the AppleIIE. Im wondering

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 When I land on stage 18.3, Im just curious. What is that dial their? Btw, Im on stage 21.1. How to avoid that cameras?URL: http://forum.audiogames.net/viewtopic.php?pid=154813#p154813 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: dan_c
Success using smugglers 5 with NVDA! Hi,Well after having many frustrations with jaws, I decided to give nvda with its review cursor another shot.Not expecting much, I was surprised when it actually read the screen somewhat better than jaws.Ive created a character, flown to systems, and just

Re: [Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Success using smugglers 5 with NVDA! perhaps you could write a guide to go up in the articles room, since people have kept mentioning trouble with running s5 with nvda, and if it works that well people probably need to know that it is a possibility, quite apart from all those people who use

Re: [Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: Success using smugglers 5 with NVDA! Good point, Ill get on that tomorrow. just want to have a bit more of a check first. do you have any advice for the skills screen? Ive not hit that at all yet, and heard it might be a bit complex.hopefully the hire crew page wont put marines twice,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Just curious... did anyone else find out about the devil guardians force field trick before they actually tried fighting it? lol I didnt know until someone told me and then it made sense when I used the object viewer and saw it was glowing red... I never knew why that

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Worm, a parahumans web serial I think grimdark might be an understatement. Somehow, that doesnt bother me, even though Im kinda wishing something genuinely upbeat would come out of the literary ether any day now.Regarding the writing: yeah, the lack of an editor shows in the first few

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern
Re: The Complete Manual of Suicide? ...Going to just meep in to say that this person already made him/herself obviously against a religion with one of the outbursts and all the stuff Andy was saying kind of bounce off no matter how much preaching could be done. For those who follow God...

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern
Re: The Complete Manual of Suicide? ...Going to just meep in to say that this person already made him/herself obviously against a religion with one of the outbursts and all the stuff Andy was saying kind of bounce off no matter how much preaching could be done. For those who follow God...

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Worm, a parahumans web serial Reminds me a lot of Fallout Equestria: Project Horizons. I dont know how dark Worm gets, but boy howdy PH is very, very dark. The main cast consist of a cynical broken sex slave, a traumatized 14 year old who is the rape child of said slave, an immortal

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 All that has been covered... search the topic please. Do a keyword search from the top of the forum and it should be easy to find...URL: http://forum.audiogames.net/viewtopic.php?pid=154824#p154824 ___ Audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: bokurano daiboukenn 3 There is no tree in stage 1-1.The dial in 18-3 affects various things throughout the game, youll just have to experiment.Assault, Ive never seen the guardian demon put up a forcefield. Ive always been able to hit it as long as I was on the same altitude as it. I dont

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-08 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: The Complete Manual of Suicide? Recheck my post, which is basically what Im saying. A big problem being once your in that state, its hard to believe anything matters or that any help is sincere or meaningful.URL: http://forum.audiogames.net/viewtopic.php?pid=154826#p154826

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Well, I say a force field or some sort of invulnerability because it seems to alternate between normal and glowing red and when its glowing red the sound also changes slightly and it becomes harder to hit. But now I have another question... not one getting me stuck,

Re: [Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-08 Thread AudioGames.net Forum — General Game Discussion: danny
Re: Success using smugglers 5 with NVDA! I also have used nvda with the game, and its very playable. Though for me at least, some of the information I was reading tended to go into other information, for example when I was reading about a fighter when buying a new ship nvda had the corvette

Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: Ethin
Re: Death Match OK then. Well have to see whos updater gets finished first. If you want, I can do the updater coding. I can do an online service that the game can query for updates. What do you all think? Do you think I should do that or something else? Also, me and Danny will discuss this

Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Wo wo, no need to do that. I wasnt saying your updater is crap at all. All I was simply saying was I will look into coding an update system into the game itself. Theirs no need to have a competition over whos updater gets finished first. So long as we are working on the game,

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