Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Catchfish, a new game in development! mike-tan wrote:lol. soren janson! youre crazy! but, I like it. its sound like castaways. keep up the grate work and, take care danny. I cant wait the eficial release for this.Crazy? Yep, I know. Glad you like it.My lastname is spelled Jensen, not

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.[[wow]], this game is awesome! Great, simple and challenging!Aprone can you make a translate file to the game? It would be nice to translate this, and throw it out to the blind community in other languages.URL:

Re: [Audiogames-reflector] Advanced Fallen Worlds

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Advanced Fallen Worlds Bladestorm: I really apreciate your awesome descriptions! Thank you very much. This game sounds indeed interesting. So its multiplayer where you can meet up with friends and battle together?URL: http://forum.audiogames.net/viewtopic.php?pid=157280#p157280

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Weird... If Im in ... lets say the battle report ... and press a key on the keyboard it just plays the sound again, and reads the line Im on. Not sure whether or not thats intentional, but its a bit annoying. Hehe.Im currently working on a character of my own,

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-04 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Goodbye Windows XP, i still get nistalgic over you. Thank you Thom.Im sorry if this has been mentioned before, but whats the difference between Sonar and Vinux? Or where can I read more about Sonar? That reminds me about Sonar, the music composer program, lol.URL:

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-04 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: touch screen: NVDA or jaws? Ill say NVDA for sure. Not dishing Jaws though, but the touch screen support is only in version 15. As far as Ive heard, Jaws doesnt support on screen keyboard yet, which NVDA do, and has done for quite a while.URL:

Re: [Audiogames-reflector] a strange problem PACMate activecync

2013-12-04 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: a strange problem PACMate activecync Hi.Is there not an option to export all your contacts onto a flash card, and then copy them onto your computer using a card reader? Thats how i would try to get the contacts out of a packmate, but Im not sure on what options there is in Windows

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-04 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: touch screen: NVDA or jaws? I am writing this post from an HP Sleekbook with 10-point touch, whatever that means. It sounds as though you can only touch the screen at 10 different locations, but I really have no idea. I just got this thing the other day. I have both NVDA and JAWS on it. I

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-04 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: Goodbye Windows XP, i still get nistalgic over you. I find this amusing. Ever since the release of Windows Vista, there have been continuous roomers with each new OS released that XP support will be dropped on such and such date. I run XP in a virtual machine on my Mac and I can tell you

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Hey folks. So the map was updated. Well have a restaurant, a hospital and a post office in addition to the previous one. Do you think it would be cool if the character needs to eat regularly?Best regards, Haramir.URL:

Re: [Audiogames-reflector] Who wants to join Lucas's recordings dropbox folder?

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Haramir
Re: Who wants to join Lucas's recordings dropbox folder? Hey all. What are the recordings about?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=157289#p157289 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-04 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: touch screen: NVDA or jaws? my vote goes to n v d a since it is lot more flexible then jaws.URL: http://forum.audiogames.net/viewtopic.php?pid=157290#p157290 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using

[Audiogames-reflector] bypassing block ports (e.g mudding in restricted networks)

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Victorious
bypassing block ports (e.g mudding in restricted networks) Im not sure where this should go to, because this could conceivably go into the off-topic room, because because I think this can be used for muds that I would post it here. While browsing around the mushclient forums, I stumbled upon 2

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Character customization in audio Hi.Seal I mostly agree that Swamp isnt an advanced game, and it could use a lot of more sounds.there are mainly two unique things in Swamp, which makes people keep playing:1: The great mouse support. Swamp was, as far as I know, the first game which managed

Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: question about code factory games it is just an interactive fiction game with spoken dialogues and graphics. The game is full of bugs, you can perform actions without the item required and all that sort of things lol. But when I got it I was 10 or so, so I was great.URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: bashue
Re: Community feud, by Aprone Greetings, Id like to be added to. brothera...@hotmail.com Kind regards, Amin Abdullah.URL: http://forum.audiogames.net/viewtopic.php?pid=157294#p157294 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-04 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Goodbye Windows XP, i still get nistalgic over you. Like i said in my first post, its April 8th. No security patches, updates, anything. You can do a google search and find a ton of artecles and pissed people lol.URL: http://forum.audiogames.net/viewtopic.php?pid=157295#p157295

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Hey folks. Let me double post again. SLJ, I wanted to show my work on your restaurant idea so far. Perhaps we shall need one or two more characters for that, but take a look at this: Building detales: The Old Galleon restaurant is a pirate thematic.

Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Oh, interesting that the game is so buggy. I assume youve completed it? Is it like Time adventures? Whats the story about.URL: http://forum.audiogames.net/viewtopic.php?pid=157297#p157297 ___

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Catchfish, a new game in development! Hi.Haramir: [[wow]]. Looks really great man! Yeah that was exactly what I was thinking about the restaurant.About eating, yeah, that would be cool if the characters had to eat. Otherwise, getting and selling food would become pointless.Then, the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Kele
Re: Swamp, zombie fps by Aprone Hi,The other day, I was coming from Sub2 to Map3 after some looting, with a twisted ancle.I managed to walk close to the Safe Zone and then a nice player healed me and my ancle... and I tried to thank him/her, but I couldnt really do it because I dont know which

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: pitermach
Re: Community feud, by Aprone I would also like to be added to the folder. My DB email is forumusern...@gmail.cm. I have quite a few character ideas in mind, so well see how much of those will get created.URL: http://forum.audiogames.net/viewtopic.php?pid=157300#p157300

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Someone suggested that the errors could come from another character than the one reported. I tried removing the tall guy, and that seemed to help. I just put him back in, and the errors about the short lady reappeared. Quite weird.Seems like the problem shall be

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: We're alive - SPOILERS! Really? Hmm listen to the second season again ...I also liked Glenn. Might agree on the acting thing, now that you mention it, but the character is good and the voice for him is great.I also dont know if the windmill was destroyed or if its still up. If it is, I say

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Seems like you have to changethe period in .75 to a comma. At least it works for me.URL: http://forum.audiogames.net/viewtopic.php?pid=157303#p157303 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: prince animeshh
Re: Catchfish, a new game in development! what about this one we should a shop from were we can by more stufURL: http://forum.audiogames.net/viewtopic.php?pid=157305#p157305 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: Socheat
Re: Catchfish, a new game in development! Hi,sounds interesting, wish you good luck man!URL: http://forum.audiogames.net/viewtopic.php?pid=157306#p157306 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: Rio_unesa
Re: Death Match why safe game feature not working properly, I lost my weapon when I load game...URL: http://forum.audiogames.net/viewtopic.php?pid=157307#p157307 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] importent notice for eti driver users of n v d a

2013-12-04 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: importent notice for eti driver users of n v d a Hi,It is works again.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=157308#p157308 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone Kele, you can try to use an afirmative voice or ready can also do the trick depending of what your character speaks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=157309#p157309 ___

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-04 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Yes, there will be other shops too, this is already planned. Including for boats and fishing stuff. Regarding character hunger, it can make you back to land if youre fishing to buy some food. Since Im intending to fill in the characters objective in a

Re: [Audiogames-reflector] my favourite noices, only for me, brad and others who like to read tha

2013-12-04 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: my favourite noices, only for me, brad and others who like to read tha hi brad.about that trance which i uploaded, i sure that you hared the sound after the woman talked 4 times the same thing, was a pause for some second and then you hared a sound. does it like the stomach noices?it

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: We're alive - SPOILERS! I believe the windmill is still up, but there were what sounded to me like alarm beeps, and then i think the pump shut down. They had talked about burning through pumps, so i suspect the pump is toast, which along with the loss of Glen, is going to make CJ crazier

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Ah. Regional number formatting conflicts. That could pose a problem.URL: http://forum.audiogames.net/viewtopic.php?pid=157313#p157313 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone That was one of the most commonly requested messages... after it was too late for adding it to be practical. Affirmative/ready seems like the best solution in the mean time, as Haramir said.URL: http://forum.audiogames.net/viewtopic.php?pid=157314#p157314

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Aprone
Re: Character customization in audio I came home to some very interesting posts! Im liking this thread, hehe.Im glad Nagels algorithm helped you out Ian. It will rely heavily on the number of very small packets you are sending, so for Swamp it had absolutely no effect. Or at least, no

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Character customization in audio I dont want to program with a braille display. That doesnt mean I dont have a use for one. once you hit college, It really is only useful for math; the materials are simply not available. Also, speech goes at least 4 times faster, even if youre not crazy

Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: question about code factory games [[wow]]! cant wait to play villa del agua!URL: http://forum.audiogames.net/viewtopic.php?pid=157317#p157317 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Jaybird, Thanks to that little tip I think I may have solved the bug! Yay! Only time will tell of course.SLJ, Ill do a language file for it once it gets a little more stable.Good catch! Yeah I had also heard about how the errors reported could come from a different

Re: [Audiogames-reflector] Enum constants in BGT

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: lukas
Re: Enum constants in BGT You dont use the entire enum as such. Rather, you are supposed to check the individual constants as they are needed in your code. The enums are there just for the sake of convenience and better structure, in my opinion. Despite that, I have already found them very

Re: [Audiogames-reflector] what is your favourite events and periods of your life

2013-12-04 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: what is your favourite events and periods of your life Well, I will at least give 2 of them. The first was when I graduated high school back in 1994. It felt really good to walk across that stage and receive my diploma, in Braille and print mind you! The other time was in the summer of

Re: [Audiogames-reflector] game of the year 2013!

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Aminiel
Re: game of the year 2013! Hello,Someone proposed scientific war, but other people seem to ignore what it is. Its just the very last title released on the playroom. Note that its not the only game released on the playroom this year. You have also had spades, french tarot, black jack, 6 takes,

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-04 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: According to my research, blindness training statistically irrelevant The first thing you have to do when asking yourself this sort of question is to. . . well, formulate the question in a way that is susceptible of quantifiable interpretation. Merely asking, does blindness training make a

Re: [Audiogames-reflector] Screen Reader API for .NET

2013-12-04 Thread AudioGames.net Forum — Off-topic room: Aminiel
Re: Screen Reader API for .NET Thats good to know, but last I remember there was a paid license for using the API in a commercial product.Im seriously considering releasing it under open source, LGPL probably. What are your though about that ?URL:

Re: [Audiogames-reflector] Enum constants in BGT

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Enum constants in BGT I remember using them for something, and being a bit surprised at how they worked.I suppose theyre better for certain things that I normally use constants for (I.E, game mode flags like main menu / options / paused / playing / game over ). But I seem to remember

[Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
The new Winrar: Be very carefull! Hi.I have just come to the conclution that I cant recommend WinRAR anymore. Dont instlall this crab!I have just installed the latest version, and its really nice as usual. But, the installer is messed up, especially when using NVDA. It forces the cursor to the

Re: [Audiogames-reflector] Afree anti virous program that works with NVDA

2013-12-04 Thread AudioGames.net Forum — Off-topic room: enes
Re: Afree anti virous program that works with NVDA hi,I never experienced the issues you hadand I never had any problem with accessibility except the 2 I meantionedand it can be removed just fine with add remove programsURL: http://forum.audiogames.net/viewtopic.php?pid=157327#p157327

Re: [Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-04 Thread AudioGames.net Forum — New releases room: assault_freak
Re: The new Winrar: Be very carefull! Uh... not sure why this is in the new releases section. Should probably be in off-topic? Thanks for the advice though... was just thinking of upgrading. hahaURL: http://forum.audiogames.net/viewtopic.php?pid=157328#p157328

Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Hi.Ive now completed the demo of private detective, and I had wrote a small walkthrough on how to do this. However, something got wrong then I posted this, so first, the half of my message got cut foff, and then it refewsed to post my messge, saying that I

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: zakc93
Re: Community feud, by Aprone Aprone, can I email you my address?So, do you want us to each create a single character representing ourselves which should be unique, and then create some characters which will be candidates for enemies in the final game?URL:

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-04 Thread AudioGames.net Forum — New releases room: zakc93
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Slj, dont listen to all the messages, after ending your turn hold in ctrl to skip passed the enemy turn quicker.This is a pretty fun and very difficult map to play, and I seriously doubt someone would be able to win on

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: ianr
Re: Character customization in audio @Aprone, actually I turned Naegles algorithm *OFF* because it is enabled by default on modern OS TCP stacks and you have to use the TCP_NODELAY option to disable it.The problem is that it was waiting up to 500 ms to see if you would put any more data in the

[Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: SLJ
The new Winrar: Be very carefull! Hi.Damn that was scary. I sware I pressed the off-topic link and opened this room before I hit the post new topic link, but the topic got created in the new releases by a big mistake! Sorry assult freak for just wiping the topic and your reply, mentioning that

Re: [Audiogames-reflector] Screen Reader API for .NET

2013-12-04 Thread AudioGames.net Forum — Off-topic room: ianr
Re: Screen Reader API for .NET @Aminiel, that is very interesting.I would use Craig Bretts C# wrapper around your first screen reader API if you released it such that I could use it in commercial projects without a cost.Would you release that one as open source as well?Is there really a big

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Oh, thank you. is there then away to quickly review all those messages after having held dow the control key?URL: http://forum.audiogames.net/viewtopic.php?pid=157337#p157337

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-04 Thread AudioGames.net Forum — New releases room: ianr
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Press control + L and the speech log is launched in a normal notepad window for you to review whats been said.URL: http://forum.audiogames.net/viewtopic.php?pid=157338#p157338

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 here are some older games that might fit:-any fighter or scrolling beat em up (Capcom games in particular)-the you dont know jack series-doom 1 and 2 (the fighting especially since its in sterio)-barneys hide n seak (the

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql This is basic server administration stuff. Google is your friend. On the first page the solution to your problem is found:http://www.debianhelp.co.uk/findfile.htmURL: http://forum.audiogames.net/viewtopic.php?pid=157340#p157340

Re: [Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: The new Winrar: Be very carefull! Why not use 7-zip? I havent used WinRar in years and years and years.URL: http://forum.audiogames.net/viewtopic.php?pid=157341#p157341 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Adventure At C:

2013-12-04 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: Hello, the my pictures folder is a challenging layout.The first sector is right next to a second sector.You can attempt to jump both, or barely jump the first and jump the second. Both sectors are very small. After that, there is a small walkway to another sector, this one

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql [[wow]], thats one really useful package. Thanks!I found this. /usr/share/java/mysql-connector-java-5.1.16.jarIs this what Im looking for? There were other results. Also, if thats what Im looking for, do I write the whole path into the mudUNIX

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql Yeah, thats the one you want. You need to add that into the MudUnix.sh file. It goes in the quoted string directly after it says -classpath So put another colon symbol after the final .jar in the quotes, and then that path, and then should come the close

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone I think its more like we create units that other people can play with... Like tracks and cars for TS3.URL: http://forum.audiogames.net/viewtopic.php?pid=157346#p157346 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: zakc93
Re: Community feud, by Aprone In the first post aprone said:My original plan was to have each character in the game be someone from the community, and you could only hire 1 of each person in your army.  With a good number of people designing characters, that would work out great!Was just

Re: [Audiogames-reflector] what is your favourite events and periods of your life

2013-12-04 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: what is your favourite events and periods of your life hi.i have also a favourite events:1. in 2005 in june on one saturday, that was the first time which ive learned to use the tape. from that point, i puted for myself a caset in the tape and listened. also discs. i also have now cassets

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: We're alive - SPOILERS! If theres speculation on whether or not Datu got bitten, how do you explain the ending then? Datu was saying, no, please, no, the zombie grabbed him and started dragging him, then growls and theres this huge, bloody crunch and Datu sounds pained. Im not sure what

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: We're alive - SPOILERS! If theres speculation on whether or not Datu got bitten, how do you explain the ending then? Datu was saying, no, please, no, the zombie grabbed him and started dragging him, then growls and theres this huge, bloody crunch and Datu sounds pained. Im not sure what

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Character customization in audio My thing about stopping programming was merely a statement of emphasis. Its a bug thats so obviously a bug that, should you decide its a feature, you probably shouldnt be programming in the first place: heres my network library, but it only works correctly

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql so like this?-classpath .:.//usr/share/java/mysql-connector-java-5.1.16.jar:./lib/jzlib.jar Nope, I guess not. it did that weird loop again.URL: http://forum.audiogames.net/viewtopic.php?pid=157350#p157350 ___

[Audiogames-reflector] RealRandomRadio: A Web Site Taking Off

2013-12-04 Thread AudioGames.net Forum — Off-topic room: kaigoku
RealRandomRadio: A Web Site Taking Off Hello fello AudioGames.net community,Its been quite a long time since Ive posted to this forum. I sincerely miss its random off-topic posts that are often contributed. Unfortunately, I dont have much free time to look at posts and offer my feedback.So, as

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: Character customization in audio Interesting thread to lurk on! Ill briefly chime in with my off-topic offering, seeing as people seem not to mind, and I dont have much to contribute on either of the major topics. The largest advantage sighted peers that I work with regularly seem to have

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I got it again: This map file appears to have been altered. I did a solo 25-food-mission with my HC-char and got it again. Obviously it only happens when there are many zombies in the warehouse, or its just my feeling. But I always get it after a while, when more

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: ianr
Re: Character customization in audio Camlorn said: As for Nagles, its probably not going to matter nearly as much for the server as the client.I say: It depends on if you want to reduce latency or bandwidth.And in my case the server only sends world changes, not repeated updates every second

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql Put the mysql connector stuff after the jzlib.jar. Though that shouldnt make a difference, thats the way I have it. But something is truly odd. I recall looking at your first post that you said everything worked as expected. However, I just read the

Re: [Audiogames-reflector] What is radwin island?

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Dave
Re: What is radwin island? Hi buddy! Nice to hear from you again. Thanks for the well -wishing.SLJ wrote:By the way, have you looked at some of the mainstream playstation games which have really good and detailed audio?Im afraid not - But we continue to advocate that we know a guy who doesnt

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql Actually I did have a really weird issue with installing the mud.I downloaded it, and got the required packages. I ran installUNIX.sh and It would never let me compile. When it did I realized that it was going to /bin twice so yes I modified the

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql OK, that could be part of your problem. Things do need to be compiled correctly to work correctly, and Im not positive your mud did that. Try running this modified file:https://dl.dropboxusercontent.com/u/184 … allUNIX.shAssuming your javac is in the standard

Re: [Audiogames-reflector] Character customization in audio

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: Character customization in audio Interesting thread to lurk on! Ill briefly chime in with my off-topic offering, seeing as people seem not to mind, and I dont have much to contribute on either of the major topics. The largest advantage sighted peers that I work with regularly seem to have

Re: [Audiogames-reflector] dectalk.com is down?

2013-12-04 Thread AudioGames.net Forum — Off-topic room: blindncool
Re: dectalk.com is down? Dont forget about all of those Dectalk Red Dwarf episodes.URL: http://forum.audiogames.net/viewtopic.php?pid=157362#p157362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql Well the first time Ir an it, I forgot to use dos2unix, but then the next time it didnt ask me for a java path. I tried continuing the install but it did the same thing that mine used to do.URL: http://forum.audiogames.net/viewtopic.php?pid=157363#p157363

Re: [Audiogames-reflector] game of the year 2013!

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: game of the year 2013! No love for Solara? I think either that or Lost Cities would be the games I had the most fun with this year. Or was Lost Cities last year? Not entirely sure.URL: http://forum.audiogames.net/viewtopic.php?pid=157364#p157364

Re: [Audiogames-reflector] game of the year 2013!

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: game of the year 2013! No love for Solara? I think either that or Lost Cities would be the games I had the most fun with this year. Or was Lost Cities last year? Not entirely sure. Oh, and Dice World! I think the genre of games I like is showing. LOL.URL:

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql No, it shouldnt ask you for a Java path. I took that out intentionally. But it should still do the main compile. You are saying y to that, right? If you download the file linked above, I have modified it to only ask you question 3. Now what happens?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: SirBadger
Re: Swamp, zombie fps by Aprone sounds like when the windows break the server is detecting it as the map being changed. would kind of make sence.URL: http://forum.audiogames.net/viewtopic.php?pid=157367#p157367 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql Yes, I did pick yes.I downloaded the file and its compiling right now. Ill try modifying the mudUNIX.sh file as soon as I finish eating.Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=157366#p157366 ___

Re: [Audiogames-reflector] Afree anti virous program that works with NVDA

2013-12-04 Thread AudioGames.net Forum — Off-topic room: brad
Re: Afree anti virous program that works with NVDA Hi.Avast can be removed fine with add or remove programs, I dont think so. Unless we both have or had different versions of AVAST.URL: http://forum.audiogames.net/viewtopic.php?pid=157368#p157368 ___

Re: [Audiogames-reflector] my favourite noices, only for me, brad and others who like to read tha

2013-12-04 Thread AudioGames.net Forum — Off-topic room: brad
Re: my favourite noices, only for me, brad and others who like to read tha Hi.Hmm no not really. It reminds me of a slidy sound, not a stomach sound.and hmm, I dont really like the trance. I wouldnt really call it trance to be honest. More like drum and bass mixed with some other sounds and a

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! I dont think thats the same guy that plays robbens, because if you listen to the after episode cast, the person who plays him wasnt listed in the cast list for that episode.URL: http://forum.audiogames.net/viewtopic.php?pid=157370#p157370

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: installing coffeemud with mysql No problem! Itll probably finish compiling around the time you finish eating. That takes forever. Then well see where you are re: your original issue.URL: http://forum.audiogames.net/viewtopic.php?pid=157371#p157371

[Audiogames-reflector] Volunds Mush Code

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Volunds Mush Code I know someone was working on an RP mush a while back. So this may be useful to some of you:https://github.com/volundmush/mushcodeI dont do anything with mush softcode, but I saw this on the Mud Connector forum, and thought Id share, on the off chance that some of you do.URL:

[Audiogames-reflector] Volunds Mush Code

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Volunds Mush Code I know someone here was working on an RP mush a while back. So this may be useful to some of you:https://github.com/volundmush/mushcodeI dont do anything with mush softcode, but I saw this on the Mud Connector forum, and thought Id share, on the off chance that some of you

Re: [Audiogames-reflector] my favourite noices, only for me, brad and others who like to read tha

2013-12-04 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: my favourite noices, only for me, brad and others who like to read tha hi brad.and when i hearing that woman, i starting to think of rotem, my girlfriend.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=157373#p157373 ___

Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match I already explained its not fully completed.URL: http://forum.audiogames.net/viewtopic.php?pid=157375#p157375 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Rhythm Heaven 77
Re: question about code factory games Hello. For anyone who has alien invasion, may I have a download link for this game? Thank you so much.URL: http://forum.audiogames.net/viewtopic.php?pid=157376#p157376 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: the_ruler_of_dark_forces
Re: The new Winrar: Be very carefull! Same here, 7zip works very well with screenreaders and also extracts a lot of formats.URL: http://forum.audiogames.net/viewtopic.php?pid=157377#p157377 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Jay was the guy WHO got the truck stuck in the flowerbed in chapter 39.And yeah, your theory about Datu getting saved is quite interesting. People on WAs forum have speculated about that too. You hear the bloody crunch, and them a zombie tells someone, maybe Datu,

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-04 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Here are the two posts of mine that I was looking for. Have fun!These are my notes for todays episode... Wrote them while listening. The way that Datu tells Glenn that they together can do anything makes me feel that one of them will die really soon... But hey,

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-04 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Goodbye Windows XP, i still get nistalgic over you. Hi.Well, I know this is off-topic but I just downloaded Sonar and have loaded it into a VM on my mac.I thought the installer would come up talking, but it doesnt eem like it does.How do I start orca so I can use it to install Linux into my

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