Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-06 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: nvda addons dropbox folder echodas...@gmail.com. Can you put in those voices from your last thread?URL: http://forum.audiogames.net/viewtopic.php?pid=157598#p157598 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Auteur: Laurence Fritsch Date de première mise en ligne: 2504201

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: eP4wU0uU0u
Auteur: Laurence Fritsch Date de première mise en ligne: 2504201 brAuteur: Laurence Fritsch Date de première mise en ligne: 25042012La jeune fille a su, par une tante domestique des Necker, que cette lettre était bien arrivée.Merci davance!Le plus simple est dy aller en tram.userid77471

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone I have to agree with whoever, either here or in the Brainstorm file, said Qs a bit unfair. If the enemy throws him at you, its pretty much game over for you unless you can afford to defend yourself with your own Q pretty quickly. On the other hand, when you get

Re: [Audiogames-reflector] Auteur: Laurence Fritsch Date de première mise en ligne: 2504201

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Auteur: Laurence Fritsch Date de première mise en ligne: 2504201 Interesting that this spambot got registred long time ago, but waits a while to post. URL: http://forum.audiogames.net/viewtopic.php?pid=157601#p157601 ___ Audiogames-reflector

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Community feud, by Aprone I had Q thrown at me on turn 2 and won. I let him get all the way to spot 3, not worrying about him. Then I just kept throwing out sprinklers to keep him from moving. So yeah, I suppose it could be said to be unfair, except that alls fair in love and war lol. I do

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: A problem with Smuggler's 5 I dont know enough about nvda to say. Is it possible to get nvda to refocus? or to close and restart nvda? when this error used to happen in previous versions itd make the game hang, but not actually vanish from focus or anything else. Reporting to Niels buaer

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: A problem with Smuggler's 5 I dont know enough about nvda to say. Is it possible to get nvda to refocus? or to close and restart nvda? when this error used to happen in previous versions itd make the game hang, but not actually vanish from focus or anything else. Reporting to Niels buaer

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Goodbye Windows XP, i still get nistalgic over you. Interesting, though given how little microsoft pays their own workers in China I cant see them taking too much notice of the country. Its also not surprising the chinese engage in piracy, heck since most of microsofts hardware

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Goodbye Windows XP, i still get nistalgic over you. Interesting, though given how little microsoft pays their own workers in China I cant see them taking too much notice of the country. Its also not surprising the chinese engage in piracy, heck since most of microsofts hardware

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Using a wooden stick as a mobility tool? @Fastfinge, folding is another point, although if you want a cane to keep working storing it unfolded stood up in a corner is a better idea. I have seen steel hill walking sticks, and have used them on occasion when I was mountaineering, but they

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant Well the Us health care thing I confess I just find a little mad, indeed Id go so far as agreeing that it sounds pretty barbaric having grown up in the Uk with parents who both work for the Nhs. Website costs I was

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant Well the Us health care thing I confess I just find a little mad, indeed Id go so far as agreeing that it sounds pretty barbaric having grown up in the Uk with parents who both work for the Nhs. Website costs I was

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant Well the Us health care thing I confess I just find a little mad, indeed Id go so far as agreeing that it sounds pretty barbaric having grown up in the Uk with parents who both work for the Nhs. Website costs I was

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant Well the Us health care thing I confess I just find a little mad, indeed Id go so far as agreeing that it sounds pretty barbaric having grown up in the Uk with parents who both work for the Nhs. Website costs I was

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant Well the Us health care thing I confess I just find a little mad, indeed Id go so far as agreeing that it sounds pretty barbaric having grown up in the Uk with parents who both work for the Nhs. Website costs I was

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Good idea Ken, Ill give that a try.Im not yet sure how best to limit what the AI throws at you to keep it fair. Giving the computer resources to spend would work I suppose, but Im not sold on that idea just yet. I think Im too tired tonight after work, so Ill

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net Forum — New releases room: danny
Re: Catchfish, a new game in development! Im fine with tts. I didnt use it though because I wasnt sure if you yourself were ok with using it, and what way. I cant do screen reader support currently, so thats why I was wundering because if its tts since you dont have any, it would need to be

Re: [Audiogames-reflector] what is your favourite events and periods of your life

2013-12-06 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: what is your favourite events and periods of your life hi.whats going on with the topic?anyone can add here his favourite events and periods of his life. but as i can see, that topic still will not be replyed.i dont like that, when someone opens a topic, asking a question and this is only a

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Yeah... Well... But stil, I still wouldnt have sent just one guy with them. And it is actually Mata, named after Datu.http://www.zombiepodcast.com/forum/show … title=DatuURL: http://forum.audiogames.net/viewtopic.php?pid=157615#p157615

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-06 Thread AudioGames.net Forum — New releases room: Bogdan
Re: bokurano daiboukenn 3 Hi all. How can I defeat the 17.4 level? There are silver goards and I am not shure what to do.URL: http://forum.audiogames.net/viewtopic.php?pid=157614#p157614 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Community feud, by Aprone Actually, giving the computer resources to spend would be a nice way to do difficulty levels for the endless games.URL: http://forum.audiogames.net/viewtopic.php?pid=157616#p157616 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] game of the year 2013!

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: game of the year 2013! Hi,Weve got another contender, Ill have to start a topic about it unless one is already done. Its called a dark room, and no its not anything to do with the last, infamous, dark room sex game. This is a single player iOS text game that is 4 mb in size but man its

Re: [Audiogames-reflector] dectalk.com is down?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: aaron
Re: dectalk.com is down? Hi,Id just like the archive back to be honest, for nostalgias sake. Revengeo f Boris introduced me to it, and from there I never looked back, and laughed a lot.URL: http://forum.audiogames.net/viewtopic.php?pid=157619#p157619

[Audiogames-reflector] new iOS text based game, A Dark Room

2013-12-06 Thread AudioGames.net Forum — New releases room: aaron
new iOS text based game, A Dark Room Hi,Ive found what is possibly one of the most infamously misleading, yet very rewarding, iOS titles to date. Its called A Dark Room and everything about it seems different. You have to build up a village, yet the description says nothing about that. In fact

[Audiogames-reflector] new iOS text based game, A Dark Room

2013-12-06 Thread AudioGames.net Forum — New releases room: aaron
new iOS text based game, A Dark Room Hi,Ive found what is possibly one of the most infamously misleading, yet very rewarding, iOS titles to date. Its called A Dark Room and everything about it seems different. You have to build up a village, yet the description says nothing about that. In fact

Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-06 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: nvda addons dropbox folder animesh.ahell...@rediffmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157623#p157623 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone So, I got horribly unlucky and got hit with 5 economy invaders in rapid succession, and was pretty much slaughtered.Just to explain how one of the enemies got to my base. Even though Aprone mentioned earlier that win/lose didnt actually end the game, I was still

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: forms of accessible martial arts? In my experience, detecting incoming attacks is the hardest part.It helps when your opponent focuses on swinging, slashing, etc, instead of stabbing. Most of the people who claim Im good in a swordfight are people who are either good enough that I can go at

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: forms of accessible martial arts? In my experience, detecting incoming attacks is the hardest part.It helps when your opponent focuses on swinging, slashing, etc, instead of stabbing. Most of the people who claim Im good in a swordfight are people who are either good enough that I can go at

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: forms of accessible martial arts? In my experience, detecting incoming attacks is the hardest part.It helps when your opponent focuses on swinging, slashing, etc, instead of stabbing. Most of the people who claim Im good in a swordfight are people who are either good enough that I can go at

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: tward
Re: Using a wooden stick as a mobility tool? Mord-Sith, just about everyone answered this question already, but here is my take on this topic anyway.While I think it would be interesting using a Jo for a cane as everyone pointed out it would not be practical. It would be heavier than the

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: tward
Re: help neded from linux deebien users Prince Animeshh, in short, yes you can. Im not as familiar with Debian as other Linux distributions but you can resize, delete, and format whatever partition and drive you want to while leaving others alone.URL:

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Catchfish, a new game in development! I dont say I dont like real voices being recorded. if you guys dont found any voice acters, just record tts voices. and one more thing. this is an off topic permission. can I get the link for new version of scrolling battle?URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Just run through using a speed potion, and break the window at the end of the stage with your super hammer or another heavy weapon.URL: http://forum.audiogames.net/viewtopic.php?pid=157629#p157629 ___ Audiogames-reflector

[Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
I'm really missing a notetaker right now (and so are you*) * Because obviously the things I would make if I had one would be worth your time. Obviously. *Nods sagely.* ** The above may or may not be true.Aside from Sengoku Jidai and some of my pre 2008 stuff, having a USB-compatible note taker

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: help neded from linux deebien users can u tell me how to do that? and how to launch talking installer in deebien?URL: http://forum.audiogames.net/viewtopic.php?pid=157631#p157631 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: forms of accessible martial arts? Cae... thats an awesome story about your Dad. I probably would do the same in his shoes.As for dodging attacks... sparring at least in hand-to-hand tends to be a matter of starting in a position that can allow from movement to block any general attack. I

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-06 Thread AudioGames.net Forum — Off-topic room: tward
Re: Goodbye Windows XP, i still get nistalgic over you. Dark, well, you are not alone. I figure a lot of people are going to have to get use to running XP inside a virtual machine along side their current operating system because like it or not after April of next year it will be discontinued.

Re: [Audiogames-reflector] facebook games

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: simba
Re: facebook games Hi, i cant seam to find the ultimate street racer. Can you give me a link?URL: http://forum.audiogames.net/viewtopic.php?pid=157635#p157635 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: nin
Re: Community feud, by Aprone hi aprone. can you invite me to the dropbox folder? my e-mail isvalentinvelec...@hotmail.comthanks.URL: http://forum.audiogames.net/viewtopic.php?pid=157636#p157636 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-06 Thread AudioGames.net Forum — New releases room: fatih
Re: bokurano daiboukenn 3 there is no way to beat stage 21-2URL: http://forum.audiogames.net/viewtopic.php?pid=157637#p157637 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I am up for an extention!!! What is the event, is it something like we had last year with the rapping paper?URL: http://forum.audiogames.net/viewtopic.php?pid=157638#p157638 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Hey folks! Thanks for the warning SLJ, so, one more reason for not to use it. Crashmaster, the sounds are great, thanks once more. Im updating the dialogs and shops and will post here for you to take a look. Can someone lend us some background music

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I am up for an extention!!! What is the event, is it something like we had last year with the rapping paper?URL: http://forum.audiogames.net/viewtopic.php?pid=157639#p157639 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] new iOS text based game, A Dark Room

2013-12-06 Thread AudioGames.net Forum — New releases room: harrylst
Re: new iOS text based game, A Dark Room Ill have to find that game. A dark room. So is it completely accessible?URL: http://forum.audiogames.net/viewtopic.php?pid=157641#p157641 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net Forum — New releases room: seal
Re: Catchfish, a new game in development! If the game will be good, i can use my voiceact if you are interested, first, i want see it in action or better, play that one.URL: http://forum.audiogames.net/viewtopic.php?pid=157642#p157642 ___

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: A problem with Smuggler's 5 This weekend Ill see if my girlfriend can help me look at it to see if it vanishes completely. NVDA cant refocus on it and restarting doesnt do anything, least, the times Ive tried it hasnt.URL: http://forum.audiogames.net/viewtopic.php?pid=157643#p157643

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone Someone can help me?When i open the. Exe, a message appears saying the file comdlg32.ocx is not currently registered.In the previous version, I had downloaded and appeared an error message regarding the bartender and short lady characters. So I downloaded the game

Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-06 Thread AudioGames.net Forum — Off-topic room: gaita 2040 ever asturian
Re: nvda addons dropbox folder luiscarlo...@hotmail.esURL: http://forum.audiogames.net/viewtopic.php?pid=157645#p157645 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Ive been playing for March. So which event was last year? What was it about? Was it fun? I wouldnt have anything against an extention too.URL: http://forum.audiogames.net/viewtopic.php?pid=157646#p157646 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof! my vote is a fluffy yes!. let the fun begin!URL: http://forum.audiogames.net/viewtopic.php?pid=157647#p157647 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! heres something else I thought of. When victor and saul went back to the tower after it fell, victor discovered a wraper that had the words 3 grand on it or something. Do you think that this has any relevence or meaning to it?URL:

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! heres something else I thought of. When victor and saul went back to the tower after it fell, victor discovered a rapper that had the words 3 grand on it or something. Do you think that this has any relevence or meaning to it?URL:

Re: [Audiogames-reflector] new iOS text based game, A Dark Room

2013-12-06 Thread AudioGames.net Forum — New releases room: aaron
Re: new iOS text based game, A Dark Room Hi,I cant comment on whether its completely accessible as I havent beaten it yet, but Ive contacted the dev for a couple of parts and he said that hell look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=157649#p157649

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Youll need to register it, like with the dependencies for Swamp or Castaways. Cpy to c:\windows\syswow64, of if you dont have that, c:\windows\system32. Run command prompt as administrator (its usually cmd.exe or cmd.com in the same folder), and typecd /d

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: help neded from linux deebien users To launch the talking installer, press S once your at the disks boot prompt. As for resizing the partitions, use the installers partitioning utility for that.URL: http://forum.audiogames.net/viewtopic.php?pid=157651#p157651

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: help neded from linux deebien users @prince animeshh: as someone who has tried doing this, I cant recommend against it strongly enough. Debian is the best thing on earth for servers. But for desktops, its a total disaster. Sound support is broken, fragile, and nonstandard in lots and lots

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone SANTAPRONE!... Huh.Warning! The following errors must be corrected before your message can be posted:‧Posts cannot contain only capital letters.XD XD XDBy which I mean, sure, I wouldnt mind starting early.URL:

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: help neded from linux deebien users @prince animeshh: as someone who has tried doing this, I cant recommend against it strongly enough. Debian is the best thing on earth for servers. But for desktops, its a total disaster. Sound support is broken, fragile, and nonstandard in lots and lots

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net Forum — New releases room: crashmaster
Re: Catchfish, a new game in development! Hi haramia.Hmmm well thats good that my shot in the dark was a success then.I usually dont like doing it that way.Now as for music.What are you aiming for.What is this game going to be.bosses etc or what.I have everything from arcade chip, most of this

Re: [Audiogames-reflector] Alter Aeon Updates

2013-12-06 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon Updates Just a reminder, the December advent calendar runs until the end of the year, and you can get a gift from the server once a day until then. The gifts range from gold to credits and unique items that you cant get any other way.The new druid class has now been available for

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Using a wooden stick as a mobility tool? @dark: I suspect another thing going against metal canes, at least in the Canadian climate, is that they would be bloody cold to the touch! The rubber handle and gloves would help somewhat, but when you went inside, they would remain a lot colder for

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Goodbye Windows XP, i still get nistalgic over you. Its not just dos 16 bit applications, for all I do disagree with you that microsoft should spend the money, to import them into this so called superior new hardware (though if it is so superior why doesnt it do anything better).Ever since

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: According to my research, blindness training statistically irrelevant @BryanP: Have you looked at something like voicebunny? You could work from home, assuming you have a decent recording set-up and some work samples to upload. Once you get some uptake through places like voicebunny, try

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! @Bryant, interesting point, well see. It might just be rubbish of course, but then again it might not.@Alex, fair enough, those american differences between o and aa can be rather odd. Interestingly enough, my singing teacher actually mentioned this to me when

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-06 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Using a wooden stick as a mobility tool? The idea of a steel cane just makes me shudder. I can all too clearly imagine coming in from outside when its -30C, folding it up, sticking it in my pocket, and having that cold cold metal press against the side of my stomach! Ouch! Brrr! Also, the

Re: [Audiogames-reflector] bk2 Dropbox Folder Is Here!

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: James
Re: bk2 Dropbox Folder Is Here! Hi. Can you please add:jmc...@yahoo.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=157662#p157662 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Who wants to join Lucas's recordings dropbox folder?

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: James
Re: Who wants to join Lucas's recordings dropbox folder? Please send an invite to jmc...@yahoo.com. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=157663#p157663 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Sharing your gamecenter name

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Sharing your gamecenter name I am nar garzvog.URL: http://forum.audiogames.net/viewtopic.php?pid=157664#p157664 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: According to my research, blindness training statistically irrelevant Another very interesting topic indeed, and one which has aroused a great deal of curiosity in me over the years. Regarding this whole training thing, I honestly dont know what to think anymore. It does seem to vary widely

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: keba
Re: Swamp, zombie fps by Aprone hi aprone, been reading through the posts on here. been a while since ive read them. your new game in production sounds cool. if its even half of what minecraft is, it could be very! cool! question for you guys though. i listened to zombies recording, and was

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone It worked here.Thanks, CAE_Jones.Sorry for my english. Not is my language!URL: http://forum.audiogames.net/viewtopic.php?pid=157667#p157667 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Swamp, zombie fps by Aprone Just reload your gun, continue to fightSwamp Net does know if youre naughty or niceSantaprone is coming to town!Santaprone is coming to town!Saaantaprone is coooming tooo town!...That was a yes, BTW. URL:

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! I read somewhere on WAs forum that that address on the wrapper was for CJs garden. I dont remember that, though, so not exactly sure...URL: http://forum.audiogames.net/viewtopic.php?pid=157669#p157669 ___

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: scotf2012
Re: I'm really missing a notetaker right now (and so are you*) Have you looked into the Braille Plus? Note that Im talking about the Braille Plus (different from the Braille Plus 18!)Downsides: no braille display hilt-in. If you want one, I suggest Refreshabraille.Also, its a legacy product. I

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Re: I'm really missing a notetaker right now (and so are you*) Does the apex have anything for coding on it? I may be getting one of these soon.URL: http://forum.audiogames.net/viewtopic.php?pid=157671#p157671 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: I'm really missing a notetaker right now (and so are you*) text chatting, yes. Calling, no. And its via XMPP, which google has dropped it for some time.URL: http://forum.audiogames.net/viewtopic.php?pid=157672#p157672 ___ Audiogames-reflector

Re: [Audiogames-reflector] help neded from linux deebien users

2013-12-06 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: help neded from linux deebien users And, once you do get Debian, good luck getting aptitude to work.URL: http://forum.audiogames.net/viewtopic.php?pid=157673#p157673 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: User100
Re: Swamp, zombie fps by Aprone Hi all!Whats the event? I hadnt seen what was in the last year! Probably, it will the new map or a special bonus for all the Swamp players! URL: http://forum.audiogames.net/viewtopic.php?pid=157674#p157674 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 lol Yeah, there is. Just try and figure it out.URL: http://forum.audiogames.net/viewtopic.php?pid=157675#p157675 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Usually, events like this consist of special items scattered across the different maps. Each item me either be A special weapon or piece of armor, or a gift you can present to someone else. Generally, the items are completely random, so might be as basic as a bit

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: serkanal1992
Re: Swamp, zombie fps by Aprone Hello, so did I, the problem there , connection , interrupted , .URL: http://forum.audiogames.net/viewtopic.php?pid=157677#p157677 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Problem with topspeed online

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: burak
Problem with topspeed online Hi,When I join a race , it instantly says topspeed stopped responding and quits. Can you recommend me a solution?URL: http://forum.audiogames.net/viewtopic.php?pid=157678#p157678 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Chris
Re: I'm really missing a notetaker right now (and so are you*) Hi.I would not get the Apex. The Apex is crap and so limiting.I would go for the braillesense u2 or the braille plus or the braille plus 18.As for the pacmate, well its crap because it doesnt even have wireless radios.Ive asked this

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone The event has started. Find the missing pieces to the SwampMas song, and you get to sing along. Hardcore characters get bonus food for finding them, since they got screwed on Blackout day by not being able to participate. Good luck, and have fun with the

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: I'm really missing a notetaker right now (and so are you*) That seems to be an urban myth. It does crash often, regardless though.URL: http://forum.audiogames.net/viewtopic.php?pid=157681#p157681 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: I'm really missing a notetaker right now (and so are you*) Hi.@Cae I recommend the braille plus 18. It has pretty much everything you mentioned except for maybe a compiler.@Mord-Sith avoid the BrailleNote apex whenever you can. If itts possible try getting the braille plus 18. The apex is

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: defender
Re: I'm really missing a notetaker right now (and so are you*) Hi Cae and allSo, first of all, I find it necissary to pointlessly point out the point that you are indeed limiting your self horribly by even using a note taker in the first place, and that there are about a million simple work

Re: [Audiogames-reflector] I'm really missing a notetaker right now (and so are you*)

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Re: I'm really missing a notetaker right now (and so are you*) In the time that I used the apex, I really enjoyed it. it didnt seem to crash that often compared to the pacmate. I could listen to music on it, read books, write and even play interactive fiction. it also had a braille display

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-06 Thread AudioGames.net Forum — New releases room: venom
Re: bokurano daiboukenn 3 i downloaded the game a few weeks ago and im loving it. 2 questions is there an english patch and how i defeat stage 1 2URL: http://forum.audiogames.net/viewtopic.php?pid=157685#p157685 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Seeking Sound Designer

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Joseph Westhouse
Seeking Sound Designer Greetings, all!About five months ago, Ian Reed and I started work on a project to showcase a new game engine he was developing. The game is a story-driven fantasy RPG with first-person exploration, turn-based combat, and extensive dialogue and character interaction. As

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi.Well I hope in the next chapter they go on to Riley and Burt. The storys just not the same without those two. That is interesting about the earthquake it seemed to happen at just the right time. Hopefully there wil be something about the hot spots soon.URL:

Re: [Audiogames-reflector] Lords Knights: Medieval Strategy MMO for iPhone and Androyd

2013-12-06 Thread AudioGames.net Forum — New releases room: olivia5678
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd Hi all, I dont know if there is any interest for this game here still, but Ive been playing for a while now and am about to capture my second Castle. If anyone is interested in a strategy guide that actually makes play a little

Re: [Audiogames-reflector] game of the year 2013!

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: game of the year 2013! A dark room? Hmmm Ill have to check it out.URL: http://forum.audiogames.net/viewtopic.php?pid=157689#p157689 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant @jjgeek, when I at least was talking about health care in the states being barbaric, I didnt actually mean the standard of work or compitance of the doctors, nurses or other staff. What I meant is that I find it a little

Re: [Audiogames-reflector] Lords Knights: Medieval Strategy MMO for iPhone and Androyd

2013-12-06 Thread AudioGames.net Forum — New releases room: dd
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd oh, nice! just started about 2 weeks ago, almost fully upgraded over here and with quite a few units, about a hundred of spearmen, swordsmen and archersURL: http://forum.audiogames.net/viewtopic.php?pid=157692#p157692

[Audiogames-reflector] list of trophies and there requirements for l-works's judgement day

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: ghost rider
list of trophies and there requirements for l-works's judgement day hey all, I am working on getting the stuff for judgement day, I have like 15 trophies, but Im stuck from there, can someone give me a complete list of trophies and there requirements for unlocking? thanks,the ghost riderURL:

Re: [Audiogames-reflector] list of trophies and there requirements for l-works's judgement day

2013-12-06 Thread AudioGames.net Forum — General Game Discussion: Socheat
Re: list of trophies and there requirements for l-works's judgement day Hi,pleaseGo here.URL: http://forum.audiogames.net/viewtopic.php?pid=157694#p157694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] NVDA, the Elequence driver and the NVDA Nursery

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: NVDA, the Elequence driver and the NVDA Nursery Hi,Please add me as well: socheat.mt...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157695#p157695 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-06 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: The new Winrar: Be very carefull! Hi,I have WinRar installed. and there is no Krab stuff like that.URL: http://forum.audiogames.net/viewtopic.php?pid=157696#p157696 ___ Audiogames-reflector mailing list

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