Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-24 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp Tide, PvP mini game set in the Swamp universe Lol! How can something be too awesome to work on? hahaha! CAE_Jones wrote:You know, this game encouraged me to design a 2D PVP version of Sengoku Jidai, with rank/climbing and such.My brain apparently decided this was too awesome to let me

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: tell me your ideas and segestions about my new Game Engine Hi.Well, for me at leased, multiplatform would be very important.then, for newbies or for people like me who just cant get into programming, very simple scripting like how it works in the Swamp campaigns would be totally awesome! I

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: lets talk about problems with sleeping Hi.Yes, yes! Damn I know what all that feels like. I can have periodes like that for a few weeks, and then suddenly, I can sleep normally again for almost a half year or maybe a year, and those sleeping issue periodes just happens very random for me.

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: kwork
Re: Bavisoft.com Executed By ICANN Rule Meanwhile the link in post 6 still works for downloading. Both Grizzly Gulch and Chillingham are at that link, plus the GG 1.21 patch, so you should be set. Downloading right now as I dont know where my original cds currently are. I agree that a simple

Re: [Audiogames-reflector] gmail account breached

2014-01-24 Thread AudioGames.net Forum — Off-topic room: ondrosik
Re: gmail account breached I recomend you use an two factor authentification. E. g. when logging in, google will send code or call a code to your phone. Everi program will have its own privileges. and you can login your home computer permanently so you dont need reenter code and password

Re: [Audiogames-reflector] future of Bavisoft games

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: kwork
Re: future of Bavisoft games To answer the question more fully about what happens after Murderin Sam, heres what happens. As was already said, you immediately get sent out to get Skeeter, the black jack dealer. If you succeed, the game abruptly ends. If you fail, you get sent back to the

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 Hi yukionozawa, could you put all the collection items in the gold collector? and altso could you make a dor? could you put all the enneryes in the gold collector? and the soldiers?URL: http://forum.audiogames.net/viewtopic.php?pid=162913#p162913

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: burak
Re: lets talk about problems with sleeping Hi, I sleep and wake up in the middle of the night, then I try to go to sleep, I sometimes succeed but sometimes not, then I try to sleep at school, and t weard because when I sleep I can hear the teacher but when the lesson finishes I cant remember

Re: [Audiogames-reflector] I can't wait for that mage level in AA!

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: thetruegamer
Re: I can't wait for that mage level in AA! Hi.Yepp I got ya there, found that out yesterday. Both spells have their uses, chain is not in Groups.Actually a lot of times, well the times Ive had to play with it, shard storm works better. Thats the fun things about mage, different things works

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: SLJ
Re: Updates by SoundMUD Hi.Ive just looked some more at the game. Where do I find any information about how to translate the game? Ill first see if its something for the danish community, but it would be nice to hear about how to translate the game if Ill need that in the future.How many in

Re: [Audiogames-reflector] 2d platformer

2014-01-24 Thread AudioGames.net Forum — New releases room: burak
Re: 2d platformer Struggled at the new level one1, came up to 5, then couldnt figüre it out.URL: http://forum.audiogames.net/viewtopic.php?pid=162917#p162917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: if your an audiogames fan, read this Oh, theres a big difference there. Sounds really cool. I hope itll turn into something in the future. Danny is working on other things as well.URL: http://forum.audiogames.net/viewtopic.php?pid=162920#p162920

Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this yep. know about all that. wont discuss hear, but yes, Im part of his beta team. but yeah. sorry, again.URL: http://forum.audiogames.net/viewtopic.php?pid=162921#p162921 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: tell me your ideas and segestions about my new Game Engine Okay, interesting. but, I assume people also can write open world audiogames in BGT?Well, I still look forward to it and Ill give it a try when its released, hoping I can get anything out of this.URL:

[Audiogames-reflector] dbpcmbec

2014-01-24 Thread AudioGames.net Forum — Off-topic room: Hayri Tulumcu
dbpcmbec How can i open a dbpcmbec file ore decompress it?URL: http://forum.audiogames.net/viewtopic.php?pid=162923#p162923 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: SLJ
Starting to play Sound RTS again Hi all.Inspired by The blasting GDs post in the new releases room, Ill take a look at Sound RTS again. I remember myself getting used to the game, but for some reason, I didnt really played the game much. Well, its very long time sinse Ive touched it, maybe

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: aaron
Re: lets talk about problems with sleeping Hi,Ive also had this weird sleeping problem. What could the issue be?I was recently watching walking with dinosaurs on dvd and in every episode Ive missed bits of it because I kept falling asleep. This is not fair because I really like dinosaurs.I used

Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-24 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Forgotten Mud: A Really D20 Based Mud Yeah, but the bugs do get fixed really quickly. And you sometimes get a reward for reporting them! So you could argue that now is the best time to play, and collect some dragon coins for bug reporting.URL:

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player that wdoes that think and in the open world games, you have control of

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bk2 Dropbox Folder Is Here!

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: bk2 Dropbox Folder Is Here! hi I didnt get an invite for some reason Ill put my e-mail here again.connor.mo...@aon.atURL: http://forum.audiogames.net/viewtopic.php?pid=162930#p162930 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: enes
Re: lets talk about problems with sleeping hi,this is a disorder only affecting the blind called non-24its when your internal clock runs for more than 24 hoursI also have had sleeping problems for yearsyou can read about the disorder herehttp://en.wikipedia.org/wiki/Non-24-hou … e_disorderURL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: enes
Re: lets talk about problems with sleeping hi,this is a disorder only affecting the blind called non-24its when your internal clock runs for more than 24 hoursI also have had sleeping problems for yearsyou can read about the disorder herehttp://en.wikipedia.org/wiki/Non-24-hou … e_disorderURL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: enes
Re: lets talk about problems with sleeping hi,this is a disorder only affecting the blind called non-24its when your internal clock runs for more than 24 hoursI also have had sleeping problems for yearsyou can read about the disorder herehttp://en.wikipedia.org/wiki/Non-24-hou … e_disorderURL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: enes
Re: lets talk about problems with sleeping hi,this is a disorder only affecting the blind called non-24its when your internal clock runs for more than 24 hoursI also have had sleeping problems for yearsyou can read about the disorder herehttp://en.wikipedia.org/wiki/Non-24-hou … e_disorderURL:

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Starting to play Sound RTS again

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Starting to play Sound RTS again Concerning translations create a subfolder in the res folder within your SoundRTS folder. Type ui- followed by the abbreviation of your country. Soin your case name it ui-dk. Translate the English tts.txt file, which can be found in the ui folder, to Danish

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Hi. The hidden weapon in stage 5.3 does not appear. What should I do? I have already the difficult clear metal.URL: http://forum.audiogames.net/viewtopic.php?pid=162934#p162934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi!SLJ, Okay I gotcha. That wont be added in Castaways anymore, but Im pretty much looking forward to Castaways 2. If it will be as good as Aprone meant, and Im sure it will, it will be a great success!URL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Energy balls?URL: http://forum.audiogames.net/viewtopic.php?pid=162933#p162933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 I cant get the magical ball. Its too strong. and the lime ball wont work on it. How can I defeat that magical ball?URL: http://forum.audiogames.net/viewtopic.php?pid=162936#p162936 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bk2 Dropbox Folder Is Here!

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: threeblacknoises
Re: bk2 Dropbox Folder Is Here! [[wow]]! I didnt know posting one little topic cluld do so much!Is this for writing walkthroughs and such?If so, please add me at some point.someone.mich...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=162937#p162937

Re: [Audiogames-reflector] bokurano daiboukenn 2 walkthrough

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: threeblacknoises
Re: bokurano daiboukenn 2 walkthrough I agree that a full walkthrough is needed, but a new topic for a bk2 dropbox folder just sprange up.If this is going to end up being some kind of a colabrative effort to make a detailed guide thats really good.Ive posted a request to join the folder, so I

Re: [Audiogames-reflector] Adventure At C:

2014-01-24 Thread AudioGames.net Forum — New releases room: Chris
Re: Adventure At C: Hi.Yes, I agree, we should be able to use custom character sounds in custom stages.As for stages, I have some questions.What difficulty mod do I need to unlock to get arrows and the BSOD thing?Also, would it be possible to create a virus that when killed would cause the

Re: [Audiogames-reflector] Adventure At C:

2014-01-24 Thread AudioGames.net Forum — New releases room: Chris
Re: Adventure At C: Hi.Yes, I agree, we should be able to use custom character sounds in custom stages.As for stages, I have some questions.What difficulty mod do I need to unlock to get arrows and the BSOD thing?Also, would it be possible to create a virus that when killed would cause the

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-24 Thread AudioGames.net Forum — Off-topic room: aaron
Re: lets talk about problems with sleeping Hi,There is one rpoblem about this non-24 thing:The UK have not heard of it. This seems to be an american discovery, and mentioning it to people in the UK just gets no results at all.URL: http://forum.audiogames.net/viewtopic.php?pid=162940#p162940

Re: [Audiogames-reflector] Just Got MK Komplete Edition

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Just Got MK Komplete Edition How do you execute moves in this game? It used to be that youd do forward, forward, whatever; or back, forward, whatever. But that doesnt seem to work in this game. Any tips?URL: http://forum.audiogames.net/viewtopic.php?pid=162941#p162941

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 before there was an exploit where you could get the magical ball to summon the cave dogs then get the boss ball to come out, however its been fixedURL: http://forum.audiogames.net/viewtopic.php?pid=162942#p162942 ___

Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-24 Thread AudioGames.net Forum — New releases room: sneak
Re: Forgotten Mud: A Really D20 Based Mud this game sound incredible going to check it out soon.URL: http://forum.audiogames.net/viewtopic.php?pid=162943#p162943 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-24 Thread AudioGames.net Forum — Off-topic room: Ethin
Re: Does anyone know the D programming language? @visualstudio, quit bragging about C. This topic was not meant for C or C++; It was meant for D only. Yes, I copied the code from osdev.org, but its free to use. You can #include things with import (like this):import druntime.stdc.ctype;BTW, I

Re: [Audiogames-reflector] dbpcmbec

2014-01-24 Thread AudioGames.net Forum — Off-topic room: audiogames.net fan
Re: dbpcmbec What the hell is an dbpcmbec file? some kind of a zip?URL: http://forum.audiogames.net/viewtopic.php?pid=162946#p162946 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] GW Micro Announces Window-Eyes Offer for Users of Microsoft Office

2014-01-24 Thread AudioGames.net Forum — Off-topic room: Ethin
Re: GW Micro Announces Window-Eyes Offer for Users of Microsoft Office burak wrote:Hi, I have just one comment:Idiot Microsoft, why didnt you support NVDA instead?Hi burak,Why should they? NVDA sucks and is starting to have more issues than improvements. It sucks with IE, doesnt work well with

Re: [Audiogames-reflector] 2d platformer

2014-01-24 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana
Re: 2d platformer o thancs for the update! i can download it because the updater cant updateURL: http://forum.audiogames.net/viewtopic.php?pid=162948#p162948 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] unfair banning of swamp

2014-01-24 Thread AudioGames.net Forum — General Game Discussion: Ethin
Re: unfair banning of swamp Hi,The reason that you are being banned is because people are rerouting the packets of the server so they can take it over.URL: http://forum.audiogames.net/viewtopic.php?pid=162949#p162949 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] GW Micro Announces Window-Eyes Offer for Users of Microsoft Office

2014-01-24 Thread AudioGames.net Forum — Off-topic room: burak
Re: GW Micro Announces Window-Eyes Offer for Users of Microsoft Office Hi Ethin, I think youre trying to compare c++ with python, but not everybody is a programmer, and why do ı need vb when theres python, an easy programming language? And sorry, but where the hell did you learn that nvda sucks

Re: [Audiogames-reflector] dbpcmbec

2014-01-24 Thread AudioGames.net Forum — Off-topic room: burak
Re: dbpcmbec Hi, if its a sound file, try making the extention wav, mp3, ogg, whatever you think that sound might be. If it doesnt work, then they have encrypted the file. And try extracting it with 7zip. If it succeeds, then you should try it for all files.URL:

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