Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: danny
Re: snow race demo released Yeah, I guess I have a tendancy to work fast. The demo is far from what I hope the actual game to be. I thought I would just release it to the public so they could get an early glimps of the actual fun that is to be had when playing the full build. Anyways thanks for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone mehgcap wrote:SLJ, what is the URL for that article? It sounds like it will be very helpful, and parts of it, or at least a link, may have to be integrated into the Readme, if you approve of course.The link to the guide is as

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone mehgcap wrote:SLJ, what is the URL for that article? It sounds like it will be very helpful, and parts of it, or at least a link, may have to be integrated into the Readme, if you approve of course.The link to the guide is as

Re: [Audiogames-reflector] Wordpress Problem

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: Wordpress Problem Hi, I think the tag is:a href="" me/aTry with thatURL: http://forum.audiogames.net/viewtopic.php?pid=164304#p164304 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Shadow Rine text walkthrough?

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Shadow Rine text walkthrough? i am up to the part where you have to flick all those levers, and then there are rooms with pits on all sides, where is the levers located? i found the north, south, west but not the east one.URL: http://forum.audiogames.net/viewtopic.php?pid=164305#p164305

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Final year game project in progress, looking for feedback Hi.[[wow]], this project sounds interesting.URL: http://forum.audiogames.net/viewtopic.php?pid=164306#p164306 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: Sean-Terry01
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Is there a text file with the move list for all the characters?URL: http://forum.audiogames.net/viewtopic.php?pid=164307#p164307 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Wordpress Problem

2014-02-04 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Wordpress Problem Hi there, I just started using Word Press, but havent done any thing fancy, though I am hoping to take it one step at a time. If I really want to make my blog look like a professional site, then the first step is to get a domain. Well, how do you get a domain? You look

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Ap and Respectively AK means Any punch or kick and Assault mentioned correctly. You dont need it, you can check everyones movelist ingame easily.URL: http://forum.audiogames.net/viewtopic.php?pid=164310#p164310

Re: [Audiogames-reflector] vaporizers

2014-02-04 Thread AudioGames.net Forum — Off-topic room: casta947
Re: vaporizers What is an Herbal air II?When I read this topic I was thinking of a water vaporiser, like those you find for people who suffer from allergies. I use a Vicks 150-SG 1.5 gallon, which is probably the chepest and most easy to use for everyone.URL:

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-04 Thread AudioGames.net Forum — Site and forum feedback: casta947
Re: Rules Discussion: Inclusive Language My points of view can be found on my site. I investigate the stigmas and what motivates people to use such language.Im also one of those people who doesnt fit into the blindness cup of people who feel all safe and secure from the enabled world, where

Re: [Audiogames-reflector] Wuala And Bitcasa. Two Fully Accessible Dropbox Replacements!

2014-02-04 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Wuala And Bitcasa. Two Fully Accessible Dropbox Replacements! There is another service called Pogoplug or something like that. HOw does this system work? Id understand this if little technical jargon is used and if kinaesthetic analogy concepts are implied.URL:

Re: [Audiogames-reflector] an annoying issue with my computer, please help

2014-02-04 Thread AudioGames.net Forum — Off-topic room: casta947
Re: an annoying issue with my computer, please help I never heard of a horsepower computer. By the way, someone posted an e-mail saying that Windows Nine was going to look more like Windows Seven. Im not sure if this is actually going to happen.URL:

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-04 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Who has accidentally thrown their phone in the wash? Once I had my watch run through a full cycle. The watch was an atomic radio server one from Speak to Me. It kept saying, the alarm time is five fifteen AM over and over at random intervals before it died.How is rice supposed to dry out

Re: [Audiogames-reflector] Audio tutorial of adventure at c:

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: Audio tutorial of adventure at c: and a question:how can I get the bird in the land?URL: http://forum.audiogames.net/viewtopic.php?pid=164315#p164315 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
I'm appearing online though I closed skype Hi, For some reason, wehn I close skype, I still remain online and people think that Im online and call or send voicemails. How do I fix this problem? Also, that problem is happening since I have installed skype for iPhone. I now uninstalled it,

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: I'm appearing online though I closed skype And I have tried signing out, I still appear online! what the hell is wrong with this?URL: http://forum.audiogames.net/viewtopic.php?pid=164317#p164317 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] an annoying issue with my computer, please help

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: an annoying issue with my computer, please help Man its hp I mean h p, theres no brand like horsepower.URL: http://forum.audiogames.net/viewtopic.php?pid=164318#p164318 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-02-04 Thread AudioGames.net Forum — New releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! This is also why Id recommend adding card details to your apple Id, since you dont have to keep entering them again and again, just your apple id E-mail and password.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: Dark
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Moderation! Okay, things in this topic are getting rather out of hand. Discussion of access for a game is a very different matter from the ethical or otherwise nature of buying inaccessible products, and neither issue warrents the

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Who has accidentally thrown their phone in the wash? The rice and moisture makes sort of sense since dried rice will naturally absorb more moisture through starch molicules and swell to fill a larger area I once did have one of those talking watches die after being in a tent on a camping

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: spiteful
Re: Swamp, zombie fps by Aprone Hello. My nickname in game the spiteful.I have a question, to me allowed access to game for one days for fun? For what again forbade me access to game? I describe all day: being at the brother, to me the message from the friend came that me unblocked. I came to

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: tell me your ideas and segestions about my new Game Engine Im submitting the source code and libraries to the SVN!after that, ill start to implement a XML parserURL: http://forum.audiogames.net/viewtopic.php?pid=164323#p164323 ___

Re: [Audiogames-reflector] vaporizers

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Dark
Re: vaporizers @Ianr Doh! I knew I missed one , though in fairness I think pirates and ninjas are so incompatible that any attempt to force them both into the same analogy would likely cause a meametic explosion! . @Dark abomination, I do think I know what you mean now, though Ive only ever

Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: brad
Re: snow race demo released Hi.Im using Windows Eight and cannot get the game to work.Ive tried running it using the steps provided with no luck.Could someone help?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164325#p164325 ___

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: sneak
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] sean, you can go into training room mode select the character, then go into the pause menu go down to command list, then select current character, find the move you want to try, its on your clipboard so you could open up notepad or

Re: [Audiogames-reflector] special schools: your thoughts?

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Dark
Re: special schools: your thoughts? Well kg4, in fairness the specialist school I went to also had teachers whod been there for years and was very old and famous, indeed the blind cabinet minister David Blunkit once went there, however all the time seemed to have done was produce staff who

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: sneak
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] heres a list of all the abriviations for skullgirls that youll need to knowqcf, quarter circle forward on the left analogue stick, down, down forward, forward if you only have a directional pad.qcb, quarter circle backward on the

Re: [Audiogames-reflector] vaporizers

2014-02-04 Thread AudioGames.net Forum — Off-topic room: falcon
Re: vaporizers Hello,Thanks for the responses.What Im searching for is not an electronic cigaret but an vaporizer for herbs.I was also looking at the herbal aire but its a lot of money to pay so I what some info of blind persons who uses a vaporizers and there favorite onces (accessibility)URL:

Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: snow race demo released Hi.I tried the game briefly yesterday, but then suddenkly, my virtual Windows de sited to crash on me. Not the games fault though, but I couldnt continue to play. However, I tried to figure out how the tricks works, but I crashed all the time. Do you have to keep

[Audiogames-reflector] Problem with NVDA - Please help me!!!!

2014-02-04 Thread AudioGames.net Forum — Off-topic room: border1
Problem with NVDA - Please help me Hello, I have a problem with NVDA: When I installed it, went to settings, braille, braille display, sellected my braille display and klicked ok, NVDA suddenly starts new and the setting with my sellected Braille display isnt saved. What can I do that NVDA

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: burak
Re: tell me your ideas and segestions about my new Game Engine You can add screen reader support and sapi support. Also will this programming language be in English and also will it have a manual?URL: http://forum.audiogames.net/viewtopic.php?pid=164332#p164332

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-04 Thread AudioGames.net Forum — New releases room: border1
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! This stage was very good.URL: http://forum.audiogames.net/viewtopic.php?pid=164333#p164333 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: Jonnyboy1991
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Okay guys so I have one more problem... Lol. when I go to launch options and type this command in, -useclipboard it still doesnt output through the clipboard. I have clipreader.exe running and say tools installed. now I dont know

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Can someone suggest me an interesting game? Ah, I didnt realize that not having been through the uba topic. When it is back up itll likely need a db entry too.URL: http://forum.audiogames.net/viewtopic.php?pid=164335#p164335 ___

Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: claudiogaranzini
Re: snow race demo released Hi all!Danny, Ive tryed the game but I dont know why I simply cant use the arrows for making tricks iven if I press w as suggested in the instructions.Im using windows 7 with nvda.Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=164336#p164336

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: tell me your ideas and segestions about my new Game Engine burak wrote:You can add screen reader support and sapi support. Also will this programming language be in English and also will it have a manual? Its going to be a game engine using the angelscript language, and I think visualstudio

[Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Talkingflix DescriptionThe following information, is direct from the web site:What is it?TalkingFlix is a worldwide entertainment platform, where you can listen to audio described movies and television series. The service will be available in 2014, with hundreds of titles from the largest

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Victorious
Re: Talkingflix Is this free?URL: http://forum.audiogames.net/viewtopic.php?pid=164339#p164339 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Saikobooru
Re: Final year game project in progress, looking for feedback Hello Guitarman,Yeah, that sounds about right. If I can make a little region right before a turn that makes a sound, it should be doable. The only thing Id be concerned with is when you need to turn left or right to continue up or

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Saikobooru
Re: Final year game project in progress, looking for feedback Hello Guitarman,Yeah, that sounds about right. If I can make a little region right before a turn that makes a sound, it should be doable. The only thing Id be concerned with is when you need to turn left or right to continue up or

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-04 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: bokurano daiboukenn 3 stage 5, the beginning of the adventure. just wait until the music stops playing.URL: http://forum.audiogames.net/viewtopic.php?pid=164341#p164341 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone hello, ful, banned permanently, you before banned, bestregardsURL: http://forum.audiogames.net/viewtopic.php?pid=164342#p164342 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone [[wow]] new mission surprice waiting, ı me sorry bants permamently.URL: http://forum.audiogames.net/viewtopic.php?pid=164343#p164343 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone hello htere spiteful you strangernik clan member, never back swamp, ı me sorry bants permanent, bestregards. revanURL: http://forum.audiogames.net/viewtopic.php?pid=164345#p164345 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Talkingflix Since itll be similar to Netflix and the like, no, it will not be, in the long run.URL: http://forum.audiogames.net/viewtopic.php?pid=164347#p164347 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone hi all, [[wow]] surprice new mission vaiting, spiteful you strangernik clan member, never swamp back, bants permanentURL: http://forum.audiogames.net/viewtopic.php?pid=164348#p164348 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone hi all, spiteful, you strangernik clan connected, never back swamp, ı me sorry bants kalıcıdURL: http://forum.audiogames.net/viewtopic.php?pid=164346#p164346 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Shadow Rine text walkthrough?

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Shadow Rine text walkthrough? connor142 wrote:no, I have a new computer and now I need to beat the first boss again. so what coords does this key room have.URL: http://forum.audiogames.net/viewtopic.php?pid=164349#p164349 ___ Audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: Quasar
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] The best thing I can recommend is to copy the commands directly from the first post of this thread. That way you can make sure you have the spelling, capitalization, etc. exactly.URL:

Re: [Audiogames-reflector] vaporizers

2014-02-04 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: vaporizers Its the same principle, really. A standard vaporizer like the one I have can be used for anything smokable as long as its crushed to the right consistency. Though thats getting into some tricky territory and youd want someone with more experience than I to show you how to pack it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Spiteful, I recently had to unban several people who were banned by mistake. Any time I try to remove someone from SwampNets records, an unfortunate side effect is that it will unban other people at random. The system was never designed for me to unban people.

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: tell me your ideas and segestions about my new Game Engine screen reader and sapi have been added already, jaws, window eyes, nvda, config reader, etc have been added!I want to use AngelScript witch is easy to use and very fastand ill write a manual in English for it!URL:

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net Forum — Off-topic room: bryant
Re: I'm appearing online though I closed skype Hi.I have not personally had this issue. However, it does happen to one of my friends. I always think hes online when hes not. Even though he signs out of skype, his skype status still says online. One suggestion I have is to tell your friends to

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: AppleScript and Game Development yeah, C# itself can be. But Im not going to speak to cross-platform Audiogames with it-most of the C# gaming stuff I know about is either XNA, binding DirectX, or using C++ libraries and P/invoke-all of which are decidedly not going to work on Android, and

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: I'm appearing online though I closed skype Also, you may have a phone or something signed in.URL: http://forum.audiogames.net/viewtopic.php?pid=164358#p164358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Final year game project in progress, looking for feedback Er.95% of us, including myself, are blind. As a direct consequence, it follows that I can not converse with you about images that you post.Also, keep this in mind. If you can play it without seeing the screen, and if someone besides

Re: [Audiogames-reflector] mozilla thunderbird doesn't check junk mail

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: mozilla thunderbird doesn't check junk mail Hi, Im using Hotmail and I dont have such a folder. in gmail I do have it though.URL: http://forum.audiogames.net/viewtopic.php?pid=164362#p164362 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: nin
Re: Talkingflix but you can use blind mice mart in stead and download the described content.. that is free..URL: http://forum.audiogames.net/viewtopic.php?pid=164356#p164356 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Problem with NVDA - Please help me!!!!

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Problem with NVDA - Please help me Go to NVDA menu, preferences, general. Check save configuration on exit. Tab to OK. Go to NVDA menu again, arrow down to save configuration, and select it. This last step may not be necessary. I dont know why NVDA doesnt save settings by default.If

Re: [Audiogames-reflector] mozilla thunderbird doesn't check junk mail

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: mozilla thunderbird doesn't check junk mail For me, and with Gmail, I have a subfolder entitled [Gmail], under which I have spam, trash, and junk. See if you have something similar. If you do not, try Googling your problem. Thats the only thing I can think of to try.URL:

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: I'm appearing online though I closed skype I try signing out from my iPhone too, but it doesnt work. And I dont seem online for one person, all of my friends think Im online and keep calling and sending messages. I hope I can find a salution. I googled it, but couldnt find a salution.URL:

Re: [Audiogames-reflector] Problem with NVDA - Please help me!!!!

2014-02-04 Thread AudioGames.net Forum — Off-topic room: burak
Re: Problem with NVDA - Please help me Hi, as I have read before, on newer versions, save config on exit is checked by default. Check nvda menü/help/whats new. if Im wrong then excuse me.URL: http://forum.audiogames.net/viewtopic.php?pid=164364#p164364

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: Final year game project in progress, looking for feedback Hi,Lol posting images to a forum that says, AudioGames.net. Clues in the title. but anyways...I think all the suggestions posted here are valid. However, as camlorn said, if i had just sounds in my ears telling me where to go, id

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Saikobooru
Re: Final year game project in progress, looking for feedback I believe Ive left a handprint on my face due to facepalming. That was a very silly mistake! Sorry about that.Anyway, I think I understand... This will be rather difficult to balance. I think Ill take the suggestions, then create one

Re: [Audiogames-reflector] Shadow Rine text walkthrough?

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: Shadow Rine text walkthrough? How many screens is the temple from the save point outside of the forest? I just wanted to try and level up again. If I cant, I wanted to get to level 3 before I tackled the boss.URL: http://forum.audiogames.net/viewtopic.php?pid=164366#p164366

Re: [Audiogames-reflector] Shadow Rine text walkthrough?

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Shadow Rine text walkthrough? You cant get to level three yet as you dont have your next companion. And the temple is pretty much straight east if its the save point Im thinking about. Connor, I dont remember exactly what the coordinates are... but its further south into the ruins from

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-04 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 If you read the dialog... you will know that thats a very important the story. and the main menu music is also the theme song for the game, which i why it plays then. Think of it as the real starting point in the game if you will.URL:

Re: [Audiogames-reflector] Team Fortress Two

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Yes it got footsteps and they differ based on the surface you are walking on. For a first person shooter I guess this is as accessible as it gets. Im not so sure about the menu navigation though. The game features loadouts so you can equip different weapons and stuff and I

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: AppleScript and Game Development Probably a bad question, but is there an SDK for Python? A graphical one, akin to VisualStudio?URL: http://forum.audiogames.net/viewtopic.php?pid=164373#p164373 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Team Fortress Two

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Team Fortress Two So how do you navigate around the game. And whats the basic menu structure?URL: http://forum.audiogames.net/viewtopic.php?pid=164372#p164372 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Talkingflix Hi,This could spell bad news for the blind mice movie vault. I hope that one wont go down though, but Im definitely looking forward to this service!URL: http://forum.audiogames.net/viewtopic.php?pid=164374#p164374 ___

Re: [Audiogames-reflector] Team Fortress Two

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Yes it got footsteps and they differ based on the surface you are walking on. For a first person shooter I guess this is as accessible as it gets. Im not so sure about the menu navigation though. The game features loadouts so you can equip different weapons and stuff and I

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Talkingflix Hi,This could spell bad news for the blind mice movie vault. I hope that one wont go down though, but Im definitely looking forward to this service!I am not sure whether to sign up for beta testing or not, Im a bit worried about traphic.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: wp85
Re: Swamp, zombie fps by Aprone Aprone. It sounds like you had a really bad weekend. And falling on the sidewalk and tairing your coat man! that sucks. I know one thing if it were me Id probably poor myself a stiff drink right about now. lol anyways the new mission sounds really awesome! I cant

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Let's Have a Steamy Discussion You can buy and install steam games directly from the website if you have the steam software running in the background. It also creates shortcuts to directly launch games without the need to click on them within the steam client. I guess you can just ignore

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net Forum — New releases room: aaron
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Hi,Dont put the command in quotes.URL: http://forum.audiogames.net/viewtopic.php?pid=164376#p164376 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: Final year game project in progress, looking for feedback I can see your drawing. My suggestion is to turn it all around. Make it so that the sound indicates the presence of an obstacle and not the edge of it. If we look at the first grey arrow the player would hear a sound in his right ear

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Saikobooru
Re: Final year game project in progress, looking for feedback Hmm... Sounds something like proximity based echolocation, according to your description. I was thinking of a similar idea sometime earlier, but then it reminded me of the guiding path idea too, to a certain extent. I worry that it

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: Final year game project in progress, looking for feedback I can see your drawing. Yes, that would probably work as you described it but let me make an alternative suggestion in order to give you options. Make it so that the sound indicates the presence of an obstacle and not the edge of it.

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Let's Have a Steamy Discussion How on earth do you sign in? I am using FireFox with Webvisum, and when they give me the captcha data, I get an error about verifying humanity. Is there an alternative way to get in?URL: http://forum.audiogames.net/viewtopic.php?pid=164382#p164382

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Final year game project in progress, looking for feedback Also, Android accessibility is the far side of suck, and Android phones are uncommon among the blind. If you want blind people to actually really play this, youre going to want to use the iPhone; whether its just the iPhone or both

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: AppleScript and Game Development Yes, several. But theyre called IDEs, not SDKs. The terms have different, significantly different, meanings. If youre blind, you dont want them. Pydev for eclipse has a good chance o being accessible, but using explorer and a text editor or just a command

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Let's Have a Steamy Discussion Ive never seen any captcha on the steam website. The only thing they have is an email verification if you log on the first time from an ip or browser they dont know. You get an email to your address with a code that you need to type in at the logon.URL:

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Saikobooru
Re: Final year game project in progress, looking for feedback Yeah, I figured something like that would be the case. Thankfully, Unity3D can deploy to both Android and iPhones (Windows phones too, but considering you didnt even mention them, I guess that speaks volumes for its popularity,

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-04 Thread AudioGames.net Forum — Off-topic room: raygrote
Re: Who has accidentally thrown their phone in the wash? Hi all,Well after two days, I gave in, and tried the phone. As it turns out, the phone barely got wet. It fired right up and hasnt had a problem since.Now, the reason yall havent heard from me in so long is because im lazy on this forum,

Re: [Audiogames-reflector] Talkingflix

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Talkingflix The other thing to keep in mind, is that Serotek also has these movies for free, though urges ya to go and buy them. So, the Movie section of SamNet, could also be taken down as well. And to be honest, Blindy.tv did get the legal rights to stream those TV programs. They got

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Burak was that from my website or the testing client?URL: http://forum.audiogames.net/viewtopic.php?pid=164389#p164389 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: danny
Re: snow race demo released The way the trick system works is once your in the air, you will here a clicking sound, this is your boards nose. You press or hold w to increase and s to decrease. Heres a simpple guide to hammer a quick trick down. This will by no means get you into rank 2, nore

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-04 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! Nice to see positive feedback!Working with the limatations of the stage builder has proven challenging, but I doubt Aaron thought someone would be doing something like this with his game.The Mario stage has a framework already done, I just have

Re: [Audiogames-reflector] Morokuma's Text RPGs

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: boy
Re: Morokuma's Text RPGs Can we please get back to topic? If you want to talk about shadow line, there is a topic about the full voice version. So, I am starting new games on both of the games that I found unbeatable. New Tia story does seem beatable, forever now, I can not seem to get access

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Final year game project in progress, looking for feedback Yeah. The windows phone accessibility situation is can be summarized in two words: it isnt. Technically, theres some sort of thing like the old eyes-free shell with blind-specific apps, but you cant--as far as Im aware--have

Re: [Audiogames-reflector] Morokuma's Text RPGs

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: boy
Re: Morokuma's Text RPGs Can we please get back to topic? If you want to talk about shadow line, there is a topic about the full voice version. So, I am starting new games on both of the games that I found unbeatable. New Tia story seems beatable, however now I can not seem to get access to the

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Final year game project in progress, looking for feedback I myself have an Android tablet, and would be willing to test this game on there. Sero 7 pro, with android 4.2.1 JB.URL: http://forum.audiogames.net/viewtopic.php?pid=164394#p164394 ___

Re: [Audiogames-reflector] Problem with NVDA - Please help me!!!!

2014-02-04 Thread AudioGames.net Forum — Off-topic room: border1
Re: Problem with NVDA - Please help me Can someone please post here links to version nvda 12, nvda 11, nvda 10, nvda 9, so that I can try them out?URL: http://forum.audiogames.net/viewtopic.php?pid=164392#p164392 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Final year game project in progress, looking for feedback As a follow up to my last post, please give a look at:http://appcessible.net, a project Jonathan Mosen just started today! iOS and Android devs, strongly welcomed!URL: http://forum.audiogames.net/viewtopic.php?pid=164395#p164395

Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net Forum — New releases room: danny
Re: snow race demo released One thing I forgot to mention is your nose angle does come into play for what tricks you can do. So if its at 0 your character is simpply just staying in the air. Increase the nose and you can do more tricks, but your characters balance will decrease since your doing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Aprone,Sometimes when you press the key that allows you to send chat messages - the key may vary depending on your chosen keyboard settings - it gives you the same bug as the inventory bug that prevented zombies to chase you. As Ive said, it doesnt happen

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone [[wow]] nice awesome mission One question, how will the pre-set amount of ammo work with weapons, like if I have my points into AK 47 and I do not start out with one how will that work? Do we just guess or will we have our weapons but no ammo? Keep up the

Re: [Audiogames-reflector] Team Fortress Two

2014-02-04 Thread AudioGames.net Forum — General Game Discussion: sneak
Re: Team Fortress Two hmm, Im trying to download this game, but whenver I click on the play link it just freezes, and Im logged in. Did any of you manage to figure out how to download this free game? or others?URL: http://forum.audiogames.net/viewtopic.php?pid=164401#p164401

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