Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Thanks for the excellent feedback guys! This really helps me to understand how you play the game. Also, I'm glad to hear it's an improvement. I will follow up your advise and remove the choice group headings and those of ea

Re: Game servers now available

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector
Re: Game servers now available Can there also be a Counter Strike server? URL: https://forum.audiogames.net/post/409232/#p409232 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: shadow rine full voice version released

2019-02-03 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: shadow rine full voice version released It sounds like you're using a 2018 version of NVDA with the old version of JGT.Visit blindgamers.com to download the latest 1. URL: https://forum.audiogames.net/post/409231/#p409231 -- Audiogames-reflector mailing list Audiogames-reflector@s

Re: Resident Evil 7

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Resident Evil 7 I'm now at the part where I have to take the notes and find the bolt cutter. Sounds easy in the walkthrough, but extremely difficult for me. But I'm at leased making some progress... URL: https://forum.audiogames.net/post/409230/#p409230 -- Audiogames-reflector mai

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac @darkSecurity, for me, is not everything, but it is very important. There's always going to be a traid-off between convenience and security, but using windows XP is like keeping your front door unlocked (depending on where you live). Not

Re: branching out from bgt your help needed

2019-02-03 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: branching out from bgt your help needed Regarding using sound, I know libaudioverse can also be used with C++. I have never done so however. URL: https://forum.audiogames.net/post/409228/#p409228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-03 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) Hey, I noticed a bug.Cards "evitementdeparade" doesn't work. I can't pary for instant "insensibilite minerale". Sometimes 'evitementdeparade" work, but a lot of time these cards doesn't work. URL: https://forum.audiogames.net/post/40922

Re: Requesting remnant recordings

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector
Re: Requesting remnant recordings cant wait for chaptor3! URL: https://forum.audiogames.net/post/409226/#p409226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game in concept stage, your interest?

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector
Re: Game in concept stage, your interest? Is the game beatable? I ask because I've never managed to go past 20 points. And if  it's beatable, what will happen? Do you unlock something or not? URL: https://forum.audiogames.net/post/409224/#p409224 -- Audiogames-reflector mailing list A

Re: Resident Evil 7

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Resident Evil 7 Update on my controls regarding the camera:I have to move the right analog stick 9 times, so he makes 3 foot steps to turn 90 de grease. I have tested that at the part where I can interact with the video player. URL: https://forum.audiogames.net/post/409225/#p409225

Re: branching out from bgt your help needed

2019-02-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: branching out from bgt your help needed Personally I use SDL2 for keyboard input, displaying my window, and any other input controls I might want like mouse or joystick. If I ever make a large scale game I will roll my own audio solution though. However, FMOD and Bass are good alternati

Re: Sound effects needed

2019-02-03 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector
Re: Sound effects needed Then, do so. Why bother asking us if we have it? Even if yes, it'd probably be licensed to the person who purchased it, so just go to boom library's home page and purchase it from there.Best Regards.Hijacker URL: https://forum.audiogames.net/post/409222/#p409222

Re: Sound effects needed

2019-02-03 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector
Re: Sound effects needed Then, do so. Why matter asking us if we have it? Even if yes, it'd probably be licensed to the person who purchased it, so just go to boom library's home page and purchase it from there.Best Regards.Hijacker URL: https://forum.audiogames.net/post/409222/#p409222

Re: branching out from bgt your help needed

2019-02-03 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: branching out from bgt your help needed Hi,SFML seems a good candidate for your use case. The sound system is not probably what you are used to in BGT though, But it has keyboard input sounds etc. You can try SDL2 as well.Regards,Amit URL: https://forum.audiogames.net/post/409221/#p409

Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector
Re: Thaumistry, a new text adventure game by Bob Bates Hi,yep, I'm curious, since I'm encountering the exact same probleme after having just installed the game.All I can say now is that it looks huge, considering the setup's size. Let's hope it is!Best regard,Simon URL: https://forum.audio

Re: I need help, again!

2019-02-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: I need help, again! I do. I have the Tolk files in there. Thing is, the Tolk works in the main file, and in the menu file if I add it to any other function but run. When I add it to run function, the program crashes, though it does the same without it, as well. My code is short, and I r

Re: Going Linux

2019-02-03 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector
Re: Going Linux Agreed with ironcross and ethin regarding linux desktop experience. I also have had my frustrating moments; I do regret that i can't just  see the screen, Working with penetration testing tools and Orca is an absolute nightmare.I do use arch linux on my secondary laptop. I t

Re: Resident Evil 7

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Resident Evil 7 I follow the instructions on how to pull the lever, but it doesn't work. I hope I'll figure it out. URL: https://forum.audiogames.net/post/409218/#p409218 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Sound effects needed

2019-02-03 Thread AudioGames . net Forum — Off-topic room : AnamLion via Audiogames-reflector
Re: Sound effects needed I am sorry bro but, you have misconception I am not talking about sharing those sounds, I want to buy it. URL: https://forum.audiogames.net/post/409217/#p409217 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Resident Evil 7

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Resident Evil 7 Thank you.Bad news: I haven't figured out the camera settings yet.Good news:I'm the kind of person who don't give up that easily. So, after an hour of wandering around, I managed to find the latter, climb it and end the video part.How important is it to look at things li

Re: Sound effects needed

2019-02-03 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Sound effects needed Sorry but:Sharing it would be piracy, so your not allowed to talk about it on the forum. URL: https://forum.audiogames.net/post/409215/#p409215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net Forum — New releases room : realnc via Audiogames-reflector
Re: Thaumistry, a new text adventure game by Bob Bates ulisesmonge40 wrote:Hi.I fixed my problemCan you describe what the issue was? It might be helpful in case other people run into the same problem. URL: https://forum.audiogames.net/post/409214/#p409214 -- Audiogames-reflector maili

Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net Forum — New releases room : realnc via Audiogames-reflector
Re: Thaumistry, a new text adventure game by Bob Bates SLJ wrote:So, does the screenreaders automatically read the incoming text so you don't have to use the virtual cursors?Yes. The text-mode version of the game runs in the same type of window as the Windows command prompt. Both NVDA as we

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-02-03 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids i just thought zac, it would probably be useful to include ships in the map script or maybe to allow the player to request that info. certain ships like the Khaak m3 for example can just stay in 1 location and it would be handy to know if

Re: Seeking Input on New Additions to the Staff Team

2019-02-03 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team Nice post Ironcross, you pretty much hit the nail on the head. I don't think it's a lack in transparency though, Aaron pointed out the list has been rather quiet. No, I attribute it more to an absence in incentive and that's what's gettin

Re: trading a game for a swamp account

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: trading a game for a swamp account i can help you with that. add me on skype or discord  and we can talk about itmy skype is alireza.nosrati.2015and my discord iszarvaraq#0052 URL: https://forum.audiogames.net/post/409211/#p409211 -- Audiogames-reflector mailing list Audiogames-re

branching out from bgt your help needed

2019-02-03 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
branching out from bgt your help needed Ok ok ok. There's been a lot of this lately but I feel I should ask.I'm wanting to leave bgt behind, mostly because of the fact it's not being updated anymore, and secondly for it's inability to perform decently these days.I think what I know best is

Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector
Re: Thaumistry, a new text adventure game by Bob Bates Hi.I fixed my problem, yes, the screenreader reads the text automatically, in text only and in regular version. At least with NVDA, I don't know with JAWS URL: https://forum.audiogames.net/post/409210/#p409210 -- Audiogames-reflec

branching out from bgt your help needed

2019-02-03 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
branching out from bgt your help needed Ok ok ok. There's been a lot of this lately but I feel I should ask.I'm wanting to leave bgt behind, mostly because of the fact it's not being updated anymore, and secondly for it's inability to perform decently these days.I think what I know best is

Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Thaumistry, a new text adventure game by Bob Bates Hi.I read the news about the latest version, which both supports Braille, Jaws NVDA etc. Sounds amazing. So, does the screenreaders automatically read the incoming text so you don't have to use the virtual cursors? URL: https://forum.a

Re: Seeking Input on New Additions to the Staff Team

2019-02-03 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team Nice post Ironcross, you pretty much hit the nail on the head. I don't think it's a lack in transparency though, Aaron pointed out the list has been rather quiet. No, I attribute it more to an absence in incentive and that's what's gettin

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Nature Binaural Audio Demo Hi and welcome to the forum.Wow... Sounds amazing. I haven't had the time to check this out yet, but I'm sure it'll turn into something really great. Keep up the amazing job. URL: https://forum.audiogames.net/post/409206/#p409206 -- Audiogames-reflector

Re: Problem with Killer Instinct on Xbox

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Problem with Killer Instinct on Xbox Hi Aaron.Thanks a lot. The problem was I thought the menu guide was up to date. I have send a request to Ross asking if he wanna update it. In the meantime, I'll try to do OCR which works most of the time. I find it difficult to get used to the fight

Re: resident evil 2 remake, anyone interested?

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: resident evil 2 remake, anyone interested? Is it required to do OCR on the menus and the inventory? URL: https://forum.audiogames.net/post/409204/#p409204 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Requesting remnant recordings

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Requesting remnant recordings Hi.Thanks a lot for the recording. Wow. This is much, much better than I expected.I must admit this game simply is too difficult for me, which is a shame, because I really wanna play all that cool stuff. I wish you could play those extra packages for the ga

Re: Please, make topic resurrection illegal on here

2019-02-03 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector
Re: Please, make topic resurrection illegal on here I personally feel that this is a relatively small-potatoes issue...but it is an issue nevertheless. I have personally locked and moderated a topic that was revived for no good reason, and am apt to do the same thing. It should (and will, i

Re: Seeking Input on New Additions to the Staff Team

2019-02-03 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team Speaking for myself here, to reiterate a previous point, I am totally down with adding one or two new mods. I'd have been down with doing so a month and a half ago...because while there's no need to rush, there's also no need to sit on it

Re: A Black Ops 4 Zombies guide has been created

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector
Re: A Black Ops 4 Zombies guide has been created I mean I could, but I'm still at newb level myself, S... URL: https://forum.audiogames.net/post/409200/#p409200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: A Black Ops 4 Zombies guide has been created

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: A Black Ops 4 Zombies guide has been created Thanks for a lot of nice information. Maybe you wanna help the creator of the following guide to make it even better?http://rossminor.me/BlackOps4/ZombiesOverview.htm URL: https://forum.audiogames.net/post/409199/#p409199 -- Audiogames-

Re: Changes to YouTube mobile site?

2019-02-03 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Changes to YouTube mobile site? Yep, same thing here. It's annoying. I tried the app a few months ago, but it was almost exactly the same experience as the site, so I deleted it. If they made the site worse solely to get people on the app, I might have to march down Silicon Valley and i

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.@Jack: Thanks for your reply in post 89. I didn't knew about this add on for NVDA. Sounds awesome. I will check that out for sure.Regarding the laptop you have posted information about: Seems nice. But without the danish keyboard, it'

My DSP utility

2019-02-03 Thread AudioGames . net Forum — Developers room : datajake1999 via Audiogames-reflector
My DSP utility Hi,I posted a topic about this in the off topic room, but that didn't seem to be the right place to post it.Anyway, I wrote a basic audio processor that works with 16 bit stereo WAV files. It compiles and runs on Windows and Linux, and possibly other platforms.The git reposat

Re: Going Linux

2019-02-03 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Going Linux @15, most Linux distros don't, purely because it is very difficult to get an OS to boot with secure boot enabled if its not in the database of trusted keys. You can sign all the images you like, but unless your firmware trusts the signed bootloader and kernel, your screwed.

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