Accessibility Advances in 2018
As written by Ian Hamilton on [gamasutra]:This article highlights the advances in accessibility last year, covering things like the XBox Adaptive Controller and other inputs, information for developers, advocacy, games, and legislation such as the CVAA.
URL:
Accessibility Advances in 2018
As written by Ian Hamilton on [gamasutra]:This article highlights the advances in accessibility last year, covering things like the XBox Adaptive Controller and other inputs, information for developers, advocacy, games, and legislation such as the CVAA.
URL:
Audio Design articles from mainstream games
I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:[Composer and director of Rakuen on crafting an evocative
Audio Design articles from mainstream games
I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:[Composer and director of Rakuen on crafting an evocative
Winifred Phillips: Composing video game music to build suspense
[Winifred Phillips] is an award winning author and video game composer who's worked on numerous projects in the industry, including Assassin's Creed: Liberation, Total War Battles: Kingdom, Call of Champions, Clash of Kings,
Audio Design articles from mainstream games
I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:[Composer and director of Rakuen on crafting an evocative
Audio Design articles from mainstream games
I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:[Composer and director of Rakuen on crafting an evocative
Winifred Phillips: Composing video game music to build suspense
[Winifred Phillips] is an award winning author and video game composer who's worked on numerous projects in the industry, including Assassin's Creed: Liberation, Total War Battles: Kingdom, Call of Champions, Clash of Kings,
Audio Design Articles Pt. 2
Came across a repository of audio design articles and interviews with sound designers, along with a list of resources from Winifred Phillips and a few other articles for those who have an interest.[The Ultimate Collection of Game Audio Interviews, Articles, and
Audio Design articles from mainstream games
I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:[Composer and director of Rakuen on crafting an evocative
Accessibility highlights in the Gaming Industry for 2016
An article posted on Gamasutra [here] features the highlights of accessibility events and initiatives over the course of 2016 in the gaming industry, including articles about blind Killer Instinct players SightlessKombat and Xavier
A Beginners Guide to the Synth
Came across this article on Kotaku, it covers the specifics of how Synths work, their evolution and history. Considering that they're still used a lot in making sound samples, game music, and effects, thought people might find it interesting.
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A Beginners Guide to the Synth
Came across this article on Kotaku, it covers the specifics of how Synths work, their evolution and history. Considering that they're still used a lot in making sound samples, game music, and effects, thought people might find it interesting.
URL:
A Beginners Guide to the Synth
Came across this article on Kotaku, it covers the specifics of how Synths work, their evolution and history. Considering that they're still used a lot in making sound samples, game music, and effects, thought people might find it interesting.
URL:
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