Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: python global dictionary not saving modifications Other than that, everything here is pure speculation unless you show us some code. URL: https://forum.audiogames.net/post/621873/#p621873 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: problem with Note function mush client

2021-03-02 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: problem with Note function mush client that doesn't have anything to do with the Note function, because obviously the trigger occurs twice. So thats an issue with the trigger text. URL: https://forum.audiogames.net/post/619552/#p619552 -- Audiogames-reflector mailing list

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: bgt: string to dictionary? Well, BGT has functions dedicated especially to that topic, which can be found under the heading serialization, serialize builds a string out of a dictionary and deserialize converts it back into a dictionary. The format of that string however is decided by

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Thoughts on possible developement of a racing game Very large... video games nowadays weight more than 100 Gigabytes, the Python interpreter is like 3 or 4 Megabytes in size, I'd recommend you don't worry about the size of an interpreter, but see which language suits you best for such

Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Good resources for getting to grips with procedural or maze generation I'm more interested in dungeon generation, including open rooms, logically aligned corridors and such, and found some pretty useful resources for that, as well as already working generators in familiar languages

Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Wow, thats news for me. I already developed stuff with an Arduino, but I had serious issues getting used to the connectors due to their sizeand therefore connecting the cables to the correct pin etc. Will have to browse those links

Re: java ide that accessible

2021-02-16 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: java ide that accessible IntelliJ Idea is our goto tool at work, but I find it troublesome in a few situations. Many screens are not accessible via tab navigation etc, even object nav doesn't work properly, and some views lock you entirely, preventing you from leaving the view without

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: reasons for learning typescript @8 points taken, especially since TypeScript has advanced typing functionalities like identifying stuff by attribute content, which (correct me if i'm wrong) C++ doesn't have (last version I programmed C++ with was 14 I guess, so it might already be in

Re: Submitting effective bug reports

2021-02-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Submitting effective bug reports Here is an attempt an helping yourself, because you will most likely always get issues like that, but...GitHub issue templates can help at least a bit. Provide a dedicated feature request, bug report, documentation request etc template, and pre-fill it

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: reasons for learning typescript One reason is monkey patching an already typed TypeScript library, especially when trying to monkey-patch private functions/methods.TypeScript will, for obvious reasons, not allow you to do this, because the method/function is private. You could now

Re: java ide that accessible

2021-02-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: java ide that accessible Thats what I wanted to find out as well. I didn't find the time to do so yet though. URL: https://forum.audiogames.net/post/615741/#p615741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: reasons for learning typescript

2021-02-14 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: reasons for learning typescript Well, there is a reason why casting exists, because it has its valid reasons to, and there are cases where casting needs to be used to actually use the typing system instead of declaring things as any and disabling it all together.TypeScript saves you

Re: help from python users

2021-02-14 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: help from python users Well, as far as I can see, Synthizer builds on run-down CI VMs too in reasonably low time. But in the end, it doesn't matter at all. Nuitka is there, because someone thought it would be a cool idea and built it. Camlorn has legitimate reasons not to use it, but

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: help from python users Well, Cython translates into C which then gets compiled, so its at least more compiled than pure Python, but still, it requires an interpreter to run. If you're in desperate need of a compiled language, you should go check out other languages than Python. URL:

Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread There are already noise generators in Synthizer AFAIK, and you can do such things already with the help of some toolkits like numpy or scikit, although you'd have to save it to disk in the end and play it back via Synthizer that way.I don't know Camlorn's plan

Re: is what I’m doing even considered programming?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: is what I’m doing even considered programming? We already had the discussion about lambdas in a different thread i'm afraid, and it'd be better for Python to remove them entirely IMHO, especially since Python already knows local functions, so there is no real need for lambdas at all.I

Re: The Synthizer Thread

2021-02-08 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread Would you consider reading the documentation please?see hereIt explains everything, the current state (see release notes), as well as the python bindings (they're called synthizer btw). URL: https://forum.audiogames.net/post/613802/#p613802 --

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: is what I’m doing even considered programming? I'd even go as far as to say that thats the programming that happens most of the time nowadays. You don't program everything from scratch anymore. Languages like Ruby, Python, Java, _javascript_ etc are popular for their vast amount of 3rd

Re: Unwanted Python Persistent References

2021-02-08 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Unwanted Python Persistent References I'm however trying to lift as much trouble from the shoulders of the users in pyAGE as possible, especially with sounds. I'm currently caching sound buffers internally, but sounds are created rather frequently by the user. Since those (generators

Re: Unwanted Python Persistent References

2021-02-07 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Unwanted Python Persistent References the way to resolve this would to explicitly delete all the unbound method handles when no longer needed, but thats rather hard, because noone knows if you don't actually want to use a Menu more than once. So no, I haven't found a solution yet

Re: Unwanted Python Persistent References

2021-02-07 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Unwanted Python Persistent References OK, the menu objects themselves contain cyclic references, because:* whenever you pass an instance method (bound method) to something, it gets unbound, creating a method that can be called even when not directly connected to its owner (the Menu

Re: Unwanted Python Persistent References

2021-02-07 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Unwanted Python Persistent References btw, why your sys.getrefcount() returned 2, because getrefcount() itself holds one reference to the object you're getting the reference count for. URL: https://forum.audiogames.net/post/613522/#p613522 -- Audiogames-reflector mailing list

Re: Unwanted Python Persistent References

2021-02-07 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Unwanted Python Persistent References I'm currently in the process of figuring the behaviour in such cases myself for pyAGE, and think that this can be optimized by the engine behind it, namely earwax. I think that the object's refcount is reduced, but some cyclic references still

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-28 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python well, we're not talking about games here at all. We were talking about the person who asked if Lucia can be used without a window, because they want to go with a command-line application, but only use Lucia's output functionality to

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-27 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python sure, but you don't need braille for this to work, plus its really annoying to always switch out of the window to access the speech history just when checking some random line that scrolled through. Thats not intuitive, so

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-27 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Braille output in cytolk or ao2 however is just temporary and therefore not great for reviewing a larger amount of data, since the message will disappear after a certain amount of seconds or so. Commandline allows scrolling and such

Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Am I too stupid for programming? Nope, we don't. We have some good resources, but deffinitely not enough. Apart from that, most of our universities tend to give courses in english as well, so even there are no german resources involved. URL:

Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Am I too stupid for programming? I sometimes feel as that native english speakers deffinitely have advantages over people who were or are learning english as at least a second language, simply because really complex problems are usually explained in a more professional manor, including

Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Am I too stupid for programming? Its a matter of missing information most of the time. IMHO, whenever this happens, you're missing some programming concepts, or maybe even some important words within the documentation might be unclear to you, especially when used in a professional,

Re: Python and audiogame

2021-01-26 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Python and audiogame There probably is no "better" library. Some of them have features that others don't, the one might suit your programming style better than the other. Its probably best to get into the documentation of each library, write some hello world examples and think about

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine I mean, in the end its up to personal preference. If a person manages to create a program without ever type checking, its fine, especially when done at home in a non-professional fashion. As soon as it becomes professional though, chances

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine In the end, its not forced in Python, but not respecting it will cause your app to crash anyway, so I don't see any reason not to follow them carefully, given that they are written correctly. URL:

Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: A program I'm working on, what do y'all think? @camlorn: yeah, I've tried Treeviews as well. In Fact, i've got a gui-based application in development right now, providing a smart audio book library with all the different protocol support like FTP, SMB etc, smart organizing, filters,

Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: A program I'm working on, what do y'all think? at least I like it much better than wx and its accessible enough as long as you don't try creating your own Qt controls or something. And since you can basically work with pre-defined layouts which arrange themselves, simple GUIs more or

Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: A program I'm working on, what do y'all think? Python 3 will work just fine with standard lib:import tkinter screen=tkinter.Tk() screen.wm_withdraw() tkinter.messagebox.showinfo("this is the window title", "this is the text you want to output") screen.destroy()Although tkinter isn't

Re: pyAGE - yet another Python audio game engine

2021-01-23 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine thanks for opening the two issues, got them fixed immediately.I started collecting wishes for v1.0 and created a milestone for it. If you got some ideas, don't hesitate to post them in here or open an issue on GitHub directly.You can browse

pyAGE - yet another Python audio game engine

2021-01-22 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
pyAGE - yet another Python audio game engine Its not like we don't have enough of them yet, but here we go...What is it?I once started developing my own little audio game engine like 8 years ago, driving one of my first audio game attempts back then. That was in Python 2.7 times, and I

Re: a python audio module question

2021-01-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: a python audio module question sound_lib should be able to do this, at least the new WIP Bass4Py module does.You could probably grab some builts of that here, although its close to getting a 0.1 alpha release for public testing, the documentation is not quite ready yet. I guess a

Re: pygame knowing if window is in keyboard focus or no?

2021-01-14 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: pygame knowing if window is in keyboard focus or no? Keep track of the pygame ACTIVEEVENT to find out. URL: https://forum.audiogames.net/post/606840/#p606840 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread buffering is the key here. MP3 decodes fine if you're buffering in parallel to playing. When decoding the entire file before even returning to the main loop however, MP3 tends to be very slow compared to OGG or OPUS, not to speak about the lossless formats. You're

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread I encountered rather high decoding time as well, but I was under the impression that this is one of the downsides of MP3, AFAIK the decoders and encoders are really slow when comparing it to e.g. OGG. For example, when feeding a 6 minute long MP3 to Synthizer, I

Re: A little bug that I'm having problems with it. game coded in BGT.

2021-01-05 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: A little bug that I'm having problems with it. game coded in BGT. Nope, we don't. No code, no help. URL: https://forum.audiogames.net/post/604402/#p604402 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Benchmarking

2021-01-02 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Benchmarking Try using the LibYAML-based CLoader and CDumper instead to speed things up in YAML and get a much fairer comparison, because you're most likely to use that one anyway since its available on almost any Pythonic platform anyway AFAIK. URL:

Re: Ideas for managing remote windows server using my Screen reader

2021-01-01 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Ideas for managing remote windows server using my Screen reader The audio service is everything stopping you from getting sound on that Windows Server machine, as was already pointed out. You can also ask the administrator to enable it permanently and your problems will be solved. Just

Re: Help decide what will be in Synthizer 1.0

2020-12-31 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 Correct me if i'm wrong, but reading properties should not be as slow anymore as it used to be since 0.8.x. I thought you should be safe reading from them now. URL: https://forum.audiogames.net/post/603295/#p603295 -- Audiogames-reflector

Re: Working with SDL natively

2020-12-31 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Working with SDL natively I guess there is nothing wrong with using PySDL2 instead of pygame, although pygame 2.0.0 already has alot more features than pygame 1.x due to them changing over from sdl1 to sdl2. PySDL2 is already a wrapper though, so you don't have to care about wrapping

Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... True, when planning projects in larger scale you usually line out the scale and functionalities of a project before deciding about which stack you want to use when developing it. Then again, it would be necessary to know some skills your

Re: Python: Usage for Joysticks and External Controllers?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? Just look up SDL2 and joysticks/gamepads in general, that will explain everything you need to know, since pygame is just a wrapper for SDL/SDL2. URL: https://forum.audiogames.net/post/602732/#p602732 -- Audiogames-reflector

Re: NLua documentation?

2020-12-25 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: NLua documentation? BTW, that readme of the GitHub repo tells me everything i'd need to know to use NLua, like how to initialize the scripting environment and execute lua code through that and getting the return values out of it. What else are you expecting? URL:

Re: Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Checking if a script is compiled or not in Python? Camlorn is right here. Almost the only situation where I needed to know if my app is actually packaged into an executable or not (note, thats not the same as compiled or not) was when doing things like finding a config directory for

Re: node js question.

2020-11-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: node js question. I guess you'll play it through the browser, so the app itself is just a server and you'll have to open your browser and visit localhost and some port to play it. URL: https://forum.audiogames.net/post/593918/#p593918 -- Audiogames-reflector mailing list

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: what's the best language for audiogames(not python) Thumbs up for Camlorn pointing out that the speed problem is not exactly Python related, but programmer/algorithm related, although most people on here don't seem to understand that yet, probably because Python really takes alot from

Re: Warning in Pyglet

2020-11-25 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Warning in Pyglet The quotes aren't ment to annotate anything without importing, but to utilize forward referencing. Copying from the mypy docs here:def f(x: A) -> None: # Error: Name A not defined ... class A: ...When using quotes without importing anything, mypy won't

Re: Warning in Pyglet

2020-11-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Warning in Pyglet you could also annotate them for typechecking purposes only:from typing import TYPE_CHECKING if TYPE_CHECKING: from pyglet.media import Player, Source, StaticSource sound: "StaticSource" = pyglet.resource.media("test.wav", streaming=False)That way it won't

Re: Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Theoretics and Pseudocode: Sound Cues. You can actually achieve gapless playback if you've got an audio backend which supports it. BASS for example supports preparing your samples in-memory beforehand, even merging multiple sounds into one with a bit knowledge of audio samples and

Re: can i install node.js in my system?

2020-11-15 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: can i install node.js in my system? why not? You know, instead of asking you could have already downloaded and installed Node.js. URL: https://forum.audiogames.net/post/589933/#p589933 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: some help needed with python

2020-11-14 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: some help needed with python You need to add an r in front of your path string, it needs to look like this: pygame.mixer.music.load(r'A_2093\Sounds\Intros\Survivor\Survivor_Intro_Music.ogg')Otherwise the backslashes won't be properly escaped. Or decide for the regular string and escape

Re: Cytolk, cython extension over the tolk library

2020-11-13 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Only works on older Python versions though, Python 3.8 here and it doesn't work. Guess add_dll_directory() isn't supported in that fix yet. URL: https://forum.audiogames.net/post/589452/#p589452 -- Audiogames-reflector mailing list

Re: Help decide what will be in Synthizer 1.0

2020-11-13 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 Playing from URL for a game audio library sounds rather unnecessary for me, but could rather be done by utilizing memory buffers (already on the list) with local caching I guess. URL: https://forum.audiogames.net/post/589379/#p589379 --

Re: how is numpy exactly faster than standered lists

2020-11-13 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: how is numpy exactly faster than standered lists As Magurp said, you're mixing pythonic idioms with Numpy here. Numpy is much faster when using its features to do things, like array + 1, which is lots, lots faster than your first or second example.You however create a Numpy array and

Re: please give me a guide on how to use git hub

2020-11-10 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: please give me a guide on how to use git hub I'd suggest reading the dedicated GitHub help articles which are just ment to give you that kind of introduction. URL: https://forum.audiogames.net/post/588472/#p588472 -- Audiogames-reflector mailing list

Re: Cytolk, cython extension over the tolk library

2020-11-07 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library as I said earlier, thats not entirely correct. The search locations where tolk searches for DLLs can be influenced with sys.path under older Python versions and add_dll_directory() under newer Python versions. URL:

Re: Directly communicate with Braille?

2020-11-06 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Directly communicate with Braille? BRLTTY was there for Windows since almost the beginning. I used it quite actively until NVDA finally supported my braille display. URL: https://forum.audiogames.net/post/587186/#p587186 -- Audiogames-reflector mailing list

Re: issue with python and nvda addons

2020-11-05 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: issue with python and nvda addons Here goes the same as with any other question: only showing the error log won't help you at all, we'd at least need the code that is causing it to see what's wrong. URL: https://forum.audiogames.net/post/586803/#p586803 -- Audiogames-reflector

Re: VoiceOver error using accessible_output2

2020-11-03 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Why not use Cython to write something that does exactly what you need? Cython after all glues C and Python together, that sounds exactly like a task you can achieve that way. URL: https://forum.audiogames.net/post/586216/#p586216 --

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: VoiceOver error using accessible_output2 OK, so I'd expect the delay to be a result of the fact that your VoiceOver class forks a subprocess whenever you're trying to check its existence or start or stop speech. Forking a process, although being rather fast on Linux and Mac compared to

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: VoiceOver error using accessible_output2 accessible_output2 itself is quite a few years old and didn't get updated since then. Its very possible that it doesn't work with newest Mac OS versions anymore. I don't know anything specific though. URL:

Re: Best audio (code) library for C?

2020-10-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Best audio (code) library for C? PortAudio doesn't have any decoding capabilities of its own, so you'd still have to wrap some external layer to get compression-based formats going anyway. Just FYI. URL: https://forum.audiogames.net/post/584344/#p584344 -- Audiogames-reflector

Re: Best audio (code) library for C?

2020-10-28 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Best audio (code) library for C? Well, I built something rather cool in C++ thanks to better memory management, but no way doing that in C, seriously. Sounds way to cumbersome. URL: https://forum.audiogames.net/post/584159/#p584159 -- Audiogames-reflector mailing list

Re: Making a case for Autoit

2020-10-22 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Making a case for Autoit Lol, actually audio games came up because creating simple games was that easy in AutoIt those days. Just like me, Ghorthalon created his first audio games, in AutoIt about 10 years back. I might even have them lying around here somewhere. They weren't the first

Re: Making a case for Autoit

2020-10-21 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Making a case for Autoit Lol, I stepped away from AutoIt like 10 years back after programming for over 3 years with it. Its simply not worth it. Windows only, no OOP, inconsistent feature set, slow development cycle, comparably slow execution... guess I could go on like this for quite

Re: problem with carters spotify bot

2020-10-19 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: problem with carters spotify bot Noe, you just need to run this under Python 3.8 or above. The := operator was introduced in Python 3.8, it won't run under earlier Python versions. URL: https://forum.audiogames.net/post/581364/#p581364 -- Audiogames-reflector mailing list

Re: The Synthizer Thread

2020-10-16 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread well, good to know, thanks for that. URL: https://forum.audiogames.net/post/580802/#p580802 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Synthizer Thread

2020-10-16 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread Just a quick question, since i'm working on a pythonic game engine myself right now which will be using Synthizer. Is it recommended to have multiple contexts initialized at the same time, or will that have any impact on Synthizer or the CPU? Anything I need to

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Hi there,re-building my own audio game engine on top of Cytolk right now. Re-building, because I started building this engine like 8 years back under Python 2.7 and it wasn't ment to be flexible and exchangeable, although some of the core

Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-05 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Exactly. Python/C++ got pyglet, pygame, SFML / SDL2, SFML and more. Diversity is good, because although both libraries might in the end achieve the same goal, the way of doing it is different and while the one way might suit one

Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-04 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Oh it was predictable. There are just a few developers in this community after all, not all of them are using Python, just a few of them barely managed to get Lucia working by reading the docs, and the few that could actually get a

Re: The Synthizer Thread

2020-10-03 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread BASS has buffering support built-in, they're called samples over in BASS' infrastructure. They get loaded and decoded in-memory and you can create up to X independent channels of those, where X can be specified freely by the application using BASS. Changing data on

Re: The Synthizer Thread

2020-10-03 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread bgt lover wrote:License problems I can't grasp, for example why I can't sell products that include the bass library, maybe it's because english is not my native language and I can't find such licenses in romanian, really DK.You are allowed to sell such products,

Re: The Synthizer Thread

2020-10-02 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread Synthizer will be fine, as long as you have CFFI aboard, and MUSHclient lua with CFFI embedded is working fine, so thats not a problem. For non-CFFI solutions though, a C wrapper will be required, as was already explained earlier. URL:

Re: react-native/flutter opinions

2020-09-28 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: react-native/flutter opinions Xamarin is still an alternative as well. I developed an app about 1 or 1 1/2 years ago and it worked fine under iOS and UWP in terms of accessibility. You'll use C# with Xamarin though, so thats something different again, which might be an advantage to

Re: failing to create an instance of a class when compiled

2020-09-23 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: failing to create an instance of a class when compiled I'd recommend that you put your entire code on pastebin or something so we can get a look. I've worked quite alot with Cython already and almost never encountered it failing silently. The only moments where it does this is when

Re: Possibility of making a Lucia DLL?

2020-09-21 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Possibility of making a Lucia DLL? Cython can do this, although you'd have to ship a Python interpreter alongside your extension as well. I however don't see the advantage of such things yet, Lucia still is a rather small project, all its functionalities can still be ported rather

Re: git vs github for desktop

2020-08-13 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: git vs github for desktop Probably from GitHub desktop, but not from Git alone.You can always set up a Git action which creates a new release when a new tag gets created, or even get CI in place to do so for you. URL: https://forum.audiogames.net/post/560972/#p560972 --

Re: git vs github for desktop

2020-08-12 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: git vs github for desktop i'm using Git cmd + TortoiseGit most of the time, with the option to use Git in VSCode / IntelliJ if needed. Last time I checked GitHub for desktop, which is like a few years ago, it wasn't accessible at all. That might have changed though.Best

Re: Accessible_output2 and Pyglet Title Issue

2020-08-08 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue Thats probably because at the same time the window opens, or even a little bit before that moment, the console window for the Python script shows up, which is a behaviour you don't want to occur as soon as you deliver your product. You can

Re: Accessible_output2 and Pyglet Title Issue

2020-08-06 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue HiI'm pretty sure thats a question of speed here. NVDA seems to work like it receives the messages to be spoken first, and then right afterwards, before being able to speak anything, the window pops up, forcing NVDA to discard any messages

Re: python question

2020-07-20 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: python question So take those situations as a challenge to find new and more appropriate way to handle those problems instead of solving them with more global variables. URL: https://forum.audiogames.net/post/554053/#p554053 -- Audiogames-reflector mailing list

Re: python question

2020-07-20 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: python question You can actually do the same thing gettext does, you can define something that will be globally available to all your submodules, theoretically. It is possible, but not just bad coding style, but, als Camlorn already said, its most likely to cause problems later on. If

Re: VSCode Tasks For Python

2020-07-17 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: VSCode Tasks For Python I'm just getting started with VS Code, but I already encountered a "problem" to which I didn't yet found a solution.I'm working on an PyQt5 application which is organized by FBS, which means that you don't run the application by invoking the python interpreter

Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: dealing with dlc without paypal? Well, if i'm not wrong here, you aren't. You'd be selling something in that case, and being paid for that without being 18 years old is not allowed, it doesn't matter if that happens via PayPal or not. One way to do this is by asking your parents to be

Re: GUI Alternatives to WxPython

2020-06-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: GUI Alternatives to WxPython Na, its not an application to help with PyQt5, its an application she wanted to use which doesn't have anything to do with development at all. All the functionalities required to develope "positionless" Qt5 tools are built into PyQt5, you just create the

Re: GUI Alternatives to WxPython

2020-06-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: GUI Alternatives to WxPython My experiences so far:I spend hours and hours with a sighted friend of mine getting wxPython to work, placing things, struggling with sizers and grids, fixing accessibility issues, but getting a pretty accessible interface in the end which looks nice to

Re: The Synthizer Thread

2020-06-22 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread Buffers are in as far as I can see, so creating sounds from in-memory should be possible, and as soon as that is a thing, you can theoretically add support for OGG and/or FLAC yourself, although I guess camlorn will at least add support for OGG "natively". URL:

Re: The Synthizer Thread

2020-06-09 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: The Synthizer Thread As far as I understand it, its supposed to be cross-platform capable, so yeah. URL: https://forum.audiogames.net/post/539039/#p539039 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: need a programmer for upcoming assessible mobil game

2020-04-29 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: need a programmer for upcoming assessible mobil game Just as a comparison, professional independent developers might charge you anything from $20 to $50 per hour, depending on their grade of professionalism/experience in that topic. That only includes development itself, no assets

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: windows GCC compiler If you have Python background and don't want to mess around with another tool with a specific language like CMake, you can also use SCons for your build orchestration, which should work fine as well. The introductory effort is a bit higher, but it will work just as

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: windows GCC compiler There are many compilers available for Windows to compile C/C++ with.1. GCC, included in Mingw32. Just download it and use it right away. Mingw32 includes a complete Linux-like command-line environment, including bash and some tools like Make/CMake and more.2.

Re: making classes inside of classes in bgt

2020-04-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: making classes inside of classes in bgt Hint: all the things necessary to understand my code is covered in the BGT manual, including operator overloading, method overloading and handles.Best Regards.Hijacker URL: https://forum.audiogames.net/post/522286/#p522286 --

Re: making classes inside of classes in bgt

2020-04-24 Thread AudioGames . net ForumDevelopers room : Hijacker via Audiogames-reflector
Re: making classes inside of classes in bgt If i'd have to build a system like Crazy Partys system, i'd do it like I mentioned in post 2. What would a type need to do?First, it would need to be uniquely distinguishable by either giving a name or an id of some sort. I usually like the

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