Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Any way to make coding on MacOS non-painful? @35 The last thing I have learned were trees and doubly-linked lists in C. I was taught GUI, but the stuff didn't make sense. I'll probably pick up on Python, as I won't have any coding classes this semester. But yeah, I''l have to try Free

Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Any way to make coding on MacOS non-painful? @33,Yeah, that was what I was thinking about. It's just nice that it works without a hitch, especially when ssh-ing into a Linux server. I would love to know how to become a faster programmer on Windows. I'm pitifully slow, and it takes way

Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Any way to make coding on MacOS non-painful? I had to switch to Windows. If I didn't, I would have been in a world of hurt. I prefer it  for web browsing and music making, but Windows, unfortunately, doesn't have as many issues, even if it technically doesn't have its own built-in

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Never used Itch before, but I echo @2's sentiment. URL: https://forum.audiogames.net/post/556858/#p556858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: making super mario kart for snes playable? Yeah, the amount of work that would go into stuff like this would be a lot, that's for sure. Honestly I feel like Donkey Kong Country would be easier than A Link to the Past, imo. Heck, EarthBound probably could be made accessible

Re: My problem in C

2020-04-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: My problem in C You could always initialize another int to be (b + C). Then, you might not  have  issues. I myself am using Gcc for my classes, so I'm not familiar with Clang itself, but try that. @86, whitespace is usually ignored, but it may not be on the website that he is using.

Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: GUI in C and Screen Reader Accessibility I have been, and we're just trying to figure out if this part is technically workable, which it appears that it's not (I think). I'm in the US, so there will be accomodations, so that won't be an issue. URL:

Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: GUI in C and Screen Reader Accessibility So it appears that while I will be ssh-ing into the terminal of a Linux system, I need to download an X-server, which I'm not exactlY sure what that is yet. What it appears to do is display parts of the interface on my local machine. URL:

Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: GUI in C and Screen Reader Accessibility Okay. Thanks. I will definitely look into it. URL: https://forum.audiogames.net/post/519483/#p519483 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: GUI in C and Screen Reader Accessibility Basically the idea is to create an application that will act as a Xidi song library of sorts, and can be controlled via a GUI. For this, the GUI library that is being used is GTK, or Gimp Toolkit. It appears to be cross-platform and

GUI in C and Screen Reader Accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
GUI in C and Screen Reader Accessibility Hello.So for a project that I am required to complete for my programmIng in C course, we are required to implement a GUI interface. Because of this, and some circumstances of which I am required to fall under, I have some questions. 1. Out of the

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? I originally thought that there wasn't a check to see if you ran out of guesses. My suggestion would be to change the do while to a for loop (if that wasn't suggested already), because you know how many times (or guesses) that you have.  In this case, you wouldn't

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? Check post 24 again, I re-edited and after I realized what had happened. URL: https://forum.audiogames.net/post/509996/#p509996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? I originally thought that there wasn't a check to see if you ran out of guesses. My suggestion would be to change the do while to a for loop (if that wasn't suggested already), because you know how many times (or guesses) that you have.  In this case, you wouldn't

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? One reason why your code may loop endlessly is the fact that there doesn't appear to be a check for if the amount of guesses left is 0. At least, there doesn't appear to be anything printed that states that you ran out of guesses. URL:

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? Lol, my class didn't ever not use -Wall -Werror, so we had to basically figure out the errors as we went. This was after taking a Java course, so we at least knew basic concepts that could apply. URL: https://forum.audiogames.net/post/509969/#p509969 --

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? @18:Ahh, makes sense. Now I ,fully understand why that's sometimes a trouble-spot for me. URL: https://forum.audiogames.net/post/509931/#p509931 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Feedback on C code?

2020-03-18 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Feedback on C code? One quick thing that may pose a problem @1:This may; because of how my class is set up, (I'm in a C class right now and to get credit we arreat all warnings as errors and adhere to the c99 standard), but there have been times where my code has failed to work

Re: BTB game client very slow start wrong

2020-03-11 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: BTB game client very slow start wrong Is it just me, or was this game on the "do not talk about" list? URL: https://forum.audiogames.net/post/507882/#p507882 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: the slowness of bgt So this brings up a good point about C in general. Are there reasons people choose it over an object oriented language like Java or Python for game creation? From personal experience (not game making related), there are a lot of things that I like that C does, but C

Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: the slowness of bgt So this brings up a good point about C in general. Are there reasons people choose it over an object oriented language like Java or Python for game creation? From personal experience (not game making related), there are a lot of things that I like that C does, but C

Re: Do you use the numpad while writing code?

2020-03-01 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Do you use the numpad while writing code? True point. Didn't know that going in, so whenever I get a replacement I will keep that in mind. And graphics won't be an issue because Razer managed to cram a GTX 1650 into the 13-inch Razer Blade Stealth, if I'm not mistaken. URL:

Re: Do you use the numpad while writing code?

2020-02-29 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Do you use the numpad while writing code? I'm honestly surprised not many people use the numpad. Maybe that's because I don't have the "reach up to reach the right keys" quickly, but I tend to use it for the numbers, not the / es. Also mine you can't use shift and the keys to even do

Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Has anyone made anything like this? I haven't used BGT, so I can't speak for how well this would work, but when using Java, and it tells you where the first error that says that something (in Java's case class, interface, or enum expected), I usually need to add a brace.I think it

Re: does arron interface screen readers like you would normally would do i

2019-12-21 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: does arron interface screen readers like you would normally would do i Agree with 2. You need to seriously consider editing your posts, especially the title of the topic. I was super confused when reading the title about what you were trying to say.And it is a big deal whether you

Re: does arron interface screen readers like you would normally would do i

2019-12-21 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: does arron interface screen readers like you would normally would do i Agree with 2. You need to seriously consider editing your posts, especially the title of the topic. I was super confused when reading the title about what you were trying to say. URL:

Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Okay. I'll try that. Thanks! URL: https://forum.audiogames.net/post/474008/#p474008 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows I've heard that WSL is finicky to set up. Are there any good articles that walk you this the steps to installing it? I have heard that there's a lot of configuration that has to be done, so I'm trying out the different options.

Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Wow lots of posts. Thanks all for the help. URL: https://forum.audiogames.net/post/473842/#p473842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Thanks. Will definitely check this out! URL: https://forum.audiogames.net/post/473638/#p473638 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows I'm just not sure because it seems like they require separate types of commands, compared to the Mac/Linux terminal which I have heard is more fully featured. URL: https://forum.audiogames.net/post/473621/#p473621 --

Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Need help with finding an accessible terminal for Windows So unfortunately VoiceOver on Mac for whatever reason has weird issues with reading all errors that come in. Does anyone recommend any command line tools for Windows (that isn't the command prompt), so that I can run Java and do

Running JUNIT test cases in the Terminal

2019-10-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Running JUNIT test cases in the Terminal So in my computer science class that I am taking in college, on the tests that are being taken, people are given IntelliJ on a Linux computer with JUnit test cases to check their code to see if it runs correctly. However, when I did run the JUNIT

Re: bgt, sorting number array from least to gratest

2019-10-24 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: bgt, sorting number array from least to gratest Yeah. I'm more confused as to you the array is a set of strings. I don't know BGT myself (and I don't plan on learning it due to its discontinuation), but what you could do (if BGT supports this), is to first create that array using ints

Re: Programmers: Here's a question:

2019-10-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Programmers: Here's a question: Hello World, and I'd rate x...five stars, because you can't really excecute Hello World wrongly (in an introduction to computer science class). URL: https://forum.audiogames.net/post/465984/#p465984 -- Audiogames-reflector mailing list

Re: Becoming a CS Major: Some Questions

2019-06-02 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Speaking of asking other non-disability services related people, but how much does having someone else take your notes help? I have been able to quickly and efficiently take notes during high school, but I know that college is  a different beast. If

Re: Becoming a CS Major: Some Questions

2019-05-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Sorry for the double-post, but is Eclipse more accessible on Windows? I've had a lot of difficulty on Mac, but that may be because I don't know as much about the IDE itself. URL: https://forum.audiogames.net/post/437512/#p437512 --

Re: Becoming a CS Major: Some Questions

2019-05-30 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Thank you all for the help. I'm a Braille reader, but I'm going to get most of my stuff in properly formatted digital formats, because I think that technology has gotten to a point where if I use a Braille display, things like this should work. Math

Re: Becoming a CS Major: Some Questions

2019-05-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Becoming a CS Major: Some Questions @12-14, thanks. That's something I really should work on, as I tend to not self-educate much. I do agree that it will help in the long run, though. URL: https://forum.audiogames.net/post/433976/#p433976 -- Audiogames-reflector mailing list

Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Programming with a Touch Screen Display: Is it even necessary? Thanks. This definitely helps a lot. I know some programming, but the one CS course I did take the teacher didn't teach very well. Well, I a; least hope that was the case. Only time will tell. I found out that the IDE that

Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-14 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Programming with a Touch Screen Display: Is it even necessary? So actually I have another question regarding programming. Are there any features in Windows 10 Pro that would help with programming, and are there any advantages for Puadro over GeForce graphihis URL:

Re: Programming with a Touch Screen Display: Is it even necessary?

2019-05-13 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Programming with a Touch Screen Display: Is it even necessary? Okay. Thanks a bunch! URL: https://forum.audiogames.net/post/433542/#p433542 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Programming with a Touch Screen Display: Is it even necessary?

2019-05-13 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Programming with a Touch Screen Display: Is it even necessary? Hi. So next thear I will be majoring in computer science, and I'm curious with two questions: how does core count affect programming run time, and is a touch screen needed? I know that the more cores you have, the better, but

Re: A question about reasons... think before posting

2019-05-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: A question about reasons... think before posting Well, that helps. Thanks! URL: https://forum.audiogames.net/post/431131/#p431131 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A question about reasons... think before posting

2019-05-03 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: A question about reasons... think before posting So as I only know a teensy weensy itty bit of Java, but what's better about Python than Java? URL: https://forum.audiogames.net/post/431049/#p431049 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: gdc 2019

2019-03-19 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: gdc 2019 So quick question: are these only up for a limited time? If not, are you able to get gdc sounds from past years still? I also saw ;¬ing about an official torrent. Does this mean that this is still legal? It seems so, I just want to check. URL:

Re: gdc 2019

2019-03-19 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: gdc 2019 So quick question: are these only up for a limited time? If not, are you able to get gdc sounds from past years still? URL: https://forum.audiogames.net/post/420583/#p420583 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Calculating relistic falling dammage? From the physics that I remember (I'm still taking physics in high school, so this may not be correct) you also need to keep in mind your falling momentum and the amount of force the impact with the surface will absorb. For example, you would

Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: Calculating relistic falling dammage? From the physics that I remember [q~"]GhI'm still taking physics in high school, so this may not be correct) you also need to keep in mind how much of the impact the ground will bleed off. For example, you would conceivably take more damage falling

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head For me indentation isn't an issue, though I am just learning Java, and I was taught to pay attention to indentation. URL: https://forum.audiogames.net/post/414446/#p414446 -- Audiogames-reflector mailing list

Using Eclipse on a Mac or a ⠠⠠⠏⠉

2018-08-23 Thread AudioGames . net ForumDevelopers room : Mitch via Audiogames-reflector
Using Eclipse on a Mac or a ⠠⠠⠏⠉ Hello. I've started taking a computer Science course in my high school, and we are learning Java using an IDE. The IDE they are using is Eclipse which is somewhat accessible on the Mac, but not the most user friendly program. Would using NVDA or Jaws on