Re: PureBasic has been open sourced!

2020-01-20 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: PureBasic has been open sourced! So anyway, I have seen thatmost of the sourcecode is in pure, but when I try to load it up, it just says some compilation about a constant not being found, and I see nothing about where that constant should be. if anyone's been able to compile this,

Re: PureBasic has been open sourced!

2020-01-20 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: PureBasic has been open sourced! well for one: don't share private info we discussed on skype. and for two: thanks for the tips about licensing, I actually did not know. That will be handy! URL: https://forum.audiogames.net/post/494381/#p494381 -- Audiogames-reflector mailing

Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: PureBasic has been open sourced! do you want me to give you a license now, Ty? URL: https://forum.audiogames.net/post/494211/#p494211 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what happened to the balloon master source code?

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: what happened to the balloon master source code? oo god, tk, the memories... yeah good idea Ivan, thumbs up. URL: https://forum.audiogames.net/post/494196/#p494196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: PureBasic has been open sourced! they won't just find out, they will sue you. You do realize that trying to make your own pb is infringing copyright? URL: https://forum.audiogames.net/post/494194/#p494194 -- Audiogames-reflector mailing list

Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector
Re: PureBasic has been open sourced! making forks of pb I do not think is permitted, if you do something, you have to give it to purebasic.com unless you're doing for practice purposes. so no. pure basic is not open-source -- and those projects have been for over 2 years now if I'm not

Re: What is the most accessible way to develop iOS apps?

2017-10-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What is the most accessible way to develop iOS apps? Wait, apple pulled audiogame hub? What the hell? URL: http://forum.audiogames.net/viewtopic.php?pid=335585#p335585 ___ Audiogames-reflector mailing list

Re: What is the most accessible way to develop iOS apps?

2017-10-27 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What is the most accessible way to develop iOS apps? Since java was mentioned, how is it as far as accessibility? I will be taking a programming class next semester and we will be doing java as far as i'm aware. Rather than create a new topic on this, how is it for cross platforming?At

Re: BGT, Ultrapower form create

2017-09-26 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: BGT, Ultrapower form create Ethin, I don't think you realize what cloning actually is. If the source code is used, the exact code is compiled again and set up as a new game, that's a clone. If somebody simply creates a game that is almost exactly the same but if they code it them self,

Re: Alien Attack sounds

2017-09-25 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Alien Attack sounds What game is this anyway, never heard of it. Can somebody post a link to it or to a page i can get it from? Kinda sounds interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=330847#p330847 ___

Re: Let's Build an RPG!

2017-09-25 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Let's Build an RPG! I personally prefer live action combat, that's just me. I feel like it makes games much more emersive, not sure how anyone else feels about this though URL: http://forum.audiogames.net/viewtopic.php?pid=330843#p330843

Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Let's Build an RPG! Please, don't make it turn based. That, for me at least, takes all the thrill and speed out of a fight, and turns into what option from what menu will I choose next? I prefer live action realtime fighting in witch the character could run away, or slash whildly,

Re: Can some one make FL studio accessible?

2017-09-24 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Can some one make FL studio accessible? @Dgleks, please don't say i have or haven't used reaper when you really don't know. I haven't spoken to you in over 3 months, just because at one time i didn't use reaper doesn't mean i still don't, lol. URL:

Re: Can some one make FL studio accessible?

2017-09-23 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Can some one make FL studio accessible? I use reaper on the mac, it really is a nice DAW. However, from a voiceover standpoint, its not the best, being that osara was originally designed for windows as far as I can tell. Pro tools works better with voiceover. However, on a windows

Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: Can some one make FL studio accessible? The answer is simple. Get a mac, and get pro tools. It is by far the best option and its industry standard.Well if you wanna do mainly midi and software instruments reaper is pretty good for that, but pro tools is the best daw i've ever tried and

Re: What do i need to get started with python on both mac and windows?

2017-08-29 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? Regarding renaming on the mac, I did use the rename option in the shortcut menu with shift vo m, but that doesn't let you change the file path. URL: http://forum.audiogames.net/viewtopic.php?pid=326831#p326831

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? Ok so on windows, if you hit f2, you can changethe filepath to, say, My game.py. How do you do that on os10? Rename in the shortcut menu just changes the title of the file, and the where pop up button only shows real

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? Sorry for double posting, but if I were to make an audiogame that uses jaws or NVDA or some kind of screen reader support, would I need a different library for that like one with advanced audio functions? URL:

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? So my mac will already have it? Also, you said to run the script you just go to command prompt with windows r or termonal aplication on mac? Just wanna be sure. Also not sure if it matters, but I have windows 7 and mac

What do i need to get started with python on both mac and windows?

2017-08-27 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector
What do i need to get started with python on both mac and windows? Hi allI'd like to learn python and try my hand at making games for myself and others in this community to enjoy. I use both mac and windows and would like to learn python as i've heard pretty much only good things about it.