Re: Audio wrapper for Python
Frenk Kinder wrote:Because when I use pygame.mixer, I have the delay.The buffer size is too big by default for a game:NOTE: For less laggy sound use a smaller buffer size. The default is set to reduce the chance of scratchy sounds on some computers. You can
Re: Open Source Audio Game
Hi, there is also AudioQuake: http://agrip.org.uk/
URL: http://forum.audiogames.net/viewtopic.php?pid=257911#p257911
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Re: Audio games in the Web Browser
Interesting! The web speech api works well with Chrome and Windows 8.1. Synthesis uses the default SAPI voice and additional Google Voices. Recognition works well too, and without learning (at least in this example), but requires to allow the browser
Re: good html 5 and _javascript_ speech tutorial
After some googling, it seems that server-side _javascript_ is possible with node.js, after all.
URL: http://forum.audiogames.net/viewtopic.php?pid=237626#p237626
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Re: good html 5 and _javascript_ speech tutorial
About multiplayer from _javascript_, I don't have a working example, but it would probably use WebSocket:https://en.wikipedia.org/wiki/WebSocketA server can be done for example in Python with
Re: good html 5 and _javascript_ speech tutorial
Hi, thanks for mentioning this breakout game, very interesting, especially because it mentions some speech solutions (not many, and not perfect ones, unfortunately).http://blogs.msdn.com/b/davrous/archive … p-svg.aspx I don't know a perfect
Re: Python and accessible text
Did you try to simply print to a console? I am wondering if it is convenient enough to review the text in the console though. This solution is probably compatible with pygame mixer to add music and sound effects. If the printed string is Unicode, even the non
Re: Accessible_output2 does not compile
In accessible output, py2exe_datafiles() had to be sent to the data_files parameter.data_files = ['sounds', ('blah.wav', 'woot.wav')] + accessible_output.py2exe_datafiles(),Maybe here it's the same but with ao2.find_datafiles() or
Re: Accessible_output2 does not compile
Maybe this thread can help:http://forum.audiogames.net/viewtopic.p … 42#p178042
URL: http://forum.audiogames.net/viewtopic.php?pid=236411#p236411
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Re: Python and accessible text
It depends on what kind of game you are trying to do.How long is the text supposed to be available? Is it updated when the player presses a key or ends his turn, or when new information is available in real time? Is it just an intro before something more
Re: Python and accessible text
It depends on what kind of game you are trying to do.How long is the text supposed to be available? Is it updated when the player presses a key or ends his turn, or when new information is available in real time? Is it just an intro before something more
Re: Audio games in the Web Browser
Now example 7 does exactly the same thing, except that I have translated the last parts in _javascript_ to Brython.Like previous example 7, I haven't noticed a speed difference with example 4. The only strange behavior is when testing the page locally as
Re: Audio games in the Web Browser
Thanks for the report. Chrome works here too. The door sounds strange to you maybe because there is no echo in this example. The result should be exactly the same as example 4.
URL: http://forum.audiogames.net/viewtopic.php?pid=234296#p234296
Re: Audio games in the Web Browser
This is only a very thin layer over WebAudio, because I wanted to keep the flexibility of the audio nodes. It's possible to add a simpler layer with a specific aim.I'm not sure yet about the efficiency. The code creates a Brython function as a callback
Re: Audio games in the Web Browser
I have added example 7, which is example 4 implemented in Brython (music through a door (open/close) to the right). Loading a buffer had to be kept in _javascript_ (XHR2) because Ajax doesn't seem to allow loading files as an
Re: Audio games in the Web Browser
Actually, I have fixed and updated example 3. Sorry for not informing you earlier. It happened by chance that example 4 and 5 worked completely with Chrome, so I did the same thing in example 3 to make it work with Chrome (a default value of 0 was missing
Re: Audio games in the Web Browser
I have added example 6, music with a "slow down everything" button:http://jlpo.free.fr/webaudioAs far as I understood, the "slow down" parameter only works on the AudioBufferSourceNode, so the room echo wouldn't be affected. It would be nice if the
Re: Audio games in the Web Browser
With Chrome installed today on Windows (or with Chromium on Linux), example 3 works except the door sounds. Maybe the sources are garbage collected before they run, I don't know; I'll try to fix this later since the goal at the moment is to check what can
Re: Audio games in the Web Browser
Here are two more examples:- example 4, like example 3 with the door the right,- example 5, like example 4 with the listener inside a very big room (like a large sports hall).Here is an index with all the examples:http://jlpo.free.fr/webaudio I'm not
Re: ideal way of creating a map parcer?
CAE_Jones wrote:Having said all that, I just spent the past 3 days trying to construct, from scratch, a system of tunnels and spherical spaces in an otherwise solid space, and after everything, nothing connects the way I expected it to, and for some
Re: Audio games in the Web Browser
Here is my first working example using WebAudio. It does only one thing: play a sound.http://jlpo.free.fr/webaudio/webaudio1.htm
URL: http://forum.audiogames.net/viewtopic.php?pid=233500#p233500
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Re: Audio games in the Web Browser
Here is my first working example using WebAudio. It does only one thing: play a sound.http://jlpo.free.fr/webaudio/webaudio1.htmEdit: This example has been tested with Firefox. It doesn't work with Internet Explorer. The sound should play as soon as it
Re: Audio games in the Web Browser
Here are two more examples, with a low pass filter. Don't miss example 3 (with Firefox) where the music is behind a door that you can open and close at will.http://jlpo.free.fr/webaudio/webaudio2.htmhttp://jlpo.free.fr/webaudio/webaudio3.htm
URL:
Re: Audio games in the Web Browser
Edit: fixed confusion between HTML5 and WebAudio.I have found this topic only today, and I must say that it is a very good surprise! I have been searching for a better combination than python + pygame for several years, and WebAudio + _javascript_
Re: Audio games in the Web Browser
I have found this topic only today, and I must say that it is a very good surprise! I have been searching for a better combination than python + pygame for several years, and HTML5/AudioWeb + _javascript_ (eventually with brython) might be a very good
Re: Image to Sound Python Examples
Interesting, thank you. I quickly tested your scripts. v1 and v2 are working. v3 couldn't because I didn't install openal yet. v4 couldn't work either because I didn't install numpy yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=233356#p233356
Re: Building the Dice Game Pig, in Python
I have noticed 2 things:1. In roll(die, ...) the "die" argument isn't used because it is always rewritten by "die = random.randrange(1,7)". So you can remove this argument and the initialization in game(): "die = 0".2. changeTurn() returns a value,
Re: ideal way of creating a map parcer?
Some suggestions, hope it helps:1. Maybe you don't need to test this. The game will act weird, that's all. A separate script could test the map without taking time each time you load the map, or the map maker will test his map anyway.2. About the
Re: pygame
pygame is probably easier to use, and it doesnt require to install OpenAL and AVbin (pyglet) so its probably easier to package your game with pygame.About pygame this tutorial might help: http://soundrts.blogspot.fr/2008/01/som … ogame.html
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