Re: syngen, audio game and synthesis library for the web
Hey cool! I'll have to take a look at this. Nice work.
URL: https://forum.audiogames.net/post/585413/#p585413
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Re: Developing with Swift.
@6 and @7, oh, cool! I'll defenatly have to look at that!@8, I see. I'll also look into this, and see what bets fits my use case.
URL: https://forum.audiogames.net/post/583851/#p583851
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Re: Developing with Swift.
Thanks all for your replies.@2 yeah, that's what I was afraid of. Ugh,it bugs me how un-friendly this is... I was able to hack the world, ahem VS, and make it work completely from the command line, but I have been able to find absolutely nothing on that front.@3,
Developing with Swift.
Hi.I've recently started looking at the Apple ecosystem. I personally think it's great how everything interfaces, and I started wanting to develop for it. I have looked at some Swift tutorials online, and they all recommend Xcode. So I tried it.I really, really do not
Re: learning bgt with open source games
It was actuallyiif(facing=="left"==false)Ever heard of eitherif (!facing == "left")orif (facing != "left")Oh yeah. Also don't use strings for directions. That's... Dangerous.
URL: https://forum.audiogames.net/post/583177/#p583177
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Re: learning bgt with open source games
When even the author himself says the code is messy... . I used to talk to Mason on the daily, and he said to me, multiple times, do, not read that shit. It will make you want to rip your ears off. Although, I could say the same for the ShooterXT sour
Re: learning bgt with open source games
When even the author himself says the code is messy... . I used to talk to Mason on the daily, and he said to me, multiple times, do, not read that shit. It will make you want to rip your ears off. Although, I could say the same for the ShooterXT sour
Re: learning bgt with open source games
No. Mason's open source things are a mess. So are most BGT projects. BGT teaches bad habits, E.G., no indentation. Plus, it's virtually dead now.
URL: https://forum.audiogames.net/post/582199/#p582199
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Re: Question about CEH training program
I highly recommend VMWare player.
URL: https://forum.audiogames.net/post/581158/#p581158
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Re: Twython/tweepy assistance
Alright,Yes, I saw that it was having issues last night, but it still is today. Now looking at the page...Name appears to be filled out.Hmm, not sure about app icon, would that effect it?app ID appears to be filled out by Twitter itself.Description is as well.P
Twython/tweepy assistance
I decided to take it upon myself to try and make a small twitter bot in Python. The first library I tried was Tweepy, but I faced the issue I am still, using Twython.So, when I post a Tweet, it posts the text, and this is the result.Ty Gillespie, OK test again? 11
Re: The Synthizer Thread
Hi.This does not seem to work with Python 3.9.0. Typing:pip install synthizer=ERROR: Could not find a version that satisfies the requirement synthizer (from versions: none)ERROR: No matching distribution found for synthizerDo I have to install it another way? Or is
Re: why do most people choose python?
@23, fair enough.
URL: https://forum.audiogames.net/post/578637/#p578637
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Re: why do most people choose python?
My issue with Python isn't decompiling, as Cython. Yes, no system can be non-brakable, but that's about the best you can get.My issue, as stated above, is that Python lacks for being able to make small programs, for example utility programs. E.G., if I
Re: why do most people choose python?
I love Python. My main issue with it is compiling. Not really code protection, that I can get used to, but you can either have a huge ass exe file or a smaller (er) one and tuns of dll's and shit everywhere.
URL: https://forum.audiogames.net/post/57853
Re: Interest in the Unspoken Addon but with Synthizer?
@9 yeah, hents the reason I want to at least try to use Synthizer instead. That plus the new control handling NVDA is apparently going to do, it *should be more speedy. Only one way to find out, I guess.
URL: https://forum.audiogames.n
Interest in the Unspoken Addon but with Synthizer?
Hi.I am currently using AudioThemes that has the Unspoken functionality wrapped, using LAV. I know that LAV is abandoned and synthizer is better anyways, so I was wondering if there would be any interest of me, probably with the collaberati
Re: help getting started in Python
I used Automate the Boring Stuff with Python.
URL: https://forum.audiogames.net/post/578072/#p578072
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Re: Rpg with out coding? That's possible?
Scripting in BGT has been done, rTig, but it's pointless. Camlorn, you're right. BGT limits it to hell and back.
URL: https://forum.audiogames.net/post/574883/#p574883
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Re: Rpg with out coding? That's possible?
@6, why are you asking yourself that?
URL: https://forum.audiogames.net/post/574791/#p574791
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Re: Rpg with out coding? That's possible?
Sable, when it's released.
URL: https://forum.audiogames.net/post/574753/#p574753
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