Re: how to encrypt sounds but allow users to change or add other sounds
What I might do, not sure if this will work in bgt, but because the default sounds are in the sounds file and you set the location, maybestring your_sounds_dir="../custom_sounds";thenp.play_stationary(your_sounds_dir+"
Re: how to encrypt sounds but allow users to change or add other sounds
What i might do, not sre if this will work in bgt, but because the default sounds are in the sounds file and you set the location, maybestring your_sounds_dir=".,/custom_sounds";thenp.play_stationary(your_sounds_dir+"/
Re: bgt, I nead a litil help
If you want that, do something similar toif (walk_timer.elapsed >= 500) {walk_timer.restart();int direction = random(1, 4);// depending on the number it generates it moves in a different direction, just basic if statements// code for walls and things, herehth
U
Re: I need a bit of help(bgt).
Firstly, there is a uint, an unsigned 32 bit integerAlso, here/*this was made by adel spence and jaidon vincent.founders of tt-games*/#include"dlgplayer.bgt"#include"menu.bgt"#include"fadepool.bgt"#include"form.bgt"#include"dlg.bgt"#include"finance.bgt"#includ
Re: My developer problem
I've certainly been where you are. I think all, or at least, quite a few, of us have been. I could hardly get past making a basic menu, and that was in bgt. After I got bgt down I guess you can say, I switched to python, and it was easier. No, i'm not telling you to
Re: I need a bit of help(bgt).
so, for strikes.uint strikes=3;void main(){ while(strikes<3){ wait(5); speak(Question"); if(key_pressed(KEY_1)){ strikes+=1; buzzer.play(); } // other logic here } speak("You are out!");}HTH
URL: https://forum.audiogames.net/post/515932/#p515932
Re: I need a bit of help(bgt).
A few thingsLoad the sounds outside of the loop or your program will use a lot of ramTwo, you're missing braces around the while statementthree. The while(true_ statement should not have a semi colon after it
URL: https://forum.audiogames.net/post/515842/#p51
Re: Automatic Updater in Python
What you could also do is have it not unzip the files and have the user do that, or you could have it extract to a subfolder.
URL: https://forum.audiogames.net/post/515779/#p515779
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Re: what is bgt file sise limmits
I don't believe there is a limit in the engine itself, however depending on hardware that could differ. Also the time required to load such a large sound would veyr on machine to machine. Also, why do you need to load that big of a file lol
URL: https://fo
Re: Nathan Tech BGT tutorial
There was, a long time agoHere you goHTH
URL: https://forum.audiogames.net/post/515588/#p515588
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Re: What is the best and accessible code language?
Compile pb extentions, yes, that is true. If you import source code however it should work fine.
URL: https://forum.audiogames.net/post/515205/#p515205
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Re: What is the best and accessible code language?
Np, pb does *not* break syntax across versions, at least from what I've seen. I have 5.44 code that works fine in 5.71. It is lacking some functions in 5.44 but, well, duh.
URL: https://forum.audiogames.net/post/515052/#p515052
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Re: where do I get Mayson's dark updator?
@14 maybe he just doesn't want to sell it? People don't always have to give out everything they make or sell it all though sometimes I wish they would
URL: https://forum.audiogames.net/post/514909/#p514909
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Re: What is the best and accessible code language?
Yes, angelscript did make BGT accept for the fact that it really doesn't have any built-ins from what I could find. It's just a scripting library, not a language. It's made for people to build languages on top of.
URL: https://forum.audiog
Re: What is the best and accessible code language?
Basically any language. IDE's and GUI libraries may be a different story but basically any language. A language that prides itself on being blind friendly however is quorum. And no, BGT is not trash. It's out dated, and gets flagged by viru
Re: What is possible to do with bgt?
Typing in bgt? Okay?void main() { string name = input_box("Name", "Type your name"); if (name == "") { alert("Oi!", "You didn't type anything"); } else { alert("Hi", "Hello " + name); }}But this is nothing too special. That's th
Re: where do I get Mayson's dark updator?
It's not public.
URL: https://forum.audiogames.net/post/514332/#p514332
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Re: frontend web development
I actually have a similar question. I know CSS, but I just don't know what colors look good on what.
URL: https://forum.audiogames.net/post/514331/#p514331
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Re: What is possible to do with bgt?
You could make a program that answers questions, yes, but if yo uwant AI, you have to make your own library. As I said, BGT is an audio game engine, and a quite old one at that.
URL: https://forum.audiogames.net/post/514330/#p514330
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Re: What is possible to do with bgt?
I do, but if you want to know what the functions do, control tab in the list view when you open it, and there's a complete list
URL: https://forum.audiogames.net/post/514084/#p514084
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Re: What is possible to do with bgt?
The BGT help file is one of the most clear programming guides I've ever come across. It confused me at first too but once I actually got into it, I understood it.
URL: https://forum.audiogames.net/post/514036/#p514036
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Re: What is possible to do with bgt?
It's a scripting language, so, the sky is the limit, or...Is it. BGT was made for making games. And it's awesome for that. Making applications with actual gui's? Not possible with out making a huge lib and somehow making graphics display. Video games? Sa
Re: What is possible to do with bgt?
It's a scripting language, so, the sky is the limit, or...Is it. BGT was made for making games. And it's awesome for that. Making applications with actual gui's? Not possible with our making a huge lib and somehow making graphics display. Video games? Sa
Re: Some node questions about audiogames
I know orial did have a guide, but I can't find it anymore, and that's why I asked here.
URL: https://forum.audiogames.net/post/513369/#p513369
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Some node questions about audiogames
So, I've seen several games made with _javascript_, beatstar, supercube, bombercats, cyclepath, etc, and I was wondering where a good place to get started is? I have NPM installed, and I have Orials audiogame template downloaded, but there's not really a
Re: pure basic sound pool
The free version of purebasic is, well, free. It only lets you be able to compile programs under 800 lines. If you're satisfied, I would recommend buying the paid version, it's about 87 USD.Also, may I ask, what, purebasic open source game you found? I personally h
Re: pure basic sound pool
So could I, but I don't know how to propperly manage memory in pb yet, so uh yeah, hi memory leaks
URL: https://forum.audiogames.net/post/513000/#p513000
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Re: pure basic sound pool
Yeah, and I feel that is partly my fault, as when I posted a topic about it it was sort of misleading. Everything minus the compiler, so the ide, and all the parts of it including the debugger are open source@3, I believe you can, to an extent. You want to take a l
Re: pure basic sound pool
A public one does not exist. NSStudios has one, but it's private.
URL: https://forum.audiogames.net/post/512906/#p512906
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Re: whats RTig scripting engine?
it's a scripting language made by sam just for stw. Written in bgt. Yes, a scripting languages, written in a scripting languages, written in a scripting language, written in c++. And, it's not available, same with NVG, accept that's for python.
URL: https:/
Re: BGT multi player game Update sounds download problem.
The link says /btb, witch is what it's downloading, leading us to believe that it's for btb
URL: https://forum.audiogames.net/post/512146/#p512146
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Re: is the undead-assault public on githup?
yup I notice it too...
URL: https://forum.audiogames.net/post/511530/#p511530
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Re: is the undead-assault public on githup?
It's not there, and I don't really, understand your post.
URL: https://forum.audiogames.net/post/511425/#p511425
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Re: C# game example?
@26 still no luck. Could you maybe upload it to dropbox and change dl=0 to dl=1
URL: https://forum.audiogames.net/post/509012/#p509012
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Re: C# game example?
@24 that's what I've been clicking and I get nothing.
URL: https://forum.audiogames.net/post/508966/#p508966
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Re: C# game example?
@22, I still have the same issue.
URL: https://forum.audiogames.net/post/508877/#p508877
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Re: C# game example?
Sorry for double post, but @19, how exactly do I use that website? I don't see a download button
URL: https://forum.audiogames.net/post/508865/#p508865
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Re: C# game example?
@18, once I found c#, I'm sticking with that, started console apps and now am trying for games.
URL: https://forum.audiogames.net/post/508864/#p508864
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Re: C# game example?
Sorry for reviving this topic, but I've been considering getting into c# game development and the link no longer works for the example game. So I was wondering if anyone can post a more perminate link?
URL: https://forum.audiogames.net/post/508325/#p508325
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Re: C# game example?
Sorry for reviving this topic, but I've been considering getting into c# game development and the link no longer works for the example game.
URL: https://forum.audiogames.net/post/508325/#p508325
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Re: help with adding a health regenerating system
Yet, it's worth yout time to develop a clone?
URL: https://forum.audiogames.net/post/507669/#p507669
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Re: how is banning done in BGT?
Actually you can change computer ID's, in fact I know someone with a script to do so, and yes, that's normally how it's done, in bgt anyways.edit: spelling.
URL: https://forum.audiogames.net/post/507429/#p507429
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Re: how is banning done in BGT?
Actually yo ucan change comptuer ID's, in fact I know someone wit a script to do so, and yes, that's normally how it's done.
URL: https://forum.audiogames.net/post/507429/#p507429
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Re: help with adding a health regenerating system
What happened to being done with clones?Huh?
URL: https://forum.audiogames.net/post/507158/#p507158
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Re: help with adding a health regenerating system
Let me just say that if you are unable to take code that we have given to you in various forms and simple add a few characters to make it into a class because you don't know how, you still have a lot to learn, and I don't honestly think you
Re: python question
Hit NVDA + 5 and make sure speak dynamic content changes is on
URL: https://forum.audiogames.net/post/506444/#p506444
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Re: python question
@5 I myself use WXPython. Do *not* use TKinter, it is not accessible, but wxpython works fine for me
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Re: code habbits
Download the free trial version and read the manual. It's, at least in my oppinion, better than bgt. Don't be surprised when we mock your console apps though.
URL: https://forum.audiogames.net/post/506165/#p506165
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Re: python question
Is it python 2 or 3 on the school computers? That does make a difference, especially if it's a console app or uses lots of older libsIf it's console, print "Hello world!"becomes print("Hello world!")andname = raw_input("Type your name.")becomesname = input("Please type y
Re: the slowness of bgt
I have no real problem with terminal games, in fact I quite like the cmd and powershell and use them for quite a lot. But Rorrys games were just the same sort of thing in a terminal, over, and over. But if you look in the general room, you'll see he's moving away fro
Re: help with adding a health regenerating system
I can't really help with out your code, but you could to something like:int health; // this can also be stored in a class, I don't know how your code worksint healthtime=1000; // How offen the health will regeneratetimer healthtime; // Again
Re: the slowness of bgt
Plenty of good things were in the cmd. TTCom. The crazy party server, all though I don't know how pragma pulled off a terminal bgt script. Yes, Rorys games were nothing impressive, in fact, mostly lacking of that, but everyone has to start somewhere. Especially when
Re: the slowness of bgt
@11 I mean, pragma did it.
URL: https://forum.audiogames.net/post/505352/#p505352
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Re: the slowness of bgt
Please someone enlighten me to as why this topic exists? Cool, you figured something out. Do we care? Most people, probably don't. It's like 28 ms. Now if we were doing speed of something like ruby or python to something like c or c++, that would be a big difference,
Re: would there be any interest in me making an audio series on pure basic
@5, yes you could but because of how you do it none of the gadgets are visible
URL: https://forum.audiogames.net/post/497992/#p497992
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Re: would there be any interest in me making an audio series on pure basic
Please inlighten me what the point of this would be? The PB manual is clearer than the BGT one, so I don't personally think it would be necessary.
URL: https://forum.audiogames.net/post/497914/#p497914
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Re: Programming an incremental audio game
@1, yes you can do this, see Lucia, an audiogame engine written in python 3!While a few things in that are broken I don't think you'll really need them for example 3d sound, rotation, and menus. You could also do it with WXPython if you want it to j
Re: How can i decompile my bgt code?
The short answer, you can'tThe long answer, BGT compiles directly to bytecode thus making it impossible to get the source from it, unlike C#.
URL: https://forum.audiogames.net/post/494349/#p494349
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Re: PureBasic has been open sourced!
You can but seeing as one wasn't shipped with it it will do you absolutely no good. If I must quote you,rory michie sent undead strike a new beginning.pbFile size 9.1 KB, download file at 6:00 PM. groupingrory michie, you can continue it if you like, I
Re: PureBasic has been open sourced!
Okay, so a few thingsOne: I found out that that is only the PureBaisc IDE, not the compiler. Still cool, though.And @Rory.So, if I give someone source code to a project, publish it on git, whatever, then when they do modifying to the code I can sue them?
Re: PureBasic has been open sourced!
Okay, so a few thingsOne: I found out that that is only the PureBaisc IDE, not the compiler. Still cool, though.And @Rory.So, if I give someone source code to a project, publish it on git, whatever, then when they do modifying to the code I can sue them?
Re: PureBasic has been open sourced!
Well I mean if you release a fork of pb yeah, but for your own purpases, how can they stop you? And no, I don't believe so, seeing that minimal number of users watching it.
URL: https://forum.audiogames.net/post/494172/#p494172
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Re: Why am I getting this error
@3It worked, thank you a lot
URL: https://forum.audiogames.net/post/494101/#p494101
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Re: Why am I getting this error
Also, the dlg() and speak() functions, witch are not in lucia but in another file in my source folder, are not the issue, they work fine.
URL: https://forum.audiogames.net/post/494096/#p494096
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Why am I getting this error
Hi everyoneSO I finally got to sit down with lucia and I'm trying to make a game with a few little mini games in it. The first one is a guess the number game. However, I get this error when it gets to the input. guess_the_number_guess=int(lucia.ui.VirtualInput
Re: PureBasic has been open sourced!
Nope, it does not appear that it's free now. In fact, the news page onThe PureBasic Websitedoesn't even mention it being open sourced.
URL: https://forum.audiogames.net/post/494081/#p494081
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Re: PureBasic has been open sourced!
Nope, it does not appear that it's free now. In fact, the news page onThh PureBasic Websitedoesn't even mention it being open sourced.
URL: https://forum.audiogames.net/post/494081/#p494081
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PureBasic has been open sourced!
Hi everyoneSo today, I found something amazing!Purebasic has been open sourced!You can find it at:https://github.com/fantaisie-software/purebasicEnjoy!
URL: https://forum.audiogames.net/post/494005/#p494005
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Re: Accessible Input for PureBasic Forms
Glad I could be of some help.Another thing, if you want screen reader output, just display a text gadget with the text and auto focus it. I've found this works better with windowed screens (for games) though. And of course you can use tolk but you'd
Re: Unresponsiveness of Visual Studio
Yeah I've seen this a lot and it is quite annnoying, this being the main reason that I lean away from ides, minus the PB one.
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Re: Accessible Input for PureBasic Forms
HiWhen I do this I'll put a text gaget right above the input box and I've found that both NVDA and narrator read them.
URL: https://forum.audiogames.net/post/490741/#p490741
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Re: RTR source
Yes we get it, you want to host a server, just use the server app. You've posted, what, 3 topics about this so far? When is it going to become obvious to you that this isn't going to happen?
URL: https://forum.audiogames.net/post/488518/#p488518
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Re: does arron interface screen readers like you would normally would do i
And if anyone is wondering, this is the script op was refering toclass kh{bool already_installed;void install(){if (screen_reader_is_running(1) and !already_installed){install_keyhook();already_installed=true;}}}As y
Re: does arron interface screen readers like you would normally would do i
First, BGT has a built-in function for this.install_keyhook();Mason simply made that keyhook file as to avoid overwriting dll's. That's it. That has nothing to do with jaws support. Also it does make a difference, I
Re: please help me with this code
I'm not sure how networking works in pb, but note these lines. Procedure.s arg(number) string$ = StringField(result$,number," ") ProcedureReturn string$EndProcedure*buffer = AllocateMemory(1000)You declared another procedure inside that procedure. In edit
Re: please help me with this code
I'm not sure how networking works in pb, but note these lines. Procedure.s arg(number) string$ = StringField(result$,number," ") ProcedureReturn string$EndProcedure*buffer = AllocateMemory(1000)You declared another procedure inside that procedure.
URL: h
Re: Introducing Quorum Programming Language!
You say this like it's new. It's not, at all. I was actually going to bring this up but I forgot about it. Good to know someone else is looking at this kind of stuff too.
URL: https://forum.audiogames.net/post/485589/#p485589
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Re: Html, _javascript_, css, php, collapsable lists/accordians?
Sam tupy has something to do this at http://samtupy.com/dev
URL: https://forum.audiogames.net/post/484949/#p484949
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Re: How learn in Python on blind
Python game maker? What's that?
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Re: A tolk issue in pure basic
I tried putting the 64 bit tolk.lib in there, but now it says it can't launch.
URL: https://forum.audiogames.net/post/482735/#p482735
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Re: A tolk issue in pure basic
This version works with 32 bit pb, but not 64 bit, even though I have moved the files for tolk 64 bit in there.
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Re: A tolk issue in pure basic
I'm on 64 bit now.
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A tolk issue in pure basic
So I'm making a project in pure basic that uses tolk. However, tolk returns a weird error that saysPureBasic - Linker error dialog POLINK: error: Unresolved external symbol 'Tolk_DetectScreenReader'.POLINK: error: Unresolved external symbol 'Tolk_Load'.POLINK: e
Re: android apps in spiderbasic not working
First, assuming your braillenote is the latest, braille note touch plus, that's only as powerful as a galaxy s7 edge. And we can't help you without a log or code or something.
URL: https://forum.audiogames.net/post/482314/#p482314
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Re: undeadstrike pure basic version
One that's very noticeable, now wave ateacking, or something like that.
URL: https://forum.audiogames.net/post/481635/#p481635
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Re: undeadstrike pure basic version
One that's very noticable, now wave ateacking, or something like that.
URL: https://forum.audiogames.net/post/481635/#p481635
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Re: undeadstrike pure basic version
Yeah me too. I love muds.
URL: https://forum.audiogames.net/post/481628/#p481628
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Re: undeadstrike pure basic version
Yeah structs are the equivlant to classes, but i didn't know if they allowed for easier variable storingetc.
URL: https://forum.audiogames.net/post/481619/#p481619
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Re: undeadstrike pure basic version
Yeah I wouldn't think you'd need a class for those, probably, but then again IDK how structs work.
URL: https://forum.audiogames.net/post/481613/#p481613
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Re: undeadstrike pure basic version
I've no doubt this didn't take you 5 minutes, but why exactly do you need structures for this?
URL: https://forum.audiogames.net/post/481569/#p481569
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Re: undeadstrike pure basic version
I've no doubt this took you 5 minutes, but why exactly do you need structures for this?
URL: https://forum.audiogames.net/post/481569/#p481569
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Re: 2 python questions
@simter here is how you give a console a title in python 3. If you're using two I can convert it to 2 for you.import ctypesctypes.windll.kernel32.SetConsoleTitleW("Console")
URL: https://forum.audiogames.net/post/481453/#p481453
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Re: 2 python questions
@1 I think you need a module for changing the console title. I know it's doable, but i'm not sure how. Let me do some searching and get back to you on that.In regards to your second question, I don't believe so.@2 He asked about python, not pb.
URL: https://forum.aud
Re: undeadstrike pure basic version
Sorry for the double post, but I don't quite understand how the game works. Also please fix the spelling, and to avoid the screenreader breaking up while reading print statements, use more than 1.
URL: https://forum.audiogames.net/post/481446/#p481446
Re: undeadstrike pure basic version
@Ivan for beginning in a programming language, what's wrong with console apps? Yes I agree it would be cool if it wasn't text, but rory is learning, and trying to make gui's, so there's no need to be that Condescending
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Re: keyboard input in pygame extremely unreliable
You didn't indent the first line in your functions
URL: https://forum.audiogames.net/post/481443/#p481443
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Re: .net question
@7, what's that? @8, How do I run .cs files from the cmd?
URL: https://forum.audiogames.net/post/480023/#p480023
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Re: PureBasic problem
Never mind, I figured it out.My problem was I was putting what i wanted the smaller random value to be first. Woops?
URL: https://forum.audiogames.net/post/479751/#p479751
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Re: PureBasic problem
Never mind, I figured it out.
URL: https://forum.audiogames.net/post/479751/#p479751
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Re: PureBasic problem
I've tried it with a few. One is a small console calculator, and the other is just me testing out gui's so it has a few buttons and things.When I press f5, the window will pop up in the window i'm currently in, like it should. However, after that, it vanishes, and is o
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