Re: Conveying detailed information to a player
Thank you, I'll check out those ideas
URL: http://forum.audiogames.net/post/396514/#p396514
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Re: Conveying detailed information to a player
I use that when possable but often it's not
URL: http://forum.audiogames.net/post/396420/#p396420
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Conveying detailed information to a player
Most of the code I write makes use of coordinates and vectors to describe the players and objects locations, velocities and similar information. My main issue is that exposing this raw data to the player rapidly turns the games into basic coordinat
Re: What would gamers want from an accessible rocket sim game
Not that I know of, there's a thread on here discussing it but nothing was worked out.I'm far from an expert but I'll do my best
URL: http://forum.audiogames.net/post/393173/#p393173
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Re: What would gamers want from an accessible rocket sim game
Yes, you could launch rockets with realistic orbits and send them to moons and other planets.Can admins move this or can I?
URL: http://forum.audiogames.net/post/392108/#p392108
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What would gamers want from an accessible rocket sim game
I am considering making an accessible rocket game similar to kerbal space program. What features would you want if you were to play it.At the moment I've only got a basic plan so I'm open to all ideas.Also if anyone else would be int
Re: New in browser rpg
Ok that was easier than expected, I didn't test much but in the character screen you should be safe now.I also just added the role="status" attribute.How do I make a website on github?
URL: http://forum.audiogames.net/viewtopic.php?pid=286131#p286131
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Re: New in browser rpg
Ok that was easier than expected I didnt test much but in the character screen you should be safe now
URL: http://forum.audiogames.net/viewtopic.php?pid=286131#p286131
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Re: New in browser rpg
I will look into the keypress controls and roll text, Ive been working with my iPhone for every thing so far and didn't consider that earlier.I like the second and third stories.I will fix up the attack times tomorrow and change up the enermies.
URL: http://forum.aud
Re: programming question
I have the same question
URL: http://forum.audiogames.net/viewtopic.php?pid=285936#p285936
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Re: New in browser rpg
Updated.I need some ideas for a story and more monster names please
URL: http://forum.audiogames.net/viewtopic.php?pid=285925#p285925
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Re: New in browser rpg
Thank you
URL: http://forum.audiogames.net/viewtopic.php?pid=285648#p285648
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Re: Seeking Collaborator
Is there any chance of this having an iOS version
URL: http://forum.audiogames.net/viewtopic.php?pid=285539#p285539
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Re: New in browser rpg
Updated
URL: http://forum.audiogames.net/viewtopic.php?pid=285376#p285376
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Re: New in browser rpg
Both of the links
URL: http://forum.audiogames.net/viewtopic.php?pid=284922#p284922
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Re: New in browser rpg
Both
URL: http://forum.audiogames.net/viewtopic.php?pid=284922#p284922
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Re: New in browser rpg
They have been expanded aswell as some new stuff added and some small bugs have been fixxed.The url cannot be posted on facebook for some reason?
URL: http://forum.audiogames.net/viewtopic.php?pid=284851#p284851
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Re: New in browser rpg
They have been expanded aswell as some new stuff added and some small bugs fixxed
URL: http://forum.audiogames.net/viewtopic.php?pid=284851#p284851
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Re: New in browser rpg
Thank you
URL: http://forum.audiogames.net/viewtopic.php?pid=284726#p284726
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Re: New in browser rpg
You will need to paste this link in front of the original to play.http://htmlpreview.github.io/?
URL: http://forum.audiogames.net/viewtopic.php?pid=284714#p284714
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New in browser rpg
I am a blind programmer.I have been working on making an accessible rpg in jarvascript.The link to a working copy of the game is:https://github.com/Utopianii/text-based … 20so%20farNot all features work yet and there is little variety at the moment but I am working on it
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