Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! Hey, Sam, Maybe Im writing in the wrong topic, but could you tell me how you did preventive steps before a hole in the game Iminent death? Can cause code please? URL: http://forum.audiogames.net/viewtopic.php?pid=223530#p223530

Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader what to use in this case? I want to do that in my game it was a nice menu with sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=07#p07 ___ Audiogames-reflector mailing list

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader Lukas, could you give me extended menu where there is already the ability to work with screen_reader? URL: http://forum.audiogames.net/viewtopic.php?pid=222038#p222038 ___ Audiogames-reflector mailing list

Re: problem with ogg sounds

2015-05-29 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: problem with ogg sounds please forgive me, I just thought that the problem is seen from the written code. my problem is that when I try to play sound in my game, he begins to obsess over. here is the code: #includesound_pool.bgt;sound_pool sounder;void main()

problem with ogg sounds

2015-05-28 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
problem with ogg sounds explain please why I have such problem to a sound as in a script. https://yadi.sk/d/qqDSzuclgv5Gy URL: http://forum.audiogames.net/viewtopic.php?pid=218016#p218016 ___ Audiogames-reflector mailing list

Re: rotation package people, start creating fps's!

2015-05-10 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! sam, thank you very much URL: http://forum.audiogames.net/viewtopic.php?pid=215594#p215594 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! Thank you very much for this set of functions, but could you write a specific example of them in action? For example, there is a field of 50 by 50 cells, in which my player can walk, somewhere is sounding object to which I can go, turn

extended_menu - screen reader

2015-05-07 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
extended_menu - screen reader hi all. I had such question when using the class extendedmenu.bgt. Prompt please how to establish for use of screen reader? I long looked for as to make it, but found nothing. In standard dynamic_menu.bgt there is set_speech_mode, and here isnt present. URL:

Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader I apologize for the English. I use the translator to write. URL: http://forum.audiogames.net/viewtopic.php?pid=215213#p215213 ___ Audiogames-reflector mailing list

how to present notes through pitch

2015-03-26 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
how to present notes through pitch hi all. I have such question: how music notes on pitch in bgt are distributed? for example how many it is necessary to take pitch that the note of do, re, mi and so on turned out? URL: http://forum.audiogames.net/viewtopic.php?pid=209863#p209863

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: loading sounds from memory bgt CAE_Jones, thank you very much. but you couldnt explain how to make vector 3d space by means of bgt? examples of its use: rtr, swump, shades of doom... the character can turn on parts of the world on degrees. we will allow, I have a field 50 on 50 cages

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
Re: loading sounds from memory bgt CAE_Jones, mmm, сложно для понимания, но большое спасибо за информацию. я попробую реализовать всё это на практике. и у меня последний вопрос, если я вам ещё не надоел D... можете подсказать, как сделать 3D позиционирование звука в bgt? то есть, чтобы

loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector
loading sounds from memory bgt hi all!I have a question: how to make all the sounds of my game loaded at the beginning of the script, so as not to refer to them whenever I need them. I want to do is to speed up the game, remove the excess load on the processor, but the textbook bgt