Re: Django ModelForm.save method

2020-07-11 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Django ModelForm.save method Hello,The short answer is to avoid two network calls to the database server. You can safely take the rest of the explanation from the post #2.As an extra, I have to say that this line "Profile.objects.create(user = new_user)" should raise an error because th

Re: Your thoughts on VS Code

2020-05-29 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Your thoughts on VS Code Hello all,I do mobile development with flutter and vscode nowadays. These tools are a very useful and fun than other tools such Visual Studio or Android Studio. Just open a dart file with a main function and press F5 to see your app running in an emulator or a c

Re: Your thoughts on VS Code

2020-05-29 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Your thoughts on VS Code nolan wrote:Speaking of VSCode's Git integration, how do folks stage changed files in the tree view? I have to right-click, arrow down like 14 times to "stage" because Git Lens adds a dozen new context items...Is there not a single "Stage/unstage/whatever this f

Re: Xamarin Forms: a generator of endless frustration

2020-01-12 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Xamarin Forms: a generator of endless frustration Hello,The problem is that you need a binding context for bindings to work. Please look at microsoft docs for xamarin forms to take tips.For custom event names you can simply refactor generated methods to rename them.Cheers, URL: https:/

Re: C# When to use boxing?

2020-01-04 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: C# When to use boxing? Hello,There is no boxing feature like in java in .net. All number types are in-memory native structures with some code additions to operate on them.Cheers, URL: https://forum.audiogames.net/post/490661/#p490661 -- Audiogames-reflector mailing list Audiogames

Re: app inventor, is it usable?

2019-12-11 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: app inventor, is it usable? Hello,Yes, you are right. This thing is a D&D tool for sighted people.Cheers, URL: https://forum.audiogames.net/post/484695/#p484695 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Question on how to navigate C++ files with narration

2019-12-11 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Question on how to navigate C++ files with narration Hello,CTRL+F2 moves the keyboard focus to controls for the current file. You can navigate by hierarchy members like classes and functions.Another trick is to expand the file in solution explorer to see these nodes too...Cheers, URL:

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hello @Aaronlp,What are the limitations, imposed by design, of the console?Cheers, URL: https://forum.audiogames.net/post/482007/#p482007 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Android coding and editors?

2019-12-02 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Android coding and editors? Hello #18,I've playing with flutter using Visual Studio Code and it works very nicely with NVDA. There is an app module for vscode to work around some issues with IntelliSense.Cheers, URL: https://forum.audiogames.net/post/482006/#p482006 -- Audiogames-

Re: Android coding and editors?

2019-12-02 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Android coding and editors? Hello #18,I've playing with flutter using Visual Studio Code and it works very nicely with NVDA. There is an app module for vscode to work around some issues with IntelliSense.You can even edit the dart file you're working with and save it and see it refreshe

Re: Android coding and editors?

2019-12-01 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Android coding and editors? Hello #15,As I've tested, accessibility is pretty standard.Cheers, URL: https://forum.audiogames.net/post/481727/#p481727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sonus GDE 2.3.1

2019-11-30 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hello #15,Yes, you're right. I will definitely use this approach in future responses on the forum.Cheers, URL: https://forum.audiogames.net/post/481674/#p481674 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Aaronlp wrote:Hi francepvb.Thanks for the compliment on the interface. I definitly agree that the more of .net can be optimised but unfortunately the main task of the GDE is to develop games for the Sonus Console. So these features wouldn't be used.The GDE and PCP simula

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Aaronlp wrote:Hi guys. I just wanted to drop a quick message to let people know the next version of the GDE is available. It fixes a few bugs so I would suggest updating if you use the GDE. It also adds features to alter the maximum distance of objects sounds and also it

Re: Android coding and editors?

2019-11-17 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: Android coding and editors? Hello,I'm developing with Xamarin.Forms with no problems. Of course, I have Visual Studio 2019 installed to work with it. Forget about assemblies and references, you have to work with NuGet dependencies. In fact they are more friendly to work with.Flutter is

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: A question about the underhood compilers Hello,@4: The fact is that mud-like programs have a registry (at code level) with names of commands pointing to functions. This is not true in all the cases, but the majority of dynamic mud programming languages, such lpc, take this approach. By

Re: I don't understand, please help? bgt code

2019-09-07 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: I don't understand, please help? bgt code Hello,Check this line:dlg("He did 2 things: he made all the other races, Mages, Priests etc, blind, and 1 year before his reserrection, all the sound, accept the music yure hearing, disappear.")Cheers, URL: https://forum.audiogames.net/post/460

Re: novel creator question for python?

2019-05-27 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: novel creator question for python? HMM...Well, you can encrypt with certificates or PGP keys, but I don't know how it will work.Cheers, URL: https://forum.audiogames.net/post/436727/#p436727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

mushclient tolk plugin

2019-05-03 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
mushclient tolk plugin Hello,For those who wants a more stable speech interface for MUSHclient, I made a LUA binary extension that interfaces with Tolk.I saw that some distributions came with LUAJIT and they have the "ffi" module, but I don't know about it's ABI compatibility with standard

Re: lua and mushclient scripts

2019-02-13 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: lua and mushclient scripts Hello,I remembered this some minutes ago, hope this helps.Learn LUA in 15 minutes URL: https://forum.audiogames.net/post/411448/#p411448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,As I told you some time ago, it would be nice if you separate this component to another project and reference it using NuGet.It would be more confortable to add from NuGet browser directly from Visual Studio.Cheers, URL: http://forum.audiogames.net/post/39

Re: make unity 3d accessible

2018-03-07 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: make unity 3d accessible Hello,What about Monogame?It is maintained and supports a lot of platforms (including android, ps4 and IOS), plus it has a content importer for the project. The only bad thing is that you'll code the entire game.Cheers, URL: http://forum.audiogames.net/viewtopi

Re: BGT includes repository, please share

2017-09-27 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: BGT includes repository, please share Just do$ git pullCheers, URL: http://forum.audiogames.net/viewtopic.php?pid=331080#p331080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuk

Re: C++ compile for Win XP

2017-08-29 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: C++ compile for Win XP Visual studio 2017 doesn't support Windows XP.I think that the last version supporting Windows XP is visual studio 2012 or 2013. URL: http://forum.audiogames.net/viewtopic.php?pid=326826#p326826 ___ Audiogames-refl

Re: BGT includes repository, please share

2017-08-29 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: BGT includes repository, please share cartertemm wrote:@CAE_JonesTake a look at this. I'll agree git isn't the easiest thing to get used to, but you'll be thanking yourself later.http://rogerdudler.github.io/git-guidePersonally, I think that Git is the best way to manage source code at

Re: C++ compile for Win XP

2017-08-29 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: C++ compile for Win XP You can use eclipse or DevC++ under Windows XP.The problem is that these environments use the GNU C Compiler (GCC).Cheers, URL: http://forum.audiogames.net/viewtopic.php?pid=326795#p326795 ___ Audiogames-reflector

Re: BGT includes repository, please share

2017-08-23 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: BGT includes repository, please share Hello,CAE_Jones wrote:So... I still have no idea how to use Github, apparently. How do you add things? What's the difference between "push" and "pull"? Do you need some sort of software on your computer? But if that's the case, then what are the web

Re: BGT includes repository, please share

2017-08-23 Thread AudioGames . net ForumDevelopers room : francipvb via Audiogames-reflector
Re: BGT includes repository, please share Hello,CAE_Jones wrote:So... I still have no idea how to use Github, apparently. How do you add things? What's the difference between "push" and "pull"? Do you need some sort of software on your computer? But if that's the case, then what are the web