Re: Which Language Should I Start With?
@24, very good points. I just started working with Python, and I really like it so far, especially the interpreter (or practice area if you prefer) you get when you run Python by itself from the command line. So far, I've used the Print() command to
Re: Which Language Should I Start With?
@9 and @10, thanks for the comments about my music. I'm glad you enjoy those tracks as much as I had fun writing them. While I haven't produced any game music for a few years now, I'm still available to work on this type of project. See my business
Re: Which Language Should I Start With?
Thanks for the comments and resources for Python. I'm going to give it a try.Yours Sincerely,Kelly Sapergia
URL: https://forum.audiogames.net/post/429752/#p429752
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Audiogames-reflector mailing list
Which Language Should I Start With?
Hi,Back in the 90s, I had fun writing some programs in GWBasic for DOS. These included a program that would play Christmas songs using the PC speaker (my school computer didn't have a sound card), and a small trivia game.For various reasons, I haven't
Re: Need Help Using Twine
Hi Zenothrax,Thanks for the info regarding the Tweego compiler. I just downloaded it, and wrote a test game, which compiled fine. I agree with you, this is a much better solution.Yours Sincerely,Kelly Sapergia
URL:
Need Help Using Twine
Hi,I'm interested in writing a choose your own adventure story using Twine and the SugarCube 2 format. I'm running into some difficulties, however, such as not being able to edit any of the text I've written using either NVDA or JAWS, as moving through the edit box