Re: Increasing Typing Stability.
Interesting. I haven't tested myself in ages, but last time I tried, I think I was around 90-110 at normal speed, and 120-130 if I tried really hard to be fast and let my accuracy tank. That was in high school though, so I might have increased slightly.I
Re: Increasing Typing Stability.
Interesting. I haven't tested myself in ages, but last time I tried, I think I was around 90-110 at normal speed, and 120-130 if I tried really hard to be fast and let my accuracy tank. That was in high school though, so I might have increased slightly.I
Re: Increasing Typing Stability.
Unpopular opinion time.For me, I've noticed my typing depends a lot on how alert I'm feeling. There are in fact times when I pretty much give up on typing because I'm too tired to type anything that makes sense, and then later I go back and edit what I
Re: trying to solidify my understanding of coding concepts, and failing
@8, thanks for the perspective!See, I wouldn't have known that BGT is the least helpful ever for getting you to think about design patterns. I guess I latched onto the fact that it does go for quick gratification, and,
Re: trying to solidify my understanding of coding concepts, and failing
Thanks guys for your responses!@2, You basically showed me that my hunches about handles are correct. While I will have to study what you did a few times to solidify it, I feel like I'm on the right track with that at
Re: trying to solidify my understanding of coding concepts, and failing
Thanks guys for your responses!@2, You basically showed me that my hunches about handles are correct. While I will have to study what you did a few times to solidify it, I feel like I'm on the right track with that at
trying to solidify my understanding of coding concepts, and failing
Hi all,I've posted a few times on audiogames about how I will never be able to code games, even in comparatively simple languages such as BGT, and how frustrated I was while trying to learn. Nevertheless, something in me
trying to solidify my understanding of coding concepts, and failing
Hi all,I've posted a few times on audiogames about how I will never be able to code games, even in comparatively simple languages such as BGT, and how frustrated I was while trying to learn. Nevertheless, something in me
Re: Game In Development - Seven Summits: Mount Everest
Hmm. I didn't have much trouble finding her as she will stop if you get too far away and wait for you.Is losing your footing implemented? I've never had it happen.
URL: https://forum.audiogames.net/post/592459/#p592459
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Re: Khalil Alston - Zlind the Zookeeper
Nice simple game! But finding it a bit difficult at the moment.After I collect 2 or 3 animals, I am unable to collect more, I don't really know why. I'm trying to heed my buddy's prompts about bumping into a wall, but I'm still unable to collect more
Re: Danny Delgado- Earthquake Escape
Hi Danny, this is a great start, especially for a concept demo! I love the feeling of walking around the devastated town.Just a thought, maybe this would be better in the new releases room?I do have some critiques though. But nothing bad.1.
Re: Why do people still use bgt?
Haha reading this thread makes me feel a bit self-conscious I guess. I'm not even sure why I'm posting this, I guess I'm just that bored.ironcross32 wrote:It can be summed up in the following sentence. If you use BGT, you are lazy and unwilling to learn.
Re: Why do people still use bgt?
Haha reading this thread makes me feel a bit self-conscious I guess. I'm not even sure why I'm posting this, I guess I'm just that bored.ironcross32 wrote:It can be summed up in the following sentence. If you use BGT, you are lazy and unwilling to learn.
Re: the slowness of bgt
camlorn wrote:@55This thread never had a question and this is an internet forum. What's the problem with it going off topic, especially when it's still sort of on topic?The main thing I'm struggling to understand is, does the op actually have slowness in his game
Re: the slowness of bgt
I'm not a coder. I dabble in a few code-related things but still struggle with basic concepts, so I'm largely a player of games and don't much care about the language. Therefore I'm not the target audience here and probably not in this room in general, but I feel
Re: Found something for anybody using any language
Will the problems/answers be archived so that people who find this in 6 months can, if they're bored enough, work through them?
URL: https://forum.audiogames.net/post/482428/#p482428
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