Re: how do you keep track of parentheses, brackets, etc

2021-03-03 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: how do you keep track of parentheses, brackets, etc Emacspeak will by default announce matching brackets and other delimiters when you type or move over the closing one. For instance, if you have a line like the following:foo(bar(Typing a closing parenthesis will make it announce

Re: progression in an rpg

2020-11-03 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: progression in an rpg Off the top of my head, I think I would implement something like this by maintaining a table of quest entries. Each entry would have a description (which the player could refer back to), and a status. David could then query the status of his own quest (whether it

Re: Question about lexing

2020-10-31 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: Question about lexing @1,It has been some time since I've written a lexer/tokeniser, but I'll give a brief overview of the structure I was taught to use at uni. Hopefully you can use it to work from.For a left to right lexer, you basicly want to convert from a stream of characters to a

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: Making a speech synthesizer I'm connected to a team here in South Africa who develops text to speech voices for our local languages, and the problem with a lot of these languages are that they're resource-scarce. For text to speech technologies like HTS, you need a lot of data to

Re: best accessible IDE

2020-07-14 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: best accessible IDE Even though I haven't used it very much, I am also quite impressed with VSCode. And the VSCode developers are very attentive to accessibility issues, even on Linux, which is usually overlooked by most companies.I'm just so use to Emacs that I find it hard to

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: Let's make an audio game engine! @50, I don't post often, but I felt I have to concur with your pointabout true 3d physics and accessibility.  My masters project was on anaccessible client for Second Life, and I believe it was the true 3daspect that ultimately resulted in the project

Re: Java and walking in the game.

2019-11-28 Thread AudioGames . net ForumDevelopers room : rkruger via Audiogames-reflector
Re: Java and walking in the game. Hi,I see there's no replies yet, so in case you're still stuck with this:Noting your Thread.sleep method in the keyPressed event handler, I assume you want the walking action to be fired every second. However, it's generally unadvisable to have blocking