Re: Need a sound designer? Listen up!
@5 that demo clip was fire, i loved all of the sounds.
URL: https://forum.audiogames.net/post/606094/#p606094
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game suggestion.
Oh kay i think this gos hear mabey not, if it doesn't i'm so sorry and you can move it or do what ever you half to do.Anyways, i have a game suggestion and what i want to be based off is a game called War of writes. it's a sivvle war molty player fps.Now i'm not
Re: Designing an Audio FPS
I'm having the same problem as @67, first of all, i can't even hit the enemie and the mouse just turns for no reason, even wen i'm not touching it.
URL: https://forum.audiogames.net/post/595208/#p595208
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Re: Designing an Audio FPS
yeah, urm, sorry about that, i just get so excited, so many ideas.
URL: https://forum.audiogames.net/post/595020/#p595020
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Re: Designing an Audio FPS
i do half to agree alot, like 1000% with defender.
URL: https://forum.audiogames.net/post/594939/#p594939
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Re: Designing an Audio FPS
Oh, and an other suggestion would be. wen you fire a machine gun, lets say you can't just hold down the fireing butten, lets say, the barrel gets hot and you would half to wait for it to cool down. or change the barrel if you don't stop, this way players can't
Re: Designing an Audio FPS
aa, we need mor people like this. who are willing to create an fps. and doesn't even care if there are haters or not.
URL: https://forum.audiogames.net/post/594928/#p594928
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Re: Designing an Audio FPS
oh, and in the demo i no there's gonna be bugs i don't wanna be rude but if you shoot once, sometimes it will shoot the gi 2 times, but i'm sure you've all ready gotten that sorted now.
URL: https://forum.audiogames.net/post/594923/#p594923
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Re: Designing an Audio FPS
@34 if your gonna use mouse support, may i suggest the scroll weal swich weapons or mabey kadagorys of weapons?
URL: https://forum.audiogames.net/post/594900/#p594900
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Re: Designing an Audio FPS
Oh... and a few suggestions again, so as of now, bofe of thee control keys fire the weapons, mabey if your gonna add a settings menu, you could put an option in there that says, only fire with left or rite control, because it least every screan reader i nos,
Re: Designing an Audio FPS
@30 you sound like the person i've it least, bin looking to make a game like this for, a, long, long time, the thing is, i don't no that some blind fps players no what alot of this stuf is. or how to coad it, and then we'v got other problems, but it's just
Re: Designing an Audio FPS
oh, and for defense stuf, i sorta want it so ware you have like, artillery so you no, you might have a radio comunakation with the artillery crue, and you can relay to them the coords to ware they can fire at, but you should also make it to ware the lines can be
Re: Designing an Audio FPS
oh, and i have a few questions, are you planning to make an actuall game, or some offline thing, or just a demo, i think your gonna make this in to a game, so if you could wen you get to that stage, mabey make some sort of story mode, mabey or something like
Re: Designing an Audio FPS
@26 i no making the same sound for gun fire sucks, what i mean is like, there isn't an ekko from the last shot and the shot that you fire just cuts off the last shot imo
URL: https://forum.audiogames.net/post/594881/#p594881
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Re: Designing an Audio FPS
I no what it looks like, i just havent helled won in my hand, i suppose it's like a short sord, man, beeing in a bayonet charge must have bin awesome. lmao.
URL: https://forum.audiogames.net/post/594870/#p594870
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Re: Designing an Audio FPS
I can't by any sort of weapons like you have sense i'm 11 lmfao. but i do study alot of war type stufs.
URL: https://forum.audiogames.net/post/594862/#p594862
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Re: Designing an Audio FPS
Now that, @21 is dam kool, i've never seen a bayonet before, ide like to see won.
URL: https://forum.audiogames.net/post/594861/#p594861
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Re: Designing an Audio FPS
thanks for making this, i'm having fun with it and it's not even a full game, haha. but a few suggestions. mabey you can fix the gunshots because like wen yourr doing bursts the shot before the next won gets like muted, so if there's anyway to fix that, that
Re: Designing an Audio FPS
@11 some rifles actually are autamatic. not like an smg but there autamatic.
URL: https://forum.audiogames.net/post/594705/#p594705
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Re: Can any one please help me with this bullet class, python?
is a bullet in audiogames basicly just a thing that moves that takes helf from a player that you just add a hit sound too.
URL: https://forum.audiogames.net/post/558158/#p558158
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Re: want to learn coading.
all rite, thanks you guys.
URL: https://forum.audiogames.net/post/554236/#p554236
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Re: want to learn coading.
@19, are you talking like a paper book, or a book you can read online?
URL: https://forum.audiogames.net/post/554003/#p554003
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Re: want to learn coading.
@16 i no, but i really want to try because it's something that i can be proud of, because i'm not really proud of anything i do.
URL: https://forum.audiogames.net/post/553910/#p553910
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Re: want to learn coading.
well, why did you post if you don't care then.
URL: https://forum.audiogames.net/post/553636/#p553636
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Re: want to learn coading.
it's dun, thank you. also about the skipe thing i don't have an account on there, but i'm working on it, and i also need a mike, but thanks again.
URL: https://forum.audiogames.net/post/553466/#p553466
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Re: want to learn coading.
@5 oh kay. you can pm it to me.
URL: https://forum.audiogames.net/post/553453/#p553453
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Re: want to learn coading.
i might need a little mor help, wen i went to the link the article pravided python org, and i went to the download heading, clicked on the first linkl, and i went down to ware it says alot of things, and i cliked on a thing that said like, something about a x86
want to learn coading.
hello all, i really want to learn coading, and i don't want to learn bgt because people seem to be moving away from that. so i want to learn pythan, and i don't no ware to start, so any help would be amazing.
URL: https://forum.audiogames.net/post/553419/#p553419
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