Re: how do you keep track of parentheses, brackets, etc

2021-03-07 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: how do you keep track of parentheses, brackets, etc Whenever I write an opening, I write the closing right afterwards. So I first type if(), then go arrow left and write the condition, then arrow right to exit paren and type {}, then go back and write everything inside the block. This w

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Why do people still use bgt? I've written this in another topic. BGT is still a hit because of all the reasons above, plus the great didactics of the help file. It goes through programming basics such as variables, ifs, loops and classes, then jumps in to practical examples of how to us

Re: Would a modern BGT be plausible, either by AngelScript or something el

2020-04-22 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Would a modern BGT be plausible, either by AngelScript or something el BGT's biggest selling point is its help file. Ok, there are some really pleasant shortcuts such as writing show_game_window("my game"); and solving your problem of drawing a game window, but as a programmer and as a

Re: whats your idea about me posting tutorials about data science here?

2020-02-21 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: whats your idea about me posting tutorials about data science here? In fact, I am stuck in my data science studies precisely because of most tutorials focusing on Jupyter and sight. It would be really useful to have this content and a place to discuss it with blind programmers. URL: ht

Re: An implementation of bgt running on the .net framework

2019-08-21 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I totally understand the point around not doing it: the advantages of python, the limitations of BGT, I really get and those are very fair points.Despite that, I go with Liam and 26. There are people who would really like to have th

Help with BGT Runtime Error

2017-09-28 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Help with BGT Runtime Error I tried to ask this yesterday but nobody answered, probably because the links and the code were a mess. I coded everything again from zero, all in one bgt file, and included the text to be parsed in the RAR.What I need this to do: Ask for filename to parse (in th

Re: Problem with Arrays in BGT

2017-09-27 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Problem with Arrays in BGT Ops, let's try againhttps://www.dropbox.com/s/httniplyt628k … r.rar?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=331064#p331064 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Problem with Arrays in BGT

2017-09-27 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Problem with Arrays in BGT Hi,Long story short: I'm trying to write a P2P cli in BGT to play Magic the Gathering. I parsed the card data file into arrays of strings that I can manipulate, each card is an array of string infos, and there's another array, the card list, that contains all the

Re: Elementary question about parsing text on BGT

2017-09-26 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Elementary question about parsing text on BGT Thanks a lot, dude, that really helped.Best regards, URL: http://forum.audiogames.net/viewtopic.php?pid=330974#p330974 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Elementary question about parsing text on BGT

2017-09-26 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Elementary question about parsing text on BGT Ok, old problem solved. The issue was around use of \r, \n or \r\n for line breaking. Now I have another problem with the parser.https://www.dropbox.com/s/0p8i3gi8oly8f … r.rar?dl=0As you can see, when you run main.bgt the script parses the

Re: Elementary question about parsing text on BGT

2017-09-26 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Elementary question about parsing text on BGT I'm having serious bad times dealing with file parsing. Here's a link to this folder, inside it there's a fileparse.bgt which you will find to be a very very simple code, open a file in read mode, pass it's content to a string variable, then

Re: Elementary question about parsing text on BGT

2017-09-26 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Elementary question about parsing text on BGT Ah, the linkhttps://www.dropbox.com/s/k2oyrl7y4qe06 … e.rar?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=330946#p330946 ___ Audiogames-reflector mailing list Audiogames-reflector@s

Elementary question about parsing text on BGT

2017-09-26 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Elementary question about parsing text on BGT Hi, palsVery simple question: I'm  parsing a txt file into an object, each line's content should go to a property inside my class. I'm using file.read_until(string) to catch and deliver content. I want to read until a line break, \r\n, but when

Re: Creating Accessible Magic the Gathering

2017-07-04 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Creating Accessible Magic the Gathering If you account for lands which are by far the most numerous cards in any match, and also account the fact that except by Legends every player will have more than one copy of each card in his deck, then a single match would handle 50 to 80 differen

Re: Creating Accessible Magic the Gathering

2017-06-29 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Creating Accessible Magic the Gathering If you would like to chat about this project, I have many ideas waiting for a programmer. My skype username is cego.em.tiroteio URL: http://forum.audiogames.net/viewtopic.php?pid=317377#p317377 ___

Re: Creating Accessible Magic the Gathering

2017-06-29 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Creating Accessible Magic the Gathering Oh, boy, I thought the message was sent but it posted just the first paragraphs. I'll rewrite, perhaps this time I'll be shorter.TLDR: You don't need to code all this stuff. You don't NEED automation. All you really need is a P2P client that manag

Re: Creating Accessible Magic the Gathering

2017-06-29 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: Creating Accessible Magic the Gathering Hi,First of all, this idea is something I've wanted to do since a long time, but unfortunately I lack the programming skills needed, so your topic got me very happy Let me suggest a completely different approach to the problem URL: http://forum.a

Re: To all interested in audio game development - My Proposal, My Question

2017-05-09 Thread AudioGames . net ForumDevelopers room : vcaparica via Audiogames-reflector
Re: To all interested in audio game development - My Proposal, My Question I hope Sonus and other initiatives reach success, I would probably buy them myself, but whenever people talk about a portable audiogames console I ask myself, wouldn't it be nicer if people instead learned how to pub