Re: For beginners. Why is C# better than Python for audio game development
@2, python can be used to develop huge games, and games like toontown are written in it.it is fast enough to code scientific applications in it.
URL: https://forum.audiogames.net/post/444025/#p444025
--
Audioga
Re: For beginners. Why is C# better than Python for audio game development
jonikster wrote:because you know that I'm right.You are wrong, because you don't know about python (and I'll tell you why you are wrong).jonikster wrote:Many developers here advise Python as a programming language fo
Re: Programming languages for audio game development
but to my knowledge, autoit doesn't have anything for object oriented programming.also, yes you can use any language you want for development.pascal, c++, rust, python and anything you wish.
URL: https://forum.audiogames.net/post/442889/
Re: Need help for handling turning with mouse, something like swamp
you should check the mouse. depending on the coordinates of the mouse in each frame, you can calculate it.
URL: https://forum.audiogames.net/post/441820/#p441820
--
Audiogames-reflector mailing list
Audiogames-reflect
Re: Seeking C++ Programmers
403 here as well.
URL: https://forum.audiogames.net/post/441230/#p441230
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone used Temida?
hi,everything can be cracked. but, the thing is that these softwares make the reverse engineering process hard for crackers. this is one of the great softwares for software security
URL: https://forum.audiogames.net/post/440828/#p440828
--
Audiogames-reflec
Re: Programming languages for audio game development
oops @23 and 24, I saw best and worst programming languages and I thaught thats the question.thanks, you added an idiom or something to my language (didn't here that before).so, @jonikster, we are curious to know your opinion on that ques
Re: Programming languages for audio game development
agreed with @21also, let me clarify liam's question to you:what do you recommend for game development? at least audio game development. what is recommended, what isn't at all!.easy and simple.
URL: https://forum.audiogames.net/post/44044
Re: Programming languages for audio game development
agreed with @21also, let me clarify leam's question to you:what do you recommend for game development? at least audio game development. what is recommended, what isn't at all!.easy and simple.
URL: https://forum.audiogames.net/post/44044
Re: Programming languages for audio game development
@jonikster, it depends on the programmer to choose.your experience for the language is yours.if you don't like python, then put it away. if you like to program in assembly, noone will stop you as well!.
URL: https://forum.audiogames.net/
Re: Programming languages for audio game development
@jonikster, it depends on the programmer to choose. your experience for the language is yours. if you don't like python, then put it away. if you like to program in assembly, noone will stop you as well!.
URL: https://forum.audiogames.ne
Re: Programming languages for audio game development
as an AI programmer, i'd like to contradict you as well.Python is the number 1 for ai programming in anything from NLP to image recognition, to reinforcement learning and so on.now, going to it's speed and how fast it is:training ai model
Re: Programming languages for audio game development
as an AI programmer, i'd like to contradict you as well.Python is the number 1 for ai programming in anything from NLP to image recognition, to reinforcement learning and so on.now, going to it's speed and how fast it is:training ai model
Re: How to get the crazy party script, like open sourced crazy party?
first, you can't get the source code, you can get how it works.optimizations, linking, packing/encryption will help the developer protect the source code.
URL: https://forum.audiogames.net/post/438003/#p438003
--
Au
Re: Pyinstaller not listening to me, help!
do the following:pyinstaller script.py --onefile --windowed --noupxthen edit the spec file and change whatever you want (you can turn Console to False or True, which is the oposit of --windowed mode).also, do not pack with upx in first hand with py
Re: Pyinstaller not listening to me, help!
regarding cython, first you should compile those pyx files into pyd (by cythonizing).then, try to compile using pyinstaller mainscript.py and then change the spec file and add everything that those pyd files need in hiddenimports, and you are good
Re: Would you ever wanna use both BGT and Python?
so, @18, how do you translate this in bgt?typedef void (*callback)(int p1, size_t p2, const char* p3);
typedef struct {
union {
int16_t a;
const char* c;
}type;
callback cb;
void* userdata;
}a;
void func_1(a* p1, void* userdata);considering
Re: Would you ever wanna use both BGT and Python?
so, @18, how do you translate this for bgt?typedef void (*callback)(int p1, size_t p2, const char* p3);
typedef struct {
union {
int16_t a;
const char* c;
}type;
callback cb;
void* userdata;
}a;
void func_1(a* p1, void* userdata);considering
Re: Is Anaconda and visual studio code accessible?
anaconda is a console app, so it is accessible.
URL: https://forum.audiogames.net/post/432098/#p432098
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Would you ever wanna use both BGT and Python?
@16, what about 8 bytes of data like int64_t?or something like ptrdiff_t which is different in some systems?or a void* which you can pass a pointer to int, or a pointer to a structure to it?what about c callback functions?@14, if you are ask
Re: Would you ever wanna use both BGT and Python?
ok, you managed to use python.now, considering that you need to use many scripts and imports from python then how you'd go for it?yes it is possible to go with pyenet and then using bgt with eNet, but I don't think it is the recommended way.
Re: Help with pyinstaller
@10, during the build, there maybe a problem. for example, if you import sympy, you will get a recursion error. don't know why, but you get that.
URL: https://forum.audiogames.net/post/430567/#p430567
--
Audiogames-reflector mailing list
Audiogames-reflector@
Re: Help with pyinstaller
do the following:pyinstaller --onefile script.py>a.txt 2>&1then, copy the contents of a.txt here for us to check your error. it seems that you got an error during the build with pyinstaller.
URL: https://forum.audiogames.net/post/430233/#p430233
--
Audiogames
Re: bbpythonnet issue with python3. please help
hi,we have a confusing package on pip called clr which you shouldn't install.you should install only the pythonnet module
URL: https://forum.audiogames.net/post/417481/#p417481
--
Audiogames-reflector mailing list
Audiogames-reflector@sa
Re: bbpythonnet issue with python3. please help
would you mind sharing the code?
URL: https://forum.audiogames.net/post/417409/#p417409
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam
Re: can't use bgt.chm file
hi,when you select a topic, press f6 and you can read the documentationto exit and get back to the topic list, press f6 again
URL: https://forum.audiogames.net/post/417040/#p417040
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: working on a new audio game in python
hi,don't use wxPython and pygame together.you will make your game bigger in terms of size.
URL: https://forum.audiogames.net/post/414911/#p414911
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabaha
Re: I Wanna Smack Python Upside the Head
hi,regarding c/c++:1. you require libraries, even sometimes you should compile them yourself.so, this is invalid.2. unfortunately, c++ isn't like bgt, although bgt's syntax is similar to c++. you will know what i'm saying when you grasp the pointers,
Re: bgt translator not working
since people wanted something like the translator for stw, i implemented that for them.this is the whole reason behind it.
URL: https://forum.audiogames.net/post/412894/#p412894
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukog
Re: bgt translator not working
since people wanted something like the translator for stw, i implemented that for them.this is the whole reason behind it.
URL: https://forum.audiogames.net/post/412893/#p412893
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukog
Re: Python audiogame setup?
hi,it is not recommended to combine pygame and wxpython together because 1. they take a huge amount of size,2. they can achieve same goals.also, instead of using pygame, i use pysdl2 (which is my choice, Noone is required to do what I did)
URL: https://forum.aud
Re: Interest in an open source vocoder library?
hi again,pyvoclib updated to voclib version 1.1as always, you can get it from my gitHub page.
URL: https://forum.audiogames.net/post/412377/#p412377
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: Interest in an open source vocoder library?
hi again,so, i have to update the python library, which i will do.
URL: https://forum.audiogames.net/post/412374/#p412374
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com
Re: bgt translator not working
hi,I am the creator of this script, since some of the people were asked about a translation script, i've made that.First, this script was for a website called transltr.org which was closed and it doesn't work.second, if you want to use a translation script for
Re: My idea to encourage people to use Python and make more games with it
soft openAL has support for hrtf, but it is right handed.
URL: https://forum.audiogames.net/post/410792/#p410792
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahat
Re: My idea to encourage people to use Python and make more games with it
there is a library called SoLoud which you can find it herealso, you can use OpenAL instead.
URL: https://forum.audiogames.net/post/410730/#p410730
--
Audiogames-reflector mailing list
Audiogames-reflector@sabah
Re: what happen with this python code?
@3, you can use print("{0} {1} {2}.format(a, b, c)) instead which is more readable
URL: https://forum.audiogames.net/post/410498/#p410498
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucuko
Re: My idea to encourage people to use Python and make more games with it
hi,if you want the functions and variables of an object, just type dir(obj) or obj.__dict__now, for the guy who said python is slow.for your answer, just checkout ai libraries (mxnet (which is my primary ai library an
Re: Interest in an open source vocoder library?
i am a bit lazy, otherwise i would do that as well.
URL: https://forum.audiogames.net/post/409235/#p409235
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailma
Re: Interest in an open source vocoder library?
i didn't get such warnings with msvc 2015
URL: https://forum.audiogames.net/post/408813/#p408813
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: Best coding language and best resource for coding audio games?
there is no best language, the decision should be made by the developer.
URL: https://forum.audiogames.net/post/408554/#p408554
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https:/
Re: Interest in an open source vocoder library?
i didn't try it, maybe it is better to debug it yourself.
URL: https://forum.audiogames.net/post/408552/#p408552
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/
Re: Interest in an open source vocoder library?
ok guys,i've wrapped it for pythonyou can check it out onthis GitHub repository.
URL: https://forum.audiogames.net/post/408326/#p408326
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Interest in an open source vocoder library?
ok guys,i've wrapped it for pythonyou can checkout onthis GitHub repository.
URL: https://forum.audiogames.net/post/408326/#p408326
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-guc
Re: Interest in an open source vocoder library?
for example,int function(float* data, int length);is correct and you can work with them!.also if the api doesn't have a way of allocating the new data in memory (like malloc / free, new / delete etc), and you are going to allocate that by your
Re: Interest in an open source vocoder library?
hi,@philip_bennefall, that is really cool to have such a great lib@ethin, you should declare the variable as ctypes.c_float*4 for float[4]if you want to declare a pointer, you can do ctypes.POINTER(ctypes.c_float)
URL: https://forum.audiogame
Re: i want to use the bpc shared component in python. any help?
hi,you can use it in pythoninstall pythonnet withpip install pythonnetthen import clr, and then import the .net module like how you import other python modules.
URL: https://forum.audiogames.net/post/407616/#p407616
--
Au
Re: libraries for physics in python?
hi,how can i install project crono into python 32 bit?in the website, it says the installer only detects and installs into python's 64 bit
URL: http://forum.audiogames.net/post/404393/#p404393
--
Audiogames-reflector mailing list
Audiogames-reflect
libraries for physics in python?
hi,for 2d, this is not much of the problem since pybox2d, pymunk etc are available.but the problem rises with 3d rigid bodies and stufffor c++, bullet, physX, newton etc are availablefor python pybullet is available which is the port of bullet. but thats not
Re: a bit of help if someone has time?
if you are using char* or const char*, you can. but about std::string, you can'tin short, you can check pointers.you can check std::string* since that is a pointer
URL: http://forum.audiogames.net/post/404326/#p404326
--
Audiogames-reflector mail
Re: The right way. Choose between C# and Python for audio game development
regarding being beneficial or anything else, again it's not related to me either.my advice to you: pick something that1. you are comfortable with it,2. you can make use of it.
URL: http://forum.audiogames.net/post/4
Re: The right way. Choose between C# and Python for audio game development
first, the choice of language is completely up to you. i'm not saying what is good and what is bad. since the languages are made for their own audience. maybe C# is better for you than mine!.
URL: http://forum.audio
Re: The right way. Choose between C# and Python for audio game development
@26, for 3d sound, you can use OpenAL, or SoLoudalso about decorators, you may want to check this out!.
URL: http://forum.audiogames.net/post/403538/#p403538
--
Audiogames-reflector mailing list
Audiogames-refl
Re: The right way. Choose between C# and Python for audio game development
@19, i mean, if you declare a type in c++, it will be the same type. you can't change it. if you declared an int16_t, you can't change it into char* later.don't know if python became staticly typed.@20, regarding wha
Re: The right way. Choose between C# and Python for audio game development
hi,first things first:1. python is not slow by itself, it is the implementation that can make it slow.even your code in c++ can become slow, and this only and only is your implementationalthough python is interpreted
Re: how can i deteckt the exact length of a sound file?
i think a website called dspguide.com exists which has a book for signal processing.
URL: http://forum.audiogames.net/post/403062/#p403062
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https:/
Re: how can i deteckt the exact length of a sound file?
i wanted to ask this question as well.don't you think it should be in the off topic room?but, if you want it programaticly, it is like this:audio_time=total_samples/(sample_rate*channels*bits)
URL: http://forum.audiogames.net/post/402
Re: why the hell i am lazy to code?
maybe i write with a tic-tac-toe (it is easy to code (i enjoy coding complex things while at the same time lazy for that), but it is good again to put my lazyness away)
URL: http://forum.audiogames.net/post/402171/#p402171
--
Audiogames-reflector ma
Re: why the hell i am lazy to code?
you might be right as well!.lets say that, i want to write a simple game, when i think oops, it took for example more than a thousand lines of code, i say to myself, nope. don't do that.
URL: http://forum.audiogames.net/post/402112/#p402112
--
Audio
Re: what else would be good for creating games besides bgt and python
hi,first, if python was slow, then it didn't use for deep learning, it didn't use for different game engines like blender, if it was slow, the nvda was slow eitheri agree that it is not as fast as c++, but it is fast enou
Re: Network in Python
regarding podsixnet, if you are looking for tcp sockets in your game, it is really really good.but, if you are looking for a lib that can handle udp, then podsixnet is not for you.
URL: http://forum.audiogames.net/post/401389/#p401389
--
Audiogames-reflector mail
Re: why the hell i am lazy to code?
regarding what Aprone wants to implement, i have to say, instead of a arduino board, i should install a crankshaft on my finger in order to make it code what i have in my mind.as for the other suggestions, they are totally good, except that i don't know a
Re: why the hell i am lazy to code?
the problem is, i have learned these basics so far, but now, i am lazy to code!.my problem is not learning since i know how to implement things!.
URL: http://forum.audiogames.net/post/400508/#p400508
--
Audiogames-reflector mailing list
Audiogames-r
why the hell i am lazy to code?
hi,the title says it all, but i will explain it more:i have the ability to code, but i am so much, so that lazy that i won't even try to code even a really simple game like tic-tac-toe!.why the hell this happened to me!. what the f**k i should do to fix this?
Re: The basics of inventory
hi,you may do the following:1. create a class called inv_item containing item name, type and amount (type is not required, but for some types of games it is)2. create a list in python, an array in bgt, etc which contains different kind of instances from your inv_
Re: Getting Started with Python?
if you have python on your path, then just call python yourscript.py and you'll be good to go.
URL: http://forum.audiogames.net/post/399747/#p399747
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-g
Re: programming logic?
hifirst, can you break down what you want to achieve into smaller parts?second, train, train, train!. this is the best way to go.start with simple problems to solve, like developing a simple calculator into largers like developing a simple game.
URL: http://forum.aud
Re: Getting started with coding audiogames in Python?
but the great fact about it is that when compiled into exe, it will not be a clr app which easily could be decompiled.
URL: http://forum.audiogames.net/post/397909/#p397909
--
Audiogames-reflector mailing list
Audiogames-reflector@
Re: Getting started with coding audiogames in Python?
pythonnet is good as well (i'm using it in my python environment)you may install it into your python environment by usingpip install pythonnetthen import it likeimport clrthen import any python code and add reference to them like the fol
Re: java and audiogames?
i didn't say it is bad since it is for android, i've said if you want to use java, use it for development on android.
URL: http://forum.audiogames.net/post/397702/#p397702
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: java and audiogames?
hi,i don't recommend it as well.regardless of things being said, java is used extensively on android, not on windows.if you want to write audio games, python is your choice (even you can use .net runtime on it).
URL: http://forum.audiogames.net/post/397632/#p397632
Re: Getting started with coding audiogames in Python?
@97, first, the cdrom interface was available on sdl1, which as sdl2 is written from scratch, it doesn't have thissecond, i've used it, and i didn't have any problem with it.third, i don't know about pysfml (i've used sfml before, but in
Re: Getting started with coding audiogames in Python?
i don't like pygame, because first it uses sdl1, and it's code is under gpl (sdl1 was under gpl as well while sdl2 is under zlib).pysdl2 is a ctypes wrapper around sdl2 which is currently being developed
URL: http://forum.audiogames.net
Re: Getting started with coding audiogames in Python?
like pygame, pysdl2 has those events, even with support for force feedback (which i don't know if pygame has it).pysdl2 is a wrapper to sdl2 which is available on herejust do pip install pysdl2 and you will be good to go (without any pyg
Re: Windows10 OCR API accessing? - C#
thats a com api and it is available on msdn
URL: http://forum.audiogames.net/post/397255/#p397255
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam
Re: Getting started with coding audiogames in Python?
@88, pysdl2 is what you are looking for.
URL: http://forum.audiogames.net/post/397220/#p397220
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/list
Re: Getting started with coding audiogames in Python?
IrrKlang is not free for commercial usewith python itself, you can't call C++ classes. you should write wrappers for them. but you can call c functions with cTypes.
URL: http://forum.audiogames.net/post/397020/#p397020
--
Audiogame
Re: Getting started with coding audiogames in Python?
some of the people in my country use old computers, so i have to compile for them in 32 bitalso, some of the people who have a computer with 64 bit cpu, consider 32 bit windowsthe fact is, 32 bit code can be executed on 64 bit computers,
Re: Getting started with coding audiogames in Python?
ok then,if you don't need hrtf, SoLoud is good as well. it has support for pythonit is open-source under zlib license + you can use it commercially without paying anything.
URL: http://forum.audiogames.net/post/396940/#p396940
--
A
Re: Getting started with coding audiogames in Python?
bass doesn't support hrtf as far as i think.but i'm sure about its support on fmod and openAL
URL: http://forum.audiogames.net/post/396801/#p396801
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Getting started with coding audiogames in Python?
hi,regarding decompilation:C# can be decompiled easily, although the comments, variable names etc will be removed from the code.but, consider python, which the packagers like pyInstaller will append that into an executable.so, how would
Re: compiling bgt files into EXE's?
hi,run the installer with "run as administrator" and reinstall it. it should be fixed
URL: http://forum.audiogames.net/post/393681/#p393681
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukog
Re: Controller Support?
@10, pysdl2 has support for force feedback if thats what's your looking for
URL: http://forum.audiogames.net/post/393472/#p393472
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Controller Support?
for python, pysdl2 is a great way to go. it has support for joysticks, keyboard input, window, and anything that you can emagine.it is a wrapper towards sdl2 using ctypes, so, it is really fast.
URL: http://forum.audiogames.net/post/393122/#p393122
--
Audiogame
Re: Help to new developers: Which language should I choose?
@31, i'm not saying pointers are hard to grasp, at least for me. cause i've learn them and i can use them effectivelybut some of the people, specially who are going to start learning programming, or spread their time working with h
Re: C++ enviroment setup in windows
hi,about editor, i use notepad and for compiling, i use vs2015fortunately, it works with nvda (the solution explorer, output window, menu bars etc)previously i used code::blocks (nvda doesnt support it) with both mingw and mingw-w64both minGW and minGW-w6
Re: dll related question
hi,if you are using boost.asio, make sure to code your function as c calling convension:extern "C" void send(const char* packet, const char* message)
{
your code;
}
URL: http://forum.audiogames.net/viewtopic.php?pid=355951#p355951
_
Re: Thinking Of Moving into Stack Overflow
hello,i've registered a while back, but i've forgot my password and i am lazy to recover itthis is a great place to learn by asking questions and it has categories for all kinds of topics including dsp, game development etc
URL: http://forum.audio
Re: Blog post: Why does BGT get bashed?
i mean, there should be a software available that saves the jit code from the js code, not exposing the js code to the user (something like bgt that encrypts and saves AngelScripts bytecode, but this time doing something for js code) save the native c
Re: Blog post: Why does BGT get bashed?
helloi also should add some points:if you look at exec.bin in the bgt, it is a valid executablebut, your script files which are compiled into bytecode and encrypted are appended at the end of it and will be copied into the new executable file that you
Re: Web programming. Python vs PHP for work
hellophp is made for web programminglots of web hosts support it, it is really really fast, and you can write anything in web with it(wordpress, joomla, punbb, vBulletin, myBB, and lots of forum systems, chatboxes, blogging systems, shops, etc are
Re: Pointers in C++
hello again,i recommend you to use smart pointers (they use rII to new and/or delete the pointers and you wont get memory leek)
URL: http://forum.audiogames.net/viewtopic.php?pid=346416#p346416
___
Audiogames-reflector ma
Re: Pointers in C++
read about heep and stackwhen you declare a variable, it will be allocated on the stack while pointers are allocated into heepyou can manage memory with it (allocate and free when it is needed) hence faster speed and lower memory usagein OS development, it is needed for
Re: C C++ using libraries. Create MUD games
helloso you need recommendation for networking libraries1. boost.asio2. eNet3. sdl2_net4. kNet5. curl (for http/ftp etc)6. winsock (if you are using windows)7. poco8. openssl (for ssl and encryption)9. crypto++ for encryption algorithms10. happyht
Re: I need a manual of physics calculation please
@kianoosh,these systems (collision detection etc) use physics formula to calculate game physics for you (as physics engines do)as magurp244 posted some links, i have to say that these are the prerequisits of using physics in your game.ethin
Re: I need a manual of physics calculation please
hello kianooshfirst, i have to tell you that you have to check out many websites and forums to learn about physics and it requires some math calculationsand, i dont think that bgt can handle such a thing (you might be able to write a wrapper
Re: I need a manual of physics calculation please
hello kianooshfirst, i have to tell you that you have to check out many websites and forums to learn about physics and it requires some math calculationsand, i dont think that bgt can handle such a thing (you might be able to write a wrapper
Re: tips in making an online game?
hello,it depends on what kind of game you are makingalso, send things which are not important as unreliable while important packets should be reliable.for security reasons, try to encrypt the packets with a formula of your own
URL: http://forum.audiogame
Re: suggestion for two new games
hello,for the truck simulator: for physics, we can use bullet to create the mechanics (how two cars collide to each other, etc)@aaron, top speed uses directX and a hand-written car and trac class which uses its hand written class which i dont know uses what
Re: Quests about C and C++
hello,first comparing c and C++in C++ you have exceptions while in c you have to use setjmp/longjmp (we have them in assembly using jmp instruction) to throw exceptionsin C we dont have classes thus you have to use structsc compiles faster, than C++in C++ you can
201 - 300 of 468 matches
Mail list logo