Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games you can use C# on linux using monoif i were you, i would think of what i really need then chose a language (for these that you've said, C++ is the best choice) URL: http://forum.audiogames.net/viewtopic.php?pid=338595#p338595 ___

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games java is slow for execution of these games, because of this it is not suitable for 3d game developmentC++ has automatic pointers so if you use them, they will manage memory automaticly for you URL: http://forum.audiogames.net/viewtopic

Re: I'm Not Sure What to use to code

2017-11-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code this is true,but when you use x86intrin.h, immintrin.h, avxintrin.h which are for different instruction set in x86/x64 processors, in different compilers you sometimes get crashable codei have to note that compilers are not so much intelegent to generate

Re: I'm Not Sure What to use to code

2017-11-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code hello,go here he had tested a code in different compilers and gave the asm code which was generated and compaired it togetheri dont say that compilers dont generate fast code, i say compilers generate crashable code sometimes (for example MSVC can genera

Re: I'm Not Sure What to use to code

2017-11-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code sometimes optimization doesnt remove those instructions!sometimes a code can be generated as an undefined behaiviour in a compiler while in another compiler it will correctly be generated! URL: http://forum.audiogames.net/viewtopic.php?pid=337307#p33730

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code @Ethin, look also at the speed, and the performance of the code which is generatedthis is the case!, sometimes a compiler generates junk code between the instructions while the other doesnt, or vice versa which impacts speed and performance so much URL:

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code hello,@Ethin, i mean in terms of abi and the code which was generatedalso compile a C++ code with different compilers and check the generated asm code then you will know that they are different URL: http://forum.audiogames.net/viewtopic.php?pid=337195#p

Re: making accessable fast food simulation game

2017-10-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making accessable fast food simulation game hello,how can i register for the dialogs and these kind of things? i mean for voice actingthis is how i can help in this project URL: http://forum.audiogames.net/viewtopic.php?pid=333708#p333708 __

Re: BGT Bit Torrent Sync folder has hundreds of strange files

2017-10-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: BGT Bit Torrent Sync folder has hundreds of strange files hello,i have fixed them, my internet is so slow, but it might be fixed in some days for everyone URL: http://forum.audiogames.net/viewtopic.php?pid=333159#p333159 ___ Audiogames-r

Re: Creating a sapi 5 voice, how to do it?

2017-08-25 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Creating a sapi 5 voice, how to do it? hello,as some other stuff in windows, sapi is based on comso you should be aible to use and make com interfacesthen, interface a com class from ISpTTSEngine and then register it into registry with a com class, also register its guid with in the stu

Re: Namespaces in bgt - A Tutorial / Guide

2017-08-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Namespaces in bgt - A Tutorial / Guide hello,let me explain this a little bit:he can dis-assemble it, he can read angelScript's source, he might try namespace (if he knew C++) in a bgt file and see that it works, he might read angelScripts documentation, he might search the string in no

Re: Accessing SQL lite database with BGT

2017-07-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Accessing SQL lite database with BGT @cartertem, it again doesnt work, because how can you get the size of pointer? bgt doesnt have sizeof(), or eaven some pointers are dynamicly allocated!, and, you should be aible to pass callback from bgt to the function that you are calling! URL: h

Re: Accessing SQL lite database with BGT

2017-07-20 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Accessing SQL lite database with BGT hello,sqlite dll uses function pointers which bgt doesnt support in its limited library stuff URL: http://forum.audiogames.net/viewtopic.php?pid=320315#p320315 ___ Audiogames-reflector mailing list Au

Re: SFML question

2017-07-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: SFML question use this instead:std::bind(&classname, &func, parameters); URL: http://forum.audiogames.net/viewtopic.php?pid=317553#p317553 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: SFML question

2017-06-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: SFML question hello,you can use structures instead of more parameters:typedef struct a { int a; int b; int c; int d; }; void some_func(a& s) { cout<< s.a+s.b+s.c+s.d; } int main() { a* as=new a; sf::thread t(&some_func, &as); t.launch(); delete as; }please note, i've didnt test this c

Re: Questions about C++

2017-06-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Questions about C++ hello,i will try to answer your questions, maybe i will forget to answer some of themabout keyboard input and audio management, there are libraries exist which are cross-platformi recommend you to look at sdl for your input and low-level audio needs, and SoLoud as yo

Re: What language is easy?

2017-06-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: What language is easy? ok, let me elaberatefirst, logic doesnt mean that you should calculate lots of things (for example you dont need to calculate the logorithm of 20), when you need it, you will call a pre-written function to do thisbut if you dont want it, you will just write the al

Re: What language is easy?

2017-06-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: What language is easy? the thing is you dont need to be a mathamatition to be able to programand, for ease of use, learn bgt as it is easier than others or autoit which seems easythen you can learn other languages URL: http://forum.audiogames.net/viewtopic.php?pid=316004#p316004 _

Re: Some simple c++ network library?

2017-06-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? hellofirst, for fixing undefined references:if you are using MinGW, first link enet with -lenet then link winsock with -lws2_32if you are using msvc, link enet (enet.lib) and winsock (ws2_32.lib)i also link mswsock and wsock32and what are your linker err

Re: Some simple c++ network library?

2017-06-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? hello,so you've wrote a wrapper around winsockotherwise it becomes harder and harder (beside compression and decompression) although compression is an easy thing with zLib, but working  with packets can anoy you sometimealso, eNet has a wrapper which i w

Re: Some simple c++ network library?

2017-05-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? eNet is also isnt made for oop programming!it is holy written in c URL: http://forum.audiogames.net/viewtopic.php?pid=313420#p313420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Some simple c++ network library?

2017-05-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? @Ethin, look at credits topic in the bgt's manualalso another library is exist if you are using sdl, sdl_net seems fineenetpp is another option whichis discontinued, (although it seems that enet has been discontinued also)enet itself uses winsock in wind

Re: Some simple c++ network library?

2017-05-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? sorressean wrote:I'm a bit confused here; BGT's networking library is not at all@sorressean, yes, bgt use's eNet for its network stuff or better to say, the network class is a wrapper around eNet URL: http://forum.audiogames.net/viewtopic.php?pid=313261

Re: Some simple c++ network library?

2017-05-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Some simple c++ network library? hello,eNet is the network library used in bgtit works in windows and it is a wrapper around operating system's socket apiit is based on udpanother option is boost.asio (the asio which is the part of  boost distribution) which  if you want to use it it is

Re: Functions for playing multimedia files in bgt using MCI

2017-05-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Functions for playing multimedia files in bgt using MCI hello,sceems goodalthough bgt's dll class sucks, but anyway, maybe some functions could be supported from win API URL: http://forum.audiogames.net/viewtopic.php?pid=312954#p312954 _

Re: now, easily use bgt's network feature

2017-05-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: now, easily use bgt's network feature hello,first you must create the client then connect to serverand, show_game_window must be called outside your while loop before it URL: http://forum.audiogames.net/viewtopic.php?pid=312219#p312219 _

Re: How accessible is unity?

2017-04-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How accessible is unity? helloas far as i hurd, it is not accessible completelyi didnt download it because it was about 1 gb or moreand i couldnt find papa engine on github URL: http://forum.audiogames.net/viewtopic.php?pid=305729#p305729 __

Re: Need help in this script

2017-03-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Need help in this script hello@kianoosh, look at your code, it might indented improperly after that while loop which makes your game exit, you must remove one tab character(i didnt count your tab chars) URL: http://forum.audiogames.net/viewtopic.php?pid=304275#p304275

Re: making flightGear accessible

2017-02-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible ok, i decided to try fsxand possibly make an addon for italthough it is 12 gb, but i will try it and decide flightGear is better or this URL: http://forum.audiogames.net/viewtopic.php?pid=296159#p296159 ___ A

Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible fsx and x-plane are abandandspecially fsx URL: http://forum.audiogames.net/viewtopic.php?pid=295755#p295755 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible you must set your magnitos, press carberator hit, and also switch on your battery master in order to be aible to start it, or just click on cessna 172p and choose auto start which is for nubieswhich version do you use? URL: http://forum.audiogames.net/viewt

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible the aircrafts are under active development, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator an

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible the aircrafts are under active developments, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator a

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible flightGear has more aircrafts, it is under active development, graphics are not required for a blind, it is free and open source, it is more detailed, and it has an extensive documentation URL: http://forum.audiogames.net/viewtopic.php?pid=295628#p295628

Re: making flightGear accessible

2017-01-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible what you mean by better?fsx has copilot which you must pay $50 to buy it!, its 15 day trial has not those features exist in full version URL: http://forum.audiogames.net/viewtopic.php?pid=295532#p295532 ___ A

making flightGear accessible

2017-01-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
making flightGear accessible hi all,first, what is flightGear?flightgear is an open source (GPL licensed) flight similator which has many features like many aircrafts, a voip called fgcom to talk in plane, an open radar (ATC similator for it) which is under development, online flying, etcth

Re: searching people to make a game with me

2017-01-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: searching people to make a game with me writing an online game requires some knowledge about networking, security, server configuration, etcif you are nubie, try to start from a simple project URL: https://forum.audiogames.net/viewtopic.php?pid=293655#p293655 _

Re: searching people to make a game with me

2017-01-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: searching people to make a game with me hello,first, to all of who want to learn programmingtry to write codes yourself, don't copy the examplestry to change the examples to see what they dothen start a little project like rock, paper, scissors gameyour experience becomes more and more

Re: how can i start my own streeming website?

2017-01-06 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: how can i start my own streeming website? you can use some sort of html code in it, but if you want to stream in real time you need something like sam broadcaster and a shoutcast server URL: http://forum.audiogames.net/viewtopic.php?pid=292578#p292578 _

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output @victorious, it depends on screen reader's rate then to calculate text length URL: http://forum.audiogames.net/viewtopic.php?pid=292305#p292305 ___ Audiogames-reflect

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output you can record them, and check if the sound finished playing, continue the game URL: http://forum.audiogames.net/viewtopic.php?pid=292117#p292117 ___ Audiogames-refle

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output this is the best thing that you can do, you cant really know when screen reader stopped speaking URL: http://forum.audiogames.net/viewtopic.php?pid=292107#p292107 ___

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output write your code like this:while(Tolk_IsSpeaking()) { sleep(100); }i've wrote an example using Tolk with C++ for you, it is totaly up to you, but you must write it like thissorry, python is not my main language and i

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output write your code like this:while(Tolk_IsSpeaking()) { sleep(100); }i've wrote an example using Tolk with C++ for you, it is totaly up to you, but you must write it like this URL: http://forum.audiogames.net/viewtopic

Re: bgt for android?

2016-12-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt for android? bgt uses windows API so it cant be used on android or eaven linux or mac URL: http://forum.audiogames.net/viewtopic.php?pid=291462#p291462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: bgt and neural networks, where to start?

2016-11-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt and neural networks, where to start? hello,as far as i know, you can't create a fully advanced AI in bgt, just a pathfinder and your script, for example,enemies[i].x and enemies[i].y, etc, these are vectors which you can compare or do calculation on them, but about nural nets it sho

Re: searching people to make a game with me

2016-10-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: searching people to make a game with me hello,the problem is, did you try to code the game?how mutch do you know about programming, sound design, etc?and, most of the people that you want to work with want money for there work, or like open source projects, they work in there free time

Re: programming games in C++

2016-10-03 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ codeblocks and visual studio are not compilers, these are idesgcc is a C++ compiler, msvc is a compileri use code::blocks with gcc (in windows it is MinGW) URL: http://forum.audiogames.net/viewtopic.php?pid=281241#p281241 __

Re: bgt stuff-, bit torrent sync folder.

2016-10-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. when you join to the folder, btSync automaticly download them for you URL: http://forum.audiogames.net/viewtopic.php?pid=281156#p281156 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Need help with BGT

2016-09-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Need help with BGT hello,the best way for the enemy is the for loop and then remove_at method in the array objectlook at the manual URL: http://forum.audiogames.net/viewtopic.php?pid=280875#p280875 ___ Audiogames-reflector mailing list A

Re: programming games in C++

2016-09-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,high level languages are here to limit you due to badly manage the memory sometimesthere are many many libraries for that low-level language, you can get more performance in C++, you can do what ever with it, due to pointersalso, rii is here to help you fo

Re: The death of Kerry Rhys Day

2016-09-24 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: The death of Kerry Rhys Day helloi'm wandered, what part of this topic is related to developers room?it seems like a spam URL: http://forum.audiogames.net/viewtopic.php?pid=280137#p280137 ___ Audiogames-reflector mailing list Audiogames-

Re: not able to compile in code blocks please help.

2016-09-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: not able to compile in code blocks please help. main is a function and eatch function must have a return typethen, you need to create a project and add your C sources there using project->add files or if you want to add everything in a folder, project->add files recursively URL: http:/

Re: new whatsapp-group is created for bgt programmers

2016-09-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: new whatsapp-group is created for bgt programmers hello,please add me, here is my correct phone number and my number on whatsApp+989194098098although i'm not active so mutch in whatsApp URL: http://forum.audiogames.net/viewtopic.php?pid=279592#p279592 _

Re: not able to compile in code blocks please help.

2016-09-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: not able to compile in code blocks please help. hello,first, instead of writing main(), you must write int main()or if you need command-line, you must write int main(int argc, char** argv)then, you need a project file, create one from file->new->projectand then add your files there, the

Re: bgt stuff-, bit torrent sync folder.

2016-09-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. if you are using NVDA, you need that, otherwise with jaws, the jaws itself with touch cursor support's BTSync URL: http://forum.audiogames.net/viewtopic.php?pid=278851#p278851 ___ Audiogames-reflector

Re: bgt stuff-, bit torrent sync folder.

2016-09-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. 1.3.109 (the version which i have) is accessible URL: http://forum.audiogames.net/viewtopic.php?pid=278712#p278712 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

my translation API wrapper, translate text from a language to another

2016-09-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
my translation API wrapper, translate text from a language to another hi,i've wrote a thing for bgt which you can use it to translate text from a language to another by using transltr.org's APIfor more information, go to my development website:http://amirfj.rf.gdtell me your suggestions, co

Re: bgt stuff-, bit torrent sync folder.

2016-09-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. hello,first, download the btSync 1.3.109, then install it and create a folder somewhere on your hard drive, and choose add folder and tell the btSync the secret  key and the folder that you was created URL: http://forum.audiogames.net/viewtopic.php?

Re: accessible c compilers and IDES with JAWS?

2016-09-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? cygwin is the emilated version of linux shell in windowsyou must use it in windows URL: http://forum.audiogames.net/viewtopic.php?pid=278182#p278182 ___ Audiogames-reflector mailing list Audioga

Re: accessible c compilers and IDES with JAWS?

2016-09-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? cygwin is a shell based on linux bashyou can compile linux applications with it, or better to say, you can execute linux commands with it URL: http://forum.audiogames.net/viewtopic.php?pid=277997#p277997 __

Re: Lua gui compilation problem

2016-09-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Lua gui compilation problem hello,if you think the problem is from the manifest,create an xml file for manifest with this name:manifest.xmlthen copy this code in it then create a resource file for example named resource.rc a

Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? if you have dev-C++ and you can compile with it, you probably have gccif not, you can obtain it fromhereand you can get the codeblocks fromhere URL: http://forum.audiogames.net/viewtopic.php?pid=277847#p277847

Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? if you have dev-C++ and you can compile with it, you probebly have gccif not, you can obtain it fromhereand you can get the codeblocks fromhere URL: http://forum.audiogames.net/viewtopic.php?pid=277847#p277847

Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? hello,i am using code::blocks as my idealso,  gcc has command-line, so you can call it anywhere URL: http://forum.audiogames.net/viewtopic.php?pid=277834#p277834 ___ Audiogames-reflector mailing

Re: accessible c compilers and IDES with JAWS?

2016-09-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible c compilers and IDES with JAWS? hello,i am using code::blocks as my ide and gcc has command-line, so you can call it in any shell, eavon in command prompt and anywhere else URL: http://forum.audiogames.net/viewtopic.php?pid=277834#p277834 ___

Re: Aspiring sound designer needing programming advice!!

2016-08-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Aspiring sound designer needing programming advice!! also, you can get help on gamedev.net, i'm a user there, and i've learned and learning many things from there URL: http://forum.audiogames.net/viewtopic.php?pid=277066#p277066 ___ Audi

Re: planning to start learning c#. Any websites?

2016-08-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: planning to start learning c#. Any websites? hello,if you want to learn c or C#, if your goal is an easy to use programming language, i recommend you to learn C# at first, because in c, you have to deal with pointers and memory management which sometimes make's your application crash U

Re: programming games in C++

2016-08-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,it must be exist someware in another library i think, i personally don't use fmod URL: http://forum.audiogames.net/viewtopic.php?pid=277064#p277064 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Aspiring sound designer needing programming advice!!

2016-08-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Aspiring sound designer needing programming advice!! hello,if i got what you've ment correctly:of course it will help you, but not so mutchyou know, designing sounds is not related to programming, but playing it inside the game, or somehow if your library has support for filters, echo,

Re: accessible programing languages for the blind?

2016-08-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible programing languages for the blind? hello,with using dlls that have simple wrappers, yup, otherwise with bgt itself, nope URL: http://forum.audiogames.net/viewtopic.php?pid=276530#p276530 ___ Audiogames-reflector mailing list

Re: accessible programing languages for the blind?

2016-08-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: accessible programing languages for the blind? hello,at least the worst think about python for blind people is indentationbut, if you want to learn an easier language than C++, i recommend it to you, no memory management, compatibility between most of operating system (if you use module

Re: How to create card decks in BGT and one more question

2016-08-25 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How to create card decks in BGT and one more question hello,for question 1, you can use strings and then check themfor question2, you can use random() function provided by BGT URL: http://forum.audiogames.net/viewtopic.php?pid=276035#p276035 ___

Re: programming games in C++

2016-08-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ download dependency walker, then you can get more information about a dll or it's functions URL: http://forum.audiogames.net/viewtopic.php?pid=275829#p275829 ___ Audiogames-reflector mailing list Audiogames-refle

Re: programming games in C++

2016-08-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ replace libfmod.a libfmodl.a with this:-lfmod -lfmodltry that it should work URL: http://forum.audiogames.net/viewtopic.php?pid=275828#p275828 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

now, easily use bgt's network feature

2016-08-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
now, easily use bgt's network feature hello,first, i know this is very simple and i think it is simple to usethis is a wrapper for bgt's networking capabilities, which help's you to work with networking feature in bgtin the limitations page in bgt's refference manual, the only limitation wa

Re: programming games in C++

2016-08-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,nope, fmod exists for G++ also, you can link with -lfmod i think, or you can rename fmod.lib to libfmod.a and link URL: http://forum.audiogames.net/viewtopic.php?pid=275769#p275769 ___ Audiogames-reflector

Re: Creating map in BGT

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Creating map in BGT hello,you can use both of dictionaries and arrays, no matter URL: http://forum.audiogames.net/viewtopic.php?pid=275131#p275131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: C++ or BGT

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ or BGT in my idea, eatch programmer must be able to learn more programming languages, because they might need them in the fewturebgt is hire level, but it does not mean it can't make your performance better, everything depend's on how you code the software or game, maybe a C++ app c

Re: programming games in C++

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,what you are trying to compile and what errors and what are your command lines, what is your version of g++, what is the version of binutils, what is the windows version, 32 bit or 64 bit, and do you get the errors with dev-C++ only? URL: http://forum.aud

Re: C++ Beginner Looking for some Guidance

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ Beginner Looking for some Guidance c has pointers like C++, it is low level than C++, because in C++ you can use smart pointers which manages memory automaticly for you, but in c, you must do everything yourselfalso you can use object oriented programming in C++ (classes, etc) which

gmscoreboard BGT wrapper

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
gmscoreboard BGT wrapper hello,if you want to create scoreboards for your games, checkoutthisalso i've made a bgt wrapper to send scores to your scoreboard and i will just copy the readme and i'll give the download linkgmScoreboard.com wrapper for BGT introduction i've been looking for a s

Re: sonnis gdc part 2, 15 GB of sounds for free!

2016-08-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: sonnis gdc part 2, 15 GB of sounds for free! hi,it is grate!i will download it URL: http://forum.audiogames.net/viewtopic.php?pid=274834#p274834 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: C++ Beginner Looking for some Guidance

2016-08-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ Beginner Looking for some Guidance hello,checkouthereyou can learn C++ here, also you need a compiler which i recommend youthiswhich is an open source compiler, and if you want an ide, i recommend youthisif you have any question, ask, if i know, i'll answer URL: http://forum.audiog

Re: programming games in C++

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,for input, window management, sdl or sfml or directXfor sound, OpenAL, fmod, irklang, bassfor physics, bullet, odebut it completely depend's URL: http://forum.audiogames.net/viewtopic.php?pid=274653#p274653 ___

Re: Physics in BGT

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Physics in BGT hello, you can use classes and make an object class and then do the physics math calculation in the functions URL: http://forum.audiogames.net/viewtopic.php?pid=274652#p274652 ___ Audiogames-reflector mailing list Audiogam

Re: C++ or BGT

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ or BGT hellothe answer is, yes you can write games like GTA or call of duty or other things in bgt, but in C++, you must deal with pointers and things which make's your life harder, but if you know how to use it, you will end up with a grate performancei'm currently using bgt for de

Re: Must be called function uninstall_keyhook in end of bgt game?

2016-08-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Must be called function uninstall_keyhook in end of bgt game? hello,yup it does it automaticly, it is not required to uninstall itbut you can, no matter you install it or not URL: http://forum.audiogames.net/viewtopic.php?pid=273716#p273716

Re: is there a way to don't stop all the game by wait codein bgt?

2016-08-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: is there a way to don't stop all the game by wait codein bgt? hello,i think this is the corrected code:void enemykill() { if(enemyhealth<=1) { played=true; int enemyfall=p.play_2d("edie"+gender+".ogg",me.x,me.y,enemy.x,enemy.y,false); if(p.sound_is_playing(enemyfall)==false) { played=fa

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. your declarations and usage are wrong!look at the manual URL: http://forum.audiogames.net/viewtopic.php?pid=271580#p271580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. hi,your code is all wrongstring_magic or string_want are 2 different functions that return stringsyou need to declare eatch of them separatelyand return string in eatch of them URL: http://forum.audiogames.net/viewtopic.php?pid=271438#p271438

Re: lets code, we're trying the folder again

2016-07-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: lets code, we're trying the folder again hello sam,please add me there, my email isamir.ramezani1...@gmail.comi'm coding in C++ and now i'm working with bgt URL: http://forum.audiogames.net/viewtopic.php?pid=268403#p268403 ___ Audiogames

Re: sound effect editors.

2016-07-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: sound effect editors. hello,i'm using reaper for mixing, mastering, etcand beside reaper, i'm using audacity URL: http://forum.audiogames.net/viewtopic.php?pid=268402#p268402 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ vs C# hello,i myself use C++ as C# requires .net frameworksecondly, in C++ you have smart pointers and you have more control URL: http://forum.audiogames.net/viewtopic.php?pid=264200#p264200 ___ Audiogames-reflector mailing list Audi

Re: Framework for GUI-development with Visual C++

2016-06-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Framework for GUI-development with Visual C++ hello,first, qt is not accessible completely as far as i knowsecondly, i use wxWidgets for my gui development (it uses os standard controls) URL: http://forum.audiogames.net/viewtopic.php?pid=263961#p263961

Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Compiler for C for Windows hello,for c Compiler, i recommend you to get that fromMinGW W64it has both 32 and 64 bit versions URL: http://forum.audiogames.net/viewtopic.php?pid=263960#p263960 ___ Audiogames-reflector mailing list Audiogam

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesthis is another C++ library for tmx map filesthis

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesthis is another C++ library for tmx map filesfor p

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesfor physics, usebullet URL: http://forum.audiogam

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d hello,i didn't code anything with panda3d, but i think it's manual is the best optionfor your maps, i recommend you to use tmx which is in xml format and 3d vectors URL: http://forum.audiogames.net/viewtopic.php?pid=256622#p256622 __

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