Re: Game Creation
I need to agree with whats been said here. I only figured out what variables were by struggling through my early days of programming. The problem is, programming audio games isnt simpply a you get up, write 10 easy lines of code and sit back down type of thing. In order
Re: Game Creation
Thats true, and while for some it may be a turn off, for me I actualy found it to be way more helpful. I get that not everyone learns the same way I do, so this may be entirely different, but one of the things which inspired me to code so much is exparimentation. Will
Re: Game Creation
Remember I knew bgt before, this is what the older dm versions were ritten in before I migrated to pure basic.
URL: http://forum.audiogames.net/viewtopic.php?pid=187817#p187817
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Re: Game Creation
Pure basic isnt a bad language. Their is a reference manual in the help menu of pure basic that allows you to read the functions and their exampples. However, if your looking for a tutorial specificly designed to teach you how to program audio games, you are out of luck.
Re: Pure basic: has anyone ever heard of, or used it?
What I personally do is I release a game if its good enough, no matter if the code is messy or not. My coding stile would be considerde quite horible by some. What ive found though is that as long as your game works, and youve at least
Re: Pure basic: has anyone ever heard of, or used it?
Your methid is exactly what I do when im developing a game. What I tend to do is if im doing something in which im not sure the community will like, I will get it to a playable state and release an early concept demo. It mostly has an
Re: Pure basic: has anyone ever heard of, or used it?
@camlorn people arnt screaming at you for c++, but as I pointed out here people will use whatever programming language gets the job done for them, not always the one with 1000 users. I myself have tried c++ coding, and personally found
Re: Pure basic: has anyone ever heard of, or used it?
Why go pure basic? Good question, and one which I will attempt to answer here. Because, it gets the job done. Im not intrested in shiny object orionted programming, nore in a fansy new sound library, nore any of that stuff if it cant do
Re: Pure basic: has anyone ever heard of, or used it?
I always have problems with openscreen when it comes to other platforms then windows. No matter what screen resolution ethin and I use the screen refuses to come up. Any help on that would be grate because ethin and I are intrested in
Re: Pure basic: has anyone ever heard of, or used it?
No, I didnt just ditch bgt because of its serialization. I gave it up simpply because I found some of the things I wanted to do in it wernt possible at least for me, im not saying for everyone. And grafics was only a very small part of
Re: Pure basic: has anyone ever heard of, or used it?
I personally am a fan of pure basic. Heres what I say. You pick whatever language suits you. Thoughs who have been following me and my games know I switched from bgt because I found I was rappidly out growing it. In fact if I hadnt
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