Re: making a risk game
I dont know Risk. Whats this game about? May be I can help you with my BGT knowledge? I dont know, just a thought to know what the game is like.
URL: http://forum.audiogames.net/viewtopic.php?pid=187906#p187906
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Re: Транспортирование товаров из Китая
[[wow]]! The strangest spam Ive read about so far.
URL: http://forum.audiogames.net/viewtopic.php?pid=186234#p186234
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Re: GSpeak speech synthesizer concept
Havent tried it yet, but a synth programmed entirely with BGT is hard to do, and of course is great and fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=184383#p184383
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Re: pack files in bgt
It still gives me a compiler error, and its now like that:#include sounds.dat#include sound_pool.bgtset_sound_storage(*);sound_pool pool;void main() {show_game_window(the nay);while(true) {if(key_pressed(KEY_Q)) {pool.play_1d(sounds/a.ogg, player_x, sound_x, true);}}}
Re: pack files in bgt
Hi Cae. Thanks, it worked with me, but how can we let something play looped in the test?
URL: http://forum.audiogames.net/viewtopic.php?pid=179444#p179444
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Re: pack files in bgt
And also, how can we make the sound pann in the .dat, and how can we change its pitch? I ask that because were developping the boat simulator, me and Nathan Smith.
URL: http://forum.audiogames.net/viewtopic.php?pid=179448#p179448
Re: pack files in bgt
And also, how can we make the sound pann in the .dat, and how can we change its pitch? I ask that because were developping the boat simulator, me and Nathan Smith, so well protect the sounds with the .dat.
URL:
Re: pack files in bgt
And also, how to do the following:for example:if(key_pressed(KEY_Q))a sound from the pack plays.
URL: http://forum.audiogames.net/viewtopic.php?pid=179462#p179462
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Re: pack files in bgt
Oh thanks very much for your help, I appreciate it.
URL: http://forum.audiogames.net/viewtopic.php?pid=179502#p179502
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Re: pack files in bgt
But whats wrong with this example scrypt?#include sounds.dat#include sound_pool.bgtvoid main() {show_game_window(the nay);set_sound_storage(*);pack_file test;test.open(*);sound_pool pool;if(key_pressed(KEY_Q)) {pool.play_1d(sounds/a.ogg, player_x, sound_x,
Re: pack files in bgt
But whats wrong with this example scrypt?#include sounds.dat#include sound_pool.bgtvoid main() {show_game_window(the nay);set_sound_storage(*);if(key_pressed(KEY_G)) {game();}void game();ack_file test;test.open(*);while(true) {sound_pool pool;if(key_pressed(KEY_Q))
Re: pack files in bgt
Thanks, I wrote it quickly so I may be have some errors like that. Youll be always in my credits list.
URL: http://forum.audiogames.net/viewtopic.php?pid=179515#p179515
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Re: pack files in bgt
Thanks, I wrote it quickly so I may be have some errors like that. Youll be always in my credits list.Edit: Hi, Im so sad I cant do it right, Im always wrong, heres what I did:#include sounds.dat#include sound_pool.bgtvoid main() {show_game_window(the
Re: pack files in bgt
Thanks, thanks, thanks, thanks. I was looking to know that from a long time.
URL: http://forum.audiogames.net/viewtopic.php?pid=179345#p179345
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Re: pack files in bgt
Of course, Ill give you the credit everyware I use this scrypt, youre a legend: I can, after reviewing slowly the scrypt, understand how it works.
URL: http://forum.audiogames.net/viewtopic.php?pid=179346#p179346
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Re: A BGT error, or what?
OK thanks, Ill fix it.
URL: http://forum.audiogames.net/viewtopic.php?pid=179154#p179154
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A BGT error, or what?
Hello guys. I learned BGT last year, and today, due to the boredom I had, I said: Why not making a nay simulator?For those who dont know the nay, its an Arabic musical instrument, like the flute. And since I play the flute and I like the nay very much, I thought to
Re: Open-source complete game in BGT
When BGT wasnt free, I was forced to put my games and projects in a .bgt format, but now that I use sound encryption I dont plan to do so. A simple game like Guess the number will be boring.URL: http://forum.audiogames.net/viewtopic.php?pid=177585#p177585
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