Re: making a risk game

2014-09-04 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: making a risk game that or you could position countries on a grid, only those in grid cells exactly 1 unit away could be traveled to. URL: http://forum.audiogames.net/viewtopic.php?pid=187942#p187942 ___ Audiogames-reflector mailing list

Re: Game Creation

2014-09-03 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Game Creation If you are an entirely new programmer though, you wouldnt even know what the concept of a variable in programming or computer science was possibly. I think you had prior experience, but I could be wrong. If you have experience with a language, learning another is another

Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Game Creation Honestly as a new developer you really dont need to worry about trigonometry. Its likely that you wont be at that level of programming yet for a while. URL: http://forum.audiogames.net/viewtopic.php?pid=187613#p187613 ___

Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Game Creation The thing I found with pure basic is that finding documentation for a new programmer was difficult. there is the reference manual, but little in the way of an actual language tutorial, at least when I googled it. URL:

Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: What's the best platform for developing dynamic interactive fiction? Adrift is accessible for blind people. There is an addon for NVDA, or you can ues your screenreaders virtual cursor or object navigation to read the window. URL:

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin, that post wasnt what you would call constructive debate. The impression I received from the over all post was that he was giving points on his specific language, not converting you to the language of choice. He specifically spoke

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features sucha s classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: is coding in python easy? just interested Why are you using threads? for a single player small game you dont even really need to. URL: http://forum.audiogames.net/viewtopic.php?pid=185878#p185878 ___ Audiogames-reflector mailing list

Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: is coding in python easy? just interested Why are you using threads? for a single player small game you dont even really need to. Also using print will obviously slow the program down by a large degree. URL: http://forum.audiogames.net/viewtopic.php?pid=185878#p185878

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding the pg_scripts, cant a key have more than one modifier? URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880 ___ Audiogames-reflector mailing list

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding the pg_scripts, cant a key have more than one modifier? Also if it captures every key shouldnt that be a list? Or is keys2 a yield function? URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880

Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. You can not declare functions that are equal to an integer variable that way.The problematic code:int x=anumbers(int first, int second)A function call works like this.The function is called. You pass parameters to it, like your

Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. You can not declare functions that are equal to an integer variable that way.The problematic code:int x=anumbers(int first, int second)A function call works like this.The function is called. You pass parameters to it, like your

Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. From what I see in the tutorials, their implementation of add_numbers is correct. URL: http://forum.audiogames.net/viewtopic.php?pid=185578#p185578 ___ Audiogames-reflector mailing

Re: Learning String Variables in BGT; puzzled over example.

2014-08-18 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. An ide wont actually autocomplete semicolons or brackets. the only real autocomplete Ive seen is for function and variable name completion. URL: http://forum.audiogames.net/viewtopic.php?pid=185366#p185366

Re: Web development?

2014-08-18 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? A graph is a structure in mathematical and computer science generally. Its a structure of interconnected nodes typically and used to represent structures. Its used for pathfinding algorithms etc. I really am not the expert in this field though. I think he meant that

Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? There isnt one defined way to do that.Regarding http and Django, it would be more difficult to handle it in a non-http mannor.Like you said, there are a few options.1: A custom server side program that can receive incoming connections and sort them into the scoreboard

Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? That could work.When sending data though your not sending a file as such, your sending raw data. Think of it as a flow of water between you and the recipient. socket wlil usually make sure your data is securely transferred. URL:

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basaically you can more easily send private data between users. A VPN is not a

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basically you can more easily send private data between users. A VPN is not a

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basically you can more easily send private data between users. A VPN is not a

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Web development? Http is a protocol for the tranmission of data. Basically with http, when data is sent, certain pieces of information are sent with said data, such as headers like Camlorn said above.These programs are picked up by a web server, a program within a vps. A common web

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding different languages:C++ is a lower level language. therefore including headers etc is going to be standard. C++ is basically entirely configurable. You dont have to use the stdlib, you could create one entirely yourself (good

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? You might not need sighted assistance. You might want to for the end product, but.A number of GUI libraries have support for containers that automatically lay out controls within them. for example the .net libraries, such as microsofts

Re: GSpeak speech synthesizer concept

2014-08-04 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: GSpeak speech synthesizer concept I try to run the bgt, but result in the following rather impressive runtime:A runtime error occurred.In function: void main()Description: Index out of bounds URL: http://forum.audiogames.net/viewtopic.php?pid=183618#p183618

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety of

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety of

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua for a variety of purposes. There isnt really one defined programming language used to solve all purposes. I

Re: Open-source complete game in BGT

2014-07-29 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Open-source complete game in BGT I dont agree that this project is for complete newbies. I think a project like this could mainly be used when a person gains basic familiarity with a language, including data structures etc. A side scroller could be useful for gaining understanding of a

Re: help programming a game...

2014-07-28 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: help programming a game... Thats not the problem. Generally if you use characters such as a double quote, characters of a different quote wont terminate the string.I dont think your screwed in any particular way. there isnt really much code here.Ill mention the errors I found:As

Re: Looking for beta Testors, again

2014-07-22 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: Looking for beta Testors, again I managed to enter the headquarters, but there is literally no way to progress past that. I see no objects to interact with in any way. URL: http://forum.audiogames.net/viewtopic.php?pid=181666#p181666 ___

Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: An example of how to use the menuX class? the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as

Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector
Re: An example of how to use the menuX class? Im guessing that that particular class relied on other files in the directory containing the loadsound function. URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285 ___