Re: PC controls for Nine Monkeys of Shao Lin?

2021-03-15 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: PC controls for Nine Monkeys of Shao Lin? You can replay missions and speaking to the strategists in camp will give you a choice of where to go next. You could be missing weapons/equipment if you don't speak to the weapons smith, he's the ship's captain sitting in camp sharpening a

Re: PC controls for Nine Monkeys of Shao Lin?

2021-03-15 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: PC controls for Nine Monkeys of Shao Lin? You can replay missions and speaking to the strategists in camp will give you a choice of where to go next. You could be missing weapons/equipment if you don't speak to the weapons smith, he's the ship's captain sitting in camp sharpening a

Re: PC controls for Nine Monkeys of Shao Lin?

2021-03-14 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: PC controls for Nine Monkeys of Shao Lin? The default keys are: W = UpS = DownA = LeftD = RightStrike = Left Mouse Button Thrust = Right Mouse button.Deflect = FSpace Bar = DodgeKick = Middle Mouse ButtonPickup = EYou can redefine each key by using up/down arrow keys, pressing enter

Re: PC controls for Nine Monkeys of Shao Lin?

2021-03-14 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: PC controls for Nine Monkeys of Shao Lin? The default keys are: W = UpS = DownA = LeftD = RightStrike = Left Mouse Button Thrust = Right Mouse button.Deflect = FSpace Bar = DodgeKick = Middle Mouse ButtonPickup = EYou can redefine each key by using up/down arrow keys, pressing enter

Re: VIP mud issue

2021-03-10 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: VIP mud issue Get the Microsoft.net framework here: https://dotnet.microsoft.com/download/dotnet URL: https://forum.audiogames.net/post/621816/#p621816 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Any gladiator games out there?

2021-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any gladiator games out there? I actually planned out a gladiator game that I was going to make last year. Combat would be turn based where you have limited stamina each round and must plan your attack sequences. I planned for audio description of how each round played out and to

Re: Any gladiator games out there?

2021-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any gladiator games out there? I actually planned out a gladiator game that I was going to make last year. Combat would be turn based where you have limited stamina each round and must plan your attack sequences. I planned for audio description of how each round played out and to

Re: What is the best platform to play on if you cannot see?

2020-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: What is the best platform to play on if you cannot see? @Defender, thanks for the reply - really useful information there for developers creating a game for Windows. I think low-end or integrated graphics cards/chips would be a problem if running mainstream games due to slow down and

Re: What is the best platform to play on if you cannot see?

2020-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: What is the best platform to play on if you cannot see? What PC specs do people run with? In terms of processor, ram, disc space, sound card etc.? URL: https://forum.audiogames.net/post/591971/#p591971 -- Audiogames-reflector mailing list

Re: Samurai shodown 2019

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Samurai shodown 2019 What do you need? https://www.youtube.com/watch?v=CGZVZnC8Fp0https://www.youtube.com/watch?v=I6nUj0hqN3k URL: https://forum.audiogames.net/post/588265/#p588265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: drop your game ideas here

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here @38 Thanks for the feedback. It's not a finished game, just a basic mechanic concept. If it goes further we could look at adding individual sound controls e.g. for the spider movement. I agree with you, at best I think it would be a short timewaster game,

Re: Audio formula one

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Audio formula one You tried running in compatibility as an administrator?Windows 7 vm here: https://www.youtube.com/watch?v=cpRTGtCmZUs URL: https://forum.audiogames.net/post/587799/#p587799 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio formula one

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Audio formula one @4 Try running it in compatibility mode. Bring up the properties tab of the program and second tab along is compatibilty.Tick the box for 'Run this program in compatibility mode for:' then choose windows 7 from the drop down box underneath. URL:

Re: drop your game ideas here

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here @defender, I think your idea is great, unfortunately I don't have the skills to build it.@Honk: I'm happy to work with you to build your vision. I don't want ownership of this project, if someone else, amerikranian maybe, wants to take this on I'll step away

Re: drop your game ideas here

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here @Honk:I can't do 3d sound, I can pan sounds between left and right speakers and alter channel volumes, but I can't make sounds appear from behind or above or below the player. I also can't do multiplayer over the net. The rest I can do. As you rightly say,

Re: drop your game ideas here

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here @Honk:I can't do 3d sound, I can pan sounds between left and right speakers and alter channel volumes, but I can't make sounds appear from behind or above or below the player. I also can't do multiplayer over the net. The rest I can do. The main issue is, as

Re: drop your game ideas here

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here The spider simulator could be done, not sure how much fun it would be to play though.Here's what I got:So a little bit of pseudo code:Start with 3 variables, 1 to keep track of which leg to move next, 1 that counts down the player's response time, 1 that

Re: drop your game ideas here

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: drop your game ideas here The spider simulator could be done, not sure how much fun it would be to play though.Here's what I got:So a little bit of pseudo code:Start with 3 variables, 1 to keep track of which leg to move next, 1 that counts down the player's response time, 1 that

Re: Nintendo switch, give us a screen reader!

2020-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Nintendo switch, give us a screen reader! I found this on the Nintendo US site:Contact usWhether you need customer support, are interested in doing business with us, or have other questions, here’s how to get in touch.Address:Nintendo of America4600 150th Ave NERedmond, WA 98052Phone

Re: Menu description requests

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Menu description requests @SLJ No problem, glad I could help. URL: https://forum.audiogames.net/post/576650/#p576650 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Menu description requests

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Menu description requests @aaron, here you go: https://forum.audiogames.net/topic/3706 … enu-guide/ URL: https://forum.audiogames.net/post/576243/#p576243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Street Fighter V

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Street Fighter V I was asked a while ago to post a menu guide in the Articles section of the forum, so here it is:https://forum.audiogames.net/topic/3706 … enu-guide/If anyone wants further menu descriptions, help selecting their region when first setting up (flags for each country are

Re: Any software for creating text games?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any software for creating text games? Might be something for you in this list: http://www.ambrosine.com/resource.htmlOr maybe this: https://www.tads.org/index.htm URL: https://forum.audiogames.net/post/574151/#p574151 -- Audiogames-reflector mailing list

Re: Any software for creating text games?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any software for creating text games? Might be something for you in this list: http://www.ambrosine.com/resource.html URL: https://forum.audiogames.net/post/574151/#p574151 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 9 monkeys of Shaolin

2020-09-07 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: 9 monkeys of Shaolin @#23 You can contact the devs on this thread - they want feedback from the demo:https://steamcommunity.com/app/739080/d … 249496391/ URL: https://forum.audiogames.net/post/568300/#p568300 -- Audiogames-reflector mailing list

Re: Sandbox games for the blind

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Sandbox games for the blind @12bookrage wrote:oh okay, not having android I can't play it even though I really want to.There's Bluestacks android emulator for Windows, not sure how accessible it would be for you but might be an option:https://www.bluestacks.com/ URL:

Re: Need Help Boosting Street Fighter V's Gameplay Performance

2020-08-20 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Need Help Boosting Street Fighter V's Gameplay Performance @6 No problem, glad it worked for you. I've been asked to write a complete menu guide for Street Fighter 5 in the articles room so I'll try and get that done over the next few weeks. URL:

Re: Need Help Boosting Street Fighter V's Gameplay Performance

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Need Help Boosting Street Fighter V's Gameplay Performance Ok so on Steam's Street Fighter 5 store page the minimum CPU is an i3-4160 at 3.60 GHz so it could be that your processor is slightly slower than recommended. I'll transcribe the video for you. Make sure you have view hidden

Re: Need Help Boosting Street Fighter V's Gameplay Performance

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Need Help Boosting Street Fighter V's Gameplay Performance What's your PC's specs? RAM? Graphics card etc.Can you post a link to the videos on youtube? URL: https://forum.audiogames.net/post/562857/#p562857 -- Audiogames-reflector mailing list

Re: Any accessibility features in Street Fighter V?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any accessibility features in Street Fighter V? @nsoft15  Sure, I'll try and get it done over the next few weeks. URL: https://forum.audiogames.net/post/562604/#p562604 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Any accessibility features in Street Fighter V?

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any accessibility features in Street Fighter V? @ #6 That's great! Hope you both have some epic battles! If you need any further help with it just let me know. URL: https://forum.audiogames.net/post/562334/#p562334 -- Audiogames-reflector mailing list

Re: Any accessibility features in Street Fighter V?

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any accessibility features in Street Fighter V? @ #4 No problem mate. So yeah you need to select your country. So you're on the screen which says"Please select your home. Your home is the region where you reside. Your region will be connected to your online ID and you will be unable to

Re: Any accessibility features in Street Fighter V?

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any accessibility features in Street Fighter V? There's no accessibility features unfortunately. I'll try and help you out with a menu guide. When the game launches there's a pause as it applies updates. Once you hear the music start there's 2 message boxes that appear that tell you

Re: Any accessibility features in Street Fighter V?

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: Any accessibility features in Street Fighter V? There's no accessibility features unfortunately. I'll try and help you out with a menu guide. When the game launches there's a pause as it applies updates. Once you hear the music start there's 2 message boxes that appear that tell you

Re: a question about some audiogame mechanics

2019-08-30 Thread AudioGames . net ForumGeneral Game Discussion : Graeme via Audiogames-reflector
Re: a question about some audiogame mechanics nolan wrote:One mechanic I wish I saw more of is narration. Generally, enemies and such are modeled with something called a state machine. An enemy can be in state Attacking, meaning it moves closer, equips a weapon, uses that weapon