Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Looking for SoundRTS players Vermin looks cool. I'll need english documentation before I can use it though. Not entirely sure how it functions as is. URL: http://forum.audiogames.net/viewtopic.php?pid=221340#p221340 ___ Audiogames-reflect

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Looking for SoundRTS players I have always wanted to try multiplayer. However, I've never even seen anyone else on the multiplayer option. I'm using SoundRTS 1.2 a9 CrazyMod8.3. I assume this is correct. If that's the case, then I'm up for a match anytime. URL: http://forum.audiogames.

Re: Tentative Entombed 2 Design Decisions

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Dark:The names for the class combinations shouldn't be too difficult to assemble. There's already preexisting names for most of the combinations out there in the gameworld.As for advanced techniques, one solution would be to ensure that they don't r

Re: Tentative Entombed 2 Design Decisions

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Perhaps I should rephrase then.If not triforcating the classes, perhaps multiclass options could have unique identifyers? THis is purely cosmetic, but a fighter mage doesn't sound as nifty as a battlemage, and a shadow dancer sounds a good deal bett

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions A couple things I was wondering about having seen where the game is progressing:Firstly, how do you intend to handle class structuring? For instance, I personally am not a big fan of the multiclassing system in games. If I choose a class, it's usual

Re: yu-gi-oh mud

2015-04-20 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: yu-gi-oh mud tardis.pw port 1963 URL: http://forum.audiogames.net/viewtopic.php?pid=212967#p212967 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Dark:I think I'm afraid we're going to have to agree to disagree on the very last point. You may be correct that the added anticipation and flavor from turn based works in the favor of tabletops, but the key there is that it's purely a social game a

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Dark:I would say that depends entirely upon how the realtime combat is constructed. Look at godwars2, for example, since you brought up muds. I would argue that it maintains strategic value while providing complex realtime combat.More to the point,

yu-gi-oh mud

2015-04-17 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
yu-gi-oh mud It seems the mud fell by the way side. It's not tough to understand why; the lack of expansion and the limited number of cards to work with can be offputting.That being said, there are still a couple of us that enjoy the duels, and I daresay we've developed some fascinating str

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Jason:A couple points.Firstly, combat. You mentioned in your first post that you were planning to reduce some of the complexity. As far as combat goes, I think Entombed went a long way toward adding in necessary combat complexity, though I'm one of

feeling cheated: Time of conflict

2015-04-04 Thread AudioGames . net ForumGeneral Game Discussion : Sevrior via Audiogames-reflector
feeling cheated: Time of conflict I can't help but feel a little cheated. GMA as a company is either not overly responsive or needs to put incoming funds into the game.    I bought the time of conflict full version, as I quite enjoyed the trial and assumed that the full version would additi