Re: Two XB1 accessibility features unveiled

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Ps4 update hit today, it does have expanded TTS in it, hit up orinks or liamerven on twitter for more info URL: http://forum.audiogames.net/viewtopic.php?pid=233422#p233422 ___ Audiogames-reflector

Re: Two XB1 accessibility features unveiled

2015-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Microsoft have their own xbox-specific version of change.org, so long as you have a microsoft/hotmail/outlook/xbox account you can post ideas here, and share the link for others to sign:https://xbox.uservoice.com/forums/253802-home-settings URL:

Re: Two XB1 accessibility features unveiled

2015-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Robert Kingett is on the PS4 beta programme and has talked on twitter about an expansion of it coming in the next update, covering more areas of the system UI URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22

Re: Two XB1 accessibility features unveiled

2015-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled death_rattlehead video sounds great And yes absolutely, best to keep low expectations. At the very least though each one of these things is a bigger step in the right direction than there has ever been on consoles. URL:

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too bother whether or not the initial releases are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already doing). The important thing is that

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too worried about whether or not the initial releases are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already doing). The real important thing

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too worried about whether or not the initial releases of the console screenreaders are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Yes, it is narrator, the name of it is visible in the preview video. The three items in the current ease of access area are:- Narrator- Closed captions- High contrastWill be interesting to see what else (if anything) makes it in there before

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled It is narrator, the name of it is visible in the preview video URL: http://forum.audiogames.net/viewtopic.php?pid=232371#p232371 ___ Audiogames-reflector mailing list

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Yes, it is narrator, the name of it is visible in the preview video URL: http://forum.audiogames.net/viewtopic.php?pid=232371#p232371 ___ Audiogames-reflector mailing list

Re: Two XB1 accessibility features unveiled

2015-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Indeed. Based on PS4's approach and what the CVAA legal requirements are it may only cover a few basic bits of communication functionality, but I'd hope that they would take the opportunity and extend it out to cover more of the operating system.

Two XB1 accessibility features unveiled

2015-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Two XB1 accessibility features unveiled Larry Hryb's latest XB1 new interface preview video shows a quick glimpse of the settings screens, which contain a new 'ease of access' area. This contains both a screenreader and a hi-vis mode.07:30 here, although it isn't spoken about, just seen

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result Im a complete list, would not show games that are

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result in a complete list, as it would not show games that are

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts General concensus is to get rid of the tagging because it is of no practical use?Not even a specific tag to say that it has been tested with screenreaders? URL: http://forum.audiogames.net/viewtopic.php?pid=223968#p223968

Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Accessibility info on storefronts Just a quick straw poll!What Id like to ask about is the idea of digital storefronts (iTunes, Google play, steam, gog.com, itch.io etc) allowing a tickbox for developers to tick to say whether or not a game is blind accessible.You can see something similar

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. How about something more specific, such as screenreader accessible, would that be more useful? URL:

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Indeed, although theres nothing stopping someone contacting a developer to let them know that their game is blind accessible and should be tagged. Also as you say some games that show up will be tagged incorrectly, but that aside it should still be a

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. From what I can see though it isnt too helpful yet, lots of games that arent even a tiny bit blind accessible

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Itch.io, although its not publicly available yet, its just there for developers to start tagging. Theyll make it publicly browseable once enough games have been tagged.The accessibility tags they have introduced (covering various different impairments)

Re: Outputting audio on ps4 from your tv to headphones

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Outputting audio on ps4 from your tv to headphones youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not

Re: Outputting audio on ps4 from your tv to headphones

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Outputting audio on ps4 from your tv to headphones youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not

Re: FTL (faster than light)

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: FTL (faster than light) youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not technically feasible to do

Re: FTL (faster than light)

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: FTL (faster than light) Cross platform doesnt necessarily mean accessibleThe opposite is true, if it is cross platform then chances are it has been built using an engine, which means usual screenreader accessibility isnt an option. URL:

Big news CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to the waiver.The

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Looking for blind testers for Sol

2015-06-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Looking for blind testers for Sol So just to clarify, Sol is a classic run and jump platform game. it currently has a swathe of accessibility features for all different kinds of impairments, including low vision - high contrast mode, and some text to speech for navigating the menus.

Audio prompts / accessibility mode in MKX

2015-04-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audio prompts / accessibility mode in MKX Hi allThere have been mixed reports about this, and Im hoping someone can help.Ive seen two separate people now saying that PS4 patch 1.02 added in a mode for Injustice-style audio prompts for interactive background elements.However others are

Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mortal Kombat x officially announced! mr.brunete are you able to take a screenshot or recording of where the menu option is? URL: http://forum.audiogames.net/viewtopic.php?pid=213191#p213191 ___ Audiogames-reflector mailing list

Re: Mortal Kombat x officially announced!

2015-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mortal Kombat x officially announced! There is a video up of all the menus, and there is no injustice style accessibility mode:https://m.youtube.com/watch?v=SA9E2cS-Or0Is anyone who is already playing able to confirm? Are the background interactables a problem? URL:

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! Although ADA title III is relevant, section 508 is not, they are in fact not making any kind of a breach of it. Section 508 only applies to federal bodies, not the private sector. URL:

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site too? Fixing the accessibility issues with the site would be much easier for them to do than the client, it would be a great first

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site? Fixing the accessibility issues with the site would be much easier for them to do than the client. URL:

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site? Fixing the accessibility issues with the site would be much easier for them to do than the client, it would be a great first step.

Re: PS4 accessibility features

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features SLJ wrote:Hi.Suddenly, an awesome idea came to my mind:No, a screenreader might not be able to read the menus in games. But... What if a recognition feature could be made, so the users could write their own text for each menu, and then get it read by the

Re: PS4 accessibility features

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features SLJ wrote:Hi.Suddenly, an awesome idea came to my mind:No, a screenreader might not be able to read the menus in games. But... What if a recognition feature could be made, so the users could write their own text for each menu, and then get it read by the

Re: PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features oh and also I suppose it wouldnt hurt to let PlayStation know via social media etc if you would value those features being included URL: http://forum.audiogames.net/viewtopic.php?pid=207785#p207785 ___

PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
PS4 accessibility features This is all just information that is being leaked from the beta, so take it with a pinch of salt, these features may not actually see release.However in addition to the remapping option that has been doing the rounds of kotaku/reddit/twitter the past couple of

Re: PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features oh and also I suppose it wouldnt hurt to let Sony know via social media etc if you would value those features being included URL: http://forum.audiogames.net/viewtopic.php?pid=207785#p207785 ___

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? http://www.newmediarights.org/book/does … he_creates URL: http://forum.audiogames.net/viewtopic.php?pid=205148#p205148 ___ Audiogames-reflector mailing list

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? Ethin wrote:@Ian, games that have been made freeware automatically have the copyright removed from them and all license agreements revoked upon making said thing freeware. I could make Pipe3 blast chamber and the

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? No, not legal at all.Simply get in touch with Justin Daubenmire (the original developer) and ask him for permission. You can find him on Linked In. URL: http://forum.audiogames.net/viewtopic.php?pid=204553#p204553

Re: HabitRPG looking for feedback

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: HabitRPG looking for feedback If you just search for the word habitrpg it should come right up.Its basically a productivity tool, setting yourself reminders of things youre supposed to do (or things youre not supposed to do), but with some game mechanics mixed in, so if you fail at

HabitRPG looking for feedback

2015-02-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
HabitRPG looking for feedback Nice idea for an app, using game mechanics to help you form/break real life habits. https://itunes.apple.com/gb/app/habitrp … 69235?mt=8The developers are looking for accessibility feedback, its a native iOS app so really easy for them to make screenreader

Screenreader accessible games on steam

2015-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreader accessible games on steam Just wondering how many there actually are? All Im aware of is skullgirls, and the upcoming narcissu patch?Are there many other steam games that are fully blind-accessible but not screenreader-accesible? URL:

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy assault_freak wrote:Interesting article and one that sums up things pretty well. My only beef is that you asume that its easy to get in touch with game developers or engine developers. While this approach work for indie developers such as those of

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Its easier to speak to people than you think, you just have to be sure to speak to individual people and not try to talk to corporations. There are lots who are happy to chat on Twitter. Yes, absolutely agree, a face to face chat is better, but often

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Yeah but to use that Unreal example again, the person who developed the colourblind simulator wasnt a AAA producer with tens of thousands of followers, hes an environment artist with 406 followers.There are often one of two ways that people at that

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Yeah but to use that Unreal example again, the person who developed the colourblind simulator wasnt a AAA producer with tens of thousands of followers, hes an environment artist with 406 followers.There are often one of two ways that people at that

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Indie developers often dont have the tools, but they can push engine developers about the lack of tools. If every developer who had been frustrated with, for example, Unitys lack of support had actually complained about it / made a feature request,

Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreaders, engines and advocacy Some thoughts on the above. Its aimed at a few different audiences, including people who have little to know knowledge about accessibility, so apologies for the simplified explanation of what screenreaders

Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreaders, engines and advocacy Some thoughts on the above. Its aimed at a few different audiences, including people who have little to no knowledge of accessibility, so apologies if any of it is over-simplified!http://ian-hamilton.com/screenreaders-and-game-engines/ URL:

Re: a possible 2014 end of year review: seeking help

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: a possible 2014 end of year review: seeking help The skullgirls hack is pretty huge, but for me by far the most important event of the year was Injustice getting the blind-accessibility patch. Its only a small addition to the gameplay, but having a AAA developer patch

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