Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) The game should still convert old save files into the new format. Try putting your old .dat file into the main Crazy Party folder for the latest Beta 75 version and then run the game. URL:

Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: RS Games Scrabble Released! When I download the Windows installer for version 2.2, I get a "This app can't run on this PC message." Why is this? I'm using a Dell Latitude E6540 with the latest version of Windows 10 64-bit installed. URL:

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! I get the same fatal error on my GPD Win, and it looks like the log is pointing to the same missing DLL. What DLLs does the game need? Are they installed with the game? I think not. I recently did a clean install on the GPD

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-05 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh What installers? All I did was sudo apt install wine and sudo apt install winetricks. Are all the other necessary packages available in the Ubuntu repository simply by typing sudo apt install and the name? URL:

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh I'm trying this on a Linux Mint VM right now. This is really cool! I can't figure out how to install gecko and it looks like it's complaining that mono isn't available even though I did sudo apt install mono-complete and sudo apt install

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh I'm trying this on a Linux Mint VM right now. This is really cool! I can't figure out how to install gecko and it looks like it's complaining that mono isn't available even though I did sudo apt install mono-complete and sudo apt install

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh Is Entombed included in the list of games? If not, is it feasible to get it to run in Wine? If you're going to add it, please use this version. http://blind-games.com/newentombed/EntombedSetup.exe URL:

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh This is really cool! I'll have to check this out once I install Ubuntu on one of my machines. I have a few questions.Do you have plans to add this to Linux repositories? This would be nice since all you'd have to do to install it would

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh This is really cool! I'll have to check this out once I install Ubuntu on one of my machines. I have a few questions.Do you have plans to add this to Linux repositories? This would be nice since all you'd have to do to install it would

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Here are a couple of comments. First, your character should progressively slow down as your health decreases. This should also impact your jumping and ability to use melee weapons. It might not be a bad idea to add a stamina

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Here are a couple of comments. First, your character should progressively slow down as your health decreases. This should also impact your jumping and ability to use melee weapons. It might not be abad idea to add a stamina

Re: CrimeHunter version 1.3.5 is out, with an autoupdater!

2020-10-27 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter version 1.3.5 is out, with an autoupdater! Items should always spawn on the ground. I had to end the game at level 25 because an item was hanging in the air about 5 or 6 tiles above me and I couldn't jump to it. URL: https://forum.audiogames.net/post/583969/#p583969 --

Re: CrimeHunter version 1.3 is out!

2020-10-24 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter version 1.3 is out! It would make things a little more interesting if each level in endless mode had some ambient noise. There also appears to be a bug with lives. I'm told I have 5 lives, but if I die once, the game is over. Is this supposed to be how it works or is the

Re: AirPuck - A Multiplayer Air Hockey Game, now with custom server support

2020-10-05 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support My server is running at christopherw.me with the default 1 port. The rules should be obvious, but I'll take it down or make it private if it's abused. I don't have the time or patience to heavily moderate and/or

Re: AirPuck - A Multiplayer Air Hockey Game, now with custom server support

2020-10-04 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support How do I set a message of the day? This should be documented somewhere. URL: https://forum.audiogames.net/post/577240/#p577240 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-09-03 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Please revert the way unit information was displayed to the old behavior. When pressing control e now, it says something to the tune of "You control 10 peasants exploit woods and 5 peasants exploit gold mine". Either revert the behavior,

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. My overall performance drastically

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. My overall performance drastically

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. I know this machine is

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so much system resources? The fan on my Mac goes crazy and it takes forever to load. I know this machine is

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome! URL: https://forum.audiogames.net/post/557682/#p557682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now The game isn't working for me. I load it up, press control v, and then must wait about 5 minutes before the menu music plays. When it does, I don't get any text-to-speech, and pressing the arrows does nothing except play some clicking noises. What's

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now The game isn't working for me. I load it up, press control v, and then must wait about 5 minutes before the menu music plays. When it does, I don't get any text-to-speech, and pressing the arrows does nothing. What's going on? I'm using a 2013 MacBook

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I've just updated my server to support the new 1.3.1 version. It's called slannon and can be found in the server list. Speaking of servers, I was able to connect to a prior version of the server with a newer game version by typing the domain

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I just sent another email using the correct address. What's the latest version of the game? The version on Humble Bundle says January 2020. URL: https://forum.audiogames.net/post/554434/#p554434 -- Audiogames-reflector mailing list

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-20 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the email address. I downloaded the soundtrack yesterday, and it only comes with the tracks for episodes 0 and 1. I downloaded it from Humble Bundle. I'll send an email. URL: https://forum.audiogames.net/post/554092/#p554092 --

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-19 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I purchased the soundtrack along with the game during the Kickstarter campaign, but I only have the files for episodes 0 and 1. Where can I obtain the soundtrack for 2 and 3? Can I get in direct contact with the devs? I love the music, and would like to

Re: Three dimensional (Your World) (Public Beta)

2020-07-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) I love this game! Thank you so much for taking the SBYW concept and making it truly three-dimensional! Here are a few ideas to make it even better, assuming it's feasible to implement them.1. Moving hazards to make maps more interesting and

Re: Three dimensional (Your World) (Public Beta)

2020-07-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) I love this game! Thank you so much for taking the SBYW concept and making it truly three-dimensional! Here are a few ideas to make it even better, assuming it's feasible to implement them.1. Moving hazards to make maps more interesting and

Re: Three dimensional (Your World) (Public Beta)

2020-07-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) I love this game! Thank you so much for taking the SBYW concept and making it truly three-dimensional! Here are a few ideas to make it even better, assuming it's feasible to implement them.1. Moving hazards to make maps more interesting and

Re: Three dimensional (Your World) (Public Beta)

2020-07-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) I love this game! Thank you so much for taking the SBYW concept and making it truly three-dimensional! Here are a few ideas to make it even better, assuming it's feasible to implement them.1. Moving hazards to make maps more interesting and

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The last of us part ii discussion This sounds really awesome! I hope this pushes Sony to significantly improve their accessibility on the console.Unfortunately, I won't be purchasing a Playstation for a single game, especially when Sony's commitment to accessibility is shaky at best. I

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The last of us part ii discussion This sounds really awesome! I hope this pushes Sony to significantly improve their accessibility on the console.Unfortunately, I won't be purchasing a Playstation for a single game, especially when Sony's commitment to accessibility is shaky at best. I

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The last of us part ii discussion This sounds really awesome! I hope this pushes Sony to significantly improve their accessibility on the console.Unfortunately, I won't be purchasing a Playstation for a single game, especially when Sony's commitment to accessibility is shaky at best. I

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The last of us part ii discussion This sounds really awesome! I hope this pushes Sony to significantly improve their accessibility on the console.Unfortunately, I won't be purchasing a Playstation for a single game, especially when Sony's commitment to accessibility is shaky at best. I

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The last of us part ii discussion This sounds really awesome! I hope this pushes Sony to significantly improve their accessibility on the console.Unfortunately, I won't be purchasing a Playstation for a single game, especially when Sony's commitment to accessibility is shaky at best. I

Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Here are a few more suggestions. I'm not sure if Pragma monitors this topic, so I might send these via Email as well, but here we go.A friend of mine suggested adding a game creator. This would let you design your own maps and integrate

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-19 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now This might be a strange request, but does someone have a recording of the complete story? I gave up on the game after nearly tearing my hair out over those highly confusing and visual Muffin puzzles. I thought Brandon Cole was going to finish the game on

Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-16 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) Great update! I like the fact the server list can be filtered now. Here's one small suggestion. In future versions, please have it say server application once. It's not necessary to repeat it. URL:

Re: I discovered several new cool features on blind drive!

2020-02-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: I discovered several new cool features on blind drive! This game is awesome! I don't understand the ending, or what running into ice cream trucks actually does. Either way, the sound design is amazing and I love the later action levels. URL:

Re: Swamp, zombie FPS by Aprone

2019-12-31 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Wel, this is strange. My ally works now. I have no idea why it wasn't working before. Maybe I have to kill some zombies first? I don't know, but now it's following me around and shooting zombies. URL: https://forum.audiogames.net/post/489810/#p489810 --

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp works with a trackpad. Drag your finger on the trackpad to aim at zombies. If your trackpad supports left clicking by double tapping, you can shoot this way or by clicking the physical left mouse button if you have one. On a Mac, click the trackpad to

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp works with a trackpad. Drag your finger on the trackpad to aim at zombies. If your trackpad supports left clicking by double tapping, you can shoot this way or by clicking the physical left mouse button if you have one. On a Mac, click the trackpad to

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp works with a trackpad. Drag your finger on the trackpad to aim at zombies. If your trackpad supports left clicking by double tapping, you can shoot this way or by clicking the physical left mouse button if you have one. On a Mac, click the trackpad to

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp works with a trackpad. Drag your finger on the trackpad to aim at zombies. If your trackpad supports left clicking by double tapping, you can shoot this way or by clicking the physical left mouse button if you have one. On a Mac, click the trackpad to

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp works with a trackpad. Drag your finger on the trackpad to aim at zombies. If your trackpad supports left clicking by double tapping, you can shoot this way or by clicking the physical left mouse button if you have one. On a Mac, click the trackpad to

Re: Swamp, zombie FPS by Aprone

2019-12-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone This is really bothering me. When I try Aprone's default tutorial campaign, the ally obeys my commands and will shoot at zombies that get too close. What am I doing wrong? Here's my test script that I can't get to work properly.map=multi1no respawnstarting

Re: Swamp, zombie FPS by Aprone

2019-12-29 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'm trying to make a campaign with some allies to help the player, but they don't work. I've had issues in the past, so I want to know if I'm doing something wrong or if the whole system is just plain broken? My ally does absolutely nothing. It won't move,

Re: Swamp, zombie FPS by Aprone

2019-12-29 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'm trying to make a campaign with some allies to help the player, but they don't work. I've had issues in the past, so I want to know if I'm doing something wrong or if the whole system is just plain broken? My ally does absolutely nothing. It won't move,

Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) I'd like to see more interactive mini games when playing online. Battle mode is the best mode because it's truly interactive, while the game mode just compares scores and has everyone playing in their own little copy of the game. I'd

Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) I'd like to see more interactive mini games when playing online. Battle mode is the best mode because it's truly interactive, while the game mode just compares scores and has everyone playing in their own little copy of the game. I'd

Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Make an excluded location such as a folder and extract the game there. This should avoid the issues with Windows Defender.Is this version really buggy? I was playing a battle of 19,217 HP with 2 other people and we kept targeting the

Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Make an excluded location such as a folder and extract the game there. This should avoid the issues with Windows Defender.Is this version really buggy? I was playing a battle of 19,217 HP with 2 other people and we kept targeting the

Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I'd like the ability to disable the wall tones under the options menu. My server is now running the newest version, so beta 69 is the only one that can connect. URL: https://forum.audiogames.net/post/486602/#p486602 --

Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I'd like the ability to disable the wall tones under the options menu. My server is now running the newest version, so beta 79 is the only one that can connect. URL: https://forum.audiogames.net/post/486602/#p486602 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, have you thought about offering a bundle with the two Manamon games? Perhaps you could pay $60 and receive licenses for both games? URL: https://forum.audiogames.net/post/480047/#p480047 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Peggisen should really get something more powerful than power surge for electric damage. It's really sad when mine is level 91 and all its other attacks are more powerful than it's most powerful electric move. URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Backtrack and look for a cave. You need to explore that first. URL: https://forum.audiogames.net/post/477890/#p477890 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Why can't you buy skill mist? Is this a bug or something that was done on purpose? You can buy all other kinds of mists, so I don't get it. URL: https://forum.audiogames.net/post/477638/#p477638 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-15 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, please put a healing machine at the end of the studio area before you enter the timed room and fight the angel robot. I don't think this is too much to ask for, considering all the traps and fights you have to go

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-15 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, please put a healing machine at the end of the studio area before you enter the timed room and fight the angel robot. I don't think this is too much to ask for, especially considering all the traps and fights you

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-15 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I agree with the suggestion for a soundtrack player. The music rocks! URL: https://forum.audiogames.net/post/476793/#p476793 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, please add a way for the game to detect when the connection in multiplayer mode drops and gracefully inform the user and disconnect. I was playing with a friend of mine and when his internet connection went out,

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, please add a way for the game to detect when the connection in multiplayer mode drops and gracefully inform the user and disconnect. I was playing with a friend of mine and when his internet connection went out,

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, please add a way for the game to detect when the connection in multiplayer mode drops and gracefully inform the user and disconnect. I was playing with a friend of mine and when his internet connection went out,

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, I will send you a link to download my save file. Maybe this will help you out. If you press enter while inside the picture map, the program crashes. Check your private messages for the link. URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I get the following error when trying to exit the picture map for the second picture puzzle in Edge of the World. Here is the error. "A runtime error occurred.In function: tile@ map::tile_at(location@)Description: Index

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Here's another suggestion for multiplayer. When creating a room, it should ask if you wish for it to be public or private. If private, the existing system of typing the name should remain. If public, there should be a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I agree, a key to check the current objective would be helpful. If possible, this should also be added to Manamon 1. URL: https://forum.audiogames.net/post/472243/#p472243 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem When you begin the game, you are not given 3 nets even though you are told you are. Is this a bug? URL: https://forum.audiogames.net/post/471809/#p471809 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I only have 7 of the 8 coins as well. Is there something I'm missing or is this a bug? URL: https://forum.audiogames.net/post/471793/#p471793 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem This sounds interesting. Is this another Manamon game with another story and more creatures? It's good that you've finally added a better online system. Do you have plans to port this to the original Manamon? I'm going to

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-20 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) If someone has the documentation, I'd love to have it. I'm trying to figure out what all this stuff does. Can Pragma host it directly on his website? URL: https://forum.audiogames.net/post/463056/#p463056 -- Audiogames-reflector

Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-09-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! tayo.bethel, check your private messages. I am able to trade. Let me know what time works best for you. I am in central time. URL: https://forum.audiogames.net/post/462629/#p462629 -- Audiogames-reflector mailing list

Re: Three-D Velocity 2.44

2019-09-15 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.44 The server allows you to assign admins? How do I do this? I have a server running. You may connect using the christopherw.me address. I need to upgrade it to the 2.44 version. URL: https://forum.audiogames.net/post/462189/#p462189 -- Audiogames-reflector

Re: Three-D Velocity 2.4

2019-09-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.4 What does the server timeout option do? URL: https://forum.audiogames.net/post/458947/#p458947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 - Episodes 2 & 3 Out Now

2019-08-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Spoiler!Is there any way to find Fang's blood type in episode 1? If so, how and where? It looks like it's possible to save her, but I can't find the computer that might contain that info. URL: https://forum.audiogames.net/post/458522/#p458522 --

Re: Code 7 - Episodes 2 & 3 Out Now

2019-08-27 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I'm playing this for YouTube and am having trouble with the room pressure puzzle in episode 0. How do I solve this? I can get the values to match at 40, but they're always 0.15 or so apart. What's the trick? I've tried entering 0.001, 0.0015, -0.0015,

Re: Lifeline

2019-08-24 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Lifeline Sadly, I think this whole franchise is dead. It's a shame, because I was really enjoying the story about the Greens. I guess Halfway to Infinity is the last installment. URL: https://forum.audiogames.net/post/457522/#p457522 -- Audiogames-reflector mailing list

Re: Three-D Velocity 2.31

2019-08-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.31 I have no problems with the server. As long as you have Mono installed, typing mono TDVServer.exe should work. URL: https://forum.audiogames.net/post/455320/#p455320 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Parry cards should activate as long as you have them in your hand, the correct card was played by your opponent, and you have the required levels. As for more documentation, I completely agree. Putting cards above your deck means you

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine it

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine it

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40 will

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40 will

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) The network stability with the server apps has significantly improved with this version. Now the only things we need are the ability to kick players, and a way to temporarily save player data if that person disconnects. The latter might

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Crazy Party beta 68 is released. It contains many bug fixes and adds new cards. I'll post the change log here.***beta68Some bug fixes, the game should be playable now.Modified cards: underground.***beta67GeneralOn a server application,

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online games. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards,

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online battles. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards,

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) When you're paralyzed, you should not be able to move at all. The behavior should be identical to sleep or freezing. Maybe allow the player to have a chance of moving if the paralysis level is less than or equal to say 2, but anything

Re: Scrolling battles pro version 3.0.0 released!

2019-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! So what exactly does this version do? I assume most of the changes are under the hood. The server handles most of the game info now? URL: https://forum.audiogames.net/post/452794/#p452794 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instance, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instnace, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Now that we have the server program, is it possible to implement something that temporarily saves player data in the event a player disconnects? I know this has been talked about before, but this is a problem. Is this even possible

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-07-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games What is the maximum level at which you stop learning new spells and skills? How about the level at which point there are no new monsters? I've only played the game up to level 30. I really need to play again. URL:

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) There is a bug that prevents you from kicking players in a game if you're hosting it on a server program. Pressing Control+k does nothing. URL: https://forum.audiogames.net/post/452105/#p452105 -- Audiogames-reflector mailing list

Re: Three-D Velocity 2.30

2019-07-29 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.30 I'm running a server and it has just been updated to the new 2.30 version. Does this new version add or fix anything? In order to connect, use christopherw.me for the address and it should work. URL: https://forum.audiogames.net/post/451956/#p451956 --

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