Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon access Okay. I get why the link to the actual game had to be removed, so this isn't a complaint. However, I have to point out how amusing the result is to me. The post now basically says hey here's a script to make the game accessible, but here's the link to buy the game for

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Vast Horizon (new game) Clash of Lightsabers, the theme packs for sound RTS and such, etc. URL: https://forum.audiogames.net/post/582093/#p582093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Vast Horizon (new game) As I understand it, if a legal agreement says that someone can't use assets in any shape or form, then they can't use them in any shape or form. Whether or not they're being used in a commercial project or a free project is irrelevant. It's possible that the

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Vast Horizon (new game) Yikes. You know things are getting bad when liam disagrees. URL: https://forum.audiogames.net/post/582079/#p582079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Vast Horizon (new game) Even if you meta tag it, that doesn't guarantee that the sound is original. For example, some of the sounds in the Miriani pack seem to be unaltered sounds from Hollywood Edge and such. Mostly the punches I believe. Others are snippets of larger samples. URL:

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Vast Horizon (new game) Remember though that things aren't always what they seem. This decision may seem to come out of nowhere, but we don't know what goes on behind closed doors, as it were. We also don't know how organized or disorganized the moderation team is at this moment

Re: Pokémon Crystal Access

2020-08-06 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access I personally recommend searching on your own before asking for help. Sometimes you can find what you need with a search in the time it would take for you to ask for someone to find it for you and get a response.And yes. This topic is probably dangerously close to

Re: Pokémon Crystal Access

2020-08-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access A Google search should accomplish that. URL: https://forum.audiogames.net/post/558751/#p558751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokémon Crystal Access

2020-08-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access Woo! Thanks! Had to work with those directions a bit, but figured it out. Now I can fly back to this city from anywhere, so can try to get the items I didn't without having to worry about getting lost again. URL: https://forum.audiogames.net/post/558370/#p558370

Re: Pokémon Crystal Access

2020-08-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access Is there some trick to moving these boulders into their holes in the Ice Path? I do have some instructions someone gave me, but the bit about moving the boulders doesn't seem very clear. Basically I start with the only boulder I can find a path to, but the

Re: Pokémon Crystal Access

2020-08-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access Is there some trick to moving these boulders into their holes in the Ice Path? I do have some instructions someone gave me, but the bit about moving the boulders doesn't seem very clear. Basically I start with the only boulder I can find a path to, but the

Re: Pokémon Crystal Access

2020-07-31 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access @ilyas booneehee What happens when you try to run it? Are there any error messages? URL: https://forum.audiogames.net/post/557184/#p557184 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-07-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access That would be the y key that gives coordinates.With tiles, I mean each type has a number. 26 appears to be grass, 0 appears to be normal, etc. that seems to be the only way to find things like water and trees. URL:

Re: Pokémon Crystal Access

2020-07-28 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Pokémon Crystal Access A couple questions:First, is there a way to access the in-game help? Or is that just a Gameboy thing?Second, is there a list of tiles and their numbers, or is there a way to make the script read the tile's type instead of things like 26, 41, etc? URL:

Re: d20MUD Star Wars

2020-07-17 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: d20MUD Star Wars haha. The lightning sounds are some of my favorites. Still wonder what sort of machine makes those, since I read that a lot of electricity sounds Ben Burt used were from the props for the Frankenstein movie. If you managed to get those without any music, that's

Re: Miriani Mud

2020-05-06 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Miriani Mud I concur! Furniture delivery to houses/apartments would be nice indeed. URL: https://forum.audiogames.net/post/526352/#p526352 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Miriani Mud

2020-05-06 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Miriani Mud there's currently no delivery option for stores. So yes, you'll have to load up your ship with furniture and transport it to your apartment. URL: https://forum.audiogames.net/post/526209/#p526209 -- Audiogames-reflector mailing list

Re: Miriani Mud

2020-05-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Miriani Mud I don't even think the VIP 1.1 soundpack is even being developed anymore. If you're going to use VIPMud, I'd recommend upgrading it to 2.0. If money is an issue, just use the demo. It'll work just fine and just disconnect you every two hours. URL:

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Miriani Mud As for toxic people, abuse can and does happen. All it takes is for someone to speak out against someone doing something, and most of the player base will be after the person speaking out. If they can't harass them via space combat or stunning, they constantly drag the

Re: Survive the Wild!

2020-02-20 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Credits from quests? I thought that was sTW points only. URL: https://forum.audiogames.net/post/503023/#p503023 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing RagePillow - Take out your rage in a game-friendly area

2020-02-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Introducing RagePillow - Take out your rage in a game-friendly area I wasn't sure I was going to like the ragetaker moving about at first. That is until I found out that you can place a mine, kick him back ten tiles, run so he follows you and hits the mine, kick him back again, and

Re: Survive the Wild!

2020-01-24 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Paying to prove that I'm not a cheater frustrates me because I have no intention of cheating. Ever. My actions should determine if I'm a cheater or not, not money. It bothers me for people to assume that I might be a cheater or spammer unless I pay up. Paying doesn't

Re: Survive the Wild!

2020-01-22 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Lol. Don't forget the gas station and gift shop constantly burning/exploding. Fires don't burn forever, and the places would either burn down or the rain might stop it. I get it's to stop people from hanging around and gathering items, but come on.As for paying to

Re: Survive the Wild!

2020-01-19 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! It's an interesting idea. It sort of reminds me of the storage lockers on Alter Aeon. I was going to suggest that maybe this could be part of building a shelter, but then I fear it would just turn into what bases did in Redspot. URL:

Re: Survive the Wild!

2020-01-18 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Items rotting would be interesting if done right. Here are my thoughts on that.I honestly don't know how long a clay pot would last if it wasn't baked. Maybe pots could eventually crumble if not baked, and baking them would preserve them. More work if you want to keep

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! @Socheat: The difference between a paid account and a free one is that a paid account has an unlimited inventory, can buy more things using STW points, and has a slightly higher gift limit per day when getting gifts from the fishing village. Paid accounts also won't

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Seems pretty simple to me. If the game doesn't allow you to do something by design and you're finding ways around that, then you're cheating. Depending on what the developer of a game decides to do to handle cheating, your actions can end up having a negative impact

Re: Survive the Wild!

2020-01-11 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! I decided to revisit this game since I haven't played it in a few years.I see that not much has changed in terms of server lag. Whether this has to do with location, the server's internet connection, BGT, or some combination of those I don't know. There are periods

Re: Survive the Wild!

2020-01-11 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! I decided to revisit this game since I haven't played it in a few years.I see that not much has changed in terms of server lag. Whether this has to do with location, the server's internet connection, BGT, or some combination of those I don't know. There are periods

Re: Bried Memorial - New monster breeder simulation game by Morokuma

2019-06-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Bried Memorial - New monster breeder simulation game by Morokuma So I've wondered this for a while.What is it with Japanese games and monsters? Lol. there's also all the media with stealing souls and giant robots, but that's probably for another topic. URL:

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Hahaha. An interactive fiction version. Nice. URL: https://forum.audiogames.net/post/424292/#p424292 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ChatMUD Opens its Doors

2019-01-28 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: ChatMUD Opens its Doors Yeah. It'll be going away soon. Use , or 7443 for TLS. URL: https://forum.audiogames.net/post/407999/#p407999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-23 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) All I have to say is... that new duck game is evil. Lol. I get how to do it, but dang. URL: http://forum.audiogames.net/post/400445/#p400445 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-13 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) Search for command prompt in the start menu. When it finds command prompt, press the applications key and choose run as administrator. URL: http://forum.audiogames.net/viewtopic.php?pid=359595#p359595 -- Audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-12 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) Just move the nested folder into the main one and merge the two. URL: http://forum.audiogames.net/viewtopic.php?pid=359489#p359489 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-10 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) That is very strange. I'm starting to think MSE is deleting it. URL: http://forum.audiogames.net/viewtopic.php?pid=359236#p359236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-09 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) Strange. What anti-virus are you using? Defender? NOD32 lets me download and extract it just fine, but then I have to unblock the program through properties in File Explorer before it lets me play it. I've never heard of that error that

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) I'll try that and see how it goes. URL: http://forum.audiogames.net/viewtopic.php?pid=358281#p358281 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta58) Haha. I still haven't been able to unlock the city. freaking mosquitoes. URL: http://forum.audiogames.net/viewtopic.php?pid=358196#p358196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: the table flipper has been open sourced

2018-01-15 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: the table flipper has been open sourced Cool. I've been wondering abut how this works. URL: http://forum.audiogames.net/viewtopic.php?pid=347824#p347824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-12-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Woah! What library did those electric fence sounds come from? Those are awesome. Also I wonder how people generate those sounds in the first place. URL: http://forum.audiogames.net/viewtopic.php?pid=341041#p341041

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-26 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado What I do is make sure I'm far away from where the bombs are being dropped, then walk continuously until they stop. URL: http://forum.audiogames.net/viewtopic.php?pid=339936#p339936

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-25 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Two things.First, sometimes when opening the game, an error message pops up. Something about something being broken and it being fixed after eating oreos. Lol. Simply hitting OK will run the game as normal.Second,

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Ow. That flip3 sound for the Slender object sounds painful. What is that? It sounds like some sort of electrical noise. URL: http://forum.audiogames.net/viewtopic.php?pid=336815#p336815

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-10-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado I wonder why so many people, myself included, love the sound of things being destroyed. Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=335821#p335821 ___

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-10-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=335794#p335794 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-10-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Lol. This makes me think of Sam Tupy's random throwing thing. Pretty fun. Only issue is no keyhooks for JAWS, but passing keys to walk isn't too hard.Where did you get those awesome breaking sounds? URL:

Re: Light Battles 1: Clash of Lightsabers

2017-10-28 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Light Battles 1: Clash of Lightsabers sounds-resource.com has a lot more. Just search for "Star Wars" including quotes.Also holy crap yes. Ultra Sabers is awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=335455#p335455 ___

Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Light Battles 1: Clash of Lightsabers Lol. I can only hear out of one ear so I can't really play as well as i'd like, but darn it's awesome.Are the keyhooks for JAWS going through? I  can't seem to use the arrows without passing keys in JAWS. URL:

Re: LWorks Releases Blinded Guide Version 1.1

2017-10-05 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: LWorks Releases Blinded Guide Version 1.1 The game works fine with JAWS, except for the menu. I just pass keys through for that bit though. URL: http://forum.audiogames.net/viewtopic.php?pid=332159#p332159 ___ Audiogames-reflector

Re: New Yu-Gi-Oh game being created

2017-08-22 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created The extra deck is just where Fusion, synchro, and Xyz cards go. Pendulum monsters also go face up in the extra deck when destroyed instead of the graveyard.As for zones: M1 through 5 are your monster zones. S1 through 5 are your spell/trap zones. S6 is

Re: New Yu-Gi-Oh game being created

2017-07-26 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created All righty.This here is the link to Starlord's soundpack modified by me. Triggers have been reorganized slightly, some souns are louder so they can be heard at lower volume levels, a few missing triggers have been added, along with some other changes.

Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Sounds really shouldn't be too long as there isn't a pause between attack and destruction unless priority is given to a player before destruction actually occurs.As for the help files,  there is actually a help dueling file with a list of commands you

Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Well, since Starlord seems to have simply washed his hands of the soundpack he was working on, I'm thinking about polishing the last version I was able to get a bit and putting it up for people to get unless he objects to it. This would include putting

Re: New Yu-Gi-Oh game being created

2017-07-24 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created That's too bad. It's a very nice pack. Oh well. URL: http://forum.audiogames.net/viewtopic.php?pid=320863#p320863 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Yu-Gi-Oh game being created

2017-07-24 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Check out the Yu-Gi-OH wiki. URL: http://forum.audiogames.net/viewtopic.php?pid=320828#p320828 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Yu-Gi-Oh game being created

2017-07-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created See post 12. It's a Dropbox and BT Sync folder. For Dropbox, you can change the dl=0 to dl=1 and download it as a zip file. Or you can plug the secret into BT Sync and get it that way. URL: http://forum.audiogames.net/viewtopic.php?pid=320454#p320454

Re: New Yu-Gi-Oh game being created

2017-07-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created See post 12. It's a Dropbox folder, so change the dl=0 to dl=1 and you can download it as a zip file. URL: http://forum.audiogames.net/viewtopic.php?pid=320454#p320454 ___ Audiogames-reflector mailing

Re: New Yu-Gi-Oh game being created

2017-07-20 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Holy  crap! Deck load is the Millennium Item sound! Where was that found? URL: http://forum.audiogames.net/viewtopic.php?pid=320323#p320323 ___ Audiogames-reflector mailing list

Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Hmm. the easiest solution I can think of (if possible) is putting the bt sync folder the pack is located in Dropbox. But that sounds like the whole installation would have to be put there so that may be a no go. Thanks for considering putting it in more

Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Hmm. Any chance of having that pack hosted somewhere other than bt sync? Not everyone uses it.The game looks like it has potential. Prompts could use a bit more information, as it looks like you're just thrown into a duel without really knowing how

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-08 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) Just a bit of a heads up.If you use an improved translation file, make sure you switch to the builtin translation before moving your save file over. Otherwise it seems to default to French. URL:

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Modern-Day Mud: The Night Just to clarify, it's a MOO, not a MUD. URL: http://forum.audiogames.net/viewtopic.php?pid=303901#p303901 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-11 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Contact Dropbox support I guess. URL: http://forum.audiogames.net/viewtopic.php?pid=301523#p301523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I just found a new update for the killer.

2017-01-16 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: I just found a new update for the killer. I still wonder what libraries some of those sounds came from. I recognize some used in Graphic Audio books. URL: https://forum.audiogames.net/viewtopic.php?pid=293825#p293825 ___

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready Not really a question about the game itself since Park boss also has this, but where the heck did you get those neat electric arcing sounds that play when the game loads? URL:

Re: 100$ prize as Rocky's password scrambler is released

2016-12-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: 100$ prize as Rocky's password scrambler is released Try removing the blank line from the code. I was getting that error as well and removing the blank line fixed it.Pretty neat little program. URL: http://forum.audiogames.net/viewtopic.php?pid=291458#p291458

Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-03 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) To find your default gateway, go to your command prompt and type ipconfig. There should be an internal IP address on the line below the one that says default gateway. You'll have to virtualize the window to copy it, then paste that into

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-30 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) If that doesn't work, then you'll have to forward the port with your router. URL: http://forum.audiogames.net/viewtopic.php?pid=284651#p284651 ___ Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) Yeah. It's tricky and took many tries, but it's doable with a bit of focus. The sound is probably centered or near centered once I can hear it in that ear, so I have to be ready to jump as soon as I hear it. URL:

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) A small suggestion for descent into the mine and similar minigames if there are any.I use a cochlear implant to hear, and that's in my left ear, and thus I can't hear the right side at all. This means that, unless I'm extremely lucky,

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-28 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) Hmm. The sound when a minigame stops is lower in pitch. Did it hurt ears before? Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=284432#p284432 ___ Audiogames-reflector mailing

Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-30 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta41) You have to write the decks by hand. Generate the card reference file and paste the ones you want into a text file. The deck's name is the name of the text file. All deck files go in the deck folder in the Crazy Party folder. URL:

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I haven't had any problems with speedhacking in quite a while. I was on last night and there were no issues. URL: http://forum.audiogames.net/viewtopic.php?pid=279817#p279817 ___

Re: Survive the Wild!

2016-09-18 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! As much as I agree that disasters should spawn on their own, it's possible that Sam hasn't found a clean way of doing it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=279484#p279484 ___ Audiogames-reflector

Re: Survive the Wild!

2016-09-17 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Don't forget the system that codes systems! URL: http://forum.audiogames.net/viewtopic.php?pid=279353#p279353 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Neat idea. The only problem I see is when someone gets kicked off due to lag or if the client crashes. URL: http://forum.audiogames.net/viewtopic.php?pid=275744#p275744 ___

Re: Survive the Wild!

2016-08-07 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Smoke-J wrote:Draq just so you are aware, yes admins are suppose to help but we have to do so so much more, it is not all just helping, that's only a part of it. and yes part of the game is surviving in a land that is still under war. the issue was that there was no

Re: Survive the Wild!

2016-08-06 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Message of the day: So guys, for those of you asking what's happening to the fishing village, Me and the admins have been stepping up the destruction in there. All half the game does is sits in there waiting for the next gift or the next water boddle to pick up. The

Re: Survive the Wild!

2016-08-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Amine wrote:Dum? Do you know the reason for losing health to say that is dum? Ok, I'll tell you. It's, the iradiation.That's not what I was told on the game.out of character, smoke-j says it is because people like to sit in there for days and days and never play the

Re: Survive the Wild!

2016-08-04 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Okay. Please don't take this the wrong way, but this losing health in places that make absolutely no sense for you to be losing health is rather stupid. The desert I understand as that is probably a hostile place. The gift shop or gas station, that's kind of dumb.

Re: Survive the Wild!

2016-08-03 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Okay. Please don't take this the wrong way, but this losing health in places that make absolutely no sense for you to be losing health is rather stupid. The desert I understand as that is probably a hostile place. The gift shop or gas station, that's kind of dumb. I

Re: Redspot, blood and paril. First public beta released!

2016-08-01 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I can never get away from my own time bombs fast enough. URL: http://forum.audiogames.net/viewtopic.php?pid=271933#p271933 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-07-29 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! kianoosh shakeri wrote:That's right. An admin must know at least two or three languages. Then, this admin can become helpful.I must respectfully disagree on this point.  STW's primary language is English. In my opinion, people who play the game should be using English

Re: Survive the Wild!

2016-07-12 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! I'll say it again. I hope boating is made a bit less of a keyboard mashing activity one day. Having to press t over and over and over and over and over isn't fun in the slightest. That's probably why people stay in the village for a while unless they have telepoters

Re: Redspot, blood and paril. First public beta released!

2016-07-07 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! luiscarlosgm wrote: shutting, shooting, shooting, shooting... arabic, arabic, arabic...Okay, I just have to ask... Why in the world do you say Arabic so much? Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=267246#p267246

Re: Survive the Wild!

2016-07-07 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Parachutes for saving yourself when falling would be fun. i'm not really sure how that might work though. URL: http://forum.audiogames.net/viewtopic.php?pid=267244#p267244 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-07-02 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! that's awesome, Sam. I'm glad you're enjoying time with a friend and not letting the negative criticism get you down. Hopefully when you come back you'll feel a bit more refreshed and less stressed out. URL:

Re: Survive the Wild!

2016-06-26 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! I like the shelter idea, but anyone can just attack your shelter and destroy it if they turn PVP on. If you want to stop them, you're then forced into PVP against someone who may or may not be unkillable. If they attack it while you're logged off, you're out of luck

Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Unless boating is changed so you don't have to keep mashing T over and over, the game is going to be Survive The carpel tunnel Syndrome if things are going to be further away. Lol. People also arent going to want to leave the village if it's going to be a huge pain to

Re: Survive the Wild!

2016-06-20 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Hmm. alt+up/down arrow doesn't seem to do what it's supposed to. I don't know if this is due to using JAWS, but when I press it outside of the inventory, I take several steps in that direction. If I press it in the inventory, it scrolls the inventory rapidly instead

Re: Survive the Wild!

2016-06-20 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Hmm. alt+up/down arrow doesn't seem to do what it's supposed to. I don't know if this is due to using JAWS, but when I press it outside of the inventory, I take several steps in that direction. If I press it in the inventory, it scrolls the inventory rapidly instead

Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Another one? Yikes. People getting married left and right. URL: http://forum.audiogames.net/viewtopic.php?pid=265004#p265004 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: something for utter bordum, the randomness of sound

2016-06-17 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: something for utter bordum, the randomness of sound What in the world is up with that delishawoman pack? That's just creepy. URL: http://forum.audiogames.net/viewtopic.php?pid=264918#p264918 ___ Audiogames-reflector mailing list

Re: something for utter bordum, the randomness of sound

2016-06-17 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: something for utter bordum, the randomness of sound Aww, no keyhooks so you have to unload JAWS or put it in sleep mode. Lol. Pretty awesome though. URL: http://forum.audiogames.net/viewtopic.php?pid=264863#p264863 ___

Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! STW's item tracking system would help a lot. sometimes you're trying to track one thing down, but then you get in range of something else that takes priority of what you were tracking in the list. Then you have to either get that

Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! blink_wizard wrote:HiI'm not even going to try to explain why I did it because if I did, you all would start with your crap. Sorry to be harsh but its the damn truth.Most of you don't even know what happened, and if you did, maybe

Re: Survive the Wild!

2016-06-15 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Survive the Wild! Playing sounds with voice chat? What's up with that one? Didn't know that was possible. URL: http://forum.audiogames.net/viewtopic.php?pid=264562#p264562 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-06-15 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! What's even the point in hacking someone? Is it out of boredom? URL: http://forum.audiogames.net/viewtopic.php?pid=264561#p264561 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-06-11 Thread AudioGames . net ForumNew releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! The heck is wrong with these people? Hackers should be using their skills to help people, not do ridiculous crap. URL: http://forum.audiogames.net/viewtopic.php?pid=264019#p264019

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