Re: UltraPower

2014-09-01 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: UltraPower I wasnt exactly aiming for that, however, making it subscription or payware at the actual time of release might be an idea, thats how I would do it. Just plan some kind of game mode or additional thing that makes peopel want to pay for it. making it freeware also means you

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-26 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hi,This is a ZIP file. Basically you want to download it, then extract it. Its not an installer. After extracting, run the ZST.EXE file. URL: http://forum.audiogames.net/viewtopic.php?pid=186580#p186580

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-08-21 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter The link is simply miscopied. Here are both of them:Maps and EntitiesThose should work. URL: http://forum.audiogames.net/viewtopic.php?pid=185801#p185801 ___ Audiogames-reflector

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-08-21 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter The link is simply miscopied. Here are both of them:Maps and EntitiesThose should work. URL: http://forum.audiogames.net/viewtopic.php?pid=185801#p185801 ___ Audiogames-reflector

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-21 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hi,No its not online yet, but Im seriously considering it.Frastlin:The key is to check everything relative to the player. I, for example, totally dismiss the things that are out of hearing range to the sound engine. As soon as it realizes

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-21 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Well, yes, you do have to loop through the objects on the map. But even there you could divide the map into different sections and skip the ones the player is not close to.I havent, no. Ive been plannig how to make it as similar to Swamp as

ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
ZST (Hidden Zombie Shooter on DragonApps.ORG) I thought, since most people following DragonApps.org on Twitter and me on AudioBoo have already figured this out, to post this on here, as well.Hi, Im Ghorthalon, and Im pretty much the quietest dragon you will probably find in the audiogames

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hi,Thanks a lot for the positive feedback!vlad25: This is off-topic, but most of the problems is due to you not having a mouse connected. This is also a problem with the current game engine of ZST. I will fix this in a minute, however, if

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-21 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi,No, its not the end of RTR. Ive been having issues with my server configuration and am trying to get everything back on track. It might take me another few days, but by then, everything should work as normal. RTR should work again,

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