Re: Braillemon status update!

2016-02-24 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! I know it's a little late in the game to bring this up, but I just wanted to ask about confusion status.  It seems to calculate the damage that would've been done to the target and deal that to the confused Pokémon if it hits itself.  It's game-breakingly OP. 

Re: Braillemon status update!

2015-10-01 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hey Rachel,I was wondering if you were planning on putting in the full version of the rival music. It's a pretty minor thing, but it's so iconic I had to ask haha.Also regarding the rival, he usually displays some text after you beat him. I wanted to know if

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! In the regular games, you can only take one fossil: either the helix or dome fossil depending on which one you select. The helix fossil yields Omanyte, and the dome fossil yields Kabuto. Im not sure which one youre talking about. Both Pokémon are rock/water

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! There are no rock/ice types in existence until gen 6. As far as the game not giving you a choice, when you say no to the first, you just have to walk over to the other one and enter on that instead. It should give you the same yes or no question as the first.

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Just listen to the name of the fossil. Itll read the name for each one respectively. If it says helix, its Omanyte; if its the dome fossil, its Kabuto. URL: http://forum.audiogames.net/viewtopic.php?pid=227335#p227335

Re: Braillemon status update!

2015-07-03 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hey RachelTheres nothing you should be apologizing for. Were grateful that you started this whole project in the first place. Im sure a great deal of us (myself included) understands what its like to have things go downhill. The recovery process is miles more

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-30 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA HeyIm having trouble running the lua file. Whenever I open the dialog and click browse, whatever screenreader I happen to be using (Jaws or NVDA) stops working for several seconds, and VBA crashes. Has anybody else encountered this

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-30 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA HeyIm having trouble running the lua file. Whenever I open the dialog and click browse, whatever screenreader I happen to be using (Jaws or NVDA) stops working for several seconds, and VBA crashes. Has anybody else encountered this

Re: Braillemon status update!

2015-06-14 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Oh awesome! Thanks!On another note, in regards to the move self-destruct, the pokemon using it is supposed to faint regardless of whether or not the move hits. However when I used dig and evaded the attack, the self-destructing pokemon didnt faint. It only did

Re: Braillemon status update!

2015-05-31 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hey,Is there any way to tell early on whether youre playing red or blue version? I know it randomly selects which one you get, but there should at least be some way of telling the difference before you start preparing for a team that isnt even obtainable in

Re: Braillemon status update!

2015-01-12 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! @grryfindore As of right now, Magikarp are the only pokemon you can get from the water, because the old rod is the only thing available. Once the game progresses to the good rod and the HM for surf, which are introduced a little later than whats out right now,

Re: Braillemon status update!

2014-12-27 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Soul Keeper it is a bug. The same thing happened to me and I havent found any way around it. It doesnt register that youve beaten Brok after you beat him, so it doesnt allow you to get any further with the game. Thats why the badge doesnt show up and it lets

Re: Braillemon status update!

2014-12-22 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! HeyThis ones at the beginning at the game, when youre facing Brok. After I beat him, it put me back standing in front of him. My pokemon was leveled and received all the experience from the battle, and I still had the money I got from him, but it didnt give me

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hi againI encountered a glitch going through Mt. Moon. Everytime I run into a team rocket grunt, no matter which one it is, it freezes up once his dialog stops, and the game crashes. URL: http://forum.audiogames.net/viewtopic.php?pid=195764#p195764

Re: Braillemon status update!

2014-11-25 Thread AudioGames . net ForumNew releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hi DaigoniteAt the beginning of the game, after I bring the package thingy back to Oak from the mart, and the rival comes in, and you receive the Pokedex and all that, once the rival leaves, Im stuck in one place. It makes the step sounds, as if Im walking,