Re: Battle of the Hunter, 2D endless survival game

2020-05-07 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game @53, Trees aren't spawning at all right now do to a bug that the dev already knows about, but the items could do with some spawning speed up.@Dark, Thanks for the info on how to add exclusions in windows defender. I've just been telling it

Re: Battle of the Hunter, 2D endless survival game

2020-05-07 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game I think that storms and rain depending on what they do would be good. The character getting sick however on top of what's already there would be a bit to much. The amount of health the animals take and the number of times the meat poisons

Re: Mailman has been released!

2019-10-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Mailman has been released! @91, That point was for more then just this game. It was more addressing how the community treats developers in general that try to reach out to us. URL: https://forum.audiogames.net/post/467583/#p467583 -- Audiogames-reflector mailing list

Re: Mailman has been released!

2019-10-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Mailman has been released! @91, That point was for more then just this game. It was more addressing how the community treats developers in general that try to reach out to us. URL: https://forum.audiogames.net/post/467581/#p467581 -- Audiogames-reflector mailing list

Re: Mailman has been released!

2019-10-09 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Mailman has been released! *flips a coin and it lands standing up showing both heads and tails*The reason I use that is because there are issues on both sides. On the heads side of things, the dev could of reacted better to the criticism he received, but on the tails side of things,

Re: Shooter Concept Demo (Windows and Mac!)

2019-05-03 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) Hi, I've cleared my data, and I still haven't gotten the rifle. Also the appearance of the machine gun enemy's might need to be slowed down a bit. The going from none to several in ambushes hurts quite a lot. Also i have a quick suggestion that

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo @33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up. I have noticed however, that the point assignment menu doesn't always start at the top, it jumps you to the

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo @33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up. URL: https://forum.audiogames.net/post/427509/#p427509 -- Audiogames-reflector mailing list

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo @43, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up. URL: https://forum.audiogames.net/post/427509/#p427509 -- Audiogames-reflector mailing list

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo @36, Yes, that strategy works if you've just started the game, but when you get 3 of the ambushes in a row at level one it becomes problematic, because you no longer have the hp to lose while you jump away. Maybe a timer of some sort between ambushes would help

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo @29, That's why I said maybe have the ambush not spawn until a higher level then level 1 or 2. It may be a good leveling tool for higher level players, but lower levels, it just hurts more then it helps. URL: https://forum.audiogames.net/post/427346/#p427346

Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Shooter Concept Demo Hi,I just downloaded and played the game for a few minutes, and I think at the start, the ambush needs to be adjusted a bit. The enemy's that it spawns are way to many for me to handle at level 1 or 2. I can sometimes get them if I have the machine gun or high

Re: Swamp, zombie FPS by Aprone

2017-01-04 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @ZK, I agree with you on the fact that HC is a lot better sense the changes came about. The PVP battles I’ve been in are a lot more balanced to where we don’t have a clan that’s majorly over powered so the others have a chance. As far as HC verses normal,

Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @Rocky, Yes, the train station has a kitchen.When you go to cook your French toast, you should have to use up a tank of fuel, or a certain amount of gas. URL: http://forum.audiogames.net/viewtopic.php?pid=267687#p267687

Re: Swamp, zombie FPS by Aprone

2016-07-04 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi all,    I think the drain rate should stay the same in the fact that it goes up every six hours for one person. I think maybe the time should decrease for how much time before it goes up the more forts you own. One fort your drain rate would go up every

Re: Swamp, zombie FPS by Aprone

2015-02-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @Smoothgunner, I can’t say much about what’s coming in the update, but I can say the numbers for people to join CTF’s and LMS’s have been changed. The who can kill the most amount of zombies in a certain amount of time is a good idea, but that’s kind of the

Re: Swamp, zombie FPS by Aprone

2015-02-14 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @Kyleman123,For Aprone to be able to send out a testing client to 100 plus people would take more time then he probably has, because he’d have to talk to about two thirds of them to get a proper result. It would also give the cheaters a chance to see what’s