Re: Eamon Adventure Browser "AKA" Eamon Revolutions

Bump!

Hello all, I'm the developer of the Eamon Adventure Browser (EAB). I'm terribly sorry to report that I've mostly abandoned the project due to lack of interest from the IF/Eamon community in general and lack of time. That being said, it was pretty refreshing to see your enthusiasm here!

The game engine (which allows you to actually play the games listed in the EAB) is about 80% complete. As at least one of you has noticed, the combat logic hasn't been implemented yet. The backend code to save/load characters and game instances (so you can stop a game and resume it later) has been developed, there just isn't a UI built yet. I also had a "character generator" feature that would let you "roll up" a character per Eamon specs and take her on adventures but that feature also hasn't been built - the backend logic is all there, however. This version of Eamon allowed for better object persistence (more than weapons can be b rought across adventures) as well as a few other additional features that I custom implemented in Qbasic for my Eamon Deluxe versions of "Stronghold of Kahr-Dur" and "The Treachery of Zorag" (unpublished but available if anyone wants it).

I've been actively looking for someone to take it over. The code is fairly complex, but not unmanageable. If you are interested and have the requisite programming skills (_javascript_, HTML, browser DOM), let me know! The entire project is open source and the sourcecode is readily available.

Feel free to contact me here if you have any questions or feedback.

Regards,
Derek

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