Re: shadow rine full voice version released
someone please link to a full playthrough of the game and I sort of odn't understand the hole sword thing are you all in the same body? that's wierd
URL: http://forum.audiogames.net/viewtopic.php?pid=292347#p292347
Re: 3Kingdoms/3Scapes
you can set up a trigger to read the exits how you want them to be read. what client are you using?
URL: http://forum.audiogames.net/viewtopic.php?pid=291349#p291349
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Re: 3Kingdoms/3Scapes
you can set up a trigger to read the exits how you want them to be read
URL: http://forum.audiogames.net/viewtopic.php?pid=291349#p291349
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Re: 3Kingdoms/3Scapes
it shows it fine at the end of the line but there is nothing wrong if se did stand for southeast what else would it stand for in that context but that might just be me
URL: http://forum.audiogames.net/viewtopic.php?pid=291242#p291242
Re: 3Kingdoms/3Scapes
so I'm very sad to say that based on your desc they have better starwars stuff than I've ever seen in a starwars mud which is sad return of the Jedi is nice but having to rent is really annoying and I'm a dumb dumb and keep walking into deathtraps which has likely
Re: VGStorm Presents Manamon, a new fully featured RPG!
all in all battles are the best one on one is boring
URL: http://forum.audiogames.net/viewtopic.php?pid=291123#p291123
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Re: Geas: a classless, levelless, rp mud
for some reason the makers of threads never are bothered to do such a thing if the maker doesn't I'll just make a new thread or something
URL: http://forum.audiogames.net/viewtopic.php?pid=289679#p289679
Re: Geas: a classless, levelless, rp mud
just so everyone noes when you die and lose stats, you get your stats back over time there not gone forever
URL: http://forum.audiogames.net/viewtopic.php?pid=288895#p288895
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Re: Geas: a classless, levelless, rp mud
well of course there not but you can't do much without guilds if you wanted to play a game without a guild unless you just wanted rp, might as well head to a hack and slash.. I never said anything about killing
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Re: Geas: a classless, levelless, rp mud
I've been meaning to post about geas for a while, I haven't gotten around to it. first off rp is enforced, second this means that some or most of the guilds require rp to get in you can do it without rp but that is generally if you can't find a
Re: Geas: a classless, levelless, rp mud
I've been meaning to post about geas for a while, I haven't gotten around to it. first off rp is enforced, second this means that some or most of the guilds require rp to get in you can do it without rp but that is generally if you can't find a
Re: Warsim, text based randomly generated stratogy
you might have already done it I haven't looked but when you release a new update edit the first post with the link? or with the new link from the old one if it didn't change
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Re: Warsim, text based randomly generated stratogy
how do you use cheats and find what they are?
URL: http://forum.audiogames.net/viewtopic.php?pid=285240#p285240
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Re: New cog and Hg games for halloween
I suggest anyone who plays this try the first there not related but its fun and there is a bonus for those who did. as far as saves go I didn't even no you could store save games on your phone I thought they were just on the websight if so just enter
Re: Warsim, text based randomly generated stratogy
thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=284500#p284500
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Re: Warsim, text based randomly generated stratogy
it looks really good slightly unrelated but how d you subscribe to things without posting a reply
URL: http://forum.audiogames.net/viewtopic.php?pid=284408#p284408
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Re: Warsim, text based randomly generated stratogy
every link I've found is not working can someone post a new working one?
URL: http://forum.audiogames.net/viewtopic.php?pid=284407#p284407
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Re: Code 7 - A fully-voiced text adventure
I kind of want to replay the game now but I think I'll wait for the next episode. I'm guesing the choices have an impact
URL: http://forum.audiogames.net/viewtopic.php?pid=284300#p284300
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Re: Code 7 - A fully-voiced text adventure
a passwords list would be nice, but I don't actually have any problems with how the game is played I'm use to the hole number thing because of the kotor series its great!
URL: http://forum.audiogames.net/viewtopic.php?pid=284252#p284252
Re: Second Castaways 2 public beta
so it seems room is missing the m in the perks list and you can select a face people want to punch as A fault on single player mode
URL: http://forum.audiogames.net/viewtopic.php?pid=279183#p279183
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Re: clok
I'm all so willing to log whenever and help people out as well as answer any questions. I'll be around clok a lot more now.
URL: http://forum.audiogames.net/viewtopic.php?pid=278989#p278989
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Re: New mud: Harshlands
in the first box but that's a bad substitution because you half to do that for every single char you meet
URL: http://forum.audiogames.net/viewtopic.php?pid=277689#p277689
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Re: New mud: Harshlands
if you want it to say something you choose speak some text that next box is what you want it to speak
URL: http://forum.audiogames.net/viewtopic.php?pid=277413#p277413
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Re: New mud: Harshlands
what are you trying to do? and what is it you did
URL: http://forum.audiogames.net/viewtopic.php?pid=277323#p277323
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Re: New mud: Harshlands
the first line is what you see like the human comes in from the east the second is what you want the mud to do so you can type look human in the middle it says easy script builder and you can choose what you want it to do if you choose something from there you have
Re: New mud: Harshlands
you don't need to be. its under edit and triggers then add
URL: http://forum.audiogames.net/viewtopic.php?pid=277183#p277183
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Re: New mud: Harshlands
if you use vip Its not hard to set up a trigger but that will get annoying to set up a new trigger for everyone you meet and what if two people look alike. might as well just add an intro command when they intro to you you no them as what they intro as
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Re: New mud: Harshlands
yes clok is rp enforced. i'm rather confused how do errands work? I'm still trying to set my character up with the things he would logically have but i ran out of moneys any advice?
URL: http://forum.audiogames.net/viewtopic.php?pid=276792#p276792
Re: clok
i don't no what your talking about there is no lag when you enter a command and it takes a few seconds to do something that is how it is supposed to happen its like those mudds where you start walking and takes 10 seconds to reach the room, okay bad example
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Re: clok
I think the roundtime can be up to 3 seconds particularly with the battle command but I've never timed it
URL: http://forum.audiogames.net/viewtopic.php?pid=276352#p276352
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Re: New mud: Harshlands
i think it said it can take up to 48 hours I'm a really bad righter so we'll see how it goes there's lots of great muds out there they just need players this one looks interesting and clearly has a lot of detail behind it!
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Re: VGStorm Presents Manamon, a new fully featured RPG!
you can still catch the mons with gigganets maby even meganets and mannanets gammanet just never misses. i used mudball to lower the being hit chance I'll never understand why cheaters cheat you can't ever enjoy the game like that
Re: VGStorm Presents Manamon, a new fully featured RPG!
storm rush is really good if say someone uses fly because you can use stormrush and charge up when they hit you it'll use the move so you don't waste a move you no will never hit. i whent in the door with the guy that wouldn't move
Re: VGStorm Presents Manamon, a new fully featured RPG!
is there a way to fight irodium a second time?
URL: http://forum.audiogames.net/viewtopic.php?pid=271982#p271982
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