Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Vast Horizon (new game) I note that the moderation post is still there, which means that, despite the attempts to appease the crowd, the ruling is officially still in standing, despite the absence of a ratified rule, thereby still unfairly punishing a new developer all whilst

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Vast Horizon (new game) It was an extremely poor decision on the moderation team's part to pass a judgement based on a rule in progress. Typically, you draft a regulation and place it into circulation, allow people to read it, and then you enforce it. How do you justify cracking down

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Vast Horizon (new game) I think it's a bit rich for the Cosmic Rage sound pack folks to claim that sounds were lifted from CR to be used in another sound pack, when I'm sure they still have remnants of the Miriani sounds left over in their own pack, which I made back in 2006? This

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @nolan I find that, with most of the audio gaming community, what you have are a bunch of couch potato critics and trolls who expect a AAA title out of a budding teenage developer. They want the earth, the moon, and the sun, but they expect

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-11 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @Camlorn's absolutely right on how to interact with the STS map -- the left stick / DPad lets you move among the selectable nodes, the right stick allows you to explore derivations and forks. The keymap layout on the Github page is very

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-06 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I love playing this game, but ugh. Why are the starting decks so dumb? Always aa million useless strike and defend cards creating clutter. I really wish standard mode let you draft at least some of the cards -- give you 3 strikes and 3

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-05 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @stewie Huh that's so out of the ballpark considering how the other two characters are unlocked. Thanks for that. I was playing games over and over, wondering if I'd missed something.***SPOILER WARNING!***By the way, does Say The Spire

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-05 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod So a question and a couple requests:@stewie Do you know if there's any discernable highlighting done in the custom game mode whilst selecting cards from a seal deck? So far, I really don't know of a way to remember which cards I've

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-02 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Wow. Amazingly, after a lot of tinkering (including 3 more full uninstalls and Steam Workshop resubscription), I finally got the controller to behave properly! I toggled steam support for both PS4 and Xbox controllers a few timers,

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-02 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I just plugged in my fight stick to test, and as with the Xbox One controller, I'm only able to use the D-Pad setting to move between options on screen. Neither of the stick settings would trigger the virtual buffer commands. So I can

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-02 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod My DS4 is just not behaving, so I switched to the Xbox One controller (which I finally found), but it seems to only allow usage of the D-Pad to move the UI, and I have no access to the buffers with the sticks. Help? LOL URL:

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-01 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Going to go hunt up my Xbox One controller to see if that behaves any better. If not, I might have to just refund the game and call it a lost cause. I'm glad it does work for enough people though. * Couldn't find my Xbox One controller

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-01 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Going to go hunt up my Xbox One controller to see if that behaves any better. If not, I might have to just refund the game and call it a lost cause. I'm glad it does work for enough people though. URL:

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-01 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Huh. Interestingly, if I plug in my fight stick, it works fine -- albeit clunkily since it wasn't really intended for this kind of game.play. URL: https://forum.audiogames.net/post/576199/#p576199 -- Audiogames-reflector mailing

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-01 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I can't get my DS4 to work with StS either. I can arrow around options, but cannot click on anything -- I had to use mouse to click on the empty save slot to even continue, for example. After putting in a name, I couldn't do anything

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-30 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @aaron77 Exactly. There's no problem at all asking if a game is free -- who hasn't ever wanted a free meal? It's when people begin to expect, demand, and even shame developers for free games.Be grateful when you get a free meal, but

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @amir tajik: Oh no! What will we ever do! How dare people want to get some money for a game they made! Why the inhumanity! The horror! The cruelty of it all! How will you live because you can't play this game which isn't free! The world

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @stewie Ah boo. I guess I'll actually have to plug in my DS4 then. My fightstick can emulate the left/right stick, but only with a switch toggle, and I have a feeling playing it like that's going to be awkward at best. Thanks for the

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Does this game use any of the less common buttons? I have a fight stick and would love to use that to play, but my fight stick only emulates the face and shoulder buttons, it won't do the l3/r3 style buttons (I'm not sure if Xbox has

Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

2020-05-11 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Thoughts about the new immersive Audio RPG - The Cursed Painting Hi. First and foremost, I'm loving the game. I do wish the audio could be mixed based on whether or not you're using ranged, melee, or magic book, but I understand how tedious that might be.I do have a question about

Re: Battle of the Hunter, 2D endless survival game

2020-05-06 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game Seems a bit of a lost opportunity. You're a hunter killing all these animals trying to eat you, but you're eating fruits and such instead of butchering the animals and using their resources for survival. Sinues to make bowstrings. Flesh to

Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-28 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: dino-rex, take control of a mighty tyranasaur, first one of its kind.. I think a few of the posters here don't understand the point of this simulator. It's to let you play the T-Rex from the movies, which were specifically ocean locked on an isolated island. There was no city

Re: Super quick YES / NO SoniFight poll

2020-04-26 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Super quick YES / NO SoniFight poll For the most part, it works pretty well. It'll generally read menu's fine in USF4, but it sadly doesn't read anything multiplayer (including character selection, ultra combo, etc). I assume that the multiplayer setup changes enough memory addresses

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Odd. confirmed with a friend of mine: You can only use the left control key + v. My natural inclination is to use right control key plus left-handed letter key. I didn't even think to isolate it to just left control key until he remarked that only left

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Breakthrough: Uh, did you guys know that the hotkey is actually Alt + V, not Control + V? The voice prompt says Control + V, but I was just randomly trying different key modifiers, and it worked with Alt + V, not Control. If someone has contact with the

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now You don't have the option to start games in administrator mode from the Steam client, and to my knowledge, you can't just run the executable from the game folder, as it's tied to the Steam DRM, so you need to run the game from the Steam client. I'll try

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I forgot what package I bought, but Steam tells me I have all the DLC for Code 7. When I went back to the steam store, it told me I already had the season pass stuff in my library.Kai URL: https://forum.audiogames.net/post/521619/#p521619 --

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-22 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I'm experiencing the same problem that other players have been discussing:I start up Code 7 and am told I can hit Control + V to enable the blind friendly mode. I've tried hitting the key combination at that prompt, during the loading silence, at the

Re: Little Boss's Lemonade Stand is updated in version 0.6.1

2020-04-15 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Little Boss's Lemonade Stand is updated in version 0.6.1 I like this game. It's neat, simple, a fun take on a classic that I used to play on the Apple 2, and a very good first release. I have some observations and suggestions below, in case you're interested. If you need help getting

Re: Grand theft Accessibility Has Arrived!

2020-04-14 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! marko wrote:You can get the game from fitgirl. This mod works with it. You need utorrent.You are aware that the promotion of pirated games is against the site's policies, right? According to this post on APKFuel, the games gotten from that

Re: Grand theft Accessibility Has Arrived!

2020-04-11 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! But Liam. I can't afford this game, and the publishers are AAA, and the game's been out for a while, and it's my computer, and you're not even a mod anymore, and I really wanted to play the game, and I didn't want to spend the money on the

Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: SoniFight v1.1.5 released and paid user trial starts Monday You're awesome. I'm looking forward to trying this out! Just gotta go brave the infected world to do a spot of grocery shopping, then I'll be back in to give it the ol' tweezing. This comes as a very welcome surprise, too, as

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-09 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 I'm not having any luck scanning SF4 for combo data. I've tried doing a bite search to see if it stores your combo count as a number with no success. I've tried searching for a test string, too, with similar failure. I might do a

Re: Grand theft Accessibility Has Arrived!

2020-04-09 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! First: Great job on the mod, Liam. I love being able to hack things like this for unintended but beneficial purposes.Second: Jesus H. Christ on a pin ball machine. Has proper spelling (or even spell checking) gone out the window?Kai URL:

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-07 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 I wanted to put my vote in for SFV, but didn't see that as an option, so I guess I'll be the sole something else voter. LOL. URL: https://forum.audiogames.net/post/517150/#p517150 -- Audiogames-reflector mailing list

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-07 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 Are there any games you need a contributed version to work on? Soul Calibur 6? SF5? Marvel Versus Capcom Infinite? Injustice 2? Killer Instinct? DBFZ? Some of those other titles I haven't actually purchased due to price concerns

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-07 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 Hi. I wish I could participate, but I'm sadly not at home with my good gaming PC, just with an inadequate laptop, but I applaud your efforts for these games that I love!Would you mind revisiting Ultra SF4 to do the ultra combo

Re: Pitch Black: The 'AAA' Audio Game

2020-02-29 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Pitch Black: The 'AAA' Audio Game See? This is why we can't have nice things.I don't understand why we're villifying Pitch Black, just because they asked for volunteer voice work. VO can often cost a lot, and lets face it, it's not like the kickstarter won 100,000 pounds or anything

Re: Warsim, text based randomly generated stratogy

2020-02-26 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Man. I've been watching play through's of Mountain Blade and I wish we could play something like that in an accessible form. Even if all it meant was that we could create battle formations in Warsim with actual archers, cavalry, infantry,

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! This update does feel a lot snappier, with the keys in general being much more responsive. The game does still delay for quite a long time between room introduction and room title, though. You get the blurb on visiting a room for the

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! A feature I wish would've been added in this update is using the arrow keys as navigation shortcuts. Up takes the north exit (if there is one), down takes the south, right takes east, and left takes west. It's a little thing, but it

Re: Blind Quest free demo and major update available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Blind Quest free demo and major update available now! Interesting. I requested the update again and this time it successfully sent the email. Odd occurrence?Kai URL: https://forum.audiogames.net/post/502918/#p502918 -- Audiogames-reflector mailing list

Re: Blind Quest free demo and major update available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Blind Quest free demo and major update available now! I just tried to request an update, but there was nothing in my email, be it trash, spam, etc. Also, I'm curious why it took my paypal email as the user name when I entered my GMail?Kai URL:

Re: BrogueSpeak, an accessible roguelike

2020-02-19 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Brogue itself is into version 1.75, but the latest version of Brogue Speak is still on 1.74, if memory serves me correctly. This means the new version will likely be unplayable, since it doesn't use a standard ASCII display.Kai URL:

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-18 Thread AudioGames . net ForumNew releases room : Xvordan via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! Could you make saving a game not restore the player's health? It devalues the purpose of all the health potions you can attain. At the very least, disable health restore upon saving if the game is set to difficulty 4 or 5.Kai URL: